Post by Captain-Punisher on Jun 25, 2007 1:47:24 GMT -5
I'm not entirely certain where to put this so here it shall go!
This will be the first time I run a Marvel campaign so bare with me.
All I really know is that I want the game to start before the Civil War then run through it...and whatever happens after i'll figure out when I get there.
The party is going to be on the anti-registration side, at the beginning. There choices may change that as always.
No one is playing a pre-existing character and I want them to have minimal interaction with the major players. If my party needs contacting i'll have them do it through some third rate hero and not Cap himself.
I ponder what i'm looking for are random ideas about what I can have them do around N.Y.C. and maybe ideas about an overall, underlying.....thing!
Possibly something uninvolved with the CW or something that just happens under everyone else's noses.
I don't really want my party to be able to directly effect the major events of CW but if there actions happen to indirectly effect anything for better or worse i'm cool with that.
I'm not going to pretend my game takes place in 616. Firstly, because my universe will be effected by M-Day less severely, leaving a few thousand mutants instead of less then 200.
What if your super dudes are running an underground railroad for superheroes that want to leave the country because of this? You could throw in several people that weren't named in the CW and still have room for a few Pro-Establishment-ers to show up to try and stop you. Also you can create some great drama as Iron man flys overhead scouting the area for anyone with a super power, while you have a whole set of them in your attic or basement hiding with power dampeners or something.
I'm going to go ahead and move this to the proper area of the boards. But no worries, we all start out a bit rough. You'll learn, young Padawn
Now, I don't know a lot about Civil War (basically, I know what's going on and who's where), but how much before the Civil War is this going to be? Basically, have the mutant registration acts been enforced yet? If they haven't, maybe the heroes could be part of the final straw. Their first time together they have to face against another super, cause major destruction by accident, which finally gets the registration act together.
Otherwise, since you want to veer away from 616, just set up some operatives to oppose them, and run it with the same premise as Civil War, but different characters. Maybe even set them in a different city so there wouldn't be as much involvement. West Coast heroes could be an idea or, depending on where you're from, use an actual, local city. Where I'm at we have a lot of fun little touristy things that make for good battle locations, so I try to throw things like those into my games. It makes the area more familiar to the players so they may like the game a bit more and it makes creating locations easier on you.
Not really focused on what you said, but ifyou actually look at the M-Day stuff there should be like 100,000 mutants left- we know from the X-Men comics, when Genosha is attacked that there are literally millions of mutants, even with the population halved by the attack there are still at least 1 million. Then comes M-Day and Cerebra and Emma Frost say 98% drop in mutant numbers, now my maths isn't great, but 1,000,000 times 0.98 still leaves a massive number of mutants. 198 is a crazy number that makes no sense, thats a 99.9 something drop not 98%.
Well if your players are more Clobberin' Time than Power and Responsibility, what if they're like the Runaways or the Young Avengers? They're young heroes on the run from the "man" you could definitly have some third rate villains and some heroes go after them because they won't conform to popular demand.
Or another scenario could be that they are the newest recriuts to Cap's army, but are contacted through say Goliath or Cloak and Dagger or some hero that isn't a major driving force. Have them stationed somewhere that isn't part of the main story, and have some of Tony's forces be sent there to deal with the problem. The entire city is now a battlefield as your side fights for freedom, and the other side fights for security.
Here's a twist for you. What if your players are actually split between the groups? What happens when the hero you grew up with fighting crime together at the beginning of your career now has radically different views on this than you do? Do you fight them, like Cap and Ironman? do you try to make peace like Invisible Woman and Mr. Fantastic (kinda... ish... ish...) or do you just part ways hoping to not meet on the battlefield?
Though the Civil war was baddly concieved and even worsely run, it still offers a great deal of oppourtunity to do stuff that wouldn't be normal Marvel Fare.
Post by Captain-Punisher on Jun 26, 2007 2:01:23 GMT -5
I hope they get split at some point. Maybe have a tigra in the group! Or I could encourage them to 'turn themselves in' and be spies for Cap.
I'm not changing anything else major within the universe. M-Day angers me to no end so it had to get altered! I see what you mean with the numbers issue. I had assumed there to be round-about 4 million mutants in america. Don't ask me where I read that but I know I did! Anyway 2 percent of 4 mill is not 200!
Anyway my party so far is made up of a mad scientist teleporter with 'mind powers' [yes unstable in the northern reason!], two powered armor guys [not sure what there story is just yet!], Capt.Thor-verine if you get my meaning! Some Cap wanna-be......and two guy who haven't written up there character yet so I can't even begin to guess what madness is yet to come!
I keep typing out idea but erasing them because they suck! This would be SOO much easier if they were Pro-Reg., but too many of them LOATH Ironman.
Is anyone else aware that while Mutiple-man is against Registration his dupe that's a cop is pro-reg?!