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Post by Stark on May 29, 2008 11:57:41 GMT -5
Hiya everyone. I'm currently working on my own Alliance of Evil, which would be a group led by Apocalypse and his four Horsemen, but with several other heavy hitters like Bastion, Mojo II and a couple others. This is the most powerful villain group ever in my campaign (as you probably guessed it) and although a few of the C.A.Ds are currently under construction, I am in need of people who knows some of them more than me. Those I have no problem with modifying myself are: -Apocalypse-Holocaust Done. -Mister Sinister-Bastion Almost done. Those I need your help with are: -Exodus -Omega RedThe second and third one already have C.A.Ds, which as far as I know, are mostly correct, but I'd like to know if you guys think they should be modified, in what aspect and for what reason. Mojo II hasn't been made yet in the books, and I'd like to know if anyone has made a C.A.D of him on which I could base myself. Thanks everyone! I'll show you the end results when I'm finished and when I'll have completed the three last with your help. stark
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Post by Stark on May 29, 2008 12:04:02 GMT -5
And I just realized I've posted this in the wrong place. Gaaah. Sorry about it to whoever's concerned.
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Post by Stark on May 29, 2008 13:18:49 GMT -5
First, here's Holocaust according to me. And yes, he's damn strong. -------------------------------------------------------------------------------- [glow=red,2,300] HOLOCAUST Horseman of Apocalypse, Death[/glow] Real Name: Unknown, but frequently called Nemesis. Age: Unknown Height: 6'3" Weight: 240 lbs Eye color: N/A Hair color: N/A Species: Mutant ABILITIESInt: 3 Str: 7 Agl: 4 Spd: 3 Dur: 6 HEALTH: 6 ENERGY: 18 ACTIONSClose Combat: 5 (Str.bonus or Weapon modifier) -Hand-to-hand -Haymaker -Grappling -Using powers in combat -Trained by Apocalypse Ranged combat: 3 (Wpn. modifier) -Energy weapons -Heavy weapons -Thrown objects Bio-Nuclear Microwave Blast: 7 -As Force Blast -x3 Damage -May shift to Area effect by spending 3 stones towards this goal Drain Energy: 6 -Drain at Range -Absorbed energy can be used to increase Strength by up to half AN -Absorbed energy can be redirected as a Bio-Nuclear Microwave Blast Schape shifting: 5 -Only when Holocaust has at least 2/3 of his max energy left. -Requires Containment Armor Phasing: 2 -Only when Holocaust has at least 2/ of his max energy left. -Requires Containment Armor Technology: 5 (Int.bonus) Leadership: 4 Social skills: 4 -Intimidate -Supervillain -Horsemen protocol -Ruling by force MODIFIERS2x Natural Healing Rate Reflexive Dodge +2 Toughness +5 (No AP, no 2x Damage) Targeting +2 Mental defense: +4 Self-Contained Life Form Extended Life Wealth: 10 EQUIPMENT-Containment Armor (+2 Defense, allows for Phasing and Shape Shifting actions; Holocaust dissipates in one day if his Containment Armor is destroyed and isn't replaced.) -B.N.M Cannon (Mounted on Containment Armor on the arm; adds 2 to Bio-Nuclear Microwave Blast).
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Post by Stark on May 29, 2008 13:44:26 GMT -5
No comments on Holocaust, no one willing to give me a hand?
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Post by MadCap on May 29, 2008 16:46:54 GMT -5
No comments on Holocaust, no one willing to give me a hand? Nah Just waiting for your Bastion CAD. ;D Actually I am just wondering why Exodus would follow Apocalypse. And Mojo doesn't seem to be the type to either. Apocalypse doesn't seem to be a movie/TV industry type. MadCap
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Post by Stark on May 29, 2008 20:32:38 GMT -5
As in "It's so wonderfully accurate that I have no comments"? ;D lol. Well, since in the beginning Apocalypse's the one who activated Exodus' potential, we thought (me and my former brother-in-law, who created this Alliance in the first place) that he'd probably agreed to follow Apocalypse if the promise of power, wealth and influence was great enough. As of Mojo, frankly, I don't know. I think the main reason we thought he could agreed to join them was that he would be offered a big part of the World when the Alliance would have succeeded in conquering the world, and that he could do whatever he wanted with the inhabitants, including using them in whatever way he wished in his movies. We kinda thought he'd be interested in that. For Bastion, I'm working on it. He was originally Nimrod, the Sentinel Supreme, so he's definetly going to be veeeery powerful. Besides, he'd be the leader of the Sentinels, so Apocalypse would see him as a powerful and welcome ally. Can't say necessarily the same of Bastion, however.
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Post by MadCap on May 30, 2008 16:53:03 GMT -5
As in "It's so wonderfully accurate that I have no comments"? ;D lol. Well, since in the beginning Apocalypse's the one who activated Exodus' potential, we thought (me and my former brother-in-law, who created this Alliance in the first place) that he'd probably agreed to follow Apocalypse if the promise of power, wealth and influence was great enough. As of Mojo, frankly, I don't know. I think the main reason we thought he could agreed to join them was that he would be offered a big part of the World when the Alliance would have succeeded in conquering the world, and that he could do whatever he wanted with the inhabitants, including using them in whatever way he wished in his movies. We kinda thought he'd be interested in that. For Bastion, I'm working on it. He was originally Nimrod, the Sentinel Supreme, so he's definetly going to be veeeery powerful. Besides, he'd be the leader of the Sentinels, so Apocalypse would see him as a powerful and welcome ally. Can't say necessarily the same of Bastion, however. Haha. As one of the first mutants in the world, Bastion would be a little interested. I actually still preferred Bastion when he was Nimrod. One of my favorite panels ever from the X men comics was when Nimrod fought Juggernaut and he knocked Juggy's helmet off with a single chop. Think they used that pic in one issue of the Marvel Universe handbook as well MadCap
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Post by MadCap on May 30, 2008 16:56:02 GMT -5
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Post by Stark on May 30, 2008 21:00:05 GMT -5
Can't see it.
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Post by Hoots Rowlet on May 30, 2008 21:57:34 GMT -5
I don't know if anyone here remembers the "Natix" game I ran awhile back, but In my storyline of that world A Nimrod sentinal is actually a member of the team, he has the downloaded brain patterns of a mutant-sympathetic scientist for programing.
I just thought it would be nice to share that.
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Post by Stark on May 30, 2008 22:04:15 GMT -5
Interesting. A "good guy" Nimrod sentinel that is pro-mutant. lol. Just like making Apocalypse kind and proud defender of the weak or Wolverine a polite and refined pacifist. Except in the first two cases, it would be a very good thing for the world (and nobody wants to see the third, right? Right?!! ^_^')
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Post by MadCap on May 31, 2008 14:58:18 GMT -5
Interesting. A "good guy" Nimrod sentinel that is pro-mutant. lol. Just like making Apocalypse kind and proud defender of the weak or Wolverine a polite and refined pacifist. Except in the first two cases, it would be a very good thing for the world (and nobody wants to see the third, right? Right?!! ^_^') Actually I would like to see the third. He was so overexposed during the late 80's early 90's when I was seriously following the Xmen comics. Wolverine is one of my least liked characters from the X men MadCap
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Post by Stark on Jun 3, 2008 8:34:03 GMT -5
I knew someone would say that. ;D Personally, I like him as he is and I think he shouldn't change too much, just be less often in the spotlight. I think characters should change slightly, but not become diametrically opposed to what they were before. Wolverine become non-violent? No way. Wolverine voluntarily not hitting vitals to allow his opponents to live? Perhaps... why not? Making Wolverine polite and pacific would be very similar to making Professor X evil, caring little for other mutants or humanity, willing to kill and to do no matter what to achieve his goals (and changing his gender and calling him Cassandra Nova, lol). It's way too extreme to my eyes. Anyway. Okay, say we forget about Mojo, I suddenly feel like he shouldn't be on that roster. I'm still working on the others, though.
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Post by MadCap on Jun 3, 2008 17:34:40 GMT -5
I knew someone would say that. ;D Personally, I like him as he is and I think he shouldn't change too much, just be less often in the spotlight. I think characters should change slightly, but not become diametrically opposed to what they were before. Wolverine become non-violent? No way. Wolverine voluntarily not hitting vitals to allow his opponents to live? Perhaps... why not? Making Wolverine polite and pacific would be very similar to making Professor X evil, caring little for other mutants or humanity, willing to kill and to do no matter what to achieve his goals (and changing his gender and calling him Cassandra Nova, lol). It's way too extreme to my eyes. Anyway. Okay, say we forget about Mojo, I suddenly feel like he shouldn't be on that roster. I'm still working on the others, though. Haha Yeah that one is pretty obvious. I had more than a few comic book buddies that looked at me funny for not liking Wolvie. But he really was overexposed. Plus the comic anti hero thing was really picking up steam then. Punisher comics were really popular. Especially after they retconned him to be more than a gun toting vigilante psycho. I remember the first version of Punisher shooting at people for Jaywalking. Oh BTW have you finished the Bastion CAD? ;D MadCap
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Post by Stark on Jun 4, 2008 13:06:18 GMT -5
Pretty much. I think it still requires some work, but here's what I have so far (he really one of the heavy hitters in that team. ): -------------------------------------------------------------------------------- [glow=red,2,300] BASTION[/glow] [glow=red,2,300]The Supreme Sentinel, the Master Mold[/glow] Real name: Nimrod Height: 6'2" Weight: 295 lbs Eye color: Grey/Yellow Hair color: Pale Grey Species: Robot (Sentinel) ABILITIESA.I: 6 Str: 9 Agl: 3 Spd: 5 Dur: 7 HEALTH: 7 ENERGY: 21 REGEN: 10 ACTIONS:Close Combat: 6 (Str.bonus or Wpn.modifier) -Hand-to-hands -Martial arts -Breaking limbs -Grappling -Subduing -Using powers in Combat Ranged Combat: 5 (Wpn.modifier) -Beam weapons -Thrown weapons -Thrown objects -Heavy weapons -Advanced weapons Technology: 8 (Int.bonus) -All types of Sentinels -Building Sentinels -Control over Sentinels; overrun only by Onslaught -Advanced technology Detecting/Pursuit: 6 -Stalk/follow -Hide -Move silently -Set/spot traps -Set/Spot ambush -Track mutants Flight: 7 -Boot jets Chest-mounted Multi-Beam: 8 -Range: 5 -Electrical blast -Plasma beam -Heat ray -Force beam -Stun ray -Sonic blast -High pressure water jet -Searchlight Hand Emitters: 6 -Range: 2 -Disintegrate (inorganic matter only) -Knock out gas (area effect) -Freeze gas Force Field: 5 Teleportation: 5 -May only teleport to area he has witnessed at least once Bio-computing: 4 Statecraft: 6 -Leadership (limited to Sentinels) -Commanding voice -Intimidate -Tactical -Law and order -Passing for human MODIFIERSToughness: 6 -No 2x damage Reflexive Dodge +1 Targeting +3 Sense Mutants: 5 -Detects Mutants and Mutagenic at a range of 1 mile Accelerated Self-Repair Stealth Technology Self-Contained Lifeform Mental Defense: +6 Wealth: 10+ (as needed)
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