Post by dolemite on Aug 4, 2003 15:42:21 GMT -5
ANNIHILUS
Realname: Annihilus
Species: Arthrosian/Planet Arthros in the Negative Zone
Occupation: Conqueror, destroyer of life
Appearance: 5',11", 200lbs, green eyes, no hair, green skin
Attributes
Intelligence: 3
Strength: 6
Agility: 6
Speed: 6
Durability: 7
Health: 7
Energy: 21
b]Actions[/b]
Flight: 4
Leadership: 6
Close Combat: 2
(Strength or Weapon Bonus)
- Hand-To-Hand
- while flying
Ranged Combat: 6
(Weapon Bonus)
- Weapon System
- Cosmic Control Rod
- Energy Weapons
- while flying
Military Skill: 5
- Weapon Systems
- Tanks
- Starships
- Tactics
- Strategy
Vehicle Operation: 5
- Tanks
- Starships
- Negative Zone Astronomy
Engineering: 5
- Mechanics
- Tanks
- Starships
- Energy Weapons
- Weapon Systems
Modifiers
- +6 Insectoid Armor, no 2x and no AP, life support.
- Wealth 9
- +1 Mental Defense
Equipment
- Cosmic Control Rod:
- Unaging, Invulnerability vs Disease, Radiation, Heat, Cold
- may increase one ability to 10 at the start of a page.
- +10 Fire-Bolts of Cosmic Energy, 2x Damage, AP
- Mastery of Non-Organic Matter: 10, create/manipulate, accumulate energy
- Flight: 10
Challenges
- Looks Non-Human
- Cosmic Control Rod dependency: Annihilus get +3r for each action, begins to age and lose 1 Durability per week if he is not controlling the rod.
- Lust for Power
Minions
Annihilus commands an army of Minions:
Attributes
Intelligence: 1
Strength: 2
Agility: 2
Speed: 2
Durability: 1
Health: 1
Energy: 3
Close Combat: 3
(Strength or Weapon Modifier)
- Claws
- Hand-to-Hand
Flight (Winged): 3
- Maximum Speed 2
Ranged Combat: 3
(Weapon Modifier)
- Energy Weapons
Vehicle Operation: 2
- Tanks
- Starships
Some Minions have Powers:
Type A: Energy Blast: 4
Type B: Str: 4, Durability 4
Type C: Modifiers: +4 Toughness
Type D: Type A and Type C
Type E: Type B and Type C
Modifiers
- +2 Claws
Equipment
- +3 Energy Weapon, Range 4, 2x damage
Weapon Systems
Annihilus also has access to highly developed war-machinery
Flying Tanks:
Crew: 4
Difficulty to Operate: 2
Resistance to Operate: 2
Defense Modifier: 4
Vehicle Damage: 80
Maneuver Modifier: 3
Speed: 5
Weight: 9
Weapons: +8 Cannon, AP, 2x damage, range 4
Realname: Annihilus
Species: Arthrosian/Planet Arthros in the Negative Zone
Occupation: Conqueror, destroyer of life
Appearance: 5',11", 200lbs, green eyes, no hair, green skin
Attributes
Intelligence: 3
Strength: 6
Agility: 6
Speed: 6
Durability: 7
Health: 7
Energy: 21
b]Actions[/b]
Flight: 4
Leadership: 6
Close Combat: 2
(Strength or Weapon Bonus)
- Hand-To-Hand
- while flying
Ranged Combat: 6
(Weapon Bonus)
- Weapon System
- Cosmic Control Rod
- Energy Weapons
- while flying
Military Skill: 5
- Weapon Systems
- Tanks
- Starships
- Tactics
- Strategy
Vehicle Operation: 5
- Tanks
- Starships
- Negative Zone Astronomy
Engineering: 5
- Mechanics
- Tanks
- Starships
- Energy Weapons
- Weapon Systems
Modifiers
- +6 Insectoid Armor, no 2x and no AP, life support.
- Wealth 9
- +1 Mental Defense
Equipment
- Cosmic Control Rod:
- Unaging, Invulnerability vs Disease, Radiation, Heat, Cold
- may increase one ability to 10 at the start of a page.
- +10 Fire-Bolts of Cosmic Energy, 2x Damage, AP
- Mastery of Non-Organic Matter: 10, create/manipulate, accumulate energy
- Flight: 10
Challenges
- Looks Non-Human
- Cosmic Control Rod dependency: Annihilus get +3r for each action, begins to age and lose 1 Durability per week if he is not controlling the rod.
- Lust for Power
Minions
Annihilus commands an army of Minions:
Attributes
Intelligence: 1
Strength: 2
Agility: 2
Speed: 2
Durability: 1
Health: 1
Energy: 3
Close Combat: 3
(Strength or Weapon Modifier)
- Claws
- Hand-to-Hand
Flight (Winged): 3
- Maximum Speed 2
Ranged Combat: 3
(Weapon Modifier)
- Energy Weapons
Vehicle Operation: 2
- Tanks
- Starships
Some Minions have Powers:
Type A: Energy Blast: 4
Type B: Str: 4, Durability 4
Type C: Modifiers: +4 Toughness
Type D: Type A and Type C
Type E: Type B and Type C
Modifiers
- +2 Claws
Equipment
- +3 Energy Weapon, Range 4, 2x damage
Weapon Systems
Annihilus also has access to highly developed war-machinery
Flying Tanks:
Crew: 4
Difficulty to Operate: 2
Resistance to Operate: 2
Defense Modifier: 4
Vehicle Damage: 80
Maneuver Modifier: 3
Speed: 5
Weight: 9
Weapons: +8 Cannon, AP, 2x damage, range 4