Post by superfrog on Jan 7, 2009 23:43:43 GMT -5
Ok. Angel/Arcangel has always been a favorite of mine, but I always felt like he should have been more...well angel like. However, I also loved the blue skinned metal winged version ala Apocalypse. so here is a new version of Arcangel.
I made him at 40w+10, but ideally he would have about 20 or so more stones to play with.
I encourage feedback, escpecialy regarding the Divine Power action. Too cheep? Underpowered? ways to make it more likely to be allowed in a game etc.
Also I left out the specialties for Business and Social. They are pretty much the same as the orginal CAD.
Arcangel
ABILITIES 13w
Int 3
Str 3
Agi 5
Spd 4
Dur 4
Health 4
Energy 12
Recover 6
ACTIONS 25w
Close Combat 4
- agilty bonus or weapon
- X-Man Multi Style
- Martial Arts
- Wings
- Using Dvine Power in combat
Ranged Combat 3
- Aerial Combat
- wings
- Using Divine Power in combat
Aerial Acrobatics 4
- as Acrobatics, but only while flying (-1)
- agilty bonus
Flight 5
Business 4
- int bonus
Social 3
Divine Power 2
- As Phoenix Force, but powersa are divine in nature and appearance.
- No flight as part of Action and no Energy immunity (-1)
- Cost to raise AN is = to current AN x 10. (-2)
- Will not function if the intended action goes against God's will. This is at GM's discretion though the GM should be fair in his judgement. For example while killing would usually go against God's will there may be cases where it would be ok. Even if the power fails to work the stones and actions are used up. (-2)
- total CL +8
MODIFIERS 12w
Enhanced Vision 3
-Telescopic
Reflexive Dodge 2
Healing Factor
Bio-organic Metalic Wings +2
- as bone weapons
- wings are made from a bioroganic metal alloy that makes them razor sharp and useable as weapons in close combat. In addtion he may fire the feathers as +2 projectile weapons.
CHALLENGES 10w
Mutant (3)
Blue Skin, Metal wings (3)
Public Identity (2)
torn between being a gero and running his family business (2)
TOTAL 50w (40w+10w in challenges)
I made him at 40w+10, but ideally he would have about 20 or so more stones to play with.
I encourage feedback, escpecialy regarding the Divine Power action. Too cheep? Underpowered? ways to make it more likely to be allowed in a game etc.
Also I left out the specialties for Business and Social. They are pretty much the same as the orginal CAD.
Arcangel
ABILITIES 13w
Int 3
Str 3
Agi 5
Spd 4
Dur 4
Health 4
Energy 12
Recover 6
ACTIONS 25w
Close Combat 4
- agilty bonus or weapon
- X-Man Multi Style
- Martial Arts
- Wings
- Using Dvine Power in combat
Ranged Combat 3
- Aerial Combat
- wings
- Using Divine Power in combat
Aerial Acrobatics 4
- as Acrobatics, but only while flying (-1)
- agilty bonus
Flight 5
Business 4
- int bonus
Social 3
Divine Power 2
- As Phoenix Force, but powersa are divine in nature and appearance.
- No flight as part of Action and no Energy immunity (-1)
- Cost to raise AN is = to current AN x 10. (-2)
- Will not function if the intended action goes against God's will. This is at GM's discretion though the GM should be fair in his judgement. For example while killing would usually go against God's will there may be cases where it would be ok. Even if the power fails to work the stones and actions are used up. (-2)
- total CL +8
MODIFIERS 12w
Enhanced Vision 3
-Telescopic
Reflexive Dodge 2
Healing Factor
Bio-organic Metalic Wings +2
- as bone weapons
- wings are made from a bioroganic metal alloy that makes them razor sharp and useable as weapons in close combat. In addtion he may fire the feathers as +2 projectile weapons.
CHALLENGES 10w
Mutant (3)
Blue Skin, Metal wings (3)
Public Identity (2)
torn between being a gero and running his family business (2)
TOTAL 50w (40w+10w in challenges)