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Post by vjcsmoke on Feb 8, 2009 6:59:45 GMT -5
*blinks* which is why Bikini waxing would be free.... No one is going to rely on their "Super Bikini Waxing Powers" to save the day, so why even bother..... I don't believe in giving away powers at FREE cost even trivial ones. In this case Photographic memory could stand to cost .5 stones. It's useful but not all that useful. Here's another idea. Trivial powers should cost half the LOE to upgrade. IE 5 per rank instead of 10. There are other more useful examples, let's say Photography or Acting. They are not very useful, but they can earn money for a character, thus they should have a cost.
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Post by Neros on Feb 8, 2009 10:10:30 GMT -5
I think we should keep away from mentioning Lines of Experience.. We haven't even started working on them yet, so who knows what it will end with But theres trivial skills and theres stupid skills.. Bikini Waxing might not be... Well.... useful.... Ever... Maybe if you are a female and you want to impresse some guy with your waxing skills.. But some skills might become useful at some point during a game, maybe to show that the character is good at it....... Okay, the character could be good at bikini waxing, but when will that stop a villain from pressing the Dooms Day buttong?
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Post by Dionon on Feb 8, 2009 11:17:39 GMT -5
I still say that Flavor Actions should be free..... within reason.... Maybe..
I've got it... We'll compromise.
The first Flavor Action is free..... After that it's .5 per rank....
I think that's fair.
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Post by takewithfood on Feb 8, 2009 13:39:28 GMT -5
What about just giving away X stones of flavour actions for free? Say, 3 stones or something.
~TWF
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Post by Dionon on Feb 8, 2009 14:12:28 GMT -5
Hmmm... I like it, it's simple, and easy enough...
What about it vjc? Think either of these would be a good compromise?
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Post by takewithfood on Feb 8, 2009 14:13:44 GMT -5
It might be good to suggest a couple different ways of doing it. One might suit a GM or a game better than another. *shrug*
~TWF
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Post by Neros on Feb 8, 2009 14:51:54 GMT -5
Hmm.. Dosn't sound that bad to have Flavour Actions for free (or atleast a suiting cost since we are talking Actions which arent really used for anything).. Especially if they are "essential" for the characters concept..
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Post by WildKnight on Feb 8, 2009 17:28:15 GMT -5
I'm confused about why it would be bad to give away flavor actions for free?
Is Bobby Drake every REALLY going to break your game open because he didn't pay stones for his Mastery of Accounting?
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Post by Dionon on Feb 8, 2009 17:34:13 GMT -5
I have no idea why it's bad... At least we're on the same wavelength.
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Post by takewithfood on Feb 8, 2009 18:14:35 GMT -5
As long as there's a reasonable limit, I'm okay with free.
~TWF
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Post by Dionon on Feb 8, 2009 22:00:16 GMT -5
Well... that's 3-1.... I think Majority rules here... Flavor actions are free (There is the 12 action limit now, so that will definitely cap things)
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Post by vjcsmoke on Feb 9, 2009 12:17:16 GMT -5
Maybe 3 ranks of a flavor action for free would be fine. I'd hesitate on giving anyone more than 3 ranks for free though. Assuming that 3 ranks is considered good/solid. And above 3 ranks would be out of the ordinary.
And I know this is complicating this but here's how you could structure it.
Flavor action - Up to 3 ranks free on up to 2 flavor actions OR up to 5 ranks free on 1 flavor action. Upgrade with .5 stone or 2 loe. Semi-useful action - .5 stones per rank. Upgrade with .5 stones or 5 loe. Main actions - normal cost. upgrade with stones or 10 loe per rank.
Either that or you could give a whole bunch of actions away for free. Which I don't particularly like. And why has '12' really been settled on? Additionally why was 12 settled on as the new action limit over 9? I'm going to go check that out right now...
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Post by Dionon on Feb 9, 2009 12:19:56 GMT -5
The real question is.... Why are we caring about actions that will NOT come into play in any way that would give help during a game session besides add flavor? Honestly, you should be allowed 1 completely free Flavor action... and then pay for the rest at 1 stone/2 ranks...
It's not that bad.
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Post by takewithfood on Feb 9, 2009 12:36:14 GMT -5
Here's where I see the line between freedom and limitation:
- If a flavour Action is never going to come up in a game, then why bother even giving it an Action Number? We don't have Action Numbers for what colour your hair is, what your voice sounds like, how tall you are, or how attractive. We just write those things up in a description and describe it during play. I don't see why "he plays a little guitar" should be any different.
- Once you start enforcing a game mechanic for flavour, you need to consider limitations, too. If you let someone have Guitar 9 for free, you're allowing a mechanic that may be abused later. It may sound like flavour at first, but when that player wants to put 9 stones into Guitar to combine with Social skills, you're going to be pissed off.
I still say there should be a stone limit, but those stones should be free. Anything beyond that cost should be taken out of character creation stones.
The number of free stones should be determined by the GM, but I'd suggest a good guideline is:
~1 white for children ~2 white for teens ~3 white for adults, depending on their background and the game's setting
It doesn't sound like much, but 3 white buys you AN 5 in a single Action. That's a lot, when you think about it. You could also get AN 1 in one Action, AN 2 in another, and AN 4 in a third. And so on. That should be plenty.
~TWF
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Post by Dionon on Feb 9, 2009 12:40:03 GMT -5
I like your first point... screw ANs for Flavor Actions... just write them down with an approximation...
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