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Post by vjcsmoke on Feb 9, 2009 12:41:42 GMT -5
- Once you start enforcing a game mechanic for flavour, you need to consider limitations, too. If you let someone have Guitar 9 for free, you're allowing a mechanic that may be abused later. It may sound like flavour at first, but when that player wants to put 9 stones into Guitar to combine with Social skills, you're going to be pissed off. Exactly... Guitar might be a flavor skill. But your Rock God with Guitar 9 is going to be way more influential than someone with Tax Accounting 3 or even Build Toothpick Models 9. That's why there should be limitations on how strong a proposed 'free skill' should be and why I was against giving them away for free in the first place. A cap on how much you get for 'free' on flavor skills should certainly be put in place.
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Post by WildKnight on Feb 9, 2009 12:42:29 GMT -5
I'd back that too... particularly because even if you happen to note "best guitar player since Jimi Hendrix" on your CAD, you don't have an AN to combine stones with anything, so while you can really get NPCs to go "wow!", you can't actually affect their behavior in any way.
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Post by takewithfood on Feb 9, 2009 12:44:39 GMT -5
Besides, if you have Build Toothpick Models 9, you'd eventually want to spend some lines towards turning that into Mastery of Toothpicks. ^____^
~TWF
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Post by WildKnight on Feb 9, 2009 12:49:53 GMT -5
Don't be giving Dionon any ideas. He plays in a bunch of my games.
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Post by Dionon on Feb 9, 2009 13:17:26 GMT -5
WHAT!!! Toothpick mastery is paltry....
*goes off to plot Mr.Toothtastic..*
Muahahahaha!
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