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Post by vjcsmoke on Feb 7, 2009 11:08:09 GMT -5
I'm saying no with qualifications... There should be a reasonable limit, however most people have more than 9 skills and they have the capacity to learn more than 9 skills. This arbitrary 9 action limit might be seen as useful from the viewpoint of, everyone can't be a swiss army knife, thus characters can be made to fit team nices/roles, but then again it doesn't make sense from a realistic point of view.
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Post by takewithfood on Feb 7, 2009 12:01:51 GMT -5
I'm saying no with qualifications... There should be a reasonable limit, however most people have more than 9 skills and they have the capacity to learn more than 9 skills. This arbitrary 9 action limit might be seen as useful from the viewpoint of, everyone can't be a swiss army knife, thus characters can be made to fit team nices/roles, but then again it doesn't make sense from a realistic point of view. I agree, but I think that should fall under the GM's responsibility when approving characters. If someone submits a swiss army knife character and they can't come up with a good reason why they're so talented, the character should be redone or simply not accepted. ~TWF
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Post by Kaimontfendo on Feb 7, 2009 20:13:44 GMT -5
Kaim, we are not breaking the old game. We are burning it down and building a new one on the ashes. That said, with both Copy A/A/M and Steal Superpower on the Chopping Block. They will change fit having a theoretically infinite number of actions. I think I have an Idea how to do it as well. Breaking... Burning... Different word for the same damn thing. I still say they're both fine as long as GMs are smart enough to keep them out of Player Characters' hands.
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Post by WildKnight on Feb 8, 2009 17:31:29 GMT -5
I know I'm just trying to ice skate up hill here, because nobody seems to "get it"... but I can't let it go without saying I'm HIGHLY in favor of the 9 action limit (or possibly a 12 action limit). It forces players to make hard choices and limits the damage that can be done with a "Superman" character who starts with a bunch of powers at low ANs and then jacks them up with LOE. It may take a while, but eventually you're looking at a character with A LOT more power than his contemporaries, possibly to a game-ruining degree.
I never consider "make the player explain it" as a fair limitation on anything, because any player with 14 functioning brain cells and a can of Pepsi can come up with an explanation for anything he wants, given the extremely limited "standards" of comic book logic.
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Post by Dionon on Feb 8, 2009 17:33:41 GMT -5
I can deal with a 12 action limit....
But there should be a separate section for Flavor Skills... cause honestly... Photography, Art, stuff like that is just flavor and personality... They shouldn't count against a CAD.
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Post by WildKnight on Feb 8, 2009 17:40:10 GMT -5
Most players who are taking flavor actions will never have problems with a 12 action limit anyway.
The guys that the 12 action limit "hurt" are Technology/Invention/Genegineer/Psychiatrist type characters, and Magic Users, for the most part. Those guys usually don't have any Actions that would count (in my opinion) as free actions... they just end up requiring A LOT of individual Actions to accomplish their goals.
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Post by takewithfood on Feb 8, 2009 18:18:42 GMT -5
Wow, how often does a game actually last long enough around here for someone to raise more than 9 Actions to ridiculous levels? If you've already handed out a couple hundred LOEs, maybe it's time to start thinking about concluding your game.
EDIT: That said, who seriously needs 13+ actions? I'm good with limit of 12.
~TWF
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Post by WildKnight on Feb 8, 2009 19:31:41 GMT -5
Games don't often last that long, but any good rules set should take into account the possibility that a game might last for years.
I don't know how long Daily Plane has been going, but its been quite a while...
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Post by Dionon on Feb 8, 2009 21:59:21 GMT -5
Honestly, the Guardians has been going for a very long time, and we do have about 200 lines.... approximately, give or take. So there will always be the possibility that there will be a long game...
12 actions is fine, don't worry about the extra flavor section...
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Post by vjcsmoke on Feb 9, 2009 12:28:29 GMT -5
I actually like the idea of a subsection just for flavor abilities that doesn't count against the action limit. I would call them Talents. The rule for an ability to count as a talent is that A) cannot be used to affect combat, either directly or indirectly B) is of limited or narrow use.
A Talent that is purely flavor can be up to rank 5 and would be FREE. OR you can choose 2 purely flavor talents up to rank 3.
Semiuseful talents would cost de minimis, ie .5 stones per rank.
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Post by soban on Feb 9, 2009 12:32:25 GMT -5
Perhaps even have a section of the cad with a few lines for flavor actions and their ANs
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Post by asawisemansaid on Feb 26, 2009 5:47:00 GMT -5
To me, the biggest annoyance about the 9 action limit is actions like vehicle operation. I have found situations where that especially is often the odd ability out both as a player and a GM. Most people I know like to toss in at least one action that is completely irrelevant for most of the game. More often than not all it does is function as a RP mechanic. Two characters that do art have a similar interest to bond over. One character who is far better at an instrument than another can lead to either bonding as one teaches the other, or jealousy, or teasing, or nothing at all. To most people I play with that seems to be more important than flying a jet, even if it could be explained why that character could fly it (he is a member of the x-men and would have probably put in at least some time in a blackbird simulator in case for some reason he is the only one who could fly it). That being said, either function (12 actions or a separate place for mostly useless actions would work.
That being said, there should still be some cost to any "tallent" if we decide to go in that direction for 2 reasons. 1.it represents that character's amount of effort and training they spent into learning that talent. I am sure Dazzler who has spent so much time playing music has lost some of her effectiveness in other areas due to this time spent. 2. again, RP purposes. if a 5 is free everyone will take a 5, meaning everyone would be equally good at something useless. This has no flavor, and really loses a lot of its RP functionality.
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Post by Dionon on Feb 26, 2009 9:56:35 GMT -5
Don't remember a 5 thing.... Oh wait I remember that.... My point system is rather defunct now lol. Personally, I've been in favor of both the 12 Action limit, and I could get behind a small maybe 1r cost for "Talents" Maybe there could be a second spot for them.. and have seperate levels for it.... I mean there are levels of professions, so... maybe 1r + 1r per level... Apprentice, Journeyman, Expert, Artisan, Master, Grand Master.... So to become a Journeyman Artist, it would be 1w....
I dunno... it's an idea.
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