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Post by takewithfood on Feb 10, 2009 14:21:32 GMT -5
So, I heard some chatter about generic combat modifiers... is there a thread about this? (And if not, can there be?)
Now that we have some generally agreed-upon ideas on the table about weapons-as-effects (after initially being unsure about that idea, I'm thinking of asking it to go steady), I'm really curious about what Claws and Targeting and their ilk will look like. If we can handle PCPT too, that would make my day.
~TWF
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Post by WildKnight on Feb 10, 2009 14:24:52 GMT -5
I have no problem including PCPT in the discussion, but I certainly think it should cost more than the generic combat modifiers...
Er, probably better if we argue about that in a dedicated thread though.
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Post by prodigy on Feb 11, 2009 18:14:30 GMT -5
I think this should be something implemented in the new guide.
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Post by Dionon on Feb 12, 2009 0:33:24 GMT -5
I just want to share this... as this is the General Chat area...
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Post by takewithfood on Feb 13, 2009 23:50:16 GMT -5
I love that clip. It never stops being funny.
~TWF
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Post by vjcsmoke on Feb 14, 2009 11:47:15 GMT -5
I thought we were tearing up the 'monkeys with typewriters' RAW, and building something that would make SENSE but also would be balanced and fun to play for both the players and the GMs.
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Post by takewithfood on Feb 14, 2009 12:49:57 GMT -5
Isn't that what we're doing?
I'd like to keep anything that isn't broken.. it isn't MURPG 2.0 if it's 100% different. Anyway, if there's something more you want to talk about, post a thread. I put up like one thread daily, at least. I just find something I didn't like, come up with something I like better, and see what people think. If everyone agrees, then yay, maybe we can put it in MURPG 2.0. If some people don't agree, then I read what they have to say and try to address their points - whether that means clarifying something or changing the rules, the goal is to make everyone (or as many people as possible) happy with the new rule.
~TWF
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Post by takewithfood on Feb 14, 2009 13:05:41 GMT -5
Also, just want to state it again: I'm going to be running a test game pretty soon. I'm only going to accept about 4 CADs, but I might rotate some new characters in in order to maximize how much we playtest.
I'm going to get a folder up at some point and compile a giant thread of all the rule changes I'll be testing. It's in the works, but I'd like to cover a few more Actions and Modifiers (and a couple dis/advantages) first.
But get ideas for characters going. ^__^
~TWF
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Post by Neros on Feb 14, 2009 13:51:48 GMT -5
Well, the more playtesting, the better.. I kinda think that they just created the rules without thinking what impact they would have on actual gameplay and current characters... But the more situations, character concepts, scenarios we run through, the better
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Post by takewithfood on Feb 14, 2009 13:54:53 GMT -5
I think they wrote rules and decided "Hey, simple is better than accurate." and went with it. I think they also probably had deadlines and maybe some pot.
~TWF
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Post by soban on Feb 14, 2009 18:03:47 GMT -5
In a week MURPG 2.0 has generated over 1,000 posts. Interesting factoid for anyone that cares.
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Post by takewithfood on Feb 20, 2009 10:50:04 GMT -5
So, I'm nearly ready to compile a complete-enough-to-test set of rules for my test game. I'm going to have to clean up a lot of stuff, and I was hoping to get full Acolyte permissions before I started, but I haven't heard from Rushlock yet. If I don't hear back from him in the next couple days (seems unlikely) then I'll just ask one of you fellahs to open me up some folders.
~TWF
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Post by Dionon on Feb 20, 2009 10:53:29 GMT -5
Dude... you're an Acolyte....
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Post by takewithfood on Feb 20, 2009 11:00:58 GMT -5
Yes, but I can't create boards or edit folders. Watch, I'll check.
*10 seconds later*
Okay, so when did that happen? lol Apparently now I can.
~TWF
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Post by Dionon on Feb 20, 2009 11:01:47 GMT -5
Hahaha, go you!
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