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Post by Dionon on Feb 7, 2009 19:05:37 GMT -5
I hate the 2 actions per Panel limit... as it doesn't make sense with some characters... Personally I don't see why say... Quicksilver can't do 5 things in a panel.... or why Reed Richards can't do 5 intelligence related things in a panel... it's preposterous...
Proposal: At character creation, the player chooses Intelligence, or Speed, that player can perform as many actions as 1/2 that ability (minimum 2 actions a panel) rounded up.
This might sound game breaking, but how many times have we seen a speedster Grab a pedestrian, punch a badguy, save a schoolbus and then run down the street to grab a pizza... all in the same panel of an actual comic book.
And how many times have we seen Reed Richards do 20 things at once that require intellect. He does it all the time...
Personally, the only limitation I would have on it is that if you choose Intelligence, your Actions/Panel EXTRA (beyond 2) are limited to Intelligence based actions...
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Post by soban on Feb 7, 2009 21:17:05 GMT -5
if you were at 10 then you would be able to do 5. mmm, I like it. I don't think it's too broken and only comes into play if you an AN above 6.
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Post by takewithfood on Feb 7, 2009 21:58:04 GMT -5
I'm sorry, I don't like this either. I know I'm saying a lot, but this is fixing something that I don't think is broken.
~TWF
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Post by Kaimontfendo on Feb 7, 2009 22:05:13 GMT -5
Good one TWF! But I can't tell if you're serious or if you've actually forgotten that that's pretty much the point of MURPG 2.0.
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Post by Dionon on Feb 7, 2009 22:22:17 GMT -5
Yes it's broken... when anyone with AI can do seventeen things a minute, and you can only do 4 (2 panels=1 minute) it's broken... I like the idea of being able to do more, not less, so leave AI, and impliment this.
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Post by takewithfood on Feb 7, 2009 22:27:18 GMT -5
Oh, I'm against AI too. ^__^ The way I see it, if AI is problematic, let's not make EVERY character like that.
~TWF
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Post by Dionon on Feb 7, 2009 22:55:03 GMT -5
AI's only problematic to the 2 Action Rule... go with my system... which makes more sense... and AI's not nearly as bad.
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Post by Roc on Feb 7, 2009 23:57:54 GMT -5
I don't have time to go into detail, but this would cause havoc on energy issues, so we need to address that as well with this change.
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Post by Dionon on Feb 8, 2009 0:20:59 GMT -5
You're right on that one Roc
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Post by de5pa1r on Feb 9, 2009 16:31:58 GMT -5
I'm inclined to believe that Quicksilver can get more accomplished than Blob during a turn, and Dionon's solution seems reasonable.
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Post by Dionon on Feb 9, 2009 16:33:06 GMT -5
*nods* Thank you DE5PA1R
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Post by WildKnight on Feb 9, 2009 17:02:54 GMT -5
I'm inclined to guess that nobody (except maybe TWF) seems to comprehend that a panel is NOT D&D "round."
A panel is "however long it takes you to accomplish your tasks"
In point of fact, trying to assign a set time amount to panels causes much more trouble than accepting the abstract nature of the "panel" as presented in the rules.
Leave the two action limit alone. It doesn't hurt anything, and changing it will end up causing you problems well beyond the obvious.
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Post by Dionon on Feb 9, 2009 17:06:45 GMT -5
Actually there IS a time unit associated with Panels... 30 seconds... AND as a general thought... Quicksilver can get more done in 30 seconds than Spiderman...
And, if you're going to ask for proof....
DnR chart, under Durability, Rank 2, it says that you tire after 10 Panels.... which is 5 minutes.
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Post by WildKnight on Feb 9, 2009 17:11:17 GMT -5
Yes, but under the description of "1 panel" that is clearly disputed. Its also disputed several times where its explained that an Action only takes one panel, regardless of how much time it takes.
For instance... characters accomplish all of their Inventing in a single panel, easily (for the most part). Do you really think that occurs in a period of 30 seconds? Clearly, this is not the case
The 10 panels = 5 minutes bit is a rough estimate based on the notion that sometimes you'll need to base the duration of something around a timeframe rather than a number of panels (for instance, if the heroes leave the scene and therefore there are no panels occurring at that location, you need to know how long something will continue occurring)
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Post by Dionon on Feb 9, 2009 17:12:19 GMT -5
Yes, but it also give us a rough estimate of how long a Combat Panel is.... And we should use that to our advantage, not pretend it doesn't exist.
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