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Post by WildKnight on Feb 9, 2009 20:03:09 GMT -5
Okay... and who gets to construct these CADs? Because clearly, the ones that exist in the books aren't adequate.
I think you DO have a point though... that the fight you want would be a perfect illustration of why your idea isn't a good one. The only way Quicksilver would conceivably 'win" that fight is if he runs away (and then he only "wins" by not getting squashed out of existence)... yet with 5 actions/panel, he's going to destroy The Blob
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Post by Dionon on Feb 9, 2009 20:10:56 GMT -5
We don't construct anything... we take them STRAIGHT from the books, the only difference is Quicksilver, who will be played by YOU will have 5 actions a panel, and Blob, played by ME will only have the core 2.
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Post by WildKnight on Feb 9, 2009 20:12:55 GMT -5
... and I'll probably win. When I shouldn't. I have a problem with that.
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Post by WildKnight on Feb 9, 2009 20:18:06 GMT -5
Holy crap who wrote Quicksilvers CAD for this book??? 5 Durability!! 5!!! Because, honestly... when I think "who can take as much of a pounding as Wolverine and MORE of a pounding than Captain America or Punisher?"... the guy that springs to mind is... Quicksilver... C'mon! Dude got shot in the knee and went down like a little girl!
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Post by Dionon on Feb 9, 2009 20:21:54 GMT -5
HAHAHAHAHAHAHA!!! It's because 5 stones is what you need to run at speed 10...
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Post by soban on Feb 9, 2009 21:12:12 GMT -5
*grabs popcorn and sits back to watch*
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Post by Dullahan on Feb 9, 2009 21:15:59 GMT -5
"Peanuts, Popcorn!"
*Gets a new idea*
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Post by de5pa1r on Feb 9, 2009 21:16:27 GMT -5
Ok Wildknight, you mentioned that instead of having more actions/panel, a speedster should just get more panels in a turn. What are the mechanics behind such a proposed system?
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Post by WildKnight on Feb 9, 2009 21:22:32 GMT -5
Its not a "proposed system"... its "whats in the book"
Let me clarify something though. I'm talking about non-combat activities here.
In combat, everybody gets 1 panel per page, period, and 2 actions per panel, period.
The most important reason is balance, but alongside that I thoroughly disagree with the notion that Quicksilver is able to accomplish more tasks in 30 seconds than anyone else *with full accuracy given to each task* There is no evidence that is the case, and other speedsters (Northstar) in Marvel CLEARLY cannot do this.
Every example thats been provided so far of "needing" more than 20 actions to complete something that could actually be accomplished in a single comic book panel can easily be explained using a simple splitting of the stones.
Adding a system that grants more actions/panel for certain characters unfairly biases things toward those characters without any frame of reference for the fact that Marvel's "fastest" characters generally are no match whatsoever for its stronger characters (Spider-Man being a notable exception... but its the speed with which he moves, not the number of things he does within a given timeframe, that make him exceptional... and he's ALSO very strong...)
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Post by Dionon on Feb 9, 2009 21:27:27 GMT -5
Ah, there you are.... When do we begin....
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Post by Dionon on Feb 9, 2009 21:28:42 GMT -5
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Post by Cernunnos on Feb 26, 2009 1:06:33 GMT -5
My 2 cents... one or two options from my head.
1) As long as you have the stones to spend I don't see why you can't do as many options as you wish. With this maybe we can limit how many stones you can place into an Action (maybe half of your Energy?)
-OR-
2) You can only perform as many Actions per panel as your Agility. I mean why else do we have it? It has to be good for something... other than fight initiative.
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Post by Dionon on Feb 26, 2009 1:15:05 GMT -5
Neither are bad ideas.... I personally have never liked the action limit... BUT I've been waylaid so many times on this ,I'm just gonna throw you a nice supportive Thumbs Up, and run like a coward.
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Post by Kaimontfendo on Feb 26, 2009 3:17:49 GMT -5
My 2 cents... one or two options from my head. 1) As long as you have the stones to spend I don't see why you can't do as many options as you wish. Thank You!! That sounds good to me. I mean, I can understand that it's not exactly logical to have Spider-Man using webs to tie up thugs, shifting stones from acrobatics to defense, while talking on a cell phone trying to convince Aunt May that she didn't just hear gunshots from the thugs he's fighting. And oh yeah, he has to use his technology action to disarm a bomb. But seriously, I think GMs should just use some Common Sense in deciding how many actions is too many. That could actually work to some extent, too. It makes Agility a bit more powerful, which I'm not sure it really needs, but people won't buy Agility 8 just so they can use 8 actions in a panel. If nothing else, that would be very tiring for any reasonable character.
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Post by asawisemansaid on Feb 26, 2009 3:35:52 GMT -5
allow me to toss in my two cents.
How about this. -everyone starts w/1 action
-after that they get half of their intel, agi, or spd mod rounded down, whichever is highest.(if all 3 are really a 1, then sorry, you only get one action per panel, but I cant think of anyone who would have all of them as a 1)
-you may only place stones into each action in your cad once.(this keeps from people spamming CC w/ all their stones)
-if your chosen ability is speed or agi, every time you split close combat stones between enemies more than 20ft it counts as one of your additional actions.
-Characters fighting multiple opponents within a panel using close combat must still pay stones for a relevant movement action up to the total distance moved in the panel. The entirety of this movement acts as one action.
IMO this solves several issues. One, it makes it so quicksilver wouldn't automatically beat the blob, in that he can only put his stones into cc once. Either way initiative is the same and quicksilver moves first, and in a fight with the blob he can still only the same damage he normally could. On the other hand in a fight with 5 people far away from one another, he can split his stones to attack each of them as long as he also pays stones for movement, in a fight with 3 people far away from one another he could attack all 3, pay for movement, and still do another thing or 2. The thing the speedster needs to watch out for is quick over exertion. I don't see giving them more stones for free too, so essentially they could put stones into 6 actions on their cad (one of which being speed if they need to move from one place to another to do these actions) but they would be exhausted quickly. The blob would still get 2 actions with his intel mod of 3. He would therefore function as normal, and would likely tire more slowly, but would get a lot less done in a panel.
Let me know what you think, and if I explained everything well enough. I will clarify as necessary, but I hope you guys got the gist.
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