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Post by prodigy on Feb 9, 2009 16:30:07 GMT -5
Bubuniu, you just contradicted yourself:
I dont see that anywhere, could you please point that out for me?
Also, by saying this:
You just ignored your own point.
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Post by Dionon on Feb 9, 2009 16:32:29 GMT -5
What? Wait what did I miss because I won't read massive text blocks?
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Post by prodigy on Feb 9, 2009 16:34:27 GMT -5
Trust me, none of your ideas were even remotely in the massive text block. I saved you the trouble and read it.
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Post by Dionon on Feb 9, 2009 16:35:09 GMT -5
I guess this is why your graphic is Mr. Terrific... and mine's a soul eating swimming tiger... >.>
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Post by prodigy on Feb 9, 2009 16:37:13 GMT -5
I guess this is why your graphic is Mr. Terrific... and mine's a soul eating swimming tiger... >.> Haha I've always wondered why your avatar is a soul eating swimming tiger.....
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Post by Dionon on Feb 9, 2009 16:46:27 GMT -5
Cause soulz is good eatin!
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Post by bubuniu on Feb 9, 2009 16:53:55 GMT -5
My idea included followig Dionon ideas: -GM setting starting magnitude -increasing/decreasing magnitude with stone spend/receiving stones -general idea of what you can or can not have at certain magnitude like you can be spider-man and mag. 3 or 4 while being Cypher with mag 4 is impossible. Also like you can be Captain America with mag. 5 while the same time Punisher will have huge problems with getting 3 (because of lacking experience with appropiate enemies, membership of Avengers or similar team, possesing no superior shield etc.): note: see below -Dio's definition of magnitude: "Magnitude is a measure of what power scale you're going to be on, and what you'll be facing on a daily basis" but that is expanded to very, in your (plural your) point of view, detailed and unneccesary description of magitude's levels. -penalty/advantage although limited to advantage onl -something that i can not recall now
I also covered: -temporary changing of magnitude like when you pick up Cap's Shield or Thor's Mjolnir or steal Silver Surfer's power for one hour, became new Juggernaut etc. -expierence with partcular situation like telepaths (second from bottom paragraph) -something i can not recall now
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Post by Dionon on Feb 9, 2009 16:59:17 GMT -5
Ok.... I'll go down this one at a time (IE, these will be in order from your first statement to your last) - Yep - Remember, only on level of change allowed - Get rid of that.... - Don't dis my explanation, it's the one that's been accepted. - No - Ok - Your Magnitude doesn't change... you just have a higher Mag Item (Yes... I think Magnitude should be extended to items, seeing as how in stones, Spiderman's Webshooters and Cap's Shield are the same cost, but Cap's Shield is more powerful) - That's what Specialties are for - Ok
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Post by bubuniu on Feb 9, 2009 17:23:56 GMT -5
One level of change allowed? Ok. Missed that.
Why i should "get rid of that". Something more than "its too complicated" etc. please. Um... no, forget. I know what you will say and i've already have idea to simplify it and "get rid most [over 90%] of it".
Penalty... Why just does not give +4? the same effect. IMO the 4 stone difference is to much. Spider-man still have high chances against Rhino or Cap and those 4 difference is to huge to show that.
Magnitude to items... Not so good idea. If Iron Man's iron is magnitude 5 then possesing it does not mean "i'm magnitude 5" (not directly). I still have to know how to use it! Some additional rule here will be needed. Punisher with Cap's Shield still is not Captain America! I like a litle more idea of temporary magnitude change.
When in the hell you will put specialty "know how to deal with telepathy attacks" into Colossus actions? Or why should i create specialty for spider-man's cc "fighting rampaging, running directly at me, huge and strong opponents" (speaking about Rhino)... Do you really know how many specialties like that many character should posses?
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Post by Dionon on Feb 9, 2009 18:24:32 GMT -5
Spiderman's close combat should have the specialty "Fighting Larger Opponents" and "Fighting Rampaging Opponents" that's that.
As for the Magnitude of Items, All that would do, is eliminate the penalty between you and the item's magnitude while wielding that weapon.... Nothing too high and mighty. You're not that magnitude, but the item is... Thus while weilding Mjolnier, you could take on a Mag 5 hero as long as you do it with that weapon, and suffer no penalty. It's not nearly as complex as you're trying to make it out to be.
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Post by Kaimontfendo on Feb 10, 2009 3:55:02 GMT -5
Some small part of me likes the general idea of magnitude. I like the idea of being able to take a CAD for someone powerful like Magneto or Doctor Doom, tone down their magnitude, give them a new name, and use the rest of their stats against lower-end heroes like Daredevil or Cloak & Dagger.
That said, I still don't feel it's important to implement. Going back to the Cap vs. Punisher example, their official stats place them almost (if not completely) equal in terms of combat skill, but Cap still wins because he's got better energy, and gets tons of free stones besides. Seriously, he's got 6 stones of free defense without using his shield, and the shield adds 6 free stones of attack. Punisher just can't compete with that. Comparing their CADs still makes it obvious who will win, even if it's not as easy as looking at a single modifier.
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Post by bubuniu on Feb 10, 2009 4:17:04 GMT -5
Spiderman's close combat should have the specialty "Fighting Larger Opponents" and "Fighting Rampaging Opponents" that's that. and also "fighting in midair" (against Vulture or Goblins), "fighting multiple opponents" (against Sinister Six/Twelve), "dodge projectiles" (against Electro, Scorpion, Sandman, Hydroman, Goblins, Shriek, Punisher, common thugs/thieves etc.), "using environment as advantage" (against pretty almost anyone), "blind fight" (Mysterio, Venom, Carnage), "fight against tails/tentacles" (Scorpion, Blacklash, Dr Octopus I and II), "doing something in the middle of fight" (like during Inferno he was doing cure for Lizard while avoiding his attacks) and a few one that i can not to come up with now. That's already AN with more than 7 specialties, even if you drop 2-3 of them... You can't solve everything with specialties.
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