Post by vjcsmoke on Feb 12, 2009 1:50:57 GMT -5
Here's my idea. Weapons have a threat level of 1-5.
Rule 1. Your relevant action AN must be twice the threat level of the weapon to be able to use it.
Rule 2. When using a weapon with a modifier, you cannot get more benefit from the modifier than the number of stones you put into the relevant combat action to use it.
The max CL of a weapon is 10. Divide a weapon's CL by 2 and round up to determine it's threat level. A weapon's bonus cannot exceed its threat level.
The base cost of weapons is CL+1.
So if you have a high quality knife it turns out to be a +1 weapon. The total cost of the weapon is CL 2 (1+1) = 2/2 =1. To use this high quality knife properly your CC AN must be at least 2.
Now soldier A has an assault rifle. This assault rifle is classified as TL 2.
The cost of the rifle is base CL1 + 2x damage CL2 + weapon modifier 1 = 4 CL.
The soldier must have a ranged combat AN of at least 4 to properly use this assault rifle, otherwise he takes a sitmod penalty when handling it.
Captain America has an iconic shield. Its threat level is 3. The cost of the weapon is base CL1 + indestructible CL 1 + returning CL 1 + modifier 3 = 6 CL. Captain America's ranged combat and close combat are both 7, so he can use his shield without penalty. To bash someone really hard with the shield and get the most out of it though, he must expend at least 3 stones into a combat action to get the most out of its modifier.
Why it works - The mythical +5 threat level weapon is just that because it requires someone with a mythical combat AN of 10 to use it. The bonus is also not a flat bonus that automatically adds to his combat action, the character must expend effort to get the most out of his weapon.
It's perfectly possible to construct a Threat level 2 weapon that has no bonus but does say 2x damage with the may stun instead of damage at will advantage.
Finally the price of the weapon can simply be calculated by its threat level. Simply apply the appropriate pricing scale, and players will be getting what they pay for. Additionally as the weapon goes up in threat level, the harder it is to get or it might be unique, etc. I'd say if you are trying to buy a weapon with wealth it can be no higher than TL2.
TL1 - You can buy this off the street or at the appropriate store. High quality knife, handgun, etc.
TL2 - You need a military license or need to get it on the black market or some other harder to find source. Assault rifle, sniper rifle, master crafted set of katana, etc.
PS Reach would be a +1 CL imo. So a lamp post with reach used as a weapon would be a TL 1 weapon. But since the Thing is swinging it, he's gonna be making the bad guys hurt a LOT!
Rule 1. Your relevant action AN must be twice the threat level of the weapon to be able to use it.
Rule 2. When using a weapon with a modifier, you cannot get more benefit from the modifier than the number of stones you put into the relevant combat action to use it.
The max CL of a weapon is 10. Divide a weapon's CL by 2 and round up to determine it's threat level. A weapon's bonus cannot exceed its threat level.
The base cost of weapons is CL+1.
So if you have a high quality knife it turns out to be a +1 weapon. The total cost of the weapon is CL 2 (1+1) = 2/2 =1. To use this high quality knife properly your CC AN must be at least 2.
Now soldier A has an assault rifle. This assault rifle is classified as TL 2.
The cost of the rifle is base CL1 + 2x damage CL2 + weapon modifier 1 = 4 CL.
The soldier must have a ranged combat AN of at least 4 to properly use this assault rifle, otherwise he takes a sitmod penalty when handling it.
Captain America has an iconic shield. Its threat level is 3. The cost of the weapon is base CL1 + indestructible CL 1 + returning CL 1 + modifier 3 = 6 CL. Captain America's ranged combat and close combat are both 7, so he can use his shield without penalty. To bash someone really hard with the shield and get the most out of it though, he must expend at least 3 stones into a combat action to get the most out of its modifier.
Why it works - The mythical +5 threat level weapon is just that because it requires someone with a mythical combat AN of 10 to use it. The bonus is also not a flat bonus that automatically adds to his combat action, the character must expend effort to get the most out of his weapon.
It's perfectly possible to construct a Threat level 2 weapon that has no bonus but does say 2x damage with the may stun instead of damage at will advantage.
Finally the price of the weapon can simply be calculated by its threat level. Simply apply the appropriate pricing scale, and players will be getting what they pay for. Additionally as the weapon goes up in threat level, the harder it is to get or it might be unique, etc. I'd say if you are trying to buy a weapon with wealth it can be no higher than TL2.
TL1 - You can buy this off the street or at the appropriate store. High quality knife, handgun, etc.
TL2 - You need a military license or need to get it on the black market or some other harder to find source. Assault rifle, sniper rifle, master crafted set of katana, etc.
PS Reach would be a +1 CL imo. So a lamp post with reach used as a weapon would be a TL 1 weapon. But since the Thing is swinging it, he's gonna be making the bad guys hurt a LOT!