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Post by takewithfood on Feb 9, 2009 18:10:22 GMT -5
I suppose you guys are right. It's a case of "listen, TWF, it's just easier this way" rather than "this makes sense all the time!". lol I can handle that.
Sorry for derailing this a little with my Ref. Dodge gripes. ^__^
If we don't get rid of it entirely, I still like my suggested rule (just take out the redundant part about Ref. Dodge), mostly because it really only applies in ambushes, rather than every stinkin' page. It's one of those "only sometimes useful" modifiers, like Immovable.
~TWF
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Post by Dionon on Feb 9, 2009 18:14:27 GMT -5
You got to remember, Reflexive Dodge of characters that have the ability to see things coming, like Spidey and Quicksilver is going to be much higher now... so we'll just eliminate Prescience entirely, and have Reflexive Dodge take it's place... it's no biggie, that's why I agreeed with Soban =D
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Post by takewithfood on Feb 9, 2009 18:30:16 GMT -5
I'm just queasy about what separates Spidey from some other agile guy out there. Spidey definitely sees things coming that he otherwise wouldn't, and he reacts. All I tried to do was build a modifier that accounts for that. Maybe it isn't really necessary - I'm okay with that too.
~TWF
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Post by Dionon on Feb 9, 2009 18:32:47 GMT -5
Well... technically he has precognitive flashes then... "Danger will be upon us..." See?
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Post by takewithfood on Feb 9, 2009 18:41:45 GMT -5
lol Nice try.
~TWF
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Post by Dionon on Feb 9, 2009 18:44:41 GMT -5
ACtually... I was being serious.... It would make sense, especially since Kaine, who is the heightened version of Peter, has uncontrollable Clairvoyance.
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Post by takewithfood on Feb 9, 2009 18:46:00 GMT -5
Oh, I thought you were joking, because that isn't what Precognitive Flashes does, exactly. I suppose it can be used as a model, but whatever. I've kinda lost interest in this point. I hope never to have to type the word "prescience" again. lol
~TWF
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Post by de5pa1r on Feb 10, 2009 10:44:04 GMT -5
Dionon, you mention some new Reflexive Dodge rule. Could you point me toward it?
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Post by Dionon on Feb 10, 2009 15:16:44 GMT -5
Ah, it was in the old MURPG 2.0 thread... VJC came up with a 6th stat, and managed to simplify Toughness, Reflexive Dodge and Mental Defense down to a simple calcuation of 2 stats/2.
Reflexive Dodge would have been (Agility+Speed)/2
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Post by Neros on Feb 10, 2009 15:38:02 GMT -5
How would Relfexive dodge then handle a small bomb or maybe a falling watertower (relfexive dodge might work for the water tower)? "Phew... That was close.. 1 second to go and we would have...." *Leaps faaaar away from the mean little bomb*
Also, Spidermans prescience is what makes abit more than normal dodgy characters...
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Post by Dionon on Feb 10, 2009 15:54:59 GMT -5
That's why I suggested giving him precognitive flashes...
It's GM controlled, but spiderman would just flavor it for "When there's danger, and it's approximate direction" That way, the GM can be like "Ok, you webbed up the water tower, and suddenly! Your spider-sense goes off, something to the right of you is highly dangerous"
Bam... done...
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Post by takewithfood on Feb 10, 2009 16:01:22 GMT -5
The distinction between Reflexive Dodge and Prescience that I was trying to draw is this:
With Just Ref. Dodge: Watertower falls on Spiderman, but both his Toughness and Reflexive Dodge apply to the attack.
With Prescience: Watertower starts to fall on Spiderman. GM alerts Spiderman to the general threat ("there's a water tower about to fall on you, which is going to suck"). Spiderman gets to allocate stones, including some Web Slinging to get his butt out of the way.
The difference being that someone with Prescience gets to write their whole panel knowing the attack is coming. I think that's not what Precog Flashes is really for, and I think it's worth a little more than 2r.
But I'm happy doing away with Prescience entirely. *shrug*
~TWF
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Post by Dionon on Feb 10, 2009 16:20:31 GMT -5
What I'm saying is that we rework Precognitive Flashes into a Danger Sense modifier that's More than Precog, but less than the original Prescience.
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Post by takewithfood on Feb 10, 2009 16:34:32 GMT -5
Dio, do you think you could write up a thread about how the defensive modifiers are calculated? I think I could probably find it in the old MURPG 2.0 thread, but I think other people are lost. A lot of stuff that's been said elsewhere is being taken as granted, and I think its confusing some folk - and more importantly, limiting their ability to contribute.
I'd love to have a look at it again too.
~TWF
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Post by Neros on Feb 13, 2009 5:46:43 GMT -5
Just had a thought about Prescience.. It pretty much works like Reflexive Dodge, however there are some difference's.. * You are able to do other things beside Dodging a couple inches out of the way * Others can benifit from your ability to sense danger
Why not turn prescience into an Option for Relfexive Dodge? A half baked idea I had, was that it could allow a player to shift his "Dodge stones" into other actions instead of actually dodging (shooting a layer of webbing into and opponents face, get a friend/bystander out of the way, ect..) However, you if you do so, you will lose them from you're defense..
Problem (... or not): These extra stones would be free..
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