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Post by WildKnight on Feb 12, 2009 8:46:30 GMT -5
Here's what I don't understand about Transform Self (or, heres what has always seemed obvious to me)
On the "weaker" form, rather than paying half... I think the player should only pay for things that are higher than what they possess in their more powerful form (for instance... Banner's Intelligence and Inventing abilities are obviously very valuable, so should be paid for...).
Somebody like Rick Jones who transforms into A-Bomb... there's nothing about the Rick Jones persona thats significantly more powerful than what A-Bomb can do (maybe Rick's music skills... but thats about it), theres no reason to "pay" for the Rick Jones form, as its just effectively a weaker form that he's going to want to get out of as soon as possible when trouble hits...
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Post by takewithfood on Feb 12, 2009 8:55:30 GMT -5
Yeah, but then we get into a sticky area where we don't know how much to give away for free and how much not to.
It amazes me how difficult this is to represent. It seems so simple, but I haven't found the right paradigm to describe it as simply in the rules. I can't tell you how much it frustrates me. lol
Also, I never liked the language of "the cheaper CAD is worth half!". I find it easier to say "set some stones aside for your weaker CAD, and double 'em. Then spend 'em." And perhaps GMs can set a stone limit.
~TWF
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Post by WildKnight on Feb 12, 2009 8:58:59 GMT -5
Well I think the best method of determining what to give away for free is literal interpretation.
In other words, you get for free anything that isn't greater than what the tougher form has.
So Banner would pay for the difference between Hulk's Intelligence and his own (I believe the only Ability of Banner's that is higher than Hulk), and for his Technology & Inventing AN's
Everything else is the same or weaker, I believe (Banner may have higher Social Skills, but he really shouldn't have... Banner, at least in modern interpretations, is socially incompetent)
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Post by Dionon on Feb 12, 2009 9:09:31 GMT -5
I don't see the problem.... To me it looks like a well rounded out system... Can you put up your non functional test character so we can see it and make the judgment?
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Post by takewithfood on Feb 12, 2009 9:56:59 GMT -5
I don't see the problem.... To me it looks like a well rounded out system... Can you put up your non functional test character so we can see it and make the judgment? Sure thing. I know I didn't explain it very well. ^__^ Karen wants to play the role of "Jimmy Johnson", an average teenage student with a secret identity. When Jimmy's grandfather died, he bequeathed a special ring to his favourite grandson. When Jimmy dons the ring, he transforms into a super heroic version of himself. (Cheesy but it'll do.) Karen wants Jimmy to be a pretty basic highschool student: smart and fairly athletic in some areas, but not unusual. Int 3; Str 1; Agi 2; Spd 2; Dur 2. Energy Recovery: 2 Energy Pool: 10Actions: Guitar (personal action) 2; Social Skills 3 However, she wants his super hero version, dubbed "Impossible Boy", to have super strength, high durability, flight, and a force blast. Int 3; Str 7; Agi 4; Spd 4; Dur 6 Energy Recovery: 5 Energy Pool: 25
Actions: Flight 6; Force Blast 8 (x2 damage); Social Skills 3; The difference between the two cads: +6 Str +2 Agi +2 Spd + 4 Dur +6 Flight +8 Force Blast = +28-2 Guitar = -2In order to make such a CAD, Metamorphosis would have to create 26 points of AN, and shift 2 stones of Guitar. Even with Metamorphosis 10 and a Modifier of +10, it would fall short. Not to mention that those would be insanely expensive. ~TWF
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Post by WildKnight on Feb 12, 2009 10:14:23 GMT -5
How'd he get 10 in his Energy Pool? (Tangental, yes, but I'm curious)
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Post by bubuniu on Feb 12, 2009 10:40:15 GMT -5
Regeneration x5 rule, new in 2.0?
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Post by WildKnight on Feb 12, 2009 10:43:52 GMT -5
I'm not talking about Regeneration... I'm talking about his Energy Pool
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Post by takewithfood on Feb 12, 2009 10:52:30 GMT -5
What Bubuniu means is that it's been pretty well established in one of the early 2.0 threads in here that we'd like to up energy pools from x3 to x5. So, if you buy a Recovery of 5, you get 25 in your pool. This is to combat the problem of characters getting exhausted too quickly after exceeding their recoveries. That's probably the #1 complaint new players have about MURPG, and veteran players have been combatting it by struggling to maintain really have energy recovery (anything with x1.5 energy was crucial). With x5 pools the hope is that people won't be so afraid to exceed their Recovery rates. ~TWF
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Post by WildKnight on Feb 12, 2009 10:55:08 GMT -5
I have no problem with that... but I thought we had separated the cost of Regeneration from the cost of Energy Pool (i.e. dividing Durability into Health, Energy Pool, and Regeneration)
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Post by takewithfood on Feb 12, 2009 11:53:58 GMT -5
We had talked about buying an Energy Pool separately, but nobody but me seemed to like it. I think it was a weekend so I didn't have you around to back me up.
Really, though, x5 isn't too bad. I was hoping for x6 but x5 is a nice round number. Math is easier. I'm going to err on the side of simplicity and playtest the x5 with my upcoming game. If it turns out to suck, I'll think more about a cost for Energy Pool.
~TWF
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Post by Dionon on Feb 12, 2009 16:05:13 GMT -5
We had talked about buying an Energy Pool separately, but nobody but me seemed to like it. I think it was a weekend so I didn't have you around to back me up. Who didn't like it... I liked it, and I thought that's what we were going with...
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Post by takewithfood on Feb 12, 2009 16:31:43 GMT -5
Then start a thread about Energy Pool so that we can come up with a price.
~TWF
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Post by Dionon on Feb 12, 2009 16:35:24 GMT -5
Didn't we do that already?
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Post by takewithfood on Feb 12, 2009 16:36:44 GMT -5
I don't think we came to any conclusions. I don't remember a suggested mechanic for determining the size of your pool. The only one that was really talked about was Recovery x5.
~TWF
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