|
Post by Neros on Feb 12, 2009 16:42:34 GMT -5
When i was reading this, one of the things where, How in the world could this possibly be used to represent things like The Hulk and Banner? Banner would never be able to put out enough energy to turn into the Hulk, not to mention if he ever is tired (1 energy stone left in his pool), he can't turn into the Hulk (since he would have to spend stones to do it)... Ive never been happy about the "One Form" rule for Metamorphosis.. Its just another way of getting and alternate form which should have its own rules... Sadly, no suggestions at the moment, but so far, it seems like Im not the Idea Guy
But, in general, I think i like the Action.. But I think Im not completly sure on how it works.. Say i have a character wiiiith... Metamorphosis 4 and he then spends 4 stones, would it mean he could increase/create a physical Ability/Action/Modifier and shift 4 of his existing Abilities/Actions/Modifiers into other Abilities/Actions/Modifiers?
|
|
|
Post by takewithfood on Feb 12, 2009 16:49:50 GMT -5
Yeah, I plan on streamlining Metamorphosis to represent ONLY characters who want to change into a lot of different shapes on the fly. It still works well for that (or at least it will be once I hack it up and put it back together).
Transform Self really has to be something separate. I'm starting to wonder if we shouldn't just give Transform Self characters a flat discount (-2 CL?) for stuff that's only in one form (and specify which). This would make Hulk insanely expensive, but then again.. he's Hulk.
But you're right, Neros, I totally didn't take into account energy. My fault for looking at his 1.0 CAD for guidelines. lol
~TWF
|
|
|
Post by Neros on Feb 12, 2009 17:11:11 GMT -5
I agree on that one... In the old game, if you had a Mastery and turn into element, things which are active only active when you are transformed gets a -1.. So why in the world dident they just use that as a basic for normal transform self instead of all those halves and extra costs?? I better watch it.. This might end up turning into a transform self topic Metamorphosis is suppose to represent those people who are able to change shape to a great number of forms.. If not infinite at least... But I agree with.... Well, can't don't remember who said it.. Who said that?? Where are you??.... Its so dark outside :S ...... *Brrrr*... agree that its to cheap since you can cover allot of "areas" in a team.. Someone who can fly, the melee combatant, the Heavy guy, ect.. For just +2 Im also abit vary about Mind of the Beast... But I just reread it, and I think it might be a good idea.. Some people might not have that high physical abilities and therefore, wont have to many abilities to shift around.. However, they might have a High intelligence... Uh, how about allowing this option to also let you shift your Mental Defense?
|
|
|
Post by Dionon on Feb 12, 2009 17:26:22 GMT -5
From what I got from everything, we had
Health Energy Pool (Which was X5 this number) Energy Regeneration
This is what I remember, and how I've been pretty much basing everything I've been saying...
|
|
|
Post by takewithfood on Feb 12, 2009 17:29:25 GMT -5
Oooh, I see what you did there, Dio. ^__^ Yeah, that's not a bad idea. I don't know why I didn't clue into that earlier. I think my brain dropped the ball while I was reading that.
~TWF
|
|
|
Post by Dionon on Feb 12, 2009 17:42:02 GMT -5
Possible fix to your Scenario TWF....
+3 CL: Intense Transformation: Every Stone you spend grants you an extra stone from the General Pool (Up to 2x your AN)
That way... Mr. NormalSchoolDude can become Impossible Guy all he wants.... as it would all even out, but he'd need an AN 10... But since it's his only transformation, he requires a device to use it that's 4cl off there... so that negates the Intense Transformation and 1 CL, so for 12 stones Impossible Guy lives....
|
|
|
Post by takewithfood on Feb 12, 2009 17:47:58 GMT -5
But part of the problem is that he's basically building a normal Hero CAD ENTIRELY through Metamorphosis. There's no way we could ever balance that.
What I'm saying is, let's say you just build Mr. Impossible as a normal character (no transformation, he's just always like that) and the cost turns out to be about 30 white.
Now, if you were to include the transformation, logic dictates that it shouldn't cost much more to have a "teen form" as well. My concern is that if we try to duplicate this with Metamorphosis, it isn't going to be anywhere near 30 white. It'll be too much or too little.. it's just messy and not elegant.
~TWF
|
|
|
Post by Dionon on Feb 12, 2009 18:05:23 GMT -5
Hmmmm... well... What if we make Transform Self an Option on powers... You buy the power, and then add in whatever CL you want to it and put it under Transformation.... When you transform, you gain the full Transformational power
Example: NormalDude wants to make Impossible Man.
NormalDude (Jimmy) has Int 3; Str 1; Agi 2; Spd 2; Dur 2. Energy Recovery: 2 Energy Pool: 10
Actions: Guitar (personal action) 2; Social Skills 3
Impossible Guy Int 3; Str 7; Agi 4; Spd 4; Dur 6 Energy Recovery: 5 Energy Pool: 25
Actions: Flight 6; Force Blast 8 (x2 damage); Social Skills 3;
SO, When he makes his CAD... his buys the Abilities of Impossible Guy, and just lowers them to what Jimmy would have. Under each Action/Modifier that becomes Impossible Guy's he has the option "Transformation" Which means he can't use that option unless he activates his Transformation. His abilities would be split between one and the other with an indicator that one set was normal, one was transformation...
Also, this makes it easy to purchase multiple transformations, as all you have to do is further partition your abilities.... Nothing to it.
|
|