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PA 2.0
Feb 17, 2009 16:12:11 GMT -5
Post by WildKnight on Feb 17, 2009 16:12:11 GMT -5
I don't really care what the reasoning behind multiple actions was... its a really awful mechanic that tended to break the game.
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PA 2.0
Feb 17, 2009 16:15:20 GMT -5
Post by bubuniu on Feb 17, 2009 16:15:20 GMT -5
Honestly... as far as P.A. goes... I have no problem just writing it up as any other CAD, with the Armor-generated actions getting a cost reduction for being equipment based (weaker away from source or whatever) and that's the reason PA's action get discount in MURPG 1.0 IMO.
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PA 2.0
Feb 17, 2009 16:15:33 GMT -5
Post by Dionon on Feb 17, 2009 16:15:33 GMT -5
Yeah.... WK's right on that one... that only one type of character with more than 2 actions per panel is game breaking... that's why I still advocate Speed or Intelligence giving more than 2 actions if sufficiently high enough....
But, WK and I never did do our test battle for it.
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PA 2.0
Feb 17, 2009 16:20:42 GMT -5
Post by WildKnight on Feb 17, 2009 16:20:42 GMT -5
Thats because to me, theres no point in taking existing CADs for characters using the old set of rules and testing your idea for a new set of rules. The outcome wouldn't prove anything.
Also, there are serious balance problems inherent with your idea that shouldn't really require a playtest to obviate. Like the fact that since Speed costs the same as every other Ability, your rule would make Speedsters the OBVIOUS choice for everything... "I take Speed as my Ability for Close Combat, I have a Speed of 10 and what do you know? I'm doubled up... I hit as hard as The Thing AND act three times as fast as he does..."
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PA 2.0
Feb 17, 2009 16:20:57 GMT -5
Post by GhostKnight on Feb 17, 2009 16:20:57 GMT -5
I am not advocating for the multiple actions per panel (Did I sound like I did?), I am just saying that was the reason.
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PA 2.0
Feb 17, 2009 16:21:30 GMT -5
Post by takewithfood on Feb 17, 2009 16:21:30 GMT -5
We're not ripping the system open just so that War Machine can go nova with every weapon he has at once - which I swear he only does because its fun to draw.
~TWF
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PA 2.0
Feb 17, 2009 16:24:16 GMT -5
Post by Dionon on Feb 17, 2009 16:24:16 GMT -5
LOL (at all the posts after mine)
Fine... then pick a stat, that gives you multiple actions, and it costs double... Happy?
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PA 2.0
Feb 17, 2009 16:54:30 GMT -5
Post by WildKnight on Feb 17, 2009 16:54:30 GMT -5
But... WHY?
Whats the point of it, Dio? I mean, seriously... Hulk isn't a bada$$ because he gets more actions than anybody else, and if we went that way, it would negate your entire argument that Speedsters are somehow getting ripped off by not getting extra actions (everyone would).
Ultimately, its doubling up, and its unnecessary. The advantage of having a high Speed score is having a high Speed score. Its self-contained.
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PA 2.0
Feb 17, 2009 18:09:32 GMT -5
Post by Dionon on Feb 17, 2009 18:09:32 GMT -5
Well... No no it's not, The benifit of having a high speed is in no way reflected in the MURPG system Except you can move farther each panel...
Yay....
Having a High Strength allows you to Throw things, Lift things, Bend/Break things and jump farther Having a High Agility allows you to jump and tumble and dodge Having a High Health allows you to live longer...
Having a High Speed or Intelligence has NO intristic value beyond "Oh he's smart..." or "He can move farther per panel...
Whoopty freaky do... Seriously... Some Abilities are multifunctional, and honestly, Speed should be one of them, there's no reason you can't have 1/2 your Speed as Actions per Panel (min 2), and I suggested the second option as an exercise in ridiculousness.
I'm telling you, it will balance itself out, but you still refuse to play test it. And why? Because you're hoping that everyone will see you're refusal as confirmation of the brokenness of my idea, when all it really is, is avoidance, and refusal to even contemplate being wrong.
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PA 2.0
Feb 17, 2009 18:12:41 GMT -5
Post by WildKnight on Feb 17, 2009 18:12:41 GMT -5
Noooooo... Speed DOES NOT only allow you to move fast (which is already a major advantage, and you know that). Having a high Speed lets you invest more stones into Actions with Speed as a Bonus. Just like every other Ability.
In fact, Speed is already more multi-functional than any other Ability. And I won't playtest it because I feel its a dire waste of time. If you can sell somebody on your idea, get them to playtest it with you. To me, it stinks of massive overkill.
I'm not sure why you can't see that having more stones because you have a high speed already IS the ability to do more within a panel.
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PA 2.0
Feb 17, 2009 19:00:29 GMT -5
Post by Dionon on Feb 17, 2009 19:00:29 GMT -5
Firstly... Having ANY high ability score is a boon in an ability with the requisite bonus... That's not a point, it's grasping.
Secondly, Speed's not that multifunctional unless you take all of Quicksilver and the Flash's options because I'm sorry... the only thing you get automatically to me when it involves Speed is the ability to move fast, and the Surface move above speed 7.... Fine. The tornado thing, phase shifting by vibration, whirlwind arms, super high speed throwing? Options, more expenditure of stones...
Thirdly, if it's truly overkill... prove me wrong. Until you do, I'm just going to keep going with this.
BUT
That's not the point of this thread, so I'm going to usher it back to it's roots, PA...
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PA 2.0
Feb 17, 2009 19:05:42 GMT -5
Post by WildKnight on Feb 17, 2009 19:05:42 GMT -5
The fact that it provides the exact same benefit as having any other Ability at a high number was precisely my point. As far as I know... Strength doesn't grant you the ability to move at all... so having a high Speed is providing a benefit.
Actually, Speed and Strength are pretty even (one lets you move, the other lets you lift, both can be superseded by the right Actions). Agility is the ugly step-child of the physical Abilities, because it doesn't do anything that the others don't do except work for Inits... which can be undone by spending a mere 1 stone to switch it to Speed.
Personally, I'm honestly shocked that in all my times of GMing, I've only seen two players abuse the hell out of the obvious schlock of "I have Speed 9, so I go first, I hit the opponent, and I run somewhere he can't hit me..." each and every panel.
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PA 2.0
Feb 17, 2009 19:18:44 GMT -5
Post by Dionon on Feb 17, 2009 19:18:44 GMT -5
Strength = Leaping
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PA 2.0
Feb 17, 2009 19:22:45 GMT -5
Post by takewithfood on Feb 17, 2009 19:22:45 GMT -5
Personally, I'm honestly shocked that in all my times of GMing, I've only seen two players abuse the hell out of the obvious schlock of "I have Speed 9, so I go first, I hit the opponent, and I run somewhere he can't hit me..." each and every panel. a) It's boring b) You're safe; your teammates aren't. If they can't hit you, they'll just hit someone else. (If you don't care so much about your teammates, or you don't have defenses worth crap, however, then this is a great idea. Aside from point a.) But I agree that Speed is probably the most advantageous Ability. Yes, Strength = Leaping, but you can't leap anywhere near as far as someone can run with the equivalent Ability score, and leaping is far more energy intensive. ~TWF
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PA 2.0
Feb 17, 2009 19:26:04 GMT -5
Post by Dionon on Feb 17, 2009 19:26:04 GMT -5
Yeah, but I was countering the "Can't move with Strength" bunk.
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