|
Post by Dionon on Mar 9, 2009 10:28:01 GMT -5
Ok... so... I'm wondering.. What's been approved so far, what's done? I figure this is appropriate since we're not trying to price things against each other now, and you can't really do that if we don't have a comprehensive list of what's done.
What I know that's done... -------------------------------------------------------------- The Generic Modifier +2 CL
Modifies one action that it's attached to. -------------------------------------------------------------- Health/Regen/Energy Pool are three different abilities now and are bought seperately of each other. -------------------------------------------------------------- Actual energy is 5x Energy Pool. --------------------------------------------------------------
|
|
|
Post by mcfly on Mar 9, 2009 11:20:14 GMT -5
After health energy regen are done i recommend ironing out how defense works in this system nothing else makes sense to work on until thats in a stable state because all actions MUST be balanced on the assumption of how defense works at least all combat actions.
|
|
|
Post by malice on Mar 9, 2009 11:28:09 GMT -5
I feel silly, I thought Generic Modifier was +3 to cost level
Also I thought Psi-Weapons being "weapon-as-effect" and adding a maximum modifier number of half the AN was approved.
I was also pretty sure Ninja didn't exist anymore... or at least I wanted that to be true.
If not, oh well, I'm just trying to help.
|
|
|
Post by malice on Mar 9, 2009 12:01:45 GMT -5
Wasn 't the Material Class AP system also universally approved?
|
|
|
Post by Dionon on Mar 9, 2009 13:10:19 GMT -5
Oh, Yes, yes it was... I was just dealing with a headache and forgot. Feel free to write that out.
|
|
|
Post by takewithfood on Mar 9, 2009 14:41:40 GMT -5
I think calling anything "approved" is very, very premature. We haven't even tested anything yet.
Besides, I've kinda given up on the concept of a MURPG 2.0 that everyone will agree on. I think beyond energy reform (mentioned above) we'll never agree on anything.
That may sound pessimistic, but we don't really need to agree on everything. Almost every 1.0 game is run with some kind of house rule - usually several of them. I don't see why MURPG 2.0 would be different.
~TWF
|
|
|
Post by Dionon on Mar 9, 2009 15:06:40 GMT -5
We'll get it done... Not everyone will agree with everything, that's just the nature of design
|
|
|
Post by WildKnight on Mar 9, 2009 22:26:12 GMT -5
I think (and I think this is what Dio is getting at too, correct me if I'm wrong), that we CAN come up with something "baseline" that is relatively easy to adapt for a given GM's purposes.
|
|
|
Post by malice on Mar 9, 2009 22:45:37 GMT -5
We'll get it done... Not everyone will agree with everything, that's just the nature of design The only time you get multiple people of one mind is dissociative identity disorder.
|
|
|
Post by Dionon on Mar 9, 2009 22:48:17 GMT -5
That's what my other personalities keep telling me..... Dude shut up they're gonna find out!Oh let him talk.... geez....You shut up!No you!Uh... excuse me... I'm fighting with myself again
|
|
|
Post by WildKnight on Mar 9, 2009 22:55:01 GMT -5
Eh, I don't have a dissociative disorder, and I fight with myself all the time. Sometimes I even win.
|
|
|
Post by malice on Mar 9, 2009 22:56:38 GMT -5
LOL, I never get tired of multiple personality jokes or making puppets out of everything (Ryan Stiles in "Whose Line is it Anyway?" always made me laugh with that one). It's a weakness of mine.
It's rarely documented, but developers ALWAYS disagree on game design or they just don't care about the project (As in the case of Movie video games that are released with the film).
I remember reading comments about that from the original MURPG creators, and from the guys who made the Spidey-Guide. One of the developers of D&D published his own system that was his preference for how D&D should've worked (I forget the name of the person and the system). I quoted Dionon originally because he summed it up perfectly:
We'll get it done. Not everyone will agree. That's the nature of design.
|
|
|
Post by WildKnight on Mar 9, 2009 23:01:03 GMT -5
The D&D designer you're talking about is Monte Cook, though in his particular case his desire to undercut 3.0/3.5 was based more on a whole lot of sour grapes between him and Hasbro than on problems with the end-product of the system itself. Monte Cook actually got pretty much everything he ever argued for, and has been flat out busted for telling lies about what went on behind closed doors at WotC when he was there (specifically his claim that the management had told the developers that there would be a 3.5 less than a month after the release of 3.0 turned out to be a complete fabrication... though one the fanbase continues to believe en masse).
But, yes... game designers will never agree. Consensus is as much about compromise as it is about getting everyone everything they want.
Unless you're in the U.S. Congress. Then you can get an earmark to make every bill a net win for yourself.
|
|
|
Post by Neros on Mar 10, 2009 5:37:40 GMT -5
As I started to say (or close to it), it would help allot to create a "To-Do-List" and a "Whats-Done-List".. But I agree that we should atleast test it before we give it the "Approved" label.. We could Make a "Under-Testing" list.. However, that would more or less mean all the rules suggested.. Unless we keep it to the Core system, and a couple powers at a time..
I think we will be done at some point with MURPG 2.0.. But if we don't, I can just add some of the best ideas to the House Rule File.. There a a couple of them i really, really would like to throw in there, but theres no reason to include it in the House Rule file if its gona be in MURPG... Is there?? Also 2.0 (the house rule file) has already taken a rather long time to make, due to various events..
|
|
|
Post by Cernunnos on Mar 18, 2009 8:30:26 GMT -5
-------------------------------------------------------------- Health/Regen/Energy Pool are three different abilities now and are bought seperately of each other. -------------------------------------------------------------- To those ends... I think we should do away with white stones and keep everything red. I also think that everything should be on a 1 for 1 basis! No more need to have advantages for x2 damage or x3 damage! It should be simple... 10 stones get through? You have a health of 35 red stones? Ok... now you're down to a health of 25 red stones! Just my one cent!
|
|