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Post by Hoots Rowlet on Jun 25, 2007 20:57:40 GMT -5
Brothers Grimm
Real name: Percy Grimes/Barton Grimes Species: Human
Height: 5'10 Weight: 210 lbs Eyes: Blue/Green Hair: Black/Brown
ABILITIES:
Int: 3 Str: 2 Agi: 2 Spd: 2 Dur: 3
Health: 3 Energy: 9
ACTIONS:
Combat, Close: 3 (Str or weapon mod)
Ranged Combat: 4 (Weapon mod)
Buissness Skills: 3
Social Skills: 2 - Ryhmes - Professional Criminal
MODIFIERS:
Wealth: 2
EQUIPMENT:
Brothers Grimm costumes: Def +1, can produce the following gimmick items. - Golden Thread: +3 ensnaring weapon. - Flying Star: Flight at 3 - Pies which explode to reveal a murder of crows: stats Int:1, Str:4, Agl:3, Spd:2, Dur:4, Close Combat:4 (agl bonus), flight:3 - Decoy Dummies - Corrosive eggs: +4 - Magic beans: Grows a 5-stone beanstalk to ensnare enemies - Stardust: 6 (as phermones) to paralyse 1 panel per stone that gets through.
CHALLENGES:
Compulsion to speak in rhymes.
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Post by Andrew on Jun 26, 2007 20:07:36 GMT -5
I think the Brothers Grimm could conjure up anything they wanted, as long as it was appropriate to their fairy tale/nursery rhyme schtick. So those examples are just some of their favorites, not the full extent of their wacky arsenal.
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Post by Hoots Rowlet on Jun 26, 2007 20:10:56 GMT -5
And how by any chance would you suggest we put that down?
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Post by Andrew on Jun 26, 2007 20:38:27 GMT -5
Maybe something like:
Conjuring 6: *The Brothers Grimm can conjure any attack or effect out of thin-air, as long as it relates to a nursery rhyme or fairy tale. *The number of stones spent equals the effectiveness of these conjurations, whether as normal attacks vs defense, or disabling/incapacitating the victim. They can also be used for transportation, acting like Magical Travel. *Extra stones can be spent for area effect and duration, much like Mastery of Magic. *Range 4 (but can be raised by spending extra stones, like Force Blast or MoM).
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Post by Hoots Rowlet on Jun 26, 2007 20:52:46 GMT -5
Sweet. Got a cost level for that?
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Post by Andrew on Jun 27, 2007 17:46:52 GMT -5
Well, it's kind of like Mastery of Magic (+2 Cost) combined with Magical Travel (+2 Cost), with the panel of preparation taken away (another +1 or +2 Cost).
But then it's limited to a particular niche (fairy tale/nursery rhyme; -1 Cost).
So maybe a +4 or +5 overall, depending. A bit more costly than a similar power, like Hex-Spheres, but then it's faster and more reliable.
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