Various regular weapons: +1-4 stones generally carries around 4 at a time (Give or take)
Detached, and aloof personality (Living for 3000 years with no seeming end in sight will do that to you.)
Compulsion to stick up for the underdog
Extreme Vanity (To him, anyone below is age is a "child")
Much of his past is unknown save for that he was born around 3000 years ago, and somehow stopped aging in his late teens. Over the years he has trained intensely in the arts of combat, and has managed to acquire a handsome fortune of his own.
Mastery of snow: 7 - Max range 2 - Immune to cold - create manipulate snow - Force blast (area effect) - regenerate +1 in areas of temperature lower than 25 degrees F.
Computers: 6 (Int bonus) - Programing - Troubleshooting - Information searching - Program writing - Virus protection - Webpage design
Flight: 4 - Via platforms made of snow
Social skills: 1 - Supressing emotions
Healing Medical: 2
Wealth: 0 Reflexive Dodge: +2 Skintight force field (As toughness): +3 Rapid regengeration Energy Battery: 3 Deep reserves: 3
Enchanted black kimono: Defense +1, resistance to Entanglement +5
Pair of sneakers (for when she absolutely has to wear shoes)
Detached, and aloff personality (Almost emotionless except to those closest to her)
Prefers to go barefoot at all times. Will wear shoes if she has too, but if given the choice, she will go bare every time.
Compulsion to stick up for the underdog
Haunted past (Parents died under mysterious circumstances.)
A mutant who was orphaned at a young age. She was taken in and raised at the Blammo House (An orphanage for superpowered children) at 15 she left with her best friend Christina Sierra to travel the world, and find purpose in life.
Real name: Christina Sierra Species: Mutant
Height: 5'8 Weight: 122 lbs Eyes: Green Hair: Brown
Int: 5 Str: 2 Agi: 3 Spd: 2 Dur: 3
Health: 3 Energy: 15 Regeneration: 4
Close Combat: 5 (Str bonus and weapon mod) - Hand-to-hand - Streetfighting - Chairs - Self defense - Low blows
Gambling: 3 (Int bonus, and agilty bonus if cheating) - Poker - Blackjack - Spotting crooked games
Wealth: 0 Reflexive Dodge: +3 Energy Battery: 2 Deep reserves: 1
Enchanted red kimono: Defense +1
Pair of wooden sandals
Magnet for trouble (Always seems to get into it)
Impulsive and slightly reckless nature
Compulsion to stick up for the underdog
Haunted past (Grew up in a broken home.)
A mutant who ran away from her abusive mother at a young age. She was taken in and raised at the Blammo House (An orphanage for superpowered children) at 19 she left with her best friend Feldt Grace to travel the world, and find purpose in life.
Close Combat: 6/6 (Str bonus and weapon mod) - Zanpaktou - Brute force
Sonido: 6/6 (As Teleportation) - Doesn't move through walls - pay one red stone per guest
Flight: 1 - May not be used to actually move. - This represents a Shinigami, or Hollow's ability to seeming stand/walk on air
Age acellerating touch: 5/8 (As corrosive touch) - Power out of control in released form
Respira: 0/8 (As Force Blast) - Area effect - Vs Durability - Continues doing damage after it hits equal to the original stones of damage done. The only way to stop the damage (Without some sort of super healing power) is to remove the affected area before it spreads. (Barragan unleashes a black, smoke-like miasma which radiates outward from him. The breath immediately ages and rots anything it comes into contact with. It can move fast enough to strike even Soifon while she was attempting to escape from it at full speed. The breath decays the skin on Soifon's left arm until only shredded clothes and her arm's skeleton are left behind. Even after escaping the attack, the deterioration continued until the afflicted area had been amputated. Another notable aspect of the ability is that Barragan can control it's speed, as he purposefully released a slower Respira when chasing Ômaeda.)
Social Skills: 5/5 - Hueco Mundo culture - Authority - Arrogence - Espada protocall
Can't be seen by non-spiritually aware in the Bleach Universe (However should he find himself in another universe this modifier is rendered null and void. He can also be seen by those outside the Bleach universe who find themselves brought into the Bleach universe) Wealth: 0 (Has access to the Arrancar army's resources if Sousuke Aizen desires) Dimensional Travel (To/From Hueco Mundo) Transform Self (Into released state, requires Zanpaktou) Arrogante's release phrase is Rot. When releasing his zanpakutô, Barragan holds it out in front of him with its axe-head pointing downwards, and declares the release. The slit-eye pendant between the axe-blades then opens, and begins to release numerous jet-black flames that literally burn Barragan's flesh, reducing his entire body to a skeletal appearance, with his head becoming a skull and his hands becoming nothing but bones; however, he retains both armbands. Afterwards, Barragan's body becomes draped in a black cloak, with a pitch-black fur line around his neck, giving him a macabre, Grim Reaper-like appearance. Several lengths of golden chain, originally worn like a belt around his waist, now dangle out of either of his sleeves. The pendant from his zanpakutô is now worn around his neck as an elegant necklace. The sandals of his uniform become white, pointed-toe boots. His crown-like mask fragments turn into a full, extravagantly decorated crown featuring a chain that runs downward on the left side.He still retains the scar present on his right eye from his previous form, visible now as an apparent crack in the same location. Despite the fact that he is made of bone in this form he could endure a direct hit from Soifon's bankai without any visible sign of damage. Reflexive Dodge: +3/+3 Power Level: 4/4 Extended Lifespan Rapid Recovery Hierro: +6/+7 (As toughness) Barragan appears to have a powerful Hierro. He took a direct hit from Soifon's Bankai in his released state and received no visible damage at all from the immense explosion. Time Dilation field: +4/+7 (Acts as a forcefield against Physical attacks) As the Espada who represents "aging", Barragan is able to dilate the time around him, thereby reducing the speed of any target that comes near him, making their efforts to attack useless as he has sufficient enough time to counter them. He used this aspect of the ability in his fight against Soifon and Ômaeda, so that they were incapable of landing a hit on him. The ability also allows him to accelerate the age of whatever he touches, causing the appropriate damage that comes with aging. This portion of his ability was used to age Soifon's left arm to the point that its bones became so brittle that they eventually broke. This ability seems to be augmented after Barragan has released his zanpakutô, as he demonstrates being able to deterioate numerous rocks thrown at him by Ômaeda's shikai, as it makes contact with his field, and possibly Soifon's Bankai, where he remains unharmed even after receiving a direct hit.
Zanpaktou: +6 (Useable in both sealed, and released forms) (Arrogante (Spanish for "Arrogant", Japanese for "Great Skull Emperor"): Barragan's zanpakutô takes the form of a large, double-headed battle axe that has two rounded blades and a pendant in the middle of its focal point. Despite it being roughly the same size as he is, Barragan wields his zanpakutô with a single hand relatively easily. During the battle at the Fake Karakura Town, he originally kept it hidden in the form of his throne)
Never misses a moment to impose his authority over others.
None human appearence. (The dude has a (As of yet unrevealed in the Manga or Anime) hollow hole somehwere on his body, and remnants of his hollow mask still on his face.)
Mecha Toughness: +5 GN Particle communication scrambler: +4 (A side effect of GN particles is that they disrupt conventional radio communications) Mecha Energy battery: 5 Mecha Cybernetic senses: 5 Mecha GN foot beam sabers: +5 as claws
GN Buster sword: +5 weapon, can pierce GN fields, also contains a built-in rifle mode +3
GN Shield: +1 to defense
GN Fangs remote weapons used by the Arche Gundam to overwhelm the enemy Arche carries 8 of these
Difficulty to operate: 4 Resistance to operate: 1 (+1 extra for every pair of fangs if using group stats) Defense mod: 1 Vechicle damage: 3 (+3 for every doubling of fangs if using group stats) Manuever Mod: 5 Flight speed: 7 Weight: 4 stones each Weapons: GN Beam dagger +3 to ram, GN Beam gun +3
Pilot suit: allows survival in the vacum of space
Bloodthristy sociopath (Ali loves war, he loves fighting, and he loves killing. If there's conflict in the world, there's a good chance Ali is somehow involved in it.
Haunted past (Lets see... He essentially brainwashed children in the middle east to kill their parents, and become soldiers (and even suicide bombers) for a cause he didn't even believe in. He organized numerous terrorist bombings around the world. He murdered a female reporter for no good reason after telling her just what a monster he is. He brutally destroyed the capital city of a middle eastern nation single handedly just because he was ordered to. Likely among various other atrocities) He doesn't have angst about any of this, but this also means he has a LOT of people who'd like to put him in an early grave
No morals or ethics whatsoever (Ali will kill anyone for any reason he damn well feels like. He only won't do it to those he can get more war (or power in the form of newer, and better mobile suit tech) from by keeping alive)
Deadly enemies: Celestial Being (Particularly Setsuna F. Seiei, aka Soran Ibrahim, a child soldier in the middle east, and one of the children Ali led to kill their parents. Lockon Stratos I, aka Neil Dylandy, an Irisman whose family (save his twin brother Lyle) died in a suicide bombing orchastrated by Ali. And Tieria Erde, who developed a hatred for Ali after the first Lockon's death.) Nena Trinity (Ali killed her brothers, and almost killed her too.) and Saji Crossroad (should he ever learn that Ali was the man who murdered his sister Kinue (He hasn't found out in canon, but that doesn't mean he couldn't in the future)
Post by Hoots Rowlet on Sept 13, 2009 16:01:33 GMT -5
Real name: Kevin Nord
Species: Cyborg Clone
Height: 6'3 Weight: 480 lbs Eyes: Brown Hair: Brown
Int/A.I..: 4/3 Str: 6 Agi: 4 Spd: 4 Dur: 6
Health: 6 Energy: 18
Close Combat: 4 (Str bonus or weapon mod) - Military training - Edged weapons - Dirty tricks - Wrestling
Ranged combat: 6 (Weapon mod) - Efficient - Guns - Heavy weapons - Energy weapons - Grenades
Technology: 5 (Int bonus)
Force field: 2
Plasma pulsers: 6 - Range 2 - 2x damage
Leadership: 5 -Tachician
Social Skills: 2 - Weapon X protocall - Canada culture
Cyborg arms and legs, arms legs and fingers are all cybermorthic Toughness: +2 Targeting: +4 Reflexive dodge: +1 Cybernetic Senses: 3 Kinetic Amplification Field: All concussive, or kinetic energy based attacks within an area of 2 from his person gain a +3 bonus. Can be turned on and off at will. Wealth: 1 Team affiliation: Theata Flight
Maverick Armor: Defense +3 - Sound dampening device, +2 to move silently - Pym particle toolbelt (Allows him to carry his weapons in shrunken form, and cybernetically regrow them when needed.
Maverick Assault Cannon: +4 AP, 2x damage, range 3... This 40 round submachine gun fires S@W .500 amunition. It also carries a 50mm under barrel, pump action Grenade launcher, +4 Range 2, area effect... 3 rounds
Assault rifle: +4, 2x damage, range 4... Chambered in 6.5mm ammo, holds 30 rounds per clip, can fire special Adamantium tipped bullets... AP +5 to penatrate NO AP defense mods save those also made from true adamantium, or higher grade materials.
2 .45 submachine guns: +3, 2x damage, range 2... 30 rounds per clip
Missile launcher: +5, AP, or area effect, turn corners, hunt/seek, one target only... One round.
Positron Grenade: +4, area effect, 3x damage, Very reluctant to use, 1 per mission.
Haunted past (Was meant to be a clone of Christopher Nord... But he didn't end up with mutant powers... As a result he was unwillingly turned into a cyborg, relaying on a suit of armor to survive.
Needs to remain in the Maverick suit to stay alive.
Driven by a complusion to always kill those he percieves as his enemies... No matter what.
Conflicting interests (Serving the Canadian government, vs Revenge against Weapon X)
Wealth (3) (The Brothers have no quelms about stealing from the Mobsters they kill.)
Combat bond: +1 stone from the General Pool when fighting alongside together, or with their father
Energy Battery 2
Deep reserves: 1
Mental Defense +1
CHALLENGES: -Tatooed (Both brothers have a few tatoos... The most obvious being the ones on their hands... Connor's is the word VERITAS on his left hand, and Murphy's is the word AEQUITAS on his right. They also have a cross on their forearm, the virgin mary on their necks, and a large image of Jesus on the cross. (Connor has his head and torso, while Murphy has his feet.) on their backs.) -Compulsion to stick up for underdog -Deadly enemies (The Italian and Russian mobs, plus most of the East Coast criminal underworld) -Obsession To kill all they view as evil.) -Refusal to kill a good person (Even if it means getting caught) -Code of honor (To never kill women or children.) -Wanted by the police (Connor, and Murphy are wanted for the numerous crimals they have killed.) -M.O. (To always deviler the family prayer to their main target before they execute him. Always put Pennies into the eyes of the men that they kill.)
.38 revolver +2, Range 2 (6 rounds. Used mostly for russian roulette scenarios, like deciding whether or not to let a criminal live.)
2 Silenced 9mm Berreta Pistols: +2 each, Range 3 (Each can hold up to 16 rounds)
Other weapons and tools as needed.
The Saint's family prayer goes as follows.......
And Shepards we shall be For thee, my lord for thee Power hath forth desended from thy hand That our feet may swiftly carry out thy command So we shall flow a river forth to thee And teeming with souls it shall ever be In nomine Patris, Et Filii, Et Spiritus Sacti (Translation: In the name of the Father, the Son, and the Holy Spirit.)
Post by Hoots Rowlet on Feb 15, 2010 15:13:47 GMT -5
I based this heavily on Stark's Iron Man CAD, so credit goes to him mostly. =================
Real Name: Anthony Edward Stark Other aliases: Tony Height: 6'1" (6'6" in armor) Weight: 225 lbs (425 lbs in armor) Eye color: Blue Hair color: Black Species: Human
Tony Stark/Iron Man Armor
ABILITIES Int/S.I: 7/7 -May do up to seven P.A actions per panel (including using his various weapon systems) -Radar (Perfect Range sensors; anywhere within line of sight) -Monitoring/jamming/sending communications -Electronic Interface/controller (to link up and communicate with machines) Str: 1/9 Agl: 1/2 Spd: 1/2 Dur: 2/5
HEALTH: 2/5 ENERGY: 14(i)/15 REGEN: 7/7
ACTIONS Close Combat: 2/4 (Str.bonus or Wpn.modifier) -Trained by Captain America -Powered Armor Combat -Hand-to-Hand (Iron Man) -Use of powers in combat (Iron Man)
P.A Uni-Beam: 7 -2x Damage, Range: 5 -Create Illusions -Tractor Beam (Telekinesis) -Communications/Sensors/Searchlight/ Recording Device -Force field. (Can use on either self, or an enemy to restrain them) -Sonic beam (can stun rather than wound) -Melter beam (Stones are free, but can only effect one of the following substances at the time, Flesh, metal, stone, and wood.)
P.A Repulsors Rays: 5 (Two of these) -Range: 4 -2x damage, or area effect -Can damage normally or stun (damage VS Red Stones of Energy)
P.A Pulse Beam/Bolts: 7 -Range: 6 -2x Damage
General Knowledge: 4 (Int.bonus) -Superhero community -Stark Industries -Supervillains -S.H.I.E.L.D
Technology/Inventing: 8 (Int.bonus) -Robotics -Powered Armor -Weapons -Security Systems -Vehicles -Defensive Systems -Communication devices -Nanotechnology
Statecraft: 8 (Int.bonus; only applies on Business aspect, not on Leadership or Social Skills) -Socialize -Persuade -Businessman -CEO of Stark Industries -Avenger Protocol -Negociate -Leadership -Intimidate
MODIFIERS Wealth: 8
Mental Defense +2
P.A Toughness +7 -No AP -No 2x damage from firearms or projectiles
P.A Targeting +3
P.A Stealth Technology: +5 -Protection VS Radar, Infrared and similar detection devices; -Bonus to detect other Stealth systems
P.A Life Support, Permanent
P.A. Hardlight claws: +3 (A set of 4 energy claws on the back of the right hand, that can extend up to 2 feet long.) -Retractable
P.A. Energy generator pods: Two of these... Each provides the Armor 4 free stones per panel for Tony to use as he likes. In case of emergency... Each pod can be removed, and used as an explosive device that grants a +4 (2x damage, area effect) weapon mod.
P.A Exclusivity -To activate the armor, one must complete a retinal and a voice scans, as well as speak the correct activation code which is changed every day by Tony Stark himself. The only one person to know a code to open the armor other than Stark is Pepper Potts. -Also grants "Mental Defense +6" to the armor to avoid being overrun by a hacker of a technological virus.
P.A Cybernetic Senses: 6 -As Enhanced Vision; includes Electromagnetic particles, Infrared, Ultraviolet, Electrical Energy, Magnetic Energy, Microwave Energy, Organic Energy, Sonic Waves, Microscopic, Telescopic, X-Rays, Radiation, See in Darkness, See Energy Patterns, See Invisible Gasses, Calculate Mass/Weight, Chemical Analysis, etc.
P.A Translator -Translates most known languages on Earth into another; -Cannot translate alien languages
P.A Collapsible/Portable -Full-auto; the armor can collapse into a briefcase that Stark may carry with him.
P.A Electromagnetic Pulse (EMP) 6 -Partial Shielding, allows basic Movement -Stones indicate Area of Effect, starting from and including the armor itself
CHALLENGES -Addiction (-2; mild alcoholism; he is currently slowly getting over it, but the appeal of the bottle is often weighing heavy on his mind. He is on the road of recovery, though.) -Lecherous (-2; Stark enjoys the ladies more than most men he's met, and he happens to be quite the ladies' man.) -Compulsion to stick up for underdog (-3; despite the many bad things he ended up doing in his past, Stark's a hero who simply choose the wrong path too many times. However, if someone is in trouble and there's anything he can do about it, he'll help without hesitation.) -Haunted past (-2; his many mistakes caused several conflicts and even unecessary deaths. He only meant to help, but in the end, he ended up on the wrong side more often than not. Those mistakes haunt him, and now he tries his best to make up for it... and to win back the trust of those he called friends before.) -Code of conduct (-3; follows closely the code of the Avengers, and also listens to those around him much more often than before. He seeks to learn to trust the judgement of others more.) -Deadly enemies (-4; many. In the years, both Iron Man and Stark himself made many enemies, and most of them would enjoy seeing Stark in an early grave and his armor into a pile of scrap.) -Lack of self-confidence (-2; since his recent greatest mistakes, Stark has come to lack trust in his own judgement, and prefers to let others take the lead when it comes to superhero business. He receives a -2 situational modifier because of that for every Statecraft action that involves taking the lead or using Leadership, unless it has to do only with business and Stark Industries.)
EQUIPMENT -Cellphone (when in the armor, the armor's Communication systems take over and receive the cellphone calls directly if Stark so wishes.) -Vast financial empire and technological ressources, fleets of vehicles, dozens of buildings across the world, etc, etc. -Stark Tower in New York
-Enhanced production chamber: +7 modifier to Inventing, immobile, located in Stark Tower.
-Mukulan Ring Gauntlets: After defeating the Mandarin once, and him being taken into Custody, Tony was given a chance to study the Mandarin's rings. Although Mandarin was able to soon escape, and reclaim the rings, tony was able to eventally reverse-engineer the designs into a pair of Bulky gauntlets that allowed him to mimic the Mandarin's powers. Tony can use these gauntlets with or without his armor, but he prefers with... The Gauntlets provide the following (Note all stones used by the gauntlets, save for Int bonus for telepathy are free.)
Either or both Gauntlets: +1 to Close combat (As claws)
Left Gauntlet: Ice blast +4 (Normal damage, or vs Dur to stun), Telepathy 4 (Int bonus, Project thoughts control others), Electricity blast +4 (2x damage), Flamethrower +4 (area effect), White light blast +4 (Regular damage, or area effect blinding flash)
Right gauntlet: Mastery of matter 4 (manipulate), Concussive blast +6, Mastery of air 4 (Manipulate, force blast), flight 3 (vortex), Disintegrator: +3 (3x damage, requires 30 minute recharge), Mastery of Darkforce 4 (Create manipulate, force blast)
Web shooters: +6 (100 stones of use... Regenerate stones every 2 panels based on health. If you get through defense you web oponent. Difficulty 8 to break.)
Stingers: +2 (retractable) (Knocks out oponent if damage exceeds white stones 1 panel per stone)
Extra arms: +2 to strength, close combat or Web shooters, but only 1 at a time. Retractable (requires special serum to bring out and retract the arms)
CHALLENGES: -Deadly enemies (Green Goblin, Dr. Octopus, Venom, Carnage, Vulture, Mysterio, Rhino, Shocker, Hydroman, Kraven, Chameleon, Tombstone, Kingpin, Silvermane, Scorpion, Lizard, Swarm, Hammerhead, Hobgolbin, Jackel, Carrion, Hydro-Man... Various others.) -Compulsion to stick up for the underdog. (He always wants to help others and give back to the comunity, and will NEVER turn his back on a friend (Or even most enemies) in need) -Insecurity (Doesn't want people to think he's a stuck-up rich d-bag, and will go out of his way to try and show what a nice charitable guy he is) -Public I.D. (His identity as Spider-Man is public knowledge in order to secure the public trust, and as a result, his family and friends are vulnerable to his enemies)
Unstable molecule costume: Defense +1
6-arm serum (Allows him to grow and retract 4 extra arms... The serum will only work on him)
Various buissnesses, and ways of making large amounts of legitimate money for him.
Social skills: 4 -Secretary -Seduction -Office Protocol -Avengers Protocol
MODIFIERS -Mutagenic (Human appearance)
-Extreme Speed: May use her Speed to determine order of Initiative. May run up walls or across water at speed of 7 or higher.
-Reflexive Dodge +4
EQUIPMENT -Secretary uniform
-pair of 4 inch black stiletto heels (+1 weapons)
-Purse (Contains the following) --Domino mask (To hide her identity) --Avengers communicard --Retractable Bull whip: +3 to ranged combat range 1, damages or entangles D:1 R:5 to get free --Stun gun or pepper spray +4 to close or ranged combat, range 1, damage taken from red stones of energy.
-Deadly enemies (The Green Goblin) -Shopping obsession (Likes to shop just as much as her Gundam 00 counterpart likes to drink) -Extreme flirt (Has no problem using her looks, to get what she wants... Even exploiting another person's kinks or fetishes if it's for the greater good.)
STORY: In the Marvel Universe... Sumeragi Lee Noriega was born under that very name... She was just another average secretary who had the misfortune of working for OsCorp... During a battle between The Green Goblin, and Daredevil, an explosion in a chemical laboratory dosed the poor woman with mutagenic chemicals... Over the next few days, Sumeragi discovered she could move at superhuman speeds. She later used her powers to stop the Green Goblin from unleashing a mutagenic gas attack on Midtown High School, and found herself fired for her trouble. Luckily Tony Stark witnessed the battle, and offered her a new Job at Stark Enterprises, and a role as a reserve Avenger.
Social skills: 3 -U.S. Army Protocol -Professional Criminal -Mercenary Culture
-Reflexive Dodge +1
EQUIPMENT -Body armor: Defense +2
-Helmet/Mask: Provides 1 hour air supply when needed.
-Shellshock hand canon: +6 (A special handgun that shoots anything out of it's barrel) Range 4. Can sacrifice 1 mod number to can +2 CL worth of advantages to the weapon (Max -5) One setting per panel)
-Temper -Extreme vanity -Cocaine addiction
STORY: Tom Richardson was a low-down thug who got kicked out of the army for drug use... To fuel his habit, he became a mercenary, and ended up working for A.I.M.... They outfitted him with the weapons and gear of the previous Shellshock who had been killed by the Scourge of the Underworld. Since then, Shellshock has fought Spider-Man, the Punisher, Daredevil, and the Avengers.
Shellshock's military training enables him to use almost any firearm with deadly efficiency, but his Shellshock hand canon makes him several times more dangerous... capable of shooting anything from fire, to bullets, to bombs, to energy, to even homing missiles. The only seeming limit is the time it takes to change from one type of ammo to the other.
Shellshock is brutal desperate, and ruthless... All that matters to him is cocaine, and money. To that end to assignment is too immoral, no target is off limits to fuel his addiction.
Real name: Horace Buford Height: 6'4 Weight: 385 lbs Eyes: Blue Hair: Bald Species: Mutagenic
ABILITIES Int: 2 Str: 5 Agl: 2 Spd: 2 Dur: 5
Health: 5 Energy: 15
ACTIONS Close combat: 4 (Str.bonus or Weapon modifier) -Bar Brawling -Dirty Tricks -Blunt Objects -Fighting smaller opponents
Social skills: 2 -Construction Worker -Professional Criminal
EQUIPMENT -Hardhat: +1 to close combat (when head butting)
-Steeplejack gun: can act as Red hot rivet gun +4 (2x damage, range 3), or supped up blowtorch +5 (Range 2) blowtorch fueled by hose connected to a backpack. The hose can function as a +2 strangling weapon.
-Temper -Shouts most of the time -Generally disgusting (Sweats alot, and doesn't bathe often, chews tobacco.)
STORY: Horace Buford was a mediocre construction worker who needed cash to support his family... So he did what any man in the Marvel universe would do... He turned to A.I.M. A few genetic mods, and one new weapon later... The Third Steeplejack was born. When not working for A.I.M., Kingpin, or the Maggia... He frequently is found on Mercenary jobs with his buddy Shellshock.