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Post by UrbanBlue on May 31, 2009 6:19:33 GMT -5
Matador
Intelligence: 2 Strength: 2 Speed: 2 Agility: 2 Durability: 3
Close Combat: 4 (Strength Bonus) Swords
Ranged Combat: 2 (Weapon Bonus)
Social Skills: 2 Taunting
Bullfighting: 5
Modifiers: Toughness +1
Equipment: Sword +2 Cape
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Post by UrbanBlue on May 31, 2009 6:20:59 GMT -5
Darth Maul
ABILITIES Int: 3 Str: 3 Agl: 4 (due to the force) Spd: 3 Dur: 3
ACTIONS Close Combat 7 (Agility and weapon modifier) Lightsaber combat Form VII Teräs Käsi Jar'Kai Use of Force while fighting Martial Arts Hand-to-Hand Combat
Acrobatics 5 (Agility Bonus) Can be combined with close combat
Mastery of the Force 6 (More interested in physical parts of the Force) (Intelligence Bonus) Force Choke Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Force Choke -Elemental Force Blast (Lightning) -Drain Energy -Presciense
General Knowledge 4 (Intelligence Bonus) Sith Code The Force Lightsaber Construction
Repair: 4 (Intelligence Bonus) Mecha-deru Seeker Droids Bloodfin
Vehicle Operation 5 Sith Infiltrator Speeder Bike
Astrogation: 4
MODIFIERS Reflexive Dodge +3 (He has dodged laser blasts) Mental Defense +1 Midi-Chlorians: 4
EQUIPMENT Double-Bladed Lightsaber (red) +5 to close combat. Armor Penetration. energy Reflection
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Post by UrbanBlue on May 31, 2009 6:21:14 GMT -5
Han Solo
ABILITIES Int: 2 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat 3 (Strength modifier) Brawler
Ranged Combat 5 (Weapon Modifier) Various Blasters
Social Skills 5 Sarcasm Smuggler Talk Cynicism Dark Humor (You're going to die here too you know. Convenient.)
General Knowledge 5 (Intelligence Bonus) Smuggler Knowledge Been to a lot of strange places Seen a lot of strange things Working for the empire
Vehicle Operation 8 Millenium Falcon Various Spacecraft
Astrogation: 9
Gambling 6 (Intelligence Modifier) (Agility Modifier if cheating) Sabacc Various games of chance
Thieving 3 (Agility bonus) Self Explanatory
MODIFIERS Reflexive Dodge +1 Targeting +2 Good Luck +1 Fast Draw 3 Ambidextrous
EQUIPMENT DL-44 heavy blaster pistol +2
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Post by UrbanBlue on May 31, 2009 6:21:45 GMT -5
Canderous Ordo (Mandalore)
ABILITIES Int: 3 Str: 4 Agl: 2 Spd: 2 Dur: 4
ACTIONS Close Combat 4 (Strength Modifier) Mandalorian Training
Ranged Combat 6 (Weapon Modifier) Various Blasters Grenades
Social Skills 3 Intimidation Mandalorian Wars
Medical Healing: 4 Creation of stimulants only Strength Stimulants (+1 to Strength if basic, +2 if Hyper) Alacrity Stimulants (+1 to Speed if basic, +2 if Hyper Stamina Stimulants (+1 to Toughness if basic, +2 if Hyper) Battle Stimulant (+1 to Close Combat/ Targeting if basic, +2 if Hyper) (Stimulants last 2 panels if basic, 3 if Hyper)
Leadership: 5 Bringing together Mandalorian clans
MODIFIERS Healing Factor (cybernetic implant) -2 to people attempting to use jedi mind trick on him +2 Targeting Toughness +2 Mandalorian sense of honor
EQUIPMENT Heavy Blaster Rifle +3 Mandalore Armor +4 to defense. No armor penetration. No 2x damage.
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Post by UrbanBlue on May 31, 2009 6:22:06 GMT -5
Darth Sion
ABILITIES Int: 3 Str: 4 Agl: 2 Spd: 2 Dur: 4
ACTIONS Close Combat 6 (Strength or Weapon Modifier) Lightsaber combat Use of Force while Fighting Dun Möch
Ranged Combat 2 (Weapon Modifier) Throwing Lightsaber
Mastery of the Force 4 (That was not his speciality) (Intelligence Bonus) Force Choke Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Telepathic Communication -Can't read minds. -Force Choke -Death Field (absorption of health) -Presciense
General Knowledge 3 (Intelligence Bonus) History of Revan and Malak Sith Code Knowledge of Pain
Social Skills 3 Betrayal of Kreia Hatred Threats
MODIFIERS Toughness + 4 Functionally Immortal (Holds self together through force of will) Instant Healing Factor Mental Defense +1 Midi-Chlorians: 3
EQUIPMENT Lightsaber (red) +4 Armor Penetration. Energy Reflection.
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Post by UrbanBlue on May 31, 2009 6:22:24 GMT -5
Chewbacca
Int: 3 Str: 5 Agl: 2 Spd: 2 Dur: 4
ACTIONS Close Combat 3 (Strength modifier) Ripping Arms out Strong Arm Brawler
Ranged Combat 5 (Weapon Modifier) Bowcaster
Vehicle Operation 6 Millenium Falcon co-pilot
Astrogation: 8
Technology 5 Repair of Millenium Falcon Mechanical Skill
Leadership 4 During the Clone Wars
Social Skills 3 Threats Dejarik
MODIFIERS Toughness +3 Targeting +2
EQUIPMENT Bowcaster +4 Armor Penetrating
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Post by UrbanBlue on May 31, 2009 6:22:43 GMT -5
Darth Nihilus
ABILITIES Int: 5 Str: 2 Agl: 3 Spd: 2 Dur: 4
ACTIONS Close Combat 4 (Agility or weapon modifier) Lightsaber combat Use of Force while fighting
Mastery of the Force 8 (Intelligence bonus) Force Choke Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 5) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Force Choke -Elemental Force Blast (Lightning) -Drain Energy -Presciense
-Devastation of life --Darth Nihilus obtained the ability to feed off of the death of people through the force. This sustains him and gives him +5 to toughness and +1 to all abilities.
General Knowledge 4 (Intelligence Bonus) Sith Code The Force Hunger
Social Skills 2 Some weird language (does anyone know what that was?) Giving Orders
MODIFIERS Toughness + 4 Mental Defense + 3 Midi-Chlorians: 6 (at least)
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting.
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Post by UrbanBlue on May 31, 2009 6:23:01 GMT -5
HK-47
Attributes Int: 3 Str: 4 Agl: 2 Spd: 2 Dur: 4
ACTIONS Close Combat 3 (Strength modifier) Bashing
Ranged Combat 6 (Weapon Modifier) Various Blasters
Technology 4 (Intelligence Bonus) Ships Explosives
Explosives 5 (Intelligence Bonus) Mines Grenades
General Knowledge 4 (Intelligence Bonus) Combat Tactics Analyzing Assassination Protocol Languages Killing Jedi
Repair 4 Droids
Social Skills 4 Threats Dark Humor
MODIFIERS Toughness +3 Targeting +3
EQUIPMENT Heavy Blaster Rifle +3 3 Ion Grenades (+1 to organics +3 to machines) 3 minor frag mine (+1 damage)
Challenges Blood-Thirsty
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Post by UrbanBlue on May 31, 2009 6:23:17 GMT -5
Mission Vao
Int: 4 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS
Close Combat 2 (Agility modifier) Basic Combat
Ranged Combat 4 (Weapon Modifier) Blasters
Thieving 4 (Agility Bonus) Pickpocketing Breaking into security systems Lock-Picking
Technology 5 (Intelligence Bonus) Hacking
Social Skills 5 Taris Culture Sense of Humor Bubbly Personality Undercity Knowledge
MODIFIERS Reflexive Dodge +2 Targeting +1
EQUIPMENT Blaster Pistol +1 2 Security Spikes (+2 to lock-picking) Light Armor +1 to Defense
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Post by UrbanBlue on May 31, 2009 6:23:34 GMT -5
T3-M4
Int: 8 Str: 2 Agl: 2 Spd: 2 Dur: 4
ACTIONS
Close Combat 1 (Durability modifier) Ramming
Ranged Combat 2 (Weapon Modifier) Blasters
Thieving 6 (Intelligence Bonus) Lock-Picking only
Technology 8 (Intelligence Bonus) Hacking and Repair Upgrading Weapons
Social Skills 2 Persuasion of other droids
General Knowledge 8 (Intelligence Bonus) Wide array of knowledge in any given field
MODIFIERS Toughness +3 Targeting +2
EQUIPMENT Holdout Pistol +1 Droid Disruptor (+3 against mechanical beings)
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Post by UrbanBlue on May 31, 2009 6:23:53 GMT -5
Plo Koon
Int: 6 Str: 4 Agl: 2 Spd: 2 Dur: 4 (Through the Force)
Close Combat 7 (Strength or weapon modifier) Lightsaber combat Hand-to-Hand Fighting Use of Force while fighting Fearsome Reputation (considered by Darth Maul to be one of the greatest Jedi warriors)
Mastery of the Force 7 (Intelligence Bonus) --Telepathy --Limited project/control (cannot be used on anyone with intelligence over 3) --Repair Minds --Telepathic Communication --Can't read minds. --Can be used to increase physical abilities --Energy Absorbtion/Reflection --Healing --Force Blast (Non-Lethal) --Stun --Can alter the environment (Special Trait) --Electric Judgement (similar to force lightning but considered light side)
Telekinesis- 5 (Intelligence Bonus) Species Trait Can be combined with force
General Knowledge 5 (Intelligence Bonus) Jedi Code The Force Physics
Leadership: 6 Served as a High General
Vehicle Operation 5 Delta-7 Aethersprite-class starfighter
Social Skills 3 Member of the council Jedi Workings Rough Justice
MODIFIERS Toughness + 2 Mental Defense + 4 Midi-Chlorians: 6
EQUIPMENT Orange Lightsaber +4 armor penetrating. Energy Reflection.
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Post by UrbanBlue on May 31, 2009 6:24:11 GMT -5
Luke Skywalker
Int: 7 (Remember, it also represents wisdom here) Str: 3 Agl: 4 Spd: 3 Dur: 4 (through force)
Close Combat 9 (Intelligence and Weapon modifier) Form V Form IV Form III Strong Style Cho Mai Jar’Kai
Mastery of the Force 9 (Intelligence Bonus) --Telepathy --Limited project/control (cannot be used on anyone with intelligence over 7) --Repair Minds --Enhanced Telepathic Communication (across the galaxy at one point) --Can't read minds. --Can be used to increase physical abilities --Energy Absorption/Reflection --Revitalizing --Force Blast (Non-Lethal) --Stun --Destruction of droids (Special Trait) --Awareness --Empathy --Force Sense --Force Attunement --Telekinesis --Force Shield --Force Illusions --Force Ghost --Electric Judgment --Immovability (To the point that someone claimed he couldn’t be moved by a black hole.) --Healing --Stasis Field --Force Concealment
General Knowledge 4 (Intelligence Bonus) Jedi Code The Force
Technology 5 (Intelligence Bonus) Repair Various technologies Starships Lightsabers
Vehicle Operation 6 Various Spacecraft
Astrogation: 5
Social Skills 4 Teaching Small Talk Jedi Workings
MODIFIERS Reflexive Dodge +2 Mental Defense +7 Midi-Chlorians: 8
EQUIPMENT Blue Lightsaber +4 armor penetrating. Energy Reflection
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Post by UrbanBlue on May 31, 2009 6:24:31 GMT -5
Yoda
Int: 7 Str: 1 Agl: 2 Spd: 1 Dur: 2
Close Combat 7 (Intelligence and Weapon Bonus) Lightsaber combat Use of Force while fighting
Acrobatics 3 (Agility Bonus)
Mastery of the Force 9 (Intelligence Bonus) --Prescience --Telepathy --Limited project/control (cannot be used on anyone with intelligence over 6) --Repair Minds --Telepathic Communication --Can't read minds. --Can be used to increase physical abilities --Energy Absorbtion/Reflection --Healing --Force Blast (Non-Lethal) --Stun --Force Push --Force Wave --Battle Meditation (Character is defenseless while using this, but it provides +2 to all ally's actions and -2 to all opponent's actions while it is being used. Costs 3 stones to start using and 2 stones per turn to continue.) --Empathy
General Knowledge 7 (Intelligence Bonus) Jedi Code The Force
Leadership 5 General
Social Skills 5 Teaching Advice Giving Member of the Council Jedi Workings
Diplomacy 5
MODIFIERS Extended Lifespan Mental Defense +5 Reflexive Dodge (in his younger days) +2 Midi-Chlorians: 7
EQUIPMENT Short Green Lightsaber +3 armor penetrating. Energy Reflection.
I would like to note that although many would point out his lightsaber fighting in episode II to mean his physical abilities should be increased, without the force there is no way he could do that. I retain that his agility is 2, but strength is 1.
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Post by UrbanBlue on May 31, 2009 6:24:47 GMT -5
And now, Yoda's mirror in the Sith/Jedi
Darth Sidious
Int: 7 Str: 2 Agl: 1 Spd: 1 Dur: 2
Close Combat 9 (Intelligence and Weapon Bonus) Lightsaber combat Use of Force while fighting Considered one of the best in history
Mastery of the Force 9 (Intelligence Bonus) --Prescience --Limited project/control (cannot be used on anyone with intelligence over 6) --Repair Minds --Telepathic Communication --Can't read minds. --Can be used to increase physical abilities --Energy Absorption/Reflection --Force Choke --Force Lightning --Drain Energy --Force Push --Force Wave --Prescience --Expert at manipulation (specialty) --Telekinesis --Force Storm (Creating hyperspace wormholes through the Dark Side. Possibly the most devastating force power ever used.)
General Knowledge 8 (Intelligence Bonus) Sith Code Politics The Force Philosophy Psychology
Leadership 6 Lead an Empire
Social Skills 5 Diplomatic Circles Sith workings Manipulation on massive scales Teaching
MODIFIERS Extended Lifespan Mental resistance +6 Toughness +2 Ambidextrous
EQUIPMENT Red Lightsaber +4 armor penetrating. Energy Reflection
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Post by UrbanBlue on May 31, 2009 6:25:04 GMT -5
Carth Onasi
Int: 2 Str: 2 Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat: 2 (Strength modifier) Basic Hand to Hand
Ranged Combat: 6 (2 Weapon Modifiers) Onasi blaster Blasters Double-Wielding Blaster Pistols (-1 to second pistol's attack)
Vehicle Operation: 8 Ebon Hawk Decorated Pilot Varying Spacecraft
Technology: 5 (Intelligence Bonus) Repair of Ebon Hawk Mechanical Skill
Astrogation: 6
Leadership: 4
Social Skills: 4 Military Protocol Spacer
MODIFIERS Reflexive Dodge +1 Targeting + 3 Fast Draw +2
EQUIPMENT Onasi Blaster + 3 Blaster Pistol + 2
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