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Post by UrbanBlue on May 31, 2009 6:30:35 GMT -5
Atton
ABILITIES Int: 2 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat 5 (Agility or Weapon modifier) Lightsaber combat Echani Training Killing Jedi
Ranged Combat 5 Blasters
Force Powers 4 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy
General Knowledge 4 (Intelligence Bonus) Underhanded Knowledge Spacer
Social Skills 5 Sarcasm Cynicism
Gambling 4 (Intelligence Modifier) Pazaak
Vehicle Operation 6 Ebon Hawk Various Spacecraft
MODIFIERS Energy Battery 1 Mental Defense +2 Reflexive Dodge +1 Quick Draw 2
EQUIPMENT Blue Short Lightsaber +3 armor penetrating. Energy Reflecting. Armor (does not restrict force powers) + 1 to defense Blaster Pistol +1
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Post by UrbanBlue on May 31, 2009 6:30:58 GMT -5
Brianna (Handmaiden)
ABILITIES Int: 2 Str: 3 Agl: 3 Spd: 3 Dur: 3
ACTIONS Close Combat 7 (Probably the best pure fighter in the game) (Agility or Weapon modifier) Lightsaber combat Echani Training
Force Powers 5 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy
General Knowledge 4 (Intelligence Bonus) Knowledge of Atris Echani Knowledge Teaching Combat
Social Skills 3 Guarded Teaching Combat Echani Poetry
MODIFIERS Mental Defense +1 Reflexive Dodge +1 Toughness +2
EQUIPMENT Double-Bladed Green Lightsaber +5 armor penetrating. Energy Reflecting.
Handmaiden's Staff +2
Note: For those who disagree with the 3s in abilities, remember that she went through constant severe physical training, even practicing combat when on the Ebon Hawk throughout the adventure.
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Post by UrbanBlue on May 31, 2009 6:31:17 GMT -5
Bao-Dur
ABILITIES Int: 5 Str: 3/4 (cyborg arm) Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat 5 (Strength or Weapon modifier) Lightsaber combat Cyborg arm Shattering Forcefields (See Modifiers)
Ranged Combat 2 (Weapon Modifier) Blasters
Force Powers 4 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy
General Knowledge 5 (Intelligence Bonus) Droids Mandalorian Wars Mechanics Mass Shadow Generator
Social Skills 4 Mandalorian Wars Understanding Droids
Technology/Invention 7 (Intelligence Bonus) Droids Spacecraft Various Technpology Intuitive
MODIFIERS Toughness +3 Cyborg Arm adds +4 attack against forcefields
EQUIPMENT Blue Short Lightsaber +3 armor penetrating. Energy Reflecting.
Remote Droid [Int: 5 Str: 1 Agl: 1 Spd: 2 Dur: 4 Ranged Combat: 2: (Weapon Modifier) Technology 5: (Intelligence Modifier) Repairing Droids, Spot Welding. Toughness +1 Blaster + 1]
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Post by UrbanBlue on May 31, 2009 6:31:34 GMT -5
Mira
ABILITIES Int: 3 Str: 2 Agl: 3 Spd: 2 Dur: 2
ACTIONS Close Combat 4 (Agility or Weapon modifier) Various combat forms
Ranged Combat 6 (Weapon Modifier) Blasters Wrist Launcher
General Knowledge 4 (Intelligence Bonus) Underhanded Knowledge Bounty Hunter Culture
Social Skills 5 Bounty Hunter Pride Heart of Gold
Black Ops/Spying 5 Breaking in Demolitions
Hunting/Tracking 4
MODIFIERS Luck +1 Reflexive Dodge +2 Force Potential
EQUIPMENT Wrist Launcher (Str: 4 in launching grenades, darts) 5 Paralysis Darts +2 (If effective slows target by 1 speed for two turns) 3 wrist rockets +2 Armor +1 to defense
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Post by UrbanBlue on May 31, 2009 6:31:50 GMT -5
Visas Marr
ABILITIES Int: 4 Str: 2 Agl: 2 Spd: 2 Dur: 4 (through the force)
ACTIONS Close Combat 5 (Intelligence or Weapon Modifier) Lightsaber combat Use of Force while Fighting
Force Powers 6 (Intelligence Bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Telepathic Communication -Can't read minds. -Required for using lightsabers -Force Choke (No longer uses) -Presciense -Empathy -Force Sight (Provides immunity to force persuasion. Allows player to see character's alignment, allows player to see through objects) -Force Camoflauge (Speciality)
General Knowledge 4 (Intelligence Bonus) Sith Code Knowledge of Darth Nihilus (her ex-master)
Social Skills 3 My Life for Yours Training in Force Sight
MODIFIERS Mental Defense +3 Reflexive Dodge+1 Toughness +1
EQUIPMENT Lightsaber (red) +4 Armor Penetration. Energy Reflection.
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Post by UrbanBlue on May 31, 2009 6:32:07 GMT -5
Kreia (Darth Traya)
ABILITIES Int: 6 Str: 1 Agl: 1 Spd: 2 Dur: 2
ACTIONS Close Combat 3 (Intelligence or Weapon Modifier) Lightsaber Combat
Force Powers 9 (Intelligence Bonus) -Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 5) -Telepathic Communication -Can't read minds. -Required for using lightsabers -Force Choke -Death Field (absorption of health) -Presciense -Telekinetic Lightsaber Combat (speciality. Can combine with close combat) -Force Camoflauge -Force Sight (Provides immunity to force persuasion. Allows player to see character's alignment, allows player to see through objects) -Healing -Force Push -Force Lightning -Breath Control (Provides Immunity to Poisonous Gas. Costs 1 Stone Per Turn)
General Knowledge 6 (Intelligence Bonus) History of Revan and Malak Sith Code Jedi Code The Force Teaching Healing Betrayal
Social Skills 3 Bitterness Teaching of the Force
Concentration 5 (Intelligence Bonus)
MODIFIERS Toughness + 2 Mental Defense + 5
EQUIPMENT 3 Lightsabers (red) +4 Armor Penetration. Energy Reflection. (Can only use more than one if using telekinetic lightsaber combat)
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Post by UrbanBlue on May 31, 2009 6:32:26 GMT -5
Lando Calrissian
ABILITIES Int: 3 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat 3 (Strength modifier)
Ranged Combat 4 (Weapon Modifier) Various Blasters
Social Skills 5 Smuggler Talk Business Old Times Con-Artistry Sense of Humor Charm
General Knowledge 4 (Intelligence Bonus) Smuggler Knowledge Mining Knowledge of Gambling Conning
Vehicle Operation 5 Millennium Falcon
Gambling 6 (Intelligence Modifier) (Agility Modifier if cheating) Sabacc Various games of chance
Leadership 3
Business Skills: 4 (Intelligence Modifier) Shady Deals Mining Colony
MODIFIERS Reflexive Dodge +1 Targeting +2
EQUIPMENT Blaster Pistol +2
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Post by UrbanBlue on May 31, 2009 6:32:46 GMT -5
Tulak Hord
ABILITIES Int: 5 Str: 2 Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat 10 (Intelligence and weapon modifier) Lightsaber combat Use of Force while fighting Called the greatest lightsaber duelist of the ancient Sith
Acrobatics 3 (Agility Modifier) Can be combined with close combat
Force Powers 6 (Intelligence bonus) -Force Choke -Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 5) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Elemental Force Blast (Lightning) -Drain Energy
General Knowledge 4 (Intelligence Bonus) Sith Code The Force Lightsaber Dueling
Social Skills 2 Sith
Leadership 3 Sith Lord
MODIFIERS Toughness + 2 Mental Defense + 3
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting. Tulak’s Mask (Invisibility: 4. Can only be used by one consumed by the dark side.)
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Post by UrbanBlue on May 31, 2009 6:33:06 GMT -5
Darth Bane
ABILITIES Int: 6 Str: 4 Agl: 3 Spd: 2 Dur: 5 (Through the force)
ACTIONS Close Combat 7 (Intelligence and weapon Bonus) Lightsaber combat Use of Force while fighting Djem So (Form V) Soresu (Form III) Brawling
Force Powers 9 (Intelligence bonus) -Force Choke -Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 5) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Elemental Force Blast (Lightning. Extremely Proficient In This Skill.) -Drain Energy -Feed off fear and anguish for energy (Advanced Energy Absorption) -Heal self (specifically eliminating poisons from his bloodstream) -Shatter Force Shields -Prescience -Incredibly adept at learning new powers -Resistance of mind tricks -Force Wave
General Knowledge 5 (Intelligence Bonus) Sith Code The Force Ancient Texts Revan’s Holocron
Social Skills 4 Sith Ex-Miner Teaching
Leadership 3 Sith Lord
Gambling 5 (Intelligence Modifier) (Agility Modifier if Cheating) Sabaac
MODIFIERS Toughness +4 (Due to Force) Mental Defense +7 (Able To Resist Kaan’s Mind Tricks)
EQUIPMENT Lightsaber +4 armor penetrating. Energy Reflecting +2 (Due to Lightsaber Form). +3 to General Defense (Due to Form. +4 if fighting against another lightsaber duelist)
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Post by UrbanBlue on May 31, 2009 6:33:25 GMT -5
Kit Fisto
ABILITIES Int: 4 Str: 2 Agl: 2 Spd: 2 Dur: 3
ACTIONS Close Combat 7 (Intelligence or Weapon modifier) Lightsaber combat Shii-Cho One of the best of his time. Use of Force while fighting.
Force Powers 7 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy (Specialization) -Jedi Water Orb (Use of water offensively and defensively. Can be used on land if moisture is gathered)
General Knowledge 6 (Intelligence Bonus) Jedi Code The Force
Social Skills 5 Jedi Workings Sense of Humor Teaching
Swimming 8
MODIFIERS Reflexive Dodge +1 (+2 underwater) Mental Defense +3 Underwater Breathing
EQUIPMENT Green Lightsaber +4 armor penetrating. Energy Reflecting. Capable of working Underwater
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Post by UrbanBlue on May 31, 2009 6:33:42 GMT -5
Zett Jukassa
ABILITIES Int: 3 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat 4 (Intelligence or Weapon modifier) Lightsaber combat Shii-Cho Use of Force while fighting.
Acrobatics: 4 (Agility Modifier) Can be combined with Close Combat
Force Powers 4 (Intelligence Modifier) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy
General Knowledge 3 (Intelligence Modifier) Jedi Code The Force
Social Skills 3 Jedi Workings Student
MODIFIERS Reflexive Dodge +2 Mental Defense +1 Incredible Bravery
EQUIPMENT Blue Lightsaber +4 armor penetrating.
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Post by UrbanBlue on May 31, 2009 6:34:04 GMT -5
General Grievous
ABILITIES Int: 3 Str: 5 Agl: 3 Spd: 3 Dur: 5
ACTIONS Close Combat 7 (Strength or Multiple Weapon Modifiers) Lightsaber combat Use of Force while fighting All Lightsaber Forms Prefers brute strength to finesse
General Knowledge 4 (Intelligence Bonus) Tactics Strategies "Jedi Arts"
Technology 3 (Intelligence Bonus) Understanding his cybernetic Body Lightsabers
Social Skills 4 Giving Orders Threats
Acrobatics 4 (Agility Modifier)
Wall-Crawling 4 (Agility Bonus)
Leadership 5 He's a General for a reason
Fear 3
MODIFIERS Toughness + 3 Mental Defense + 3 Energy Defense +1 Self-Contained Lifeform 2 IG-100 MagnaGuards (See Writeup)
EQUIPMENT 4 Lightsabers +4 armor penetrating. If all of these are wielded at once, they each become only +2 to promote fairness. If only three are used they are +2 also. Two or one remain +4.
Challenges Chronic Condition Non-Human Appearance
Note: I added Technology because I felt he needed another action and because I'm pretty sure of all the remaining actions its most reasonable to assume he has some understanding of technology.
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Post by UrbanBlue on May 31, 2009 6:34:22 GMT -5
Asajj Vantress
ABILITIES Int: 3 Str: 2 Agl: 4 Spd: 2 Dur: 3
ACTIONS Close Combat 6 (Agility or Weapon(s) modifier) Lightsaber combat Shii-Cho Use of Force while fighting.
Acrobatics: 5 (Agility Modifier) Can be combined with Close Combat
Force Powers 5 (Intelligence Modifier) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Force Choke -Rage (Adds 2 to strength but subtracts 2 from close combat)
General Knowledge 3 (Intelligence Modifier) Jedi Code The Force Sith Code
Social Skills 5 Student Intimidation Diplomacy
Leadership 2
MODIFIERS Reflexive Dodge +2 Mental Defense +2
EQUIPMENT 2 curved lightsabers +4 armor penetrating. Energy Reflection These can be joined to form 1 double-bladed +5 lightsaber
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Post by UrbanBlue on May 31, 2009 6:34:39 GMT -5
Rodian
Intelligence: 2 Strength: 2 Agility: 2 Speed: 2 Durability: 2
Actions:
Close Combat: 3 (Agility Modifier) Culture obsessed with violence and death
Ranged Combat: 2 (Weapon Modifier) Blasters
Hunting/Tracking: 3 Culture Clan Wars
Social Skills: 2 Culture and History Hunting Clans
Modifiers: Toughness +1
Equipment: Standard Blaster +2
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Post by UrbanBlue on May 31, 2009 6:35:01 GMT -5
Marka Ragnos
ABILITIES Int: 6 Str: 4 Agl: 4 Spd: 4 Dur: 5 (Through the force)
ACTIONS Close Combat 6 (Intelligence and weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 9 (Intelligence bonus) -Force Choke -Force Awareness Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 5) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Elemental Force Blast (Lightning) -Drain Energy -Heal self -Prescience
General Knowledge 5 (Intelligence Bonus) Sith Code The Force Ancient Texts
Social Skills 4 Sith
Leadership 3 Sith Lord
MODIFIERS Toughness + 2 Mental Defense + 6
EQUIPMENT Sith Sword +3 Armor Penetrating (can be hidden within his scepter) Dark Gauntlets +2 to Close Combat and/or Melee Weapon Scepter (Houses his sword and drains force powers, functioning as an advanced energy drain against force users only)
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