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Post by UrbanBlue on May 31, 2009 6:35:24 GMT -5
Ludo Kressh
Int: 4 Str: 2 Agl: 2 Spd: 2 Dur: 4 (Due to the Force)
ACTIONS Close Combat 5 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 6 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning -Drain Energy
General Knowledge 3 (Intelligence Bonus) Sith Culture
Social Skills 3: Sith Language Threats
Leadership 3 Sith Lord
MODIFIERS Mental Defense +2 Reflexive Dodge +1
EQUIPMENT War Sword + 4 (infused with Dark Side energy, giving it an additional +2 vs. Jedi) Armband (+4 to Strength, +2 to general defense)
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Post by UrbanBlue on May 31, 2009 6:35:39 GMT -5
Freedon Nadd
Int: 5 Str: 3 Agl: 3 Spd: 3 Dur: 4 (Force)
ACTIONS
Close Combat 6 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Ranged Combat: 8 (Weapon Modifier) Blasters
Force Powers 6 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning -Drain Energy
General Knowledge 6 (Intelligence Bonus) Dark Side
Social Skills 3: Dark Side Ruler
Leadership 5 Teaching Sith
MODIFIERS Mental Defense +2 Toughness +2
EQUIPMENT Short Lightsaber (Bronze) +3 armor penetrating. Energy Reflecting.
Specialized Blaster + 5 (Additional +2 when used against either Jedi or Sith)
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Post by UrbanBlue on May 31, 2009 6:35:57 GMT -5
Exar Kun
Int: 5 Str: 2 Agl: 4 Spd: 2 Dur: 4 (Due to the Force)
ACTIONS Close Combat 7 (Intelligence or Weapon modifier) Jar’Kai Style Lightsaber combat Use of Force while fighting
Force Powers 7 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Capable of reading minds (as a spirit) -Energy Absorption/Reflection -Prescience -Force Choke -Force Lightning -Drain Energy -Force Flight (Speed 2) -Force Sense -Force Blast (strong enough to crumble stone walls)
General Knowledge 6 (Intelligence Bonus) Jedi Code The Force Ancient Sith Scrolls Sith Alchemy
Social Skills 3: Sith Culture
MODIFIERS Mental Defense +2 Reflexive Dodge +2
EQUIPMENT Double-Bladed Lightsaber (Can change length and power of blades) +4/+5/+6 armor penetrating. Energy Reflecting. Light Battle Suit + 3 to Defense
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Post by UrbanBlue on May 31, 2009 6:36:13 GMT -5
Darth Krayt
Int: 6 Str: 2 Agl: 2 Spd: 2 Dur: 4 (Due to the Force)
ACTIONS Close Combat 8 (Intelligence Bonus or 2 Weapon Modifiers) Jar’Kai Double Lightsaber combat Use of Force while fighting
Force Powers 6 (Intelligence bonus -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning (specialty) -Drain Energy
General Knowledge 5 (Intelligence Bonus) Jedi Code Sith code Tusken Raider Culture Tatooine Culture
Social Skills 4: Sith Culture Leadership Tusken Raider Culture Jedi Code
Leadership: 4 Tusken Raiders Sith
MODIFIERS Mental Defense +4 Reflexive Dodge +2
EQUIPMENT 2 Lightsabers +4 armor penetrating. Energy Reflecting.
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Post by UrbanBlue on May 31, 2009 6:36:36 GMT -5
Ajunta Pall
Int: 5 Str: 2 Agl: 3 Spd: 2 Dur: 4/5 (Alive/Force Ghost)
ACTIONS Close Combat 6 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 7 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 4) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Prescience -Force Choke -Force Lightning -Drain Energy
General Knowledge 5 (Intelligence Bonus) Jedi Code The Force Sith Code Sith Alchemy Teaching
Social Skills 4: Sith Culture
MODIFIERS Mental Defense +5 (+8 as a Force Ghost) Reflexive Dodge +2 (When Alive) Toughness +4 (When a Force Ghost) Midi-Chlorians: 6
EQUIPMENT Double-Bladed Sword +4 Armor Penetrating (Eventually Corrupted Him)
"'I am that which grips the heart in fright, Harkens night and silences the light.' It was written of my sword, long... Long ago."
Note that these are guesses since he is a force ghost when you meet him.
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Post by UrbanBlue on May 31, 2009 6:36:53 GMT -5
Rancor (Common)
Int: 1 Str: 6* Agl: 1 Spd: 2 Dur: 4*
ACTIONS Close Combat: 2 (Strength modifier) Claws and Teeth
MODIFIERS Toughness + 4* Claws + 2 Teeth + 2
*If the Rancor is a Bull Rancor, Strength increases to 8, Durability to 5, and Toughness to 6.
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Post by UrbanBlue on May 31, 2009 6:37:10 GMT -5
Gamorreans
Intelligence: 1 or 2 Strength: 4 Agility: 2 Speed: 2 Durability: 4
Actions:
Close Combat: 4 (Strength Modifier) Culture of Combat
Social Skills: 3 Gammorrean Duels Combat
Modifiers: Toughness +3
Equipment: War Axe +3
Challenges: Generally reject blasters Generally Dimwitted
Notable Examples: Gorge and Greel
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Post by UrbanBlue on May 31, 2009 6:37:28 GMT -5
OOM Battle Droid (Commander)
Intelligence: 2 Strength: 4 Agility: 1 Speed: 2 Durability: 5
Actions:
Close Combat: 1 (Strength Bonus) Hand to Hand
Ranged Combat: 3 (Weapon Modifier) Blasters
Leadership 2
Social Skills: 2 Relaying Orders
Modifiers: Toughness +2 Targeting +1
Equipment: Blaster Rifle +2
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Post by UrbanBlue on May 31, 2009 6:37:46 GMT -5
OOM Battle Droid (Pilot)
Intelligence: 1 Strength: 2 Agility: 1 Speed: 2 Durability: 2
Actions:
Close Combat: 1 (Strength Bonus)
Ranged Combat: 1 (Weapon Modifier) Blasters
Social Skills: 2 Saying “Roger!”
General Knowledge: 2 Vehicles
Vehicle Operation: 5 All Vehicles in the Droid army
Astrogation: 3
Modifiers: Toughness +1
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Post by UrbanBlue on May 31, 2009 6:38:01 GMT -5
OOM Battle Droids (Normal)
Intelligence: 2 Strength: 2 Agility: 1 Speed: 2 Durability: 3
Actions:
Close Combat: 1 (Strength Bonus)
Ranged Combat: 2 (Weapon Modifier) Blasters
Social Skills: 2 Relaying Orders
Modifiers: Toughness +1 Targeting +1
Equipment: Blaster Rifle +2
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Post by UrbanBlue on May 31, 2009 6:38:24 GMT -5
OOM Battle Droid (Security)
Intelligence: 1 Strength: 2 Agility: 1 Speed: 2 Durability: 2
Actions:
Close Combat: 1 (Strength Bonus)
Ranged Combat: 3 (Weapon Modifier) Blasters
Social Skills: 1 Saying “Roger!”
General Knowledge: 2 Security Measures
Modifiers: Toughness +2 Targeting +3
Equipment: Blaster Rifle +2
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Post by UrbanBlue on May 31, 2009 6:38:39 GMT -5
Basilisk War Droid
Intelligence: 2 Strength: 6 Agility: 1 Speed: 3 Durability: 6
Actions:
Close Combat: 3 (Strength Bonus) Claws
Ranged Combat: 4 (Weapon Modifier) Heavy Weaponry
Modifiers: Toughness +5 Targeting +3
Equipment: Pulse-Wave Cannons +5 Shatter Missile Launchers (Spread 10’ out?) +4 Shockwave Rods (Release Plasma capable of blowing holes in starships) +8 Claws +3
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Post by UrbanBlue on May 31, 2009 6:38:54 GMT -5
Super Battle Droid
Intelligence: 2 Strength: 4 Agility: 1 Speed: 2 Durability: 5
Actions:
Close Combat: 2 (Strength Bonus) Smashing
Ranged Combat: 4 (Weapon Modifier) Built-in Blasters
Social Skills: 2 Relaying Orders
Modifiers: Toughness +3 Targeting +2
Equipment: Arm-Mounted Laser Cannons +3 Tri-Shot System (Fires Three Laser Blasts in Random Directions) +4
Challenges Vulnerability to Heat (X 1.5 Damage)
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Post by UrbanBlue on May 31, 2009 6:39:36 GMT -5
IG-100 MagnaGuard
Intelligence: 2 Strength: 4 Agility: 2 Speed: 2 Durability: 3
Actions:
Close Combat: 7 (Strength Bonus) Trained in all 7 forms of lightsaber combat
Ranged Combat: 3 (Weapon Modifier) Heavy Weaponry
Social Skills: 2 Taunting
Modifiers: Toughness +3 Reflexive Dodge +1 Self-Contained Capable of continuing on without a head
Equipment: Phrik Electrostaff +3 (Main Weapon. Lightsaber Resistant)
Occasionally they were outfitted with: Bulldog Rifle (Fires RPGs and Lock onto targets) +4 Missile Launcher +4 Cloaking Device (Invisibility: 5)
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Post by UrbanBlue on May 31, 2009 6:39:56 GMT -5
Kyle Katarn
ABILITIES Int: 5 Str: 3 Agl: 3 Spd: 3 Dur: 4 (Due to the Force)
ACTIONS Close Combat 7 (Intelligence and Weapon modifier) Lightsaber combat Use of Force while fighting. Battlemaster Intuitive
Ranged Combat: 5 (Weapon Modifier) Blasters
Force Powers 7 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy -Dominate Mind
General Knowledge 4 (Intelligence Bonus) Jedi Code Alien Languages Imperial Protocol
Social Skills 3 Jedi Workings Imperial Protocol
Vehicle Operation 6
MODIFIERS Reflexive Dodge +2 Mental Defense +3
EQUIPMENT Blue Lightsaber +4 armor penetrating. Energy Reflecting. Blaster Pistol +2
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