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Post by UrbanBlue on May 31, 2009 6:40:19 GMT -5
Droideka
Intelligence: 1 Strength: 4 Agility: 2 Speed: 1/3 (Walking/Rolling) Durability: 4
Actions:
Close Combat: 1 (Strength Bonus)
Ranged Combat: 4 (2X Weapon Modifier) Built-In Blasters
Force Field: 6 Can only be used when standing Can block lightsabers Deflects blaster bolts
Modifiers: Toughness +2 Targeting +2 Built-In Blasters +3 (2 on each arm. The +3 stat is the total bonus per arm)
Note: It takes one panel and one stone to fold/unfold the droideka, so be careful.
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Post by UrbanBlue on May 31, 2009 6:40:39 GMT -5
Ood Bnar (In tree-like form)
ABILITIES Int: 6 Str: 1 Agl: 1 Spd: 0 Dur: 4
ACTIONS Close Combat 3 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting
Force Powers 8 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy -Pure Jedi (Never tempted by the Dark Side) -Drawing on the Ossus’s power
General Knowledge 7 (Intelligence Bonus) Jedi Code The Force Light Side Dark Side Jedi Lore
Social Skills 5 Jedi Workings Jedi Lore Dark side Knowledge
MODIFIERS Extended Lifespan Midi-Chlorians: 6 Toughness +3 Mental Defense + 5
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Post by UrbanBlue on May 31, 2009 6:40:54 GMT -5
Calo Nord
Int: 2 Str: 3 Agl: 3 Spd: 3 Dur: 3
ACTIONS Close Combat: 3 (Strength modifier) Hand-To-Hand
Ranged Combat: 6 (Weapon Modifier) Blasters
Hunting/Tracking: 5 Setting Ambushes Spotting Ambushes
Social Skills: 2 Threats
General Knowledge: 3 (Intelligence Bonus) Tracking
Leadership 3 Thugs
MODIFIERS Toughness +1 Targeting +2
EQUIPMENT Twin Mandalorian Blasters +2 Custom Made Body Armor +3
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Post by UrbanBlue on May 31, 2009 6:41:14 GMT -5
Davik Kang
Int: 3 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat: 2 (Strength modifier) Hand-To-Hand
Ranged Combat: 3 (Weapon Modifier) Blasters
Leadership: 5 Thugs
Social Skills: 5 Persuasion Illicit Deals
General Knowledge: 5 (Intelligence Bonus) Gang Leader Illicit Dealings Criminal Underworld
Vehicle Operation: 3 Ebon Hawk
MODIFIERS Wealth (5)
EQUIPMENT Body Armor +2 Blaster Pistol +1
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Post by UrbanBlue on May 31, 2009 6:41:32 GMT -5
Mandalorian
Int: 2 Str: 3 Agl: 3 Spd: 3 Dur: 3
ACTIONS Close Combat: 4 (Strength modifier) Hand-To-Hand
Ranged Combat: 5 (Weapon Modifier) Blasters Heavy Weaponry
Hunting/Tracking: 4 Spotting Ambushes
Black Ops: 4 Surveillance Sabotage
Technology: 4 (Intelligence Bonus) Droids Starships
Vehicle Operation: 4 Starships
MODIFIERS Toughness +1 Targeting +1
EQUIPMENT Mandalorian Blaster +2 Body Armor +2
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Post by UrbanBlue on May 31, 2009 6:42:04 GMT -5
Echani
Intelligence: 2 Strength: 2 Agility: 3 Speed: 2 Durability: 3
Actions: Close Combat: 2 (Agility Bonus) Communication through combat Hand-to-Hand Melee Weapons
Ranged Combat: 2 Light blasters
Leadership: 3
Social Skills: 3 Communication through combat Poetry
General Knowledge: 3 (Intelligence Bonus) Knowledge of Combat Culture
Modifiers: Reflexive Dodge +2
Equipment: Personal Shield +1 to Defense Sword +2 Staff +1
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Post by UrbanBlue on May 31, 2009 6:43:00 GMT -5
Thon
Intelligence: 5 (representing wisdom as well) Strength: 4 Agility: 2 Speed: 3 Durability: 4
Actions: Close Combat: 5 (Strength Bonus) Claws Biting Use of Force while fighting
Force Powers: 8 (Intelligence Bonus) -Prescience -Telepathy -Limited project/control (cannot be used on anyone with intelligence over 5) -Repair Minds -Telepathic Communication -Can't read minds. -Can be used to increase physical abilities -Energy Absorption/Reflection -Battle Meditation (Character is defenseless while using this, but it provides +2 to all ally's actions and -2 to all opponent's actions while it is being used. Costs 3 stones to start using and 2 stones per turn to continue.) -Empathy -Force Light (Detracts from a dark-sider’s force-powers) -Force Repulse
General Knowledge: 5 (Intelligence Bonus) Jedi Teachings Simple Life Jedi Code Teaching
Leadership: 3
Social Skills: 4 Simple Life Teaching Short Speeches (mostly)
Modifiers: Toughness +4 Mental Defense +3 Claws +2 Teeth +2
Equipment: Lightsaber +4 armor penetrating, energy reflection
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Post by UrbanBlue on May 31, 2009 6:43:18 GMT -5
Nomi Sunrider
Intelligence: 6 (representing wisdom as well) Strength: 2 Agility: 2 Speed: 2 Durability: 4 (Through the Force)
Actions: Close Combat: 5 (Strength Bonus or Weapon Modifier) Use of Force while fighting Lightsaber Combat
Force Powers: 6 (Intelligence Bonus) -Prescience -Telepathy -Limited project/control (cannot be used on anyone with intelligence over 5) -Repair Minds -Telepathic Communication -Can't read minds. -Can be used to increase physical abilities -Energy Absorption/Reflection -Battle Meditation (Character is defenseless while using this, but it provides +3 to all ally's actions and -3 to all opponent's actions while it is being used. Costs 3 stones to start using and 3 stones per turn to continue.) -Empathy -Stripping the Force from others
General Knowledge: 4 (Intelligence Bonus) Jedi Code Jedi Teachings
Social Skills: 2 Jedi Teachings
Modifiers: Reflexive Dodge +2 Mental Defense +3
Equipment: Lightsaber +4 armor penetrating, energy reflection
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Post by UrbanBlue on May 31, 2009 6:43:48 GMT -5
RC-1207 “Sev”
Intelligence: 4 Strength: 3 Agility: 3 Speed: 3 Durability: 3
Actions: Close Combat: 3 (Strength Bonus) Hand-to-Hand Clone Training
Ranged Combat: 8 (Weapon Modifier) Sniper Rifles Blasters
Hunting/Tracking: 4 Spotting Ambushes
Black Ops: 4 Surveillance Sabotage Stealth
Technology: 4 (Intelligence Bonus)
Social Skills: 4 Dark Humor
General Knowledge: 4 (Intelligence Bonus) Clone Training Sniping
Modifiers: Toughness +1 Targeting +2
Equipment: DC-17m sniper rifle + 3 Katarn-Class Armor + 4 to defense. Hidden vibroblade in the knuckle +1. Filtration mask +1 against poison, Enhanced vision 5 infrared, low-light.
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Post by UrbanBlue on May 31, 2009 6:44:03 GMT -5
Cay Qel-Droma
Intelligence: 5 Strength: 2 Agility: 3 Speed: 3 Durability: 3 Energy: 12
Close Combat: 6 (Agility Bonus) Lightsaber Combat Dueling
Force Powers: 6 (Intelligence bonus) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorption/Reflection -Empathy
Technology: 5 (Intelligence Bonus) Starfighters
Astro Navigation: 6
Vehicle Operation: 5 Starfighters
Modifiers: Reflexive Dodge +2 Energy Battery: 1 Midi-Chlorians: 5
Equipment: Green Lightsaber +4 armor penetrating. Energy Reflection.
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Post by UrbanBlue on May 31, 2009 6:44:21 GMT -5
Princess Leia
ABILITIES Int: 5 Str: 2 Agl: 2 Spd: 2 Dur: 2
ACTIONS Close Combat 5 (Intelligence or Weapon modifier) Lightsaber combat Use of Force while fighting. Self-Defense
Ranged Combat 5 (Weapon) Blasters
Force Powers 6 (Intelligence Modifier) -Force Awareness -Can be used to increase physical abilities -Telekinesis -Telepathy/control (cannot be used on anyone with intelligence over 3) -Limited projection -Telepathic Communication -Can't read minds. -Energy Absorbtion/Reflection -Required for using lightsabers -Jedi Mind Trick -Empathy -Battle Meditation
General Knowledge 5 (Intelligence Modifier) Jedi Code The Force Politics
Statecraft 5 Politics Admin. Leadership Combat
MODIFIERS Reflexive Dodge +1 Mental Defense +4 Incredible Bravery
EQUIPMENT Blue Lightsaber +4 armor penetrating. Blaster +2
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Post by UrbanBlue on May 31, 2009 6:44:40 GMT -5
Durge
Int: 2 Str: 6 Agl: 5 Spd: 4 Dur: 5
ACTIONS Close Combat: 5 (Strength modifier) Hand-To-Hand
Ranged Combat: 6 (Weapon Modifier) Blasters
Hunting/Tracking: 5 Setting Ambushes Spotting Ambushes
Social Skills: 2 Threats
Stretching: 1 Can weapon morph Must Be unarmored
MODIFIERS Toughness +3 Targeting +3 Accelerated healing Factor (in and out of hibernation) Extended Lifespan
EQUIPMENT Twin Blasters +2 Body Armor +4 Flamethrower +3 energy shields +4 flechette gauntlets +2 jetpack (flight 2?)
mentally unstable
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Post by UrbanBlue on May 31, 2009 6:46:04 GMT -5
Cyclops
INTELLIGENCE: 3 (1w) STRENGTH: 3 (1w) AGILITY: 3 (1w) SPEED: 3 (1w) DURABILITY: 3 (3w) HEALTH: 3 Energy: 12
[ACTIONS] [22w] =========================
Combat - Close 5 (3w) (Strength Bonus) Martial Arts
Combat - Ranged 4 (2w) Handguns
Force Blast 9 (9w) -3x Damage -Can't be improved by adding lines -Power out of control w/o device -Collateral Damage
Leadership 6 (4w)
Social Skills 3 (1w)
[MODIFIERS] [6w] ========================= Reflexive Dodge +1 (2w) Targeting +2 (4w) Energy Battery 1 (3 w)
Custom Armor +1 (0w, 1r) Visor (Controls Blasts)
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Post by UrbanBlue on May 31, 2009 6:48:33 GMT -5
Hulk
Intelligence: 8 /1 Strength: 2/10 Agility: 2/2 Speed: 2/5? Durability: 2/7 Energy: 16/30
Close Combat: 1/3 (Strength Bonus) Smashing (Hulk) Power Blows (Hulk) Armor Penetration (Hulk) Efficient (Hulk)
Ranged Combat: 2/2 (Weapon Bonus) Throwing Objects
Unstoppable: 0/9 (Strength Bonus)
Technology: 7/0 (Intelligence Bonus) Engineering
General Knowledge: 7/0 (Intelligence Bonus) Engineering Science
Inventing: 3/0 (Intelligence Bonus) Gamma Devices
Social Skills: 3/2 Homeless Culture (Both) Scientific Community (Banner)
Modifiers: Leaping +0/+8 Toughness +0/+9 (No armor Penetration, no 2x Damage) Enhanced Healing Factor Raging 10 (Quick Temper, Warmind) Breathe Underwater (According to Marvel.com) Mental Defense +8 Enhanced Vision 4? (Underwater) Wealth (-1) Energy Battery 0/3
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Post by UrbanBlue on May 31, 2009 6:59:03 GMT -5
****************** * MAIN CHARACTER * ******************
[DESCRIPTION] =========================
TOTAL COST: [40w]
CHARACTER NAME: Arachnid 2099 SECRET IDENTITY: SPECIES: GENDER: Male HAIR: row EYES: azel HEIGHT: 6 feet WEIGHT: 180 ls.
[ABILITIES] [16w] =========================
INTELLIGENCE: 4 (2w) STRENGTH: 5 (3w) AGILITY: 5 (3w) SPEED: 4 (2w) DURABILITY: 4 (6w)
HEALTH: 4 ENERGY: 12 REGENERATION: 6
WEALTH: -1 (+2w)
[ACTIONS] [19w] =========================
Acrobatics 5 (3w)
Combat - Close 4 (2w)
General Knowledge 5 (4w)
Hunting/Tracking 5 (3w)
Social Skills 3 (1w)
Technology 4 (3w)
Web-Slinging 5 (3w)
[MODIFIERS] [15w] =========================
Animal Senses 4 (2w)
Healing Factor 4 (4w)
Reflexive Dodge 4 (6w)
Toughness 2 (3w)
[CHALLENGES] [+8w] =========================
Being a mutant (+3)
Looking non-human (+3)
Disliked and shunned by peers (+2)
[EQUIPMENT] [0w] =========================
==================================================
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