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Post by WildKnight on Jun 12, 2009 20:02:21 GMT -5
Actually, AP can be added to Close Combat or to Claws, either way. Many people have weapons that are "armor penetrating" whereas their standard combat is not (Captain America and Wolverine both list AP with their weapons, not their CC)
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Post by browwiw on Jun 12, 2009 20:17:34 GMT -5
So, you would add the AP cost increase to the Weapon modifier cost?
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Post by WildKnight on Jun 12, 2009 20:21:18 GMT -5
Yep. In Wolverines case, to his Claws. After all, its his Claws that are Armor Penetrating, not all of his attacks.
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Post by browwiw on Jun 12, 2009 20:34:47 GMT -5
I'd never played a character with Armor Penetration. It's strange the areas of the rules I'm knowledgeable in, yet rusty in others.
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Post by comicfan on Jun 27, 2009 23:29:38 GMT -5
I'd say remove the Extended Life Span, considering the Healing Factor is what causes his life span to be extended. As for the Social Skill AN bloat you mentioned, I believe the book said when you get 10 LoE in an action you can increase the action or add a specialty...I'll have to read that again, but I believe that's what it said. It's honestly the only thing that turns me off about MURPG, it's a fun game, and a cool one at that, but alot of what they put in the book, are what's the phrase...open to interpretation. It's too easy to read it one way, and intemperate it another. I'm rambling...sorry, it's just a criticism I've noticed, and I'm not sure if anyone else has. Anyway if I'm wrong about what I said about the action numbers, and specialties, then ignore it, I've read the rules, and interpreted them differently so many times I confuse myself with them.
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Post by dorkknight23 on Jun 27, 2009 23:57:10 GMT -5
I'd say remove the Extended Life Span, considering the Healing Factor is what causes his life span to be extended. But, as is, Healing Factors don't give you any sort of extended life span. You're right, one specialty per AN.
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Post by WildKnight on Jun 28, 2009 7:31:54 GMT -5
Actually, the RAW DOES say that you can purchase a specialty for an Action with 10 LOE (meaning that you can have more Specialties than your AN). HOWEVER... since most players (intelligently) would choose to raise the AN AND get a Specialty, rather than simply buying a Specialty for the exact same rate.
Though, personally, I've often considered running games with pre-built CADs representing the character at "full power" and only allowing LOE to buy/improve new Actions (i.e. "character development") or new Specialties.
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