Energy Absorption 2.0 Feb 15, 2010 3:19:03 GMT -5
Post by arch2ngel on Feb 15, 2010 3:19:03 GMT -5
The power, as written, doesn't allow you to do anything with the energy stored, unless you have one or more of the options. It just doesn't work. You CAN do that, if you take the Option that lets you put the energy into another Action, but that would be the only way you could do that.
Energy Absorbtion +2, redirect into pool +2, Enhance Strength +1, Absorb Kinetic +3.. Total Cl +8 and +4 from Action Number Cl 12..
And a toughness of 8 costs 20w and it work against kinetic/normal attacks and energy and cannot be overloaded.. I agree that its potent, but ONLY if you take the Redirect into Pool option.. Otherwise I would say you should go with Toughness instead and use those 5w stones to increase Strength permantly..
Whoops! My bad! I miscalculated the math there... /sheepish/
As to toughness + strength vs. energy absorption: both have their uses. The toughness +strength lets you have a high attack and defense, but the energy absorption will give you stones of energy to power that strength built into, but limited to defense against kinetic attacks. All depends on what the player wants - and I think it's good to give them options...
Im not sure if this is how Redirect into pool works, but if you are allowed to redirect ALL stored energy into you're pool (not limited by you're AN), that option would make it really powerful, not to mention a MUST have... As you said, DAMN useful
But if its the options that make this power useful, then why not increase the cost of the options and lower the cost of the "core" power?
I'd always assumed you could redirect all stones, even in excess of your AN, so this suggestion, I think, is probably the best. Drop the cost to AN+1CL, but increase the cost of Redirect to Pool to +3CL - same cost if you want both, but gives some of the other options that aren't as useful a break. I like it!