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Post by arch2ngel on Feb 15, 2010 3:19:03 GMT -5
Only Conjunction... Well it does.. Because since he would gain powers (flight, healing factors, ect..) as long as he had energy in his system.. So he would have no reason to spend that energy on something els or he would lose the other benifits.. The power, as written, doesn't allow you to do anything with the energy stored, unless you have one or more of the options. It just doesn't work. You CAN do that, if you take the Option that lets you put the energy into another Action, but that would be the only way you could do that. I get it to 25w Energy Absorbtion +2, redirect into pool +2, Enhance Strength +1, Absorb Kinetic +3.. Total Cl +8 and +4 from Action Number Cl 12.. And a toughness of 8 costs 20w and it work against kinetic/normal attacks and energy and cannot be overloaded.. I agree that its potent, but ONLY if you take the Redirect into Pool option.. Otherwise I would say you should go with Toughness instead and use those 5w stones to increase Strength permantly.. Whoops! My bad! I miscalculated the math there... /sheepish/ As to toughness + strength vs. energy absorption: both have their uses. The toughness +strength lets you have a high attack and defense, but the energy absorption will give you stones of energy to power that strength built into, but limited to defense against kinetic attacks. All depends on what the player wants - and I think it's good to give them options... Redirect Into Pool Im not sure if this is how Redirect into pool works, but if you are allowed to redirect ALL stored energy into you're pool (not limited by you're AN), that option would make it really powerful, not to mention a MUST have... As you said, DAMN useful But if its the options that make this power useful, then why not increase the cost of the options and lower the cost of the "core" power? I'd always assumed you could redirect all stones, even in excess of your AN, so this suggestion, I think, is probably the best. Drop the cost to AN+1CL, but increase the cost of Redirect to Pool to +3CL - same cost if you want both, but gives some of the other options that aren't as useful a break. I like it!
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Post by Neros on Feb 15, 2010 9:43:38 GMT -5
The power, as written, doesn't allow you to do anything with the energy stored, unless you have one or more of the options. It just doesn't work. You CAN do that, if you take the Option that lets you put the energy into another Action, but that would be the only way you could do that. Yea, I can't shift, move or use the energy for anything unless I have a option.. The energy in the action just sits there, bleeding off.. But Im still not using the energy with what I've done with the character, and since theres stones in the action, it means the action is being used.. So another action can have the "only in conjunction with" option since Energy Absorbtion is being used (aka, there are stones in it)., Whoops! My bad! I miscalculated the math there... /sheepish/ As to toughness + strength vs. energy absorption: both have their uses. The toughness +strength lets you have a high attack and defense, but the energy absorption will give you stones of energy to power that strength built into, but limited to defense against kinetic attacks. All depends on what the player wants - and I think it's good to give them options... Thats true.. Either defense or partial defense.. But I still feel that Toughness is more useful since it also works against energy and cannot be overloaded for +3 CL.. Saying that he gives up that automatic defense to be able to almost keep his Strength boosted, however, dosn't sound bad.. I'll try and hear what my players say to that.. I'd always assumed you could redirect all stones, even in excess of your AN, so this suggestion, I think, is probably the best. Drop the cost to AN+1CL, but increase the cost of Redirect to Pool to +3CL - same cost if you want both, but gives some of the other options that aren't as useful a break. I like it! Well in that case, it is indeed a powerful option since it nulifies its own drawback.. That "oh no.. Im being overloaded... Oh wait.. *puf*.. Aaah, much better* But what about the other options? Don't really have the time right now to look at it, but I'll take a look latter.. Unless someone els does it
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Post by ultron2099 on Aug 19, 2012 22:17:24 GMT -5
MY HUMBLE TAKE ON THIS: (including suggestions and modifications)
ABSORPTION POWER AN + 0 CL
Absorb ONE specific type of power: ELECTRICITY, FIRE, BLUNT TRAUMA, LASER, TELEPATHIC ASSAULT, ACID, ELDRITCH BOLT, ETC ... Energy absorbed (in white stones) drains at 1 red stone per panel. Similiarly, augmented abilities also drain 1 red stone stone per panel per ability and per augmentation. EXA: Hero absorbs 6 white stones of energy and transfers 2 to Strength and 2 to Durability and keeps 2 in his energy pool. Next panel he would loose 1 red from his energy pool, plus 2 red from Strength and another 2 red from Durability as he maintains his levels of hightened abilities.
FOR +1 CL, ABSORB RELATED POWERS: LIKE HEAT OR RADIATION.
FOR +2CL, ABSORB AN ENTIRE POWER SPECTRUM: PSIONIC or KINETIC or ENERGY or MAGIC
FOR +1CL, ENERGY BUFFER STORE UP TO x2 THE AMOUNT OF AN
FOR +2CL, ENERGY BUFFER STORE UP TO x3 THE AMOUNT OF AN
FOR +1CL, ENHANCE YOUR PHYSICAL ABILITIES TOTAL OF AN
FOR +1CL, CHANNEL ENERGY INTO ACTION OR MODIFIER TOTAL OF AN
FOR +1CL, CHANNEL ENERGY ADDITIONAL ACTIONS AND/OR MODIFIERS TOTAL OF AN, CAN BE PURCHASED MULTIPLE TIMES AND STACK
FOR +1 CL, GROUPED AUGMENTATION DRAIN LESS AS A COLLECTIVE, AKA +3CL STR DRAINS AT 1 RED STONE PER PANEL INSTEAD OF 3 RED STONES
FOR +1 CL, ENERGY ABSORBED DRAIN ONLY 1 WHITE STONE PER HOUR INSTEAD OF 1 RED STONE PER PANEL FROM BUFFER.
FOR +1CL, CHANNEL ENERGY INTO REGENERATION, 9 WHITE STONES ABSORBED PER 1 WHITE STONE HEALED UP TO TOTAL OF AN
FOR +1CL, CHANNEL ENERGY INTO ENERGY POOL
BISHOP AN + 2CL ENERGY +1CL X2 BUFFER +1 CL ACTION (FORCE BOLT) BISHOP ABSORB/FORCE BLAST 6 15W
SEBASTIAN SHAW AN +2CL KINETIC +1CL X2 BUFFER +2CL CHANNEL STR/DUR SHINOBI SHAW ABSORB/CHANNEL 5 15W
STRONG GUY AN +2CL KINETIC +3CL CHANNEL STR/DUR/GROWTH STRONG GUY ABSORB/CHANNEL 5 15W
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Post by takewithfood on Aug 20, 2012 6:13:17 GMT -5
I think this is a good start, but the cost structure needs some tweaking. Currently, if you just take Absorb Entire Spectrum, it's essentially doing more than Toughness ever did, but at a lower cost (and it uses up one of your 9 actions). If you buy one of the +1 CL options, like Enhance Physical Abilities, then it does way more than Toughness, at the same cost. This has always been a struggle for me when building this power. T___T
~TWF
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Post by ultron2099 on Aug 20, 2012 9:02:33 GMT -5
Granted they would seem to have an abundance of power, but look at the limited scope of it. All their power gains are linked to a single elemental source ...
fire ... static electricity .... The Crimson Bands of Cyttorak ... Hydrofluoric acid ...
as DM, you could even say if he wants to absorb solar energy or sound, he has to pick certain wavelengths or decibels of sound that he can absorb.
such a frustrating limitation will likely force him to expand to related fields for another +1 CL, and when he finds he can only absorb up to the amount of AN to his energy pool, he'll likely opt for either x2 or x3, another +1CL or +2CL ...
So now that theoretical terrifying character with Absorb Power 9 15w is changed to 7 or 6 at 15w, and keep in mind now he just has a broad range of absorption, like heat or cold or radiation or acid or light spectrum or offensive spells ....
the beauty of this system is the more you try to become more powerful, the weaker you're AN becomes. to make a bishop , sebastian shaw or strong guy character with their great powers, you end up starting with a low 5/6 in your AN just like they did.
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Post by takewithfood on Aug 20, 2012 11:20:15 GMT -5
Oooh, I misread what you meant about "entire spectrum". I thought you meant Psionic, AND Kinetic, AND Energy AND Magic, not just one of those entire groups. Sorry, that makes a lot more sense now! ^__^ Maybe put an "or" in there somewhere for clarity?
~TWF
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Post by ultron2099 on Aug 20, 2012 13:10:10 GMT -5
Oooh, I misread what you meant about "entire spectrum". I thought you meant Psionic, AND Kinetic, AND Energy AND Magic, not just one of those entire groups. Sorry, that makes a lot more sense now! ^__^ Maybe put an "or" in there somewhere for clarity? ~TWF DONE, AND THEN I MADE SOME ADDITIONAL EXTRAS THAT I HIGHLIGHTED IN GREEN, CHECK THEM OUT. I THINK IT FLESHES THINGS OUT NICELY
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Post by Neros on Aug 24, 2012 10:05:18 GMT -5
Firstly, way to many big letters. Its hard to keep track of whats description and whats important headlines and such. Secondly, I would suggest calling it Absorption Power. Power Absorption kinda sounds like it absorbs others powers Thirdly, channeling into Modifier sounds strange. You would channel free stones into free stones.. But it definalty sounds like a good start. I'll see if I can find time at some point to run through it.
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Post by ultron2099 on Aug 30, 2012 3:26:56 GMT -5
Firstly, way to many big letters. Its hard to keep track of whats description and whats important headlines and such. Secondly, I would suggest calling it Absorption Power. Power Absorption kinda sounds like it absorbs others powers Thirdly, channeling into Modifier sounds strange. You would channel free stones into free stones.. But it definalty sounds like a good start. I'll see if I can find time at some point to run through it. Channeling into modifier is kinda a plot device to explain where those extra stones are coming from and closes the logic loop.
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Post by Neros on Sept 11, 2012 1:31:30 GMT -5
Channeling into modifier is kinda a plot device to explain where those extra stones are coming from and closes the logic loop. Not sure I follow? What logic loop? Explain where which extra stones come from? The modifier? 1. Can you do anything with the absorbed stones with the standard version of the power (no options)? 2. FOR +1CL, CHANNEL ENERGY INTO ACTION OR MODIFIER TOTAL OF ANAs the mechanic for the power stands, there is no reason to pick this, since the option to place it into your energy pool technically allows for the same thing, but it is much more flexible and cost the same. 3. FOR +1CL, CHANNEL ENERGY ADDITIONAL ACTIONS AND/OR MODIFIERS TOTAL OF AN, CAN BE PURCHASED MULTIPLE TIMES AND STACKSame goes here. The channel into energy pool covers both these options. 4. FOR +1 CL, GROUPED AUGMENTATION DRAIN LESS AS A COLLECTIVE, AKA +3CL STR DRAINS AT 1 RED STONE PER PANEL INSTEAD OF 3 RED STONESAre you saying that the augment ability option loses all the absorbed stones the next panel? 5. FOR +1 CL, ENERGY ABSORBED DRAIN ONLY 1 WHITE STONE PER HOUR INSTEAD OF 1 RED STONE PER PANEL FROM BUFFER.So you lose health every hour if you have stored energy? 6. FOR +1CL, CHANNEL ENERGY INTO REGENERATION, 9 WHITE STONES ABSORBED PER 1 WHITE STONE HEALED UP TO TOTAL OF ANSince the total you can heal is your AN, is this then per day, scene or something else?
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