Post by tenguitarz on Jul 7, 2009 22:44:21 GMT -5
Work in progress. Background and some challenges omitted for spoiler reasons. This is Alex Mercer from the recent video game Prototype; this is a version from approximately mid-game. I recommend the game to anyone who likes hyper-violent anti-heroes (extremely anti-, about as anti- as heroes get) and sandbox games.
ABILITIES
------------
Int: 2
Str: 7
Agl: 5
Spd: 5
Dur: 5
Health: 5
Energy: 15
ACTIONS
------------
Close Combat 3
(Agility + Strength bonus or Weapon + Strength)
-Martial Arts
-Grappling
-Metamorphic weapons (see modifiers)
Ranged Combat/Tendril Whip 5
(Weapon Modifier)
-Assault Rifles
-Grenade launcher
-Rocket launcher
-Heavy machine gun
-Thrown objects
Acrobatics 5
(Agility bonus)
Wallcrawling 3
(Agility bonus)
Unstoppable 3
(Strength Bonus)
-Must be manifesting Shield or Armor and use at least one stone from their bonus
Gliding 5
(As Flight, but as the name suggests can only be used to glide. Greatly extends jumping range but doesn't allow for much redirection in air)
-Limited manueverability
Vehicle Operation 5
-Tanks
-Helicopters
Consume and Become 7
(As Energy Drain/Shapeshift)
-Combine with Close Combat or Tendril Whip for combat applications
-No use at range, must be touching target
-If target is killed by attack Alex can absorb them
-Absorption grants 1 stone of health and target's memories (contents of memories and any mechanical benefits are up to GM)
-Alex can Shapeshift into the form of the last person he absorbed (includes clothing, voice)
MODIFIERS
---------------
Metamorphic Weapons (manifest one at a time)
-Claws: +2, add Area Effect option to CC at range 2 (1 panel to prepare Area Effect)
-Hammerfist: +3 (negates 6 points Armor)
-Blade Arm: +4, 2x damage, AP
-Musclemass: +2, adds to Strength for lifting/throwing objects
-Whip-arm: +2 mod (use with Tendril Whip)
Metamorphic Defense (manifest one at a time)
-Shield: +2 (split stones between defense and Unstoppable)
-Armor: +4, negates AP (split stones between defense and Unstoppable. Reduces speed by 1, cannot Glide when in this form)
Toughness +1, no 2x damage
Reflexive Dodge +1
Accelerated Healing Factor - Outside combat only
Enhanced Vision [4] - Thermal, sense infected
CHALLENGES
----------------
Psychological - sociopath, revenge complex
Enemies - US Military, unnamed conspirators
Ward - Dana Mercer (sister)
Vulnerability - BloodTox (weaponized airborn gas that attacks the virus that gives Alex most of his powers, harmless to humans)
Powers out of control (primarily for narrative purposes; at GM's discretion an instability in the virus might cause some of Alex's powers, the Metamorphic Weapons and Metamorphic Defenses in particular, fail to function)
(other challenges omitted for spoiler reasons)
ABILITIES
------------
Int: 2
Str: 7
Agl: 5
Spd: 5
Dur: 5
Health: 5
Energy: 15
ACTIONS
------------
Close Combat 3
(Agility + Strength bonus or Weapon + Strength)
-Martial Arts
-Grappling
-Metamorphic weapons (see modifiers)
Ranged Combat/Tendril Whip 5
(Weapon Modifier)
-Assault Rifles
-Grenade launcher
-Rocket launcher
-Heavy machine gun
-Thrown objects
Acrobatics 5
(Agility bonus)
Wallcrawling 3
(Agility bonus)
Unstoppable 3
(Strength Bonus)
-Must be manifesting Shield or Armor and use at least one stone from their bonus
Gliding 5
(As Flight, but as the name suggests can only be used to glide. Greatly extends jumping range but doesn't allow for much redirection in air)
-Limited manueverability
Vehicle Operation 5
-Tanks
-Helicopters
Consume and Become 7
(As Energy Drain/Shapeshift)
-Combine with Close Combat or Tendril Whip for combat applications
-No use at range, must be touching target
-If target is killed by attack Alex can absorb them
-Absorption grants 1 stone of health and target's memories (contents of memories and any mechanical benefits are up to GM)
-Alex can Shapeshift into the form of the last person he absorbed (includes clothing, voice)
MODIFIERS
---------------
Metamorphic Weapons (manifest one at a time)
-Claws: +2, add Area Effect option to CC at range 2 (1 panel to prepare Area Effect)
-Hammerfist: +3 (negates 6 points Armor)
-Blade Arm: +4, 2x damage, AP
-Musclemass: +2, adds to Strength for lifting/throwing objects
-Whip-arm: +2 mod (use with Tendril Whip)
Metamorphic Defense (manifest one at a time)
-Shield: +2 (split stones between defense and Unstoppable)
-Armor: +4, negates AP (split stones between defense and Unstoppable. Reduces speed by 1, cannot Glide when in this form)
Toughness +1, no 2x damage
Reflexive Dodge +1
Accelerated Healing Factor - Outside combat only
Enhanced Vision [4] - Thermal, sense infected
CHALLENGES
----------------
Psychological - sociopath, revenge complex
Enemies - US Military, unnamed conspirators
Ward - Dana Mercer (sister)
Vulnerability - BloodTox (weaponized airborn gas that attacks the virus that gives Alex most of his powers, harmless to humans)
Powers out of control (primarily for narrative purposes; at GM's discretion an instability in the virus might cause some of Alex's powers, the Metamorphic Weapons and Metamorphic Defenses in particular, fail to function)
(other challenges omitted for spoiler reasons)