|
Post by Rezafor2 on Jul 23, 2007 14:16:02 GMT -5
there is a new pro boards out if any one wants to join go tohttp://assassian800.proboards83.com/index.cgi?
|
|
|
Post by daredevil on Aug 1, 2008 12:47:04 GMT -5
Going WAAAYY back to the "Gadgeteer" idea, how did you come up with the toal cost for the invisibility belt? (I'm confused where the +2+3 comes from. Does that cost extra if you're pulling all the stones from the general pool?) Also, if I want two blaster gauntlets for a techie I'm building with 2x damage at level 4 w/stun damage (7W for one without any costs for buying/extra I'm not aware of). Is there some extra cost I'm not aware of? Also, does the cost build up in one shot (12, or 25W) or is it two separate costs of 6W each?
Thanks
|
|
|
Post by dorkknight23 on Aug 2, 2008 13:24:24 GMT -5
Going WAAAYY back to the "Gadgeteer" idea, how did you come up with the toal cost for the invisibility belt? (I'm confused where the +2+3 comes from. Does that cost extra if you're pulling all the stones from the general pool?) Also, if I want two blaster gauntlets for a techie I'm building with 2x damage at level 4 w/stun damage (7W for one without any costs for buying/extra I'm not aware of). Is there some extra cost I'm not aware of? Also, does the cost build up in one shot (12, or 25W) or is it two separate costs of 6W each? Thanks Yeah, the Action-to-Modifier cost on page for equipment lists the cost for that to be +3. If you wanted to build two individual force gauntlets that both could produce a Force Blast of 4, you'd need to pay for both of them separately, but 2 of 6 each. However, that doesn't mean you can explicitly combine the actions into an 8-stone force blast. If you'd want to express that, I'd just buy 1 8 stone item and express it as plural "gauntlets" (16 white stones.) If you purchase the equipment at the start that is. You can always just invent an item like that as well.
|
|
|
Post by meshenka on Oct 19, 2008 13:33:33 GMT -5
Hey DK! Great work, i enjoyed any bits you write. Some are very handy, some are really basics for all RPG (like Team roles remembering old good time of AD&D classes, Roleplay) others are great specifics about MURPG like Gadgeteers and Power Armor.
The only thing that confuse me again is the Speed vs Agility from a technical perspective. I saw there is alot of theads about Gambit vs Blob example. Anyone can elaborate and write "the definitive guide to Speed vs Agility."
In the same way you looks to have spend a HUGE amount of time reading the books, i wonder what are your adpoted homerules.
I also feel Master of Magic needs more elaboration,
Cheers
|
|
|
Post by byte on Jan 6, 2009 12:54:11 GMT -5
I know that im the first posting here in a long time. Bud im new to teh game en this whas realy a great help. Tnx for posting this.(way back) ;D
|
|
|
Post by newtothegame on Jan 7, 2009 8:05:27 GMT -5
Actually, all you need is 4 stones a panel. Look at the D&R charts. The resistance for running at speed 7 is 4 stones. So, you put in 4 stones, which he can do indefinitely, he'll be able to keep up at speed 7 for his heart's content, and put up to 3 more stones into Defense should he desire. Perhaps a good approach would be to tone down the blast to AN 2 (saving 6 stones) and springing for a healing factor (4 stones) and tacking on maybe an increase to something like Unstoppable 3. It would up his versatility a bit and give him 2 more energy a panel to spend, which is also nice. However, I do agree with the problems relating to energy. There have been a few proposed ideas to get around it, one of the better ones is the "Innate Talent" modifier that Whitewing put up for his Star Wars game. However, none of the answers really have been all that satisfactory. Certain characters (not naming names, *cough*ScottSummers*cough*,) really require some way to get around the lack of energy. I've been wracking my brain recently about it as well. One easy way for him to get a little more bang for his buck would be targetting, and he must be squirreling away stones the way the character's been put together (I think the Core Book puts him at something like 25 stones, which is laughable, to say the least.) But, now I'm going off on a tangent. Your points are appreciated. Thank you very much for reading! I'm not very used to the rules of this game, but trying something like linking energy to the speed ability, like it can be done with intelligence by purchasing it at double cost, wouldn't that be a solution to avoid having a strong durability for speedsters, in order to reflect the difference between, say captain america and quicksilver ??
|
|
|
Post by dorkknight23 on Jan 9, 2009 19:10:35 GMT -5
I'm not very used to the rules of this game, but trying something like linking energy to the speed ability, like it can be done with intelligence by purchasing it at double cost, wouldn't that be a solution to avoid having a strong durability for speedsters, in order to reflect the difference between, say captain america and quicksilver ?? That solution has been proposed, but ultimately is troublesome. One solution I've been kicking around is for Psi-Weapon, which allows you to not only combine with a Combat action, but also with an Ability. If you take Psi-Weapon as "Anti-Friction Field" or something, and allow it to combine with Speed, you can greatly cut down on your speed expenditures by allowing. For example: let's say our hero has "Anti-Friction Field" at AN 5, Speed 10, and a Durability of 3. He can put 5 stones into Anti-Friction Field to run at Speed 10 indefinitely for 1/X the stones (where X is the number of panels he spends running.) Even better, since it doesn't "eat up an action" as long as you don't combine the stones, he could spend a few panels running around to recover his energy (spending 0 stones effectively, just combining with Speed,) to be on the defensive (hopefully having some decent Reflexive Dodge and perhaps some Toughness built in.) Then when back to full energy? He can put all 9 stones into Close Combat.
|
|
|
Post by newtothegame on Jan 13, 2009 16:48:47 GMT -5
thanks for answering, And by the way, you've made a great job, writing those articles of yours !!! Thumbs up
|
|
|
Post by raynorn on Aug 30, 2010 18:10:56 GMT -5
Just finished reading this, I feel like I just went from newbie to pro. This is a fantastic thread.
|
|