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Post by Hoots Rowlet on Jul 13, 2010 16:33:56 GMT -5
No, not the gun itself, I have that pretty much down, I'm talking about the 'replay button' feature. How does one translate that into MURPG game terms.
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Post by Shadowbane on Jul 13, 2010 17:47:38 GMT -5
add the modifier hunt/seek and/or control trajectories. Both are +3 and in Guide to New York.
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Post by Hoots Rowlet on Jul 13, 2010 17:57:12 GMT -5
It's not quite that simple... Bear in mind you have to shoot the target first before the replay can be used on it.
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Post by l3eta-00a1x on Jul 13, 2010 18:01:29 GMT -5
Than put that down under it, and make it +2. It is a disadvantage, so you pay less, simple! Or not, it makes sense to me.
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Post by Shadowbane on Jul 13, 2010 18:29:45 GMT -5
yup. Just add what killer said.
Replay +3 Hunt/Seek -1 must shoot target first.
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Post by Brainstem on Jul 13, 2010 23:49:51 GMT -5
I'd say to just use a higher MN, honestly.
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Post by l3eta-00a1x on Jul 14, 2010 7:32:16 GMT -5
Someone agreed with me. Yay!
And that wouldn't work as well, because than you couldn't: A. Have those cool trick shots B. Be able to hit them even if restrained, as long as there's one bullet you can hit him.
A higher modifier would also make it so that the first shot would hit more often, and it'd do more damage.
Neither one of those is "bad" per se, but we're trying to implement that gun, not just a random good gun.
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Post by Brainstem on Jul 14, 2010 11:38:24 GMT -5
Well, do all of those extra shots really need to be counted as extra shots? If the gun works to hit a spot and keep going, isn't it, in effect, just causing a larger amount of damage on one, specific spot?
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Post by l3eta-00a1x on Jul 14, 2010 12:27:16 GMT -5
Depending on how long the tag works, you could use it to, say, find teleporters. If you hit him once, the bullets will lead you to him later. Same with invisibility. There are some other cool tricks I can think of, but they're hard to explain.
EDIT: Also, than if you keep track of ammo, it'd be far more confusing (well lets see, did I fire 6 or 7 shots?)
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Post by Brainstem on Jul 14, 2010 12:40:03 GMT -5
Does it actually hone in on the target or the location, though? If I shoot and the target moves, do the shots follow the target or do they keep going to where the target was? The video doesn't really make it clear and it's been a good while since I've seen The Fifth Element.
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Post by Shadowbane on Jul 14, 2010 14:07:45 GMT -5
What you see in the clip is what you get. I don't remember them shooting it like that any where else in the movie.
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Post by l3eta-00a1x on Jul 14, 2010 16:08:55 GMT -5
I believe it works as a "tag" (Resistance style!) where it would go to the "tag" for every following shot, until it stops working (after a few minutes).
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