Post by honestiago on Aug 6, 2010 12:29:05 GMT -5
[DESCRIPTION]
=========================
TOTAL COST: [25w {20 after challenges|]
CHARACTER NAME: Angel
SECRET IDENTITY: Angel Johnson
SPECIES: “Mutagenic”
GENDER: Female
HAIR: Black
EYES: Green
HEIGHT: 5'6"
WEIGHT: 131
Lacking a father figure, and raised by an indifferent crack-whore mother, Angel Johnson was an thug who roamed the streets committing every sort of petty crime. Having been on her own since her early teens, she inevitably fell in with some of the most dangerous and abusive MS-13 gang bangers. She was well on her way to a life of crime, prostitution, drug use, and inevitably, death.
All of that changed when “the Angel” appeared.
Strung out on junk, beaten and abused by a gang of her own cohorts, Angel stumbled into the abandoned rectory of the decrepit “Church of Mary Magdalene,” a fringe sect that never quite took root. As her life oozed out of her, she had the sense of some sort of divine presence in the room. She couldn’t say exactly what it was – a presence, a voice, something. It communicated, wordlessly, but powerfully. It gave her peace. And a choice. Live, and make a difference in the lives of those like her. Or die unknown, another statistic of the harsh streets.
Angel drifted for three days in that state of half-life. Sometime late on the third day, she awoke, her wounds healed, the stuff out of her system -- and armed with a vast array of sensory powers (including the occasional visitation of “the Angel,” a “voice” manifest as a compulsion to act in certain ways). She spent the next few years training, exploring her powers, and getting on her feet for the first time. She inevitably became involved in minority causes, and occasionally used her powers to directly influence events.
As her abilities continue to manifest themselves more strongly, she felt the strong compulsion of the Voice to devote her time and energies full-time to setting an example for all those like her. She has therefore taken on the role of the "Street Angel," a highly visible symbol of what one can become when one slays her demons. When she's not taking on the thugs and dealers personally, she works alongside others at a local halfway house for girls.
POWERS/ABILITIES: Angel Johnson is trim and athletic, but nowhere near human perfection. Her prowess in combat is attributable to her enhanced senses, which allow her to “map” out her actions prior to executing them.
[ABILITIES] [7w]
=========================
INTELLIGENCE: 2 (0w, 2r)
STRENGTH: 2 (0w, 2r)
AGILITY: 2 (0w, 2r)
SPEED: 2 (0w, 2r)
DURABILITY: 2 (0w, 2r)
HEALTH: 2
ENERGY POOL: 3 (1w)
ENERGY: 15
RECOVERY: 4 (2w)
WEALTH: 2 (0w, 2r)
[ACTIONS] [10w]
=========================
Acrobatics 3 (1w)
-AGL bonus
Combat - Close 4 (2w)
AGL bonus
SPECIALTIES:
Street Fighting
Improvised Weapons
"Sense Combat" (see "Psychic Sonar," below)
Combat - Ranged 4 (2w)
SPECIALTIES:
Throwing Knives
Pistols
"Sense Combat" (see "Psychic Sonar," below)
Social Skills 4 (2w)
SPECIALTIES:
Hersh gangs
Minority Empowerment Groups
Charity organizations
Petty criminals
Gang Skills 3 (2w)
-Gang Signs/Graffiti
-Hotwiring cars
-Breaking and entering
Vehicle Operation 4 (2w)
SPECIALTIES:
Automobiles
Motorcycles
Bicycles
[MODIFIERS] [8w]
=========================
"Sense Combat" 2 (4w)
-Generic Modifier to Close Combat (+3CL)
-Modifies Ranged Combat (+1 CL)
Angel's "Psychic Sonar" ability allows her to "map" her surroundings, thus giving her an advantage in combat.
Defense, Mental +2 (0w, 2r)
Defense, Magical +2 (0w, 2r)
"Psychic Sonar" 4 (1w)
-Limited Range (2) (-1CL)
-Angel's mind sends out constant "pings" that allow her to "mind-map" her immediate environment, and enables her “Sense Combat”
Vision, Enhanced 2 (1w, 1r)
-20/10 vision
-See Auras (magical, personal); this option requires concentration
“Voice of the Angel” Precognitive Flashes 0 (0w, 1r)
Angel will sometimes experience strange compulsions or feelings or varying intensity. Sometimes, they are just vague impressions. Other times, they manifest as intense emotions. She is capable, with intense concentration, of soliciting information from “the Voice” in the form of sound and images. She is loathe to do this, however, as the effort is incapacitating (requires most, if not all of her energy , and leaves her drained for an indeterminate period of time [basically, the better the information, the longer the GM keeps her more or less incapacitated, other than rudimentary communication).
EQUIPMENT:
Pistol
Throwing Knives (6)
[CHALLENGES] [+5w]
=========================
Psychological; per symptom (+2)
-Doesn’t really trust anyone
Uneasy around opposite sex (+1)
Haunted past (+2)
=========================
TOTAL COST: [25w {20 after challenges|]
CHARACTER NAME: Angel
SECRET IDENTITY: Angel Johnson
SPECIES: “Mutagenic”
GENDER: Female
HAIR: Black
EYES: Green
HEIGHT: 5'6"
WEIGHT: 131
Lacking a father figure, and raised by an indifferent crack-whore mother, Angel Johnson was an thug who roamed the streets committing every sort of petty crime. Having been on her own since her early teens, she inevitably fell in with some of the most dangerous and abusive MS-13 gang bangers. She was well on her way to a life of crime, prostitution, drug use, and inevitably, death.
All of that changed when “the Angel” appeared.
Strung out on junk, beaten and abused by a gang of her own cohorts, Angel stumbled into the abandoned rectory of the decrepit “Church of Mary Magdalene,” a fringe sect that never quite took root. As her life oozed out of her, she had the sense of some sort of divine presence in the room. She couldn’t say exactly what it was – a presence, a voice, something. It communicated, wordlessly, but powerfully. It gave her peace. And a choice. Live, and make a difference in the lives of those like her. Or die unknown, another statistic of the harsh streets.
Angel drifted for three days in that state of half-life. Sometime late on the third day, she awoke, her wounds healed, the stuff out of her system -- and armed with a vast array of sensory powers (including the occasional visitation of “the Angel,” a “voice” manifest as a compulsion to act in certain ways). She spent the next few years training, exploring her powers, and getting on her feet for the first time. She inevitably became involved in minority causes, and occasionally used her powers to directly influence events.
As her abilities continue to manifest themselves more strongly, she felt the strong compulsion of the Voice to devote her time and energies full-time to setting an example for all those like her. She has therefore taken on the role of the "Street Angel," a highly visible symbol of what one can become when one slays her demons. When she's not taking on the thugs and dealers personally, she works alongside others at a local halfway house for girls.
POWERS/ABILITIES: Angel Johnson is trim and athletic, but nowhere near human perfection. Her prowess in combat is attributable to her enhanced senses, which allow her to “map” out her actions prior to executing them.
[ABILITIES] [7w]
=========================
INTELLIGENCE: 2 (0w, 2r)
STRENGTH: 2 (0w, 2r)
AGILITY: 2 (0w, 2r)
SPEED: 2 (0w, 2r)
DURABILITY: 2 (0w, 2r)
HEALTH: 2
ENERGY POOL: 3 (1w)
ENERGY: 15
RECOVERY: 4 (2w)
WEALTH: 2 (0w, 2r)
[ACTIONS] [10w]
=========================
Acrobatics 3 (1w)
-AGL bonus
Combat - Close 4 (2w)
AGL bonus
SPECIALTIES:
Street Fighting
Improvised Weapons
"Sense Combat" (see "Psychic Sonar," below)
Combat - Ranged 4 (2w)
SPECIALTIES:
Throwing Knives
Pistols
"Sense Combat" (see "Psychic Sonar," below)
Social Skills 4 (2w)
SPECIALTIES:
Hersh gangs
Minority Empowerment Groups
Charity organizations
Petty criminals
Gang Skills 3 (2w)
-Gang Signs/Graffiti
-Hotwiring cars
-Breaking and entering
Vehicle Operation 4 (2w)
SPECIALTIES:
Automobiles
Motorcycles
Bicycles
[MODIFIERS] [8w]
=========================
"Sense Combat" 2 (4w)
-Generic Modifier to Close Combat (+3CL)
-Modifies Ranged Combat (+1 CL)
Angel's "Psychic Sonar" ability allows her to "map" her surroundings, thus giving her an advantage in combat.
Defense, Mental +2 (0w, 2r)
Defense, Magical +2 (0w, 2r)
"Psychic Sonar" 4 (1w)
-Limited Range (2) (-1CL)
-Angel's mind sends out constant "pings" that allow her to "mind-map" her immediate environment, and enables her “Sense Combat”
Vision, Enhanced 2 (1w, 1r)
-20/10 vision
-See Auras (magical, personal); this option requires concentration
“Voice of the Angel” Precognitive Flashes 0 (0w, 1r)
Angel will sometimes experience strange compulsions or feelings or varying intensity. Sometimes, they are just vague impressions. Other times, they manifest as intense emotions. She is capable, with intense concentration, of soliciting information from “the Voice” in the form of sound and images. She is loathe to do this, however, as the effort is incapacitating (requires most, if not all of her energy , and leaves her drained for an indeterminate period of time [basically, the better the information, the longer the GM keeps her more or less incapacitated, other than rudimentary communication).
EQUIPMENT:
Pistol
Throwing Knives (6)
[CHALLENGES] [+5w]
=========================
Psychological; per symptom (+2)
-Doesn’t really trust anyone
Uneasy around opposite sex (+1)
Haunted past (+2)