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Post by Gryphynx on Sept 1, 2011 8:41:16 GMT -5
From the Archives, our team's Scout... and the source of inspiration for my GhostHawk character...
Stuck in an immaterial form, the boy who has named himself Marvel, has attached himself to a team of 'heroes' in hopes of being more than just a ghost. His acceptance into the team has been the highlight of his life, and he is learning more and more how to interact with the 'real' world through them.
ABILITIES ---------------------------------- Intelligence: 6(i) Agility: 1 Strength: 1 Speed: 1 Durability: 1
Energy: 12 Regeneration: 6 Health: 1
ACTIONS ---------------------------------- Astral Travel: 2 +2 Body comes with -1 Stuck in Astral Form
Telepathy: 3 -1 No Mind Reading +1 Communicate
Telekinesis: 2 -1 Telepathy
Force Field: 8 -2 No Lines of Experience
Social Skills: 3
MODIFIERS ---------------------------------- Defense, Mental: 6 (9)
Radar Senses: 8
Self Contained Lifeform - Full
CHALLENGES ---------------------------------- -2 Pacifist -3 Mutant
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Post by zrbleu on Mar 13, 2012 11:32:21 GMT -5
I like this character design very much, indeed. It's simple and elegant. I think I'll be using it as is. How many stones in this one ? Just the regular 40 ?
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Post by Dhark on Mar 13, 2012 23:36:35 GMT -5
Sphynx, or rather Gryphynx as his most recent incarnation has him dubbed, hasn't been on the boards since December sadly. I'd wager it's close to 40, but haven't reverse engineered it.
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Post by WildKnight on Mar 25, 2012 16:47:52 GMT -5
Erm... so this guy basically has permanent invulnerability to physical harm for.. what's that, 6 stones?
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Post by Dhark on Mar 25, 2012 17:18:18 GMT -5
I'd say he's likely VERY vulnerable to harm, just not the TYPICAL physical sorts originating from the Prime. If the Astral is tied to Magic (as opposed to say just psychic/thought), then it would stand to reason that any sort of magical attack might work~ Even that of a mere enchanted sword. If Psychic only, then lings like Psi-Weapons and Telekinesis would work plenty fine as well.
Depending on the GM's whims of how the Astral works and all... and/or the denizens that exist within the Astral... and Ghosts... and psychics/magic. Other Astral creatures wouldn't suffer an inability to get their hands/feet/teeth/tendrils/etc upon this character.
Ahem. Yes, well.
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