Post by kito on Sept 11, 2011 3:10:16 GMT -5
From murpg.proboards.com/index.cgi?board=setwork&action=display&thread=14311
Name: General America
Secret Identy: Frank Castle
Species:Human
Gender:male
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Actions: Total Cost (17w)
Int:3 (1w)
Str:5 (3w)
Ag:4 (2w)
Sp:4 (2w)
Dur:5 (9w)
HP:4
Energy:
Regen:
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Abilitys Total Cost (44w)
Close combat: 7 (6w)
(Streangth &/or Weapon Modifier)
- Marine Traning
-Hand-to-Hand
-Knife Fighting
-Martial Arts
-Fighting with Shilds
-Hulk traning
-Breaking Bone
Ranged combat: 7 (6w)
Weapon and Targeting Modifers
- Shild Throwing
-Special Weapons
-Small Arms
-Sniper Rifles
-Assult Weapons
-Heavy Weapons
-Knife Throwing
Vehicles Ops: 6 (4w)
-Distroyer Ships
-Water Crafts
-Helicopters
-Heavy Vehicles
-Light Vehicles
-Military Vheicles
Social Skills/Leader Ship: 6 (20w)
-Strategist (can hold ledership stones)
-Military Protical
-Polieace Procedures
-Under World Culture
-Distroyers Protical
-High-Sosiety Protical
Black Ops: 6 (6w)
-LRP Reacon
-SEAL
-UDT
-D.I.S.T.R.O.R.E.R.S
Acrobatics:4 (2w)
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Modifiers: Total Cost (24w)
Toughness 2 (4w)
-no 2x
Reflexive Dodge 3 (4w)
Mental Fortitude 4 (4w) (mental d that works even after a telipath gets into you brain)
Targeting 3 (6w)
Healing Factor (6w)
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Equipment:
Shield (+6) to close or ranged, returns to thrower
General America Super Suit +2 -no 2x from projectiles
- defibulater in chest (healing of 3 if heart stops)
-Pa sensors Hearing 8
-Radio/radar Transmiter in Head(wings) 4
Any gun/ship/car at need, controls the new Amarica army.
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Name: General America
Secret Identy: Frank Castle
Species:Human
Gender:male
---------------------------------------------------
Actions: Total Cost (17w)
Int:3 (1w)
Str:5 (3w)
Ag:4 (2w)
Sp:4 (2w)
Dur:5 (9w)
HP:4
Energy:
Regen:
---------------------------------------------------
Abilitys Total Cost (44w)
Close combat: 7 (6w)
(Streangth &/or Weapon Modifier)
- Marine Traning
-Hand-to-Hand
-Knife Fighting
-Martial Arts
-Fighting with Shilds
-Hulk traning
-Breaking Bone
Ranged combat: 7 (6w)
Weapon and Targeting Modifers
- Shild Throwing
-Special Weapons
-Small Arms
-Sniper Rifles
-Assult Weapons
-Heavy Weapons
-Knife Throwing
Vehicles Ops: 6 (4w)
-Distroyer Ships
-Water Crafts
-Helicopters
-Heavy Vehicles
-Light Vehicles
-Military Vheicles
Social Skills/Leader Ship: 6 (20w)
-Strategist (can hold ledership stones)
-Military Protical
-Polieace Procedures
-Under World Culture
-Distroyers Protical
-High-Sosiety Protical
Black Ops: 6 (6w)
-LRP Reacon
-SEAL
-UDT
-D.I.S.T.R.O.R.E.R.S
Acrobatics:4 (2w)
---------------------------------------------------
Modifiers: Total Cost (24w)
Toughness 2 (4w)
-no 2x
Reflexive Dodge 3 (4w)
Mental Fortitude 4 (4w) (mental d that works even after a telipath gets into you brain)
Targeting 3 (6w)
Healing Factor (6w)
---------------------------------------------------
Equipment:
Shield (+6) to close or ranged, returns to thrower
General America Super Suit +2 -no 2x from projectiles
- defibulater in chest (healing of 3 if heart stops)
-Pa sensors Hearing 8
-Radio/radar Transmiter in Head(wings) 4
Any gun/ship/car at need, controls the new Amarica army.
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