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Post by Gryphynx on Sept 21, 2011 3:40:25 GMT -5
Sylph stifled a giggle. Things had changed since her last encounter with Heidi, and she was having 2nd thoughts about much of what had happened. She looked over at Amanda saying, ''Nothing... nothing happened. Come Ancient One, lets skip school...'', pulling Amanda after her, slipping between cars to sneak away. She turned back to see Heidi just short of fuming in her direction and loudly whispered back, ''Well? Are you coming or not?'', gesturing her to follow. She waited for Heidi to join them before continuing off of the school grounds, and towards Heidi's home, which was closest to the school.
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Post by Puck on Sept 22, 2011 7:12:56 GMT -5
Realizing her pouting or a tantrum wont get her anywhere Heidi quickly catches up. She brushes rudely past Amanda as she takes the lead and begins steering them away from her house and towards the local cemetery that lies near it.
"Were going to do something fun Sylph, your friend can come to..
There was something about Heidi that's different, changed. She seems darker and harder than before. Lines that were once soft are razor sharp and edges seem to play along the shadows of her face. It was unnerving and the fun loving place that resides deep within Sylph all but screams to flutter off and find somewhere nice to place.
It doesn't take long for the Cemetery to come into view. Its not large, more of a private place to bury friends and family. A lot unlike the communal plot downtown. The Cemetery itself was ridged with large iron gates. They were locked at the moment, but a word from Heidi had them creaking open.
"Gates on Cemetery's are meant to keep things in." Heidi began. "Their a lot like a threshold that way. Its symbolic and the restless spirits within find it difficult to get out, that's why the gates are locked at night."
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Post by Gryphynx on Sept 22, 2011 8:49:26 GMT -5
"C'mon Amanda, I need you with us...", Sylph called back to her friend, reaching out her hand to hold Amanda's. She didn't seem to care that Heido could overhear.
"I don't know, Sylph... there's something creepy about her. Well... more creepy than usual anyways.", Amanda replied, holding her friend's hand in return.
"I know, that's why I want you with us, I wouldn't go without you. But I can't help myself, I'm very curious about Heidi recently, you're right... she is creepier than usual, we should find out whyfor."
Sylph and Amanda walked together, behind the hurried Heidi, not really sure why they were following her to the Cemetary instead of to her house. There were definitely questions to be answered, and Sylph figured that unknown entities/ghosts talking through Amanda or the Wind were less sensible to listen to than her long-time friend, Heidi. Heidi had always been a bit Gothic, and while Sylph was anything but, she'd always been a bit turned on by the Goth scene. She just couldn't imagine herself wearing black makeup and having holes put into her body to hang pieces of metal from.
Still, today was very much outside the norm, what with the weather and flying and all, giving in a bit to her curiosity wouldn't be a bad thing as long as Amanda held her hand through it...
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Post by Puck on Sept 27, 2011 9:45:02 GMT -5
Heidi pays little attention to the other girls small pow wow. She seems more intent on studying the inside of the cemetery gates. Every so often she murmurs a word in Latin and cranes her neck to resume her inspection. When the girls gathered their nerve she took one step over the gate and strolled off, taking the lead through sheer force of will.
That suited Amanda just fine. Still more than a little disturbed she manages to make herself go into the Cemetery o the merits of friendship alone. Sylph was to good a friend for her to abandon. The graveyard was silent. Not a breeze rustled through it. To Sylph it was truly dead. She felt a sense of detachment, like she was grounded. It was decidedly unpleasant. Amanda's grip on her friends hand grew tighter, all the while Heidi continued to hum or occasionally chant as they made their way to a large mausoleum at the back of the lot.
The closer the girls got to the mausoleum the more unnerved Slyph became. It began to look like a very good idea to get out of there. About thirty feet from it Heidi turns to Sylph and smiles. Her face is cast in shadow, half veiled to accent the other half. Pale skin, unblemished, eyes burning with fervor, the expression was somehow predatory.
"Im surprised you made it this far, the wards are very good, you probably want to turn back now right?"
\\k you have options~ Dont forget, senses can be deceived. Oh! And keep the colors out of Amanda's speech, they have purpose you'll find out later :3 Bwhahahha! Ha.
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Post by Gryphynx on Sept 27, 2011 11:33:44 GMT -5
"Turn back? What are you talking about? I want you to tell me what you know... I don't know anything about these Wards you're talking about. Tell me what happened on the roof... I don't think it was drugs anymore, I'm here for the truth.", Sylph replied, hoping her curiosity would cover her fear. "And stop with the scary before we leave. We know you're weird... we don't need convincing on that... Just explain why you brought us here, and explain what's going on, K?"
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Post by Puck on Oct 3, 2011 12:43:31 GMT -5
Heidi's grin widens. Amusement and sheer joy flickers across her face. "Very well, you want to know whats what, then here's a crash course!"
Quicker than humanly possible Heidi darts forward and wraps a hand around Sylph's wrist. Her touch immediately invokes a burning rush that spreads up the girls arm and stabs into her head. Colors blend with pain and a vision in sharp High definition focus imprints itself on her mind.
After the vision Sylph would find Amanda crumpled on the ground with Heidi standing over her. Pure unadulterated pleasure radiates from the witch girl. The same hand that had griped Sylph drips crimson drops in a slow steady rhythm.
"You see, Lord Morningstar wants something you have, and he 'always' gets what he wants"
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Post by Gryphynx on Oct 4, 2011 3:46:16 GMT -5
Sylph blinks herself awake from the vision to the grissly sight of Amanda crumpled to the ground with Heidi standing over her. She didn't even wait for Heidi to finish her sentence, before the word Morningstar had finished leaving her lips Sylph was charging at her, pushing with all of her might so she could bend down and see if Amanda was ok. If Amanda was hurt... or worse... there would be no forgiveness at all towards her once-friend, Heidi.
====================================================================
3 stones into Agility to push Heidi away from Amanda.
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Post by Puck on Oct 8, 2011 14:44:17 GMT -5
Heidi dances around Sylph with little effort. A whispering cackle bursts from her in a odd staccato rhythm. "You'll have to be better than that Child of Air. I am a Dab Hand." To illustrate she flexes her hand and taps Amanda with a toe and a scream tears through the air. Amanda's body twists and contorts before it rapidly shrinks into a quivering furry rabbit. A flicker of pain crosses Heidi's face as her own hand flickers through a claw, a talon, a flipper, and a hoof before returning to normal.
"You see that, that's real power girl, Lord Morningstar's power."
As the witch girl stands in glory of her dark gifts the wind picks up again. A masculine voice whispers into Sylphs ear.
"You already suspect, you are not alone, use your gifts"
\\go ahead and play with air mastery leave MoM alone if you can manage
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Post by Gryphynx on Oct 8, 2011 15:28:46 GMT -5
"Heidi... Heidi... Heidi... you're sick in the head you know...", Sylph says trying to control her anger and just glad that Amanda seems to be ok, even if she is a bunny rabbit now. She didn't even realize that she had turned back into a ghost form as her emotions started to rise higher and higher. But when she felt the wind pick up, and heard the voice in her ear she began to talk to the wind, and it began to respond... an angry gust of wind tore at Heidi as Sylph became invisible and intangible, exuding her anger towards Heidi.
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4 Stones into Mastery of Air - 1 to turn into air (Aeromancer's Cloak activated) - 3 to create a Force Blast Heidi with a gust of wind. (vs Dur to Stun)
Defense: 4 (Reflexive Dodge) Intangible Invisible
Offense 3 vs Dur to Stun
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