|
Poison
Oct 31, 2004 7:08:55 GMT -5
Post by proletarian on Oct 31, 2004 7:08:55 GMT -5
Any ideas on how to handle poison, as an action/power, say like that of Diamondbacks poisonous diamonds? She has lethal ones and sleeping ones. I think Diamondback would be an interresting write-up btw!
|
|
|
Poison
Oct 31, 2004 8:17:07 GMT -5
Post by darkhawk on Oct 31, 2004 8:17:07 GMT -5
points can be handled like an dattakc vs. durability or another appropriate attribute. the key is finding the best way to administer or use it..
One way you can just use the pharamones action for one and have it function as a contact poinson..
poison is one of those things that is atouchy subject because they dont' realyl cover alot about attacks vs. abilities.
But there is alot of ways to go about it. Search all the actions and mods you have and see if anything "feels" like it would work as a poison..
|
|
|
Poison
Mar 8, 2005 8:09:38 GMT -5
Post by Scriptus on Mar 8, 2005 8:09:38 GMT -5
the various healing factors should have some kind of positive sit mod. i would think.
Maybe poison is an attack verses durability with the effect of losing energy first and then losing health after energy is gone. energy loss at 1 red stone a panel per stone posioned/ health loss at 1 white stone an hour. no real good way to deal with this.
|
|