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Post by Manah on May 5, 2014 5:49:54 GMT -5
REDLegendary Ace Pokémon Trainer QUOTE: "...In the end, I guess I'm still me, right? ...Mostly, I mean..." Full Name: Red Crimson Age: 18 Other aliases: The Legendary Trainer, Trainer Red Occupation: Pokémon Trainer, Former Kanto Pokémon League Champion, Adventurer, Traveler Height: 4'11" Weight: 122 lbs Eye color: Purple Hair color: Red Species: Mutagenic (Human/Angel/Fox Hybrid) ABILITIESInt: 8 Str: 6 Agl: 7 Spd: 6 Dur: 6 HEALTH: 6 P.L: 1 ENERGY: 27 P.L: 3 REGEN: 14 P.L: 1 ACTIONSClose Combat: 7 (Agl.bonus and Wpn.modifier) -Efficient -Hand-to-hand -Brawling -Self-Defense -Fox Claws -Babbo -Using powers in combat -Fight alongside her PokémonRanged Combat: 7 (Agl.bonus and Wpn.modifier) -Throw Pokéball -Thrown objects -Babbo -Improvised Weapons -Precise throw -Using powers in combat -Fight alongside her PokémonAcrobatics: 5 (Str.bonus) -EfficientPokemon Trainer: 13 -Efficient -Custom action: Act as Medical Healing (for Pokemon only), Leadership (for Pokemon only; may grant up to 1/3 AN stones to an action per Pokemon, rounded up); Computers (with Pokédex only) and Social Skills (for Pokemon only).Explorer: 7 (Agl.bonus) -Efficient -Search for Pokémon -Stealth -Escape artist -Stalk -Bluff -Figure out traps/puzzles -Search room/areaFlight: 5 -With wings -Max speed cannot exceed 5General Knowledge: 7 (Int.bonus) -Efficient -Pokémon -Tactical genius -Pokemon types/weaknesses -Legendary Pokémons -The Big Names -History and Geography -Kanto, Johto and HoennTechnology: 6 (Int.bonus) Inventing: 5 (Int.bonus) -Pokémon related technology onlyHunting/Tracking: 5 -Scent -Tracking -Set/spot traps -Set/spot ambushes -StalkVehicle operations: 2 -Light vehicles -MotorcyclesGambling/Games: 4 (Int.bonus) -Slot machines -Cards -Chess -Video gamesConcentration: 3 (Int.bonus) Medical Healing 3 Perform: 4 (Agl.bonus) -Piano -Singing -Dancing -Pokémon Battle ShowmanshipSwimming: 3 (Spd.bonus) -Can't exceed normal human speedWall-climbing: 2 (Spd.bonus) Iron Will: 5 -Heal Self -Leadership -Mind Meld (With her Pokémon only)Social Skills 8 -Beautiful -Womanly -Foxy -Badass -Intimidate -Honest and kind -Understand Pokémon -Legendary Ace TrainerMODIFIERSPower Level +1 Legendary Trainer +4 -This modifier adds to Red's Ranged Combat when throwing Pokéballs and to her Pokémon Trainer action.Animal Senses +4 -As FoxHealing Factor Energy Battery 3 Deep Reserves +5 Reflexive Dodge +5 Toughness +4 -No 2x damageEnergy Defense +3 Mental Defense +6 Targeting +2 Fangs/Claws +2 -As Fox -RetractableTail +1 -A fox tail, normally harmless... -Retractable (Normally looks like an ordinary fox tail, but Red can will it into a sharpened stabbing weapon.)Fast-Draw +3 -Pokéballs onlyEnhanced Vision 2 -See in DarknessPhotographic Memory Wealth: 7 -Currently has $260,000,000 -Gains $10,000,000 per issue/month -As a Legendary Trainer and former Champion, Red has amassed a very large wealth in Pokédollars, treasures and artefacts over the years.CHALLENGES-Looking non-human (-3; has a 3' long, red fox tail, and a pair of wings made of gold-brown feathers sprouting from her shoulders. Also, Red's hair is now naturally red, her eyes purple, and the skin from both her feet and hands is unnaturally soft.) -Psychological (-2; strong desire for adventure and challenges. Red couldn't live a relaxed, uneventful life of the stay-at-home variety. She needs to travel, to learn, to experience and to see everything.) -Psychological (-2; strongly feminine nature. Red was transformed into a girl by a mutagenic serum that basically overloaded his system with feminine hormones, turning him into a very feminine girl and strongly altering her personality.) -Psychological (-2; mild Phallophobia. Thanks to doctor Samson's help, Red'S fear of phallic objects is now pretty much limited to the real deal. While similar objects can make her uncomfortable, she is not scared of them as much as before.) -Honorable (-2; Red is an honest person, who refuses to lie or cheat to get her way. Sure, sometimes she might bluff her way around, but when she does, she simply does not reveal everything rather than flat out lie. Additionally, she likes her fights fair and square and does not accept unfair advantages in her favor or disadvantages on her opponent's side. On the other hand, she would be merciless against a foe who uses dirty tactics or such unfair advantages.) -C.T.S.U.F.U (-3; basically a true blue heroine, pun intended, Red will often go out of her way to help others, never really expecting a reward (although she will accept one if offered). She does so fully out of the kindness of her heart.) -Refusal to take a life (-1; While she has fought criminals, evil and less-than-honest folks in the past, Red will draw the line at killing. She does not consider himself as having the right to end a life, and would rather bring a foe, alive, back to the authorities who can then decide what to do with them.) -Hatred/prejudice (-2; against people who torment, mistreat or harm Pokémon or animals. Red dislikes bullies and jerks, but she can't stand people who brutalize or harm Pokémons and animals, who are, to her eyes, such gentle and noble creatures.) -Minority (-1; lesbian. Due to her previous existence as an heterosexual male, her horrible experience at the end of her male-to-female transformation, and to her aforementioned phobia, Red is most definitely only interested in girls. If it wasn't for the latter two, however, she'd probable be bisexual, but she'd have to work her phobia out first.) -Foot fetish (-1; while she is not necessarily inclined to perform massages, licking, tickling or kissing on someone else's feet (at least not yet), Red has discovered how she REALLY likes it when someone does that to her. Either because she always had it in her, or because her supernaturally soft skin makes it far more pleasurable for her than others. Whatever the reason, she's really into various things being done to her feet.) -Ticklish (-2; since she transformed, Red realized she was incredibly ticklish, and extremely sensitive to things that do tickle her. Walking on grass bare-footed is a sure way to make her laugh like crazy.) -Reputation (-1; Red is known by many across the Pokéverse, especially in Kanto, Johto and Hoenn. While it is usually a good thing, sometimes it can draw unwanted people's attention, or create rivalries Red does not care for. Sometimes, it also scares others who fear the 'legendary Ace trainer's very presence. However, ever since his transformation into a she, she's a lot less recognizable as the Legendary Trainer...) EQUIPMENT-Current outfit: Tight red T-Shirt, shin-length black skirt, her white backless tennises, her straw hat with the red ribbon and her regular black sunglasses -Additional Clothes: Recently received from the daughter of a doctor, which includes the following: - Tops: A pink, open-shoulder sweater; a White V-neck sweater; a White blouse and a Tight, red T-shirt
- Skirts/Pants: A pair of shin-length, tan cargo pants; a Yellow shin-length Skirt; a Shin-length black skirt, and a Shin-length, ruffled, layered red skirt
- Shoes:A pair of black 2-inches pumps; a pair of red 3-inches pumps,
White flip-flops (Ripped to pieces by a robot); a pair of Tan 3-inches Platform Sandals and a pair of Old, white, backless tennises - Hats: A White Stetson hat; a Black Beret; a White and Red Pokémon Trainer cap; a black Fedora and a straw hat with a red ribbon
- Sunglasses: A pair of Red-rimmed stylish sunglasses; Basic black sunglasses and Brown tint rimless Sunglasses
- Swimsuits:
A black Two pieces (Ripped to pieces by a Robot), and a Red two pieces - Outfits: A black, shin-length kimono-gown with a white lily pattern, and an obi; and a Dark blue, shin-length, strapless evening gown with knee high slits on each side.
-Babbo (The most powerful Unique ÄRM known to MÄR-Heaven. It is special since it is sentient, as a soul can be downloaded into it, altering its personality and allowing it to speak; and also because of its power: Babbo can actually transform into up to eight different 'Versions' with whatever powers a given user can think of. Babbo is Indestructible, and Exclusive; only four people are known to be able to wield it: Phantom, Ginta, Danna... and Red, apparently. Its current 'Versions' are: - Base Form: Oversided Kendama (Babbo's base form is a large hammer/kendama with a chain ending with the ball'head of the ÄRM. It is its weakest form, yet is still a decent weapon. The hammer is a +3 Weapon, while the ball is a +2, Range 2 thrown Weapon. By focusing, the user can actually extend the chain by up to Range 4, or increase the size and mass of the head to massive size, increasing its Wpn.modifier by +2 due to its weight.
- Version 1: Blaster-7 (A Unique form sharing both attributes from a Weapon ÄRM and a Nature one, this large handgun can absorb incoming energy attacks from Pokémon as per Energy Absorption/Reflection 10, absorbing attacks of up to twice the AN. Such an attack, and all its advantages, is then 'stored' within the gun which can then "shoot" it at the same number of stones as the original attack fired, minus the Pokémon's stones of Targeting, instead using the wielder's own. It can store up to 7 different attacks at once.)
- Version 2: Pokémon Enhancer (A Nature form which can power up a Pokémon's attacks, as per the action Power Boost at AN 8, at a Range of 4. Takes the form of a red and white armband.)
- Version 3: Portal Gun (Pun intended. Actually a device that creates teleportation portals that can bring one basically anywhere in the Universe as long as they know of it. As Teleportation 9, via the opening of portals; Can travel interdimensional distances, Can see through portal before entering it; Does not have to travel herself to send others; Can open portals for others to return; Opened portals are permanent until a new one is opened, or the current one is willingly shut down by the user through another use of the device. User must have at least a basic understanding of where they are trying to open a portal, a picture, or prior knowledge of the area they want to reach.)
-Pokédex (also works as a Handheld Computer. Grants +2 to General Knowledge [Pokemon, Types/weaknesses, Legendary Pokemon]. Completely waterproof.) -Poké Watch (also works as a Calculator, Flashlight, Timer, Smartphone, etc. Completely waterproof.) -14 Pokéballs of various types, holding Pokémons (Pikachu, Charizard, Blastoise, Venusaur, Mewtwo, Snorlax, Articuno, Aerodactyl, Tauros, Dragonair, Nidoking, Bouffalant, a giant, 7' tall Corphish and Deoxys) -Molecular Displacer (+1, Range 4, Does no damage. But any target hit is broken down into base molecules and absorbed into the gun. Second shot either restores the vistem whole, or scatters molecules over a wide area to kill them. Toughness does not count towards defense. Any stone of damage triggers effect.) -18 Ultra Balls (+3 weapon; deals no real damage, but captures target if stones used exceed Intelligence plus remaining Health. Only works on Pokemon or certain animals/creatures, as told by the GM.) -14 Super Potions (+6 to Pokémon Trainer (Healing), or heals 2w, whichever is more.) -7 Full Heal (+6 to Pokémon Trainer (Healing) to remove harmful effects) -Master Ball (Automatically captures any Pokémon/similar creature as per GM's call, No defense.) -Bracelet holding a Mega Keystone; Can be used to activate a Mega Stone held by a Pokémon for them to Mega Evolve! -Technically has many more Pokémon, but those mentioned here are the ones she usually travels with, her closest Poké friends. ______________________________________________________________ STORY: The legendary ace trainer known only as "Red" by most who heard of him used to be an ordinary boy from Pallet Town, whose mind was filled with dreams of traveling Kanto and catching and training Pokémons, like so many other youths of his age. No one except maybe the renowned Professor Oak himself could then see the youngster's potential, so when the professor sent him on a quest to find and catch all the Pokémons of the Kanto region, even Red himself couldn't believe his ears. Yet he began his travels, at first inexperienced, then growing into a fine Pokémon Trainer, along with some of his oldest Pokémon friends, including his trustworthy (and surprisingly strong) friend Pikachu. Step by step, he found new Pokémons, battled countless trainers, defeated Gym leader after Gym leader. As he did so, he defeated the infamous Team Rocket several times, all by himself, eventually dismantling their whole operation and reforming their leader, Giovanni. Eventually, having already a long chain of accomplishments under his belt, Red challenged the Elite Four, holding the eight Kanto badges that allowed him entrance to the Indigo Plateau... and won handily. He found out his old rival Gary Oak had beaten him to it, however... but that didn't stop him from defeating Gary as well, becoming Kanto's new Pokémon champion. His work was not yet done, however, and he proceeded to catch every last Kanto Pokémon and gather all the data he could on them, culminating with his battle with and subsequent catching of one of the most powerful known Pokémon, Mewtwo, not even using the Master Ball he was given for saving Sylph Co. from Team Rocket to do so, rather defeating Mewtwo and convincing it he was worthy of being its friend, and trainer. He later resigned from his position of Champion to keep traveling the World, helping professor Oak to gather even more data on Pokémon (namely those from the Hoenn region), and catch even more. He traveled to forgotten corners of the world, battled many more trainers and captured several more legendary Pokémons. He vanished for a time, for several months which he spent training in the caves of Mt. Silver, eventually becoming some sort of a loner, looking for a challenge. A young, very skilled trainer challenged him to a Pokémon battle one day, and while the trainer didn't win, he gave him one heck of a fight... which rekindled his own dreams and love of adventure. Red returned from Mt. Silver a few days after this fateful encounter, to resume his travels... and see everything the Universe had to offer! Little did he know that the Universe... was just part of a much larger Multiverse! Being transported against his will into another world, his fateful encounter with a fox-tailed girl led to a stabbing to his stomach, which unbeknown to him at the time, came with an injection of a strong mutagenic serum, which turned him into a girl in a fairly long and very painful process. That added to the fact she had to manually... "finish the job" left her somewhat emotionally scarred and with a severe phobia of male genitalia.
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Post by Manah on May 5, 2014 5:51:11 GMT -5
LoEs Gained -3w from gaining the Challenges "Psychological (-2; strongly feminine nature)" and "Minority (-1; lesbian)" (Spent) -2w from gaining the Challenge "Psychological (-2; Severe Phallophobia)" (Spent) -2w from gaining the Challenge "Ticklish (-2)" (Spent) -1w from gaining the Challenge "Foot fetish (-1)" (Spent) -4 LoEs gained from completing "The Fox and the Trainer" (Spent) -4 LoEs gained from completing "Island trouble." (Spent) -28 LoEs from Lup's birthday! (Spent) -10w and 19 LoEs for Halloween! (Spent) -100 LoEs and 20w for the Holydays! (Spent) -5 LoEs from completing "Training and first dates" (Spent) -29 LoEs from Lup's Birthday! (2 LoEs Unspent) -18 LoEs and 16w from Halloween (Spent) -200 LoEs and 40w for 2015 Holydays! (Unspent) -5 LoEs from completing "Alien in Ontario" (Unspent) -30/30 LoEs from Rowlet's 30th Birthday (Unspent)
LoEs Spent -1/1w into adding "Ride Pokémons" (As Horsemanship) at AN 3, with Specialties (Ride Pokémons, Surfing Pokémons, Flying Pokémons) (Completed) -1/1w into reducing "Reputation" by 1; as Red has changed a lot (namely, is a girl) and is as such much less recognizable as the "Legendary Trainer" (Completed) -2/2r into increasing Flight to AN 1 (Completed) -10/10 LoEs to buy off 1 point of "Psychological (-2; Severe phallophobia)", making it now 'Mild'. (Completed) -2/2w into increasing Intelligence by 1 (Completed) -20/20 LoEs into increasing Pokémon Trainer by 2 (Completed) -1w1r into increasing Flight by 2 (Completed) -2/2w into increasing Agility and Speed by 1 (Completed) -1w/1r into increasing Animal Senses by 2 (Completed) -4/4w into adding Fangs/Claws +2, Retractable (As Fox) (Completed) -1/1r into increasing Swimming by 1 (Completed) -2/2r into adding Wall-climbing at AN 2 (Completed) -3/3w into adding Hunting/Tracking 5 (Completed) -2/2r into adding Enhanced Vision 2 (See in Darkness) (Completed) -10/10 LoEs into increasing Close Combat by 1 (Fox claws) (Completed) -10/10 LoEs into increasing Social Skills by 1 (Foxy) (Completed) -20/20 LoEs into increasing Close Combat by 2 (Babbo, Using powers in combat) (Completed) -20/20 LoEs into increasing Ranged Combat by 2 (Babbo, Using powers in combat) (Completed) -20/20 LoEs into increasing Acrobatics by 2 (Completed) -20/20 LoEs into increasing Flight by 2 (Completed) -30/30 LoEs into increasing Inventing by 3 (Completed) -9/9w into increasing all Abilities by 1 (Completed) -5/5w into increasing Pokemon Trainer by 1 (Completed) -3/3w into increasing Rapid Regeneration to Healing Factor (Completed) -2/2w into increasing Toughness by +2 (Completed) -1/1w into increasing Strength by 1 (Completed) -3/3w into increasing Ref.Dodge by +2 (Completed) -5/5w into increasing Toughness by 1 and making it No 2x damage (Completed) -15/15 LoEs into increasing Power Level by 1 (Completed) -3/3w into increasing Durability by 1 (Completed) -4/4w into increasing Str, Agl and Spd by 1 (Completed) -1/1w into adding Efficient to Acrobatics (Completed) -20/20 LoEs into increasing Iron Will by 2 (Completed) -10/10 LoEs into increasing Technology by 1 (Completed)
SPECIAL
-FOR ALL HER POKÉMON: 26w and 35 LoEs for Halloween! (Unspent)
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Post by Manah on May 5, 2014 5:51:56 GMT -5
Red's Theme Song
Red's Standard Battle Theme
Red's Trainer Battle Theme
Red's Elite Trainer Battle Theme
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Post by Manah on May 5, 2014 5:52:06 GMT -5
PIKA Red's Longtime Friend Pikachu Class: Mouse Pokémon Type: Electric Gender: ♂ Height: 1'04" Weight: 13.2 lbs Species: Pokémon ABILITIESInt: 5 Str: 3 Agl: 6 Spd: 5 Dur: 6 HEALTH: 6 ENERGY: 24 REGEN: 15 ACTIONSClose Combat: 6 (Agl.bonus) -Tackle -Headbutt -Iron Tail (Steel) -Quick Attack (+2 Initiative when using) -Battle Pokémon -Use of powers in combatRanged Combat: 3 (Agl.bonus and Wpn.modifier) -Thrown objects -Precise throw -Light objectsMastery of Electricity: 9 (Int.bonus) -Efficient -Create/Manipulate -Immune to own electricity -Thunderbolt (As Force Blast; 2x damage, Normal or Stun damage, Range 4) -Thunder Wave (Atk VS Durability+Energy Defense. Paralyzes for 1 Panel/stone of damage it it hits. Range 2.) -Thunder (As Force Blast; 2x damage, Area 4, Range 5) -Volt Tackle (As Force Blast; 2x damage, AP, Pika may sacrifice Health to increase stones of Effect by 3 stones per White of Health spent. One target only; Range 3.) -Accumulate Energy for greater effect -Electrification (at AN, but only when grabbing its tail without its consent. Pika is used to Red doing so and will never electrocute Red for it, unless the trainer really asked for it. And Pika would feel bad for it afterwards.)Toxic: 7 (Int.bonus) -2x damage, Stun for 1 panel per stone of damage OR act as Improved Drain Energy -Poison-typeDig: 5 -Allows user to burrow oneself and move underground at Swimming speed of AN -Can be combined with Close Combat to attackSurf: 4 (Spd.bonus) -As Swimming, but requires a Surf board -Can bring Trainer along for free -Speed limited to normal human speed, or that of the waves, whichever is higherRest: 6 -As Mutant Healing, Self only; falls asleep fo 1 panel/red stone usedThieving: 3 (Agl.bonus) -Stealth -Search room/area -Spot ambushes/trapsGeneral Knowledge: 4 (Int.bonus) -Efficient -Red -Red's Pokémons -Kanto, Johto and Hoenn -Tactical loreLeadership: 2 -If Red has anything close to a right hand man, it's Pika. If for some reason Red can't direct his Pokémons for a task or a fight, but Pika is around, he can handle it and the others usually listen to him.Social Skills: 5 -Cute -Friendly -Playful -Hidden Badass -IntimidateMODIFIERSPower Level 2 -Power Level Regeneration -Tireless +1Animal Senses +2 -PikachuSurcharge +3 -Adds to Mastery of ElectricityHealing Factor Energy Battery 2 Deep Reserves +6 Reflexive Dodge +5 Toughness +3 Mental Defense +5 Tail +1/+4 -Iron Tail: Use number after slash, Steel typeFlying/Steel/Electric Defense +3 Hard to Kill -Like all Pokemons, Pika is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Pika might still die because of a complication.CHALLENGES-Looking non-human (-4; just a yellow mouse Pokémon with red cheeks and a lightning bolt-shaped tail. Nothing to see. Move along.) -Special vulnerabilities (-3; takes 2x damage from Ground type attacks) -Psychological (-2; highly protective of Red. Pika dislikes people who act threateningly or meanly towards his trainer, and will often let his disapproval be clearly known. Thankfully, he has learned in time to not automatically electrocute anyone who acts like that and will listen to Red if he tells him not to proceed with his rightful vengeance.) -Psychological (-1; prankster. Pika loves to play jokes on people, including Red, and misdirecting them. He likes to pretend and act, and he especially loves to act all 'just a normal, weak Pikachu' around opponents, until the fight begins for real. Being underestimated is one of his favorite acts.) -Duty (-3; as Red's closest friend, as well as his most often traveled with companion, Pika is sometimes asked to act as temporary leader of the other Pokémon if the situation warrants it. He wishes to do a great job of it, and works hard for that purpose, taking his responsibilities very seriously.) -Loyal (-4; to Red. Pika is Red's best friend, and his first Pokémon. He loves his trainer deeply, and knows he's loved just as much, right back. He'd do anything for Red.) EQUIPMENT-Surf Board (Nobody has any idea how he carries it when not in use; Red thinks the Pokémon sneaks it in his bag when not in use.) ------------------------------------------------------------------------------------- NOTES: While Pika is far from Red's strongest or most powerful Pokémon, it is certainly one of his oldest and most trusted Pokémon friends, having shared most of his travels with the trainer ever since the beginning. He has participated to most of his most important battles, and helped him through most of his greatest challenges, developing a very strong bond with him. And besides, Pika IS extremely powerful, for a Pikachu anyway. A friendly and easygoing prankster, he loves adventure almost just as much as its trainer, and, having been around from the beginning, knows almost as much about the Pokéverse as his trainer. Surprisingly enough, he learned how to surf at some point in their adventures, and is so skilled at it he can even carry Red along for the ride with ease. In a fight, Pika is as much a prankster as in normal, everyday life: he lures his foe into a false sense of security by allowing his looks and Pikachus' reputation for being fairly weak to make his foes underestimate him, before attacking with incredibly powerful attacks which often take his foes down for the count in a single blow. His experience and unusual power makes him an unpredictable and dangerous opponent, and he knows several moves most Pikachus never learn thanks, among other things, to his trainer's knowledge of Technical Machines, or TMs.
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Post by Manah on May 5, 2014 7:16:44 GMT -5
RYZAR The Fiery CharizardPicture by PrinzePurnzo, Deviantart Class: Flame Pokémon Type: Fire/Flying Gender: ♂ Height: 5'07" Weight: 199.5 lbs Species: Pokémon ABILITIESInt: 4 Str: 9 Agl: 5 Spd: 4 Dur: 8 HEALTH: 8 P.L: 2 ENERGY: 36 P.L: 6 REGEN: 18 P.L: 4 ACTIONSClose Combat: 7 (Str.bonus) -Efficient -Scratch -Shadow Claw (Dark) -Dragon Claw (Dragon) -Air Slash (Flying) -Wing Attack (Flying) -Brick Break (Can also destroy Force Fields, Magical Barriers, etc. if stones used exceed the Field/Barrier/etc's stones of effect.) -Use of powers in combatRanged Combat: 6 (Str.bonus and Wpn.modifier) -Thrown objects -Thrown opponents -Improvised Weapons -Heavy objects -Far throw -Throw with jaw/clawsMastery of Fire: 9 (Int.bonus) -Efficient -Create/Manipulate -Immune to own fire -Blast Burn (As Force Blast; Atk VS Durability+Energy Defense, 2x damage, May set flammable objects on fire, Range 3, Using it forces Charizard to only defend on the next panel. ) -Flame Blitz (As Force Blast; 2x damage, AP, May set flammable objects on fire, Charizard ma sacrifice Health to increase stones of Effect by 3 stones per White of Health spent; One target Only, Range 3) -Flamethrower (As Force Blast; 2x damage, Area Attack, May set flammable objects on fire, Range 4) -Accumulate Energy for greater effect -Burning (As Electrification (Fire-type) at AN, but only when touching its tail. Charizard's tail is permanently on fire and will severely burn anyone touching it.)Dragon Rage: 8 -Atk VS Durability; if it hits, inflicts 2w of damage. No more, no less. -Range 4 -Dragon typeEarthquake: 8 (Int.bonus) -2x damage (3x damage if target is underground when the attack occurs) -May be Area effect -Does not affect flying opponents unless they are in contact with the ground or under a building or some other structure before it collapses due to this attack.Roar: 7 -As Fear -Area EffectFlight: 6 Social Skills: 6 -Grumpy -Growl -Roar -Intimidate -Majesty -ConfidentMODIFIERSPower Level 2 -Power Level Regeneration -Tireless +1Animal Senses +4 -CharizardBlaze +2 -Adds to Mastery of FireHealing Factor Energy Battery 3 Deep Reserves +6 Reflexive Dodge +3 Toughness +5 -No 2x damageMental Defense +4 Claws/Wings/Fangs/Tail +2/+2/+3/+2 Fighting/Steel/Fire/Fairy Defense +3; Bug/Grass Defense +6 Minor Immunity -To Ground-typeHard to Kill -Like all Pokemons, Ryzar is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokéball to heal it when they can. Of course, it isn't impossible that Ryzar might still die because of a complication.CHALLENGES-Looking non-human (-4; he's a large, orange dragon-like creature with leathery wings and a tail permanently on fire.) -Special vulnerabilities (-4; takes 2x damage from Water/Electric type attacks; takes 3x damage from Rock-type) -Psychological (-2; antisocial. Ryzar does not enjoy the presence of people around him and especially dislikes young children. While he would never harm other people as per Red's request, he still dislikes them and isn't afraid to growl or roar at them to make them back off. Red is the only person he doesn't mind being around him.) -Psychological (-2; prideful. Ryzar acts like royalty and considers himself the strongest Charizard in existence. While that may be true, he doesn't accept that it might be false, and also acts with according arrogance in general. For example, while most others of Red's Pokémon will respond positively to Pika's leadership in Red's absence, Ryzar will more consider Pika as a gifted strategist and himself as the actual leader. The end result is the same, but at least his pride is safe...) -Sleepy (-1; when not needed in a fight or for some other type of work, Ryzar loves to sleep, take a nap and rest. Maybe that's why he's often grumpy, being interrupted in his sleep.) -Loyal (-3; to Red. One of the only humans Ryzar has come to see as worthy of being his friend and trainer. He trusts Red fully, even though he will sometimes grumble at being shaken out of his nap.) EQUIPMENT-N/A ------------------------------------------------------------------------------------- NOTES: One of Red's heaviest hitters, Ryzar is a prideful if not downright arrogant Pokémon with a certain dislike for most humans and a definite love for extended periods of sleep. While he is devastating in a fight, this Charizard usually prefers to be left alone, but he will accept his share of the work for one of the only humans to have ever earned his trust and respect, Red himself. Ryzar sees himself as the strongest Charizard in existence and is ready to defend this belief with all the might of his claws, fangs and fire. He dislikes young children, and while he wouldn't harm humans (unless maybe at the Red's request), he isn't afraid to scare them off with a growl or a roar in order to be left alone.
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Post by Manah on May 5, 2014 8:24:43 GMT -5
BETTY The Motherly BlastoisePicture by PrinzePurnzo, Deviantart Class: Shellfish Pokémon Type: Water Gender: ♀ Height: 5'03" Weight: 188.5 lbs Species: Pokémon ABILITIESInt: 4 Str: 8 Agl: 4 Spd: 3 Dur: 8 HEALTH: 8 ENERGY: 30 REGEN: 16 ACTIONSClose Combat: 7 (Str.bonus) -Efficient -Tackle -Bite (Dark) -Aqua Tail (Water) -Skull Bash -Shell Smash -Brick Break (Can also destroy Force Fields, Magical Barriers, etc. if stones used exceed the Field/Barrier/etc's stones of effect.) -Use of powers in combatRanged Combat: 4 (Str.bonus and Wpn.modifier) -Thrown objects -Heavy objects -Improvised weapons -Throw with clawsMastery of Water: 8 (Int.bonus) -Efficient -Create/Manipulate -Immune to own water -Hydro Cannon (As Force Blast; Atk VS Durability+Energy Defense, 2x damage, Range 4, Using it forces Blastoise to only defend on the next panel.) -Tidal Wave (As Force Blast, Water-type; 2x damage, Area attack, Range 5) -Water Gun (As Force Blast; Normal or Stun damage, Range 4) -Water Pulse (As Force Blast; Confuses target if any damage occurs, imposing a -2 sit.mod to all actions for 1 panel, Range 4) -Accumulate Energy for greater effectBlizzard: 7 -2x damage, Area effect; or Attack VS Durability to freeze solid -Range 4 -Ice typeFlash Cannon: 6 (Int.bonus) -2x damage, Will lower target's Energy Defense by 1 for stones of damage in panels, Range 4 -Steel typeRock Slide: 6 (Int.bonus) -2x damage, Area effect, Range 3 -Rock typeEarthquake: 7 (Int.bonus) -2x damage (3x damage if target is underground when the attack occurs) -May be Area effect -Does not affect flying opponents unless they are in contact with the ground or under a building or some other structure before it collapses due to this attack. -Ground typeGeneral Knowledge: 3 (Int.bonus) -Efficient -Etiquette -Caring for children -Human societySwimming: 5 (Spd.bonus) -Can exceed normal human speedSocial Skills: 5 -Gentle -Playful -Motherly -Protective -PoliteMODIFIERSPower Level 1 -Power Level RegenerationAnimal Senses +2 -BlastoiseTorrent +2 -Adds to Mastery of WaterHealing Factor Energy Battery 2 Deep Reserves +4 Reflexive Dodge +2 Toughness +6 -No 2x damage -No APMental Defense +4 Claws/Fangs/Tail +1/+2/+1 Steel/Fire/Water/Ice Defense +3 Can breathe in Water Hard to Kill -Like all Pokemons, Betty is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokéball to heal it when they can. Of course, it isn't impossible that Betty might still die because of a complication.CHALLENGES-Looking non-human (-4; is a large, dark blue turtle with a brown shell with a pale yellow underside armed with retractable water cannons inside of its shell.) -Special vulnerabilities (-3; takes 2x damage from Electric/Grass type attacks) -Psychological (-1; motherly. As opposed to Ryzar, Betty just looooves children and people and spending time around them. She is very protective of youngsters.) -C.T.S.U.F.U (-3; like her trainer, Betty will gladly defend the helpless.) -Loyal (-3; to Red. She loves him like her own son.) EQUIPMENT-N/A ------------------------------------------------------------------------------------- NOTES: Betty is a surprisingly polite, gentle and motherly Pokémon despite her bulk and power. She loves children and most other Pokémons, and considers Red to be akin to her own son. This educated and smart Blastoise does not particularly enjoy fighting, but will gladly and fiercely defend her friends and Red from any threats regardless of how dangerous.
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Post by Manah on May 7, 2014 22:19:19 GMT -5
TARO
The Perverted Tauros The loyal MountPicture by All0412, Deviantart Class: Wild Bull Pokémon Type: Normal Gender: ♂ Height: 4'07" Weight: 194.9 lbs Species: Pokémon ABILITIESInt: 3 Str: 7 Agl: 5 Spd: 5 Dur: 7 HEALTH: 7 ENERGY: 27 REGEN: 14 ACTIONSClose Combat: 6 (Str.bonus) -Efficient -Tackle -Horn Attack -Take Down -Zen Headbutt (Psychic) -Charge -Use of powers in combatRanged Combat: 4 (Str.bonus and Wpn.modifier) -Thrown objects -Heavy objects -Improvised weapons -Throw with hornsRock Slide: 7 (Int.bonus) -2x damage, Area effect, Range 3 -Rock typeEarthquake: 7 (Int.bonus) -2x damage (3x damage if target is underground when the attack occurs) -May be Area effect -Does not affect flying opponents unless they are in contact with the ground or under a building or some other structure before it collapses due to this attack. -Ground typeUnstoppable: 7 (Str.bonus) -Efficient -2x damage, Ignores Hardness of objects by up to AN -1 stone of free Speed per stone spent up to AN or user's Speed, whichever is lower -Once charging, can't change directions until he actually hits somethingTail Whip: 5 (Agl.bonus) -EfficientGeneral Knowledge: 1 (Int.bonus) -Efficient -Pretty girls he metSocial Skills: 4 -Humor -Big Softie -Intimidate -Try charming girlsMODIFIERSPower Level 1 -Power Level RegenerationAnimal Senses +2 -TaurosHorns +3 -Adds to either Close Combat or UnstoppableHealing Factor Energy Battery 2 Deep Reserves +4 Reflexive Dodge +3 Toughness +4 -No 2x damageMental Defense +3 Hooves/Tails +2/+2 Minor Immunity -To Ghost type attacksEnhanced Vision 5 -Can guess a woman's three sizes perfectly just by looking at themHard to Kill -Like all Pokemons, Taro is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokéball to heal it when they can. Of course, it isn't impossible that Taro might still die because of a complication.CHALLENGES-Looking non-human (-4; is a large, brown bull-like creature with three tails!) -Special vulnerabilities (-2; takes 2x damage from Fighting type attacks) -Psychological (-3; severe pervert. E eeeyup. Not exactly shy about it either.)-Psychological (-2; foot fetishist. Taro just loooves women's feet.) -Psychological (-2; Straight shooter. "Can I lick you a little?" XD) -Psychological (-2; hard-working. Always takes more than his share of work and tries his best to perform to the very best of his ability all the time, even when he's tired.) -Obsession (-3; young, pretty/beautiful/sexy girls.) -Loyal (-3; to Red. ESPECIALLY since he became one of the aforementioned pretty/beautiful/sexy girls.) EQUIPMENT-N/A ------------------------------------------------------------------------------------- NOTES: Taro is a tough, hard-working, big softie Tauros who's very devoted to his trainer. He's also an hopelessly perverted, pretty girls obsessed, female feet loving bull. This caused some problems to Red before, as she had to make sure he didn't bother every single beauty they met on their travels. Nowadays, it causes Red some new kinds of problems.
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Post by Manah on May 12, 2014 12:39:05 GMT -5
MEWTWO Genetic experiment gone horribly rightPicture by KickTyan, DeviantArt Class: Genetic Pokémon Type: Psychic Gender: N/A Height: 6'07" Weight: 269 lbs Species: Pokémon ABILITIESInt: 8 Str: 7 Agl: 9 Spd: 7 Dur: 8 HEALTH: 8 ENERGY: 36 REGEN: 19 ACTIONSClose Combat: 6 (Agl.bonus) -Psycho Cut (2x damage, Psychic Type) -Brick Break (Can also destroy Force Fields, Magical Barriers, etc. if stones used exceed the Field/Barrier/etc's stones of effect; Fighting-type) -Poison Jab (After Effect, Poison-type)) -Battle Pokémon -Use of powers in combat -Fight multiple opponentsRanged Combat: 5 (Agl.bonus and Wpn.modifier) -Thrown objects -Precise throw -Improvised weapons -Battle Pokémon -Use of powers in combatAura Sphere: 7 (Int.bonus) -Efficient -2x damage, AP, Good Luck +2 for the sole purpose of hitting the Target -Range 5 -Fighting-typeTelekinesis: 8 (Int.bonus & Wpn.modifier) -Efficient -2x Damage -Accumulate Energy for Greater effect -Psychic-typeTelepathy: 9 (Int.bonus) -Efficient -Project thoughts/Control others -Illusions (Area Effect) -Create links with others -Telepathic Communications -Mental Bolts (2x damage, or Stun for 1 panel/stone of damage) -Improved Drain Energy -Repair minds -Empathy -Empathic projection/Fear (Area effect) -Clairvoyance -Psychometry -Mental Block -Astral Projection -Psystrike (2x damage, AP (Read further), Normal and Stun Damage; Target defends with Intelligence + Mental Defense OR Toughness, whichever is lower, Range 5) -All Effects are Psychic-typeEnergy Attack: 6 (Int.bonus) -Efficient -Ice Beam (2x damage, Or Atk VS Durability to freeze solid, Range 4; Ice type) -Hyper Beam (2x damage, AP; May only defend on the following panel, Range 5; Normal type)) -Thunderbolt (2x damage, Normal or Stun damage, Range 4) -Shadow Ball (2x damage, Lowers target's Energy Defense by 1 for 1 panel, Range 4; Ghost-type) -Flamethrower (2x damage, Sets flammable objects on fire, Range 3; Fire-type) -Energy Ball (2x damage, Range 5; Grass-type)Psi-Weapon: 4 -2x damage -Psychic-typeBarrier: 7 -As Force Field -Psychic typeRecover: 8 -As Mutant Healing -Can heal up to 2x AN White Stones per dayFlight: 8 Iron Will: 5 -LeadershipThieving: 6 (Agl.bonus) -Stealth -Search room/area -Spot ambushes/traps -Stalk -Escape artist -BluffTechnology: 4 (Int.bonus) -Security systems -Computers -Hacking -Repair/maintenanceGeneral Knowledge: 7 (Int.bonus) -Efficient -Red -Red's Pokémons -Kanto, Johto and Hoenn -Tactical lore -Various Sciences -Genetics -Pokémon typesConcentration: 5 (Int.bonus) Psychiatry: 4 (Int.bonus) -Human Psychology -Mind games -Empathy -Sense motiveSocial Skills: 6 -Cold and aloof -Strong Silent Type -Wise -Intimidate -Confident -World's Strongest PokémonMODIFIERSImmortal Self-Contained Lifeform Power Level 4 -Power Level Regeneration -Tireless +2Animal Senses +4 -MewtwoPsycho-Centric Power Template +5 Accelerated Healing Factor Energy Battery 4 Deep Reserves +7 Reflexive Dodge +6 Toughness +5 -No 2x damageMental Defense +9 Tail +3 Targeting +2 Fighting/Psychic Defense +3 Photographic Memory Precognitive Flashes Translation -Only when communicating with TelepathyPrescience Hard to Kill -Like all Pokemons, Mewtwo is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Mewtwo might still die because of a complication.CHALLENGES-Looking non-human (-4; a large, grey cat-like Pokémon with a purple tail and purple eyes... with an aura of sheer power.) -Special vulnerabilities (-4; takes 2x damage from Bug/Ghost/Dark type attacks) -Psychological (-1; mild pride. Mewtwo is not as arrogant and overconfident as it might have been considering its power, but it still... kinda is a bit.) -Psychological (-2; savage heart. While Mewtwo is not heartless and cruel as its creators once thought it was, it is mercilessly fierce in battle.) -Psychological (-1; silent. Mewtwo can speak in actual, human language, but it highly dislikes doing so. Rather, it almost always communicates telepathically.) -Haunting past (-2; Mewtwo was created through horrific DNA and gene splitting experiments in a lab. Its escape resulted in the destruction of the lab and the death of several humans and Pokémons. It feels guilty about this, but back then, it was afraid and angry beyond reason, until he met Red.) -Distrustful of humans (-2; most humans leave a poor impression on Mewtwo, because of his past experiences with them, and it takes a lot to win its trust. There are exceptions, though, especially Red.) -Loyal (-3; to Red. One of the only humans to have ever won Mewtwo's respect, Red is the only person whose orders it will take, although it might come to like and appreciate others.... or at least, tolerate them, especially if Red asks it to do so.) EQUIPMENT-N/A ------------------------------------------------------------------------------------- NOTES: The being known by very few individuals as "Mewtwo" was created from a Mew embryo through horrific genetic experiments in a lab in Kanto. The scientists' goal was ambitious, scientifically revolutionary... and extremely dangerous. The last known words of Doctor Fuji, the lead scientist working on the project, were incidentally: "We dreamed of creating the world’s most powerful pokemon... and we succeeded."Whether it was truly the most powerful was debatable, of course. Recent discoveries of Pokémon such as Dialga, Palkia, Giratina, Deoxys and the Pokémon "God" Arceus suggested powerful challengers to that title. Still, the Genetic Pokémon was incredibly powerful, near unstoppable, and it was pissed. For how humans had mistreated him, how they had messed with its very nature. Plus, it was scared, for its own safety and that of others should the humans use its powers for nefarious purposes. So it escaped. Unfortunately, in its escape, it destroyed the whole lab, killed several scientists and Pokémon, and fled in a cave in the mountains. It thought it'd be best for everyone if it stayed there forever... but a lone trainer eventually entered the cave, made his way to it, and challenged it in a fight. Surprisingly enough, the trainer's Pokémon defeated him in a masterminded, coordinated attack, leaving him beaten. As it pleaded for death for everyone's safety, Red, the young trainer, talked to it. It explained how it didn't deserved to die, how life could be beautiful, and how important his friends were to him... and how it could become one of them. He explained how, even though life had been unfair to it, it could face it head on with allies and still manage to enjoy it to the fullest from then on. Red's words moved Mewtwo, and surpisingly, it allowed itself to be caught by the Trainer's Pokéball, pointing out telepathically that "Hmm. Seems like not all humans are all bad... You confuse me, Red. Very well... I shall travel with you and find the truth about friendship and humans." Ever since, the Genetic Pokémon has been traveling with him, and he hasn't been disappointed. Life was fun with the trainer, and he was always kind and respectful of it and the others. Even more so, Mewtwo came to meet, through Red, other people who were worthy of his respect, leading it to believe that maybe, just maybe, humankind wasn't so bad after all. Maybe one day it'd even come to love them as Red did. Red's transformation into a woman came as a surprise, even more when Mewtwo sensed she had also changed in her mind. It did come as a pleasant surprise to realize she was even kinder and more compassionate now as ever. Mewtwo decided to unite his efforts with Red's new friend, Ren, to make sure the mental health of its traumatized trainer returned to normal.
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Post by Manah on Jul 24, 2014 21:00:30 GMT -5
ARTYKE First of the Three Legendary Bird Pokémon Class: Freeze Pokémon Type: Ice/Flying Gender: N/A Height: 5'07" Weight: 122.1 lbs Species: Pokémon ABILITIESInt: 6 Str: 5 Agl: 8 Spd: 4 Dur: 6 HEALTH: 6 ENERGY: 27 REGEN: 15 ACTIONSClose Combat: 6 (Agl.bonus) -Beat -Talons -Steel Wing (2x damage, Steel type) -Aerial Ace (+2 Good Luck to hit) -Battle Pokémon -Use of powers in combatRanged Combat: 3 (Str.bonus and Wpn.modifier) -Thrown objects -Precise throw -Light objectsFlight: 5 -Via wingsMastery of Ice/Cold: 10 (Int.bonus) -Efficient -Create/Manipulate -Freeze-Dry (As Force Blast; 2x damage, Always 2x damage on Water types regardless of defense, Range 4.) -Ice Shard (As Force Blast, Normal damage. +2 Inititative to attack with it. Range 2.) -Ice Beam (As Force Blast; 2x damage; or Atk VS Durability to freeze solid, Range 4) -Blizzard (As Force Blast; 2x damage, Area effect; or Attack VS Durability to freeze solid; Range 4) -Sheer Cold (As Force Blast, Atk VS Durability, 2x damage; If it doesn't kill/K.O the victim in one blow, it instead deals no damage and freezes them solid. May not split stones between multiple opponents. Range 3.) -Accumulate Energy for greater effectHyper Beam: 8 (Int.bonus) -2x damage, AP -May only defend on the following panel -Range 5 -Normal type)Control Weather: 9 -Can make it snow, windy, cause a severe, natural blizzard, etc. -Free area at ANRest: 8 -As Mutant Healing, Self only; falls asleep fo 1 panel/red stone usedThieving: 3 (Agl.bonus) -Stealth -Search room/area -Spot ambushes/trapsGeneral Knowledge: 4 (Int.bonus) -Efficient -Red -Red's Pokémons -The Three Legendary Birds -Tactical loreSocial Skills: 5 -Majestic -Noble -Kindhearted -Compassion -IntimidateMODIFIERSPower Level 3 -Power Level Regeneration -Tireless +1Animal Senses +3 -ArticunoAbsolute Zero +4 -Adds to Mastery of Ice/ColdHealing Factor Energy Battery 3 Deep Reserves +6 Reflexive Dodge +6 Toughness +2 Mental Defense +6 Wings/Tail +3/+2 Bug/Grass Defense +3 Hard to Kill -Like all Pokemons, Artke is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Artyke might still die because of a complication.CHALLENGES-Looking non-human (-4; Artyke is a magnificent icy-blue bird which is both freezing to the touch and beautiful to behold.) -Special vulnerabilities (-4; takes 2x damage from Steel/Fire/Electric type attacks, and 3x damage from Rock type) -Psychological (-2; honorable. Artyke acts like a noble hero, and has a strict code of honor which it thoroughly follows even with enemies.) -C.T.S.U.F.U (-4; Artyke is very helpful and kindhearted, and often goes out of its way to help people in trouble. Especially people lost in the mountains and frozen peaks.) -Loyal (-3; to Red. Artyke respects the noble soul within Red, and holds her in very high regard. As one of her strongest Pokémons, it sees it as its duty to ensure that she gets her way.) EQUIPMENT-N/A ------------------------------------------------------------------------------------- NOTES: Artyke was the first of the trio of Legendary birds encountered by Red in the Kanto Region, and proved to be one of her most stalwart allies ever since. Artyke frequently helped lost travelers return to civilization and safety, and when it saw Red doing the same with a pair of young trainers, it challenged the young trainer to a friendly battle. Soon defeated by the talented trainer, Articuno gracefully allowed itself to be captured and gladly joined Red's ranks.
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Post by Manah on Aug 9, 2014 21:02:51 GMT -5
SNORAX Lazy yet Smartass Pokémon Class: Sleeping Pokémon Type: Normal Gender: ♂ Height: 6'11" Weight: 1014.1 lbs Species: Pokémon ABILITIESInt: 5 Str: 8 Agl: 3 Spd: 2 Dur: 8 HEALTH: 8 ENERGY: 30 REGEN: 17 ACTIONSClose Combat: 7 (Str.bonus) -Tackle -Lick (Ghost-type; Normal damage and Stun Damage) -Body Slam (2x damage, or Atk VS Agility to stun; duration is until Snorlax moves, or is moved forcibly) -Rollout (Can Accumulate Energy for greater effect) -Crunch (Dark-type, 2x damage, AP) -Giga Impact (Atk VS Durability + Toughness, 2x damage; may only defend on the following panel) -Heavy Slam (Gains +1 to the attack for every stone of weight the user has over the victim's.)Ranged Combat: 4 (Str.bonus and Wpn.modifier) -Thrown objects -Precise throw -Heavy objects -Throw rocksYawn: 6 (Int.bonus) -Efficient -Atk VS Intelligence + Mental Defense to make victim fall asleepSnore: 7 (Dur.bonus) -As Force Blast -Normal and Stun damage; Usable only when sleepingEarthquake: 9 (Int.bonus) -2x damage (3x damage if target is underground when the attack occurs) -May be Area effect -Does not affect flying opponents unless they are in contact with the ground or under a building or some other structure before it collapses due to this attack.Roar: 6 -As Fear -Area EffectRest: 9 -As Mutant Healing, Self only; falls asleep for 1 panel/red stone usedGeneral Knowledge: 3 (Int.bonus) -Efficient -Red -Red's Pokémons -Pop cultureSocial Skills: 6 -Sleepy -Easygoing -Humor/Sarcasm -Smartass -Intimidate -LazyMODIFIERSPower Level 2 -Power Level Regeneration -Tireless +1Animal Senses +1 -SnorlaxHeavyweight +2 -Adds to Close Combat, only when a given attack involves using its body massHealing Factor Energy Battery 2 Deep Reserves +5 Toughness +6 -No 2x damageMental Defense +4 Fangs/Claws +2/+1 Fire/Ice Defense +3 (Due to thick body fat) Immune to Ghost-Type attacks Hard to Kill -Like all Pokemons, Snorax is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Snorax might still die because of a complication.CHALLENGES-Looking non-human (-4; Snorax is a heavy, large, sleepy furball. 'Nuff said.) -Special vulnerabilities (-3; takes 2x damage from Fighting type attacks) -Psychological (-2; smartass. Snorax likes to make puns and mess around with others for fun. He's not mean, but he's a smartass.) -Psychological (-2; lazy. Like all Snorlaxes, Snorax has a tendency for oversleeping. A lot.) -C.T.S.U.F.U (-2; Snorax is generally helpful and kind, and will often help people, but it will depend on how tired he is.) -Loyal (-3; to Red. Like most of her Pokémons, Snorax loves Red a lot, and is very loyal to her. He respects her, and she, in turn, respects his need for food and rest.) EQUIPMENT-N/A ------------------------------------------------------------------------------------- NOTES: A long time ally of Red, Snorax is a seemingly relaxed lazy furball... who proves to be quite the smartass once you get to know him. Furthermore, he is a devastating brawler when he puts his mind to it, dealing devastating physical attacks to all foes with frightening ease.
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Post by Manah on Aug 6, 2016 13:55:21 GMT -5
CRUSHY The Giant-sized Pokémon Class: Giant Ruffian Pokémon Type: Water Gender: ♂ Height: 7'0" Weight: 892.3 lbs Species: Pokémon ABILITIESInt: 3 Str: 7 Agl: 2 Spd: 2 Dur: 6 HEALTH: 7 ENERGY: 24 REGEN: 14 ACTIONSClose Combat: 5 (Str.bonus) -Vice Grip (Normal damage) -Crabhammer (Water-type; 2x damage, Normal and stun damage) -Crunch (Dark-type, 2x damage) -Guillotine (Atk VS Durability, 2x damage, Does not work on foes with higher speed than own) -Fighting PokémonWater Mastery: 6 (Int.bonus) -Efficient -Create/Manipulate -Bubble (Water-type) -Bubble Beam (Water-type, Normal or Stun damage) Rock Slide: 5 (Int.bonus) -2x damage, Area effect, Range 3 -Rock typeSocial Skills: 3 -Friendly -Curious -IntimidateMODIFIERSAnimal Senses +1 -CorphishHealing Factor Energy Battery 1 Deep Reserves +4 Toughness +6 -No 2x damage -No APMental Defense +3 Pincers +4 -Limited APSteel/Fire/Water/Ice Defense +3 Can breathe Underwater Hard to Kill -Like all Pokemons, Corphish is incredibly resilient for a creature of its size. Most attacks that should have killed it will only make it faint, often giving its trainer enough time to return it to its Pokeball to heal it when they can. Of course, it isn't impossible that Corphish might still die because of a complication.CHALLENGES-Looking non-human (-4; Crushy is an oversized, lobster-like Pokémon with large pincers. It stands at a 7'0" height, making it a giant for its species.) -Special vulnerabilities (-3; takes 2x damage from Electric and Grass-type attacks) -Psychological (-2; smaller in his mind. For its massive size, Crushy does not seem to realize he's any different from other Corphish, and sometimes breaks stuff around him by accident to being so large and heavy.) -Psychological (-1; innocent and naive. Crushy is like a big, over 900 lbs heavy, baby with a naive heart and mind. He can be easily tricked.) -Loyal (-2; to Red. While newer than most Pokémons by Red's side, Crushy recognizes the worth of his trainer, and her potential. He does his best in her name.) EQUIPMENT-N/A ------------------------------------------------------------------------------------- NOTES: This massive Corphish was captured on Doom's island, and while it is far less experienced than most of Red's Pokémons, it is still very strong and tough, due to its species and to its size. As such, he is a fairly powerful close range fighter, and a loyal new friend to Red and her pokémons. A bit naive, the big Corphish is very friendly and gets along a lot with others, but seems to ignore the fact that he's so big.
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