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Post by leska on Nov 4, 2015 22:12:17 GMT -5
I had an idea for a disadvantage for powers which actually take health away when you use it. Like to trigger this power you must give up one white stone to use it at all or something along those lines.
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Post by Brainstem on Nov 5, 2015 23:46:47 GMT -5
There's already one to the effect of "Power is painful to use". I don't recall how much of a refund it is, but I don't know if I would ever advise a character get something that drains white stones. Roleplay the "pain", but something like that would be debilitating far more than any other disadvantage and could likely take some fun from the player despite the cool concept.
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Post by Manah on Nov 6, 2015 23:47:12 GMT -5
Well, if the character has a Healing Factor of some kind, it's not that bad. ^_^
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Post by kito on Nov 8, 2015 22:27:25 GMT -5
one of my players had power is painful to use along with the disadvantage of every time they went over there max AN # with extra stone i think it was like telepathy with int bonus they would suffer headaches and every +3 over AN would be 1 r in dmg. i think it was for a -1 disadvantage idk if this will help u at all tho
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Post by leska on Nov 11, 2015 16:41:29 GMT -5
Hmmm... I sees
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Post by Brainstem on Nov 14, 2015 12:02:22 GMT -5
Well, if the character has a Healing Factor of some kind, it's not that bad. ^_^ While that's true, the idea of a player option, particularly a flavor one, only being practical in conjunction if balanced out by another power rubs me the wrong way, particularly when we're talking about making what amounts to, essentially, a meaningless change to a character in order to reduce the cost of an already overpowered ability.
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Post by Manah on Nov 14, 2015 20:42:08 GMT -5
Incorrect. The Disadvantage is only mostly negated if it's an Enhanced Healing Factor or above, it's only a minor flaw for an Accelerated Healing Factor, and it's VERY meaningful even for a Healing Factor or 2x Natural Healing Rate, because do it several times without rest and you're still down. No matter how you put it, I'm sorry, but it is not meaningless. At the very least it makes your Healing Factor less effective, unless - and only then - if said Healing Factor is Instant. So, nope, I disagree. It is still a disadvantage, it does have an impact, and it's not 'only' practical when it's balanced by another power. Even for one without a Healing Factor, you still have a dangerous, but usable power that will leave you hurt but not down unless you're a Dur 1 weakling.
If I could heal other people from lethal diseases or wounds at the cost of being drained of my lifeforce/wounded/disabled or whatever is the equivalent of losing 1w oh Health in the case of said power, I would still help people with it and I would still be glad I have this power, but the difficulties would come with it.
It is restrictive, but it is usable. I.e: It is definitely doable as a Disadvantage, Healing Factor or not.
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Post by Neros on Nov 16, 2015 5:33:45 GMT -5
The "Power is painful to use" could work well with the "I have to get hurt to use the power". But if you wanted an actual "I lose health when I use it", a higher payback should be given. I would say 3-4 white
But I do agree with Manah. Even though you buy something to offset a disadvantage, you are still buying it. So with the stones you saved, you spend it on something to offset it. Its kinda like having a character that is in a wheelchair, but he has flight. He wouldn't per say be hindered, except that he would have to keep spending stones into flight to offset the disadvantage.
But if you think it doesn't work, you can lower the discount/challenge stones gain. Or maybe even say that the healing factor can't heal this "self-inflicted" damage.
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