Post by Manah on Jul 7, 2018 15:10:03 GMT -5
NEW ACTIONS
Magia Erebea: 9
(Int.bonus)
-Efficient
-Magia Erebia allows user to absorb spells into the caster and use them to harness their energies and gain their properties, therefore increasing drastically the user's powers. It would normally feed on the caster's soul and their dark feelings, but Negi mastered it and is no longer subject to its negative effects, as she is essentially a vampire.
-Absorption (Acts as an Energy Absorption/Reflection which must be used as an Action, Only works against Magical Spells)
-Armationem (Once Energy has been absorbed, the caster can use this action, in addition to the absorbed stones, to use as Metamorphosis to power up and gain powers according to the Magic absorbed. The Duration will be equal to up to 5 minutes/AN.)
-Requires user to be able to speak to use, to state the magical words "Stagnet. Complexio, Supplementum pro Armationem!"
-Enroachment of Erebea (If the caster uses this power more than 1/3 AN per day rounded up, the user risks (GM's call) turning permanently into a deformed monster with incredible power depending on the spell absorbed. This demonic form is completely out of control and wishes only to destroy and kill.)
-Regardless of the spell absorbed or its effects, it is technically considered Dark/Black Magic regardless
Pactio: 10
(Int.bonus)
-Efficient
-9/30 Pactios Active, 0/1 Permanent Pactio Active
-Used by a Magician, or Magister Magi, onto a 'servant', or Minister Magi, to empower them according to their personality and grant them an artefact to fight with as a shield for the Magister.
-Pactio Process (A mediator for the contract must draw up a Magic Circle, usually for only two people at once, but some mediators can make larger magical circles. The Magister and soon-to-be Minister stand in the circle, where they make a ritual or vow, usually a kiss on the lips between the two, or a blood exchanging. In game terms, at this point, the Magister simply pays the partner's Durability in stones, and for a Duration on the D&R chart. A Pactio Card is then magically drawn to complete the process; the Magister keeps the Master copy, but he can make a Copy Card for the Minister to use. See Pactio Card below.)
-Pactio Activation (The user must be able to speak to state the invocation, and the partner(s) whose Pactio is to be activated have to be within close Proximity, within Area 2 around user. The user pays for the Durability of the strongest Minister whose Pactio is to be activated, AND for Duration for 1 stone/minute, or 2 panels; and then a globe of magic will appear, within which the Magister picks one card per Minister. This process is entirely random; the player or GM (GM's call) will roll a D6; 1-2 means a Suka card was picked, 3-4 is a Cosplay Card, and 5-6 is an Armor Card.)
-Suka Card (Transforms the Minister into a super-deformed, animal costume wearing, weakened version of themselves. Their Abilities are divided by 3, rounded up, their Actions and Modifiers take a -3 reduction to ANs and MNs, and they become small in size with the mind of a child. The Minister chooses the Animal costume upon first transformation and can't change it afterwards.)
-Cosplay Card (Transforms the Minister into a cool costume of some sort, usually granting some useful skill and/or Artefact with special powers, either of which can have useful abilities. Acts as a Metamorphosis (Only to acquire Skills or Useful Effects; Can't improve Abilities or Grant combat powers), and/or as direct stones to build the Artefact/costume with, as per the rules for Item creation in the Avengers guide. The Minister spends the stones as they want, and can't change them afterwards until a new Pactio is made.)
-Armor Card (Transforms the Minister into a powerful fighter with a special costume, usually with an Artefact/Weapon of some sort allowing them to fight and protect the Magister. They gain at least +2 to all Physical Abilities, and can use this action as Metamorphosis and/or as direct stones to build the artefact/weapon/costume with -with a +1 defense base - as per the item creation rules.)
-Pactio Card (Allows telepathic communication between the Magister and a Minister, and also between Ministers of the same Magister, regardless of distance. May also be used by the Magister to summon a Minister(s) to their location merely by paying for the strongest partner's Durability, from a max range of 10 km. Any objects helds/in contact with the Minister at the time is also brought along.)
-Power Transfer (If necessary, the Minister can use their Copy Card to draw power from the Magister with his permission, or to summon their artefact. Alternately, the Magister can use his Master Copy to summon a Minister's artefact.)
-Outfits Upload (A Minister can 'upload' up to this Action's (of their Magister, that is) AN of outfits in their Pactio Cards, and use it to instantly 'transform' into/put on said outfits. It essentially serves as a portable wardrobe.)
-Permanent Pactio (A Permanent Pactio is much more powerful than a regular one. One must be at least 18 years old to be able to create one, and the Pactio Process is the same, with two exceptions. One, the user does not pay for Duration; it is Permanent. Two, the Magister can automatically decide which Card to draw, and any stone played for Cosplay or Armor cards have their effects doubled into a particularly powerful Pactio. However, it is also widely believed that if a Permanent Pactio is established, no Probationary Pactio can be mainatained (GM's call). It is also said that Permanent Pactio Magisters and Ministers have a strong tendency to enter a non-platonic relationship between the users, and often end up marrying each other.)
-Pactio Limit (There is no known limit to how many probationary Pactios can be maintained; for game balance, however, let's assume that 3x the AN of this action is fair enough. While it is believed only 1 Permanent Pactio can be maintained, the truth is that it depends on the power of the Magister, and that 1 Permanent Pactio can be maintained for every 6 AN in this action.)