Post by Manah on Jul 8, 2018 7:45:53 GMT -5
NEW ACTIONS
Soul Wavelength: 9
-A Demon Weapon/Meister partenered with Jessica can use this action at the same time as Jessica does; if they both do so at the same AN, they synchronize, and gain the effects of a Metamorphosis effect of as many stones played by each person (not from them both), which can add to physical attributes as normal, or add to Energy/Mental/Magical actions/Modifiers, or even the Weapon modifier of the Demon Weapon.
-Synchronization may not be possible if the would-be partner is incompatible with her.
-A Demon Weapon/Meister partenered with Jessica can use this action at the same time as Jessica does; if they both do so at the same AN, they synchronize, and gain the effects of a Metamorphosis effect of as many stones played by each person (not from them both), which can add to physical attributes as normal, or add to Energy/Mental/Magical actions/Modifiers, or even the Weapon modifier of the Demon Weapon.
-Synchronization may not be possible if the would-be partner is incompatible with her.
Vector Magic: 7
(Int.bonus)
-Efficient
-Vector Arrows (As Force Blast; with the following advantages: 2x damage, Ignores Reflexive Dodge. User unleashes slashing and piercing vector arrows to defeat their foes.)
-Steam Vector (As Force Field at AN; defensive stones are doubled. User surrounds themselves with Vector arrows to deflect and parry enemy attacks.)
-Vector Compress (Atk VS Agility or Speed, + Reflexive Dodge. Deals Normal damage, and victim is then paralyzed and unable to move as long as user pays 1 stone to maintain. It may deal additional damage afterwards, but the user must pay stones as normal to do so (although the attack then ignores Reflexive Dodge, since the victim is already caught. User makes Vector arrows wrap themselves around a victim and constrict around them.)
-Vector Plate (Creates a Vector arrow which 'throws' whoever, or whatever, finds itself on it in the direction the arrow is pointing at. In game terms, works as an Atk VS Agility + Magical Defense; if any 'damage' occurs, the victim/target object is thrown at a Flight speed of up to AN in the direction of the user's choice. May also use on oneself as Flight at AN.)
-Analysis Disassemble (Using Vector arrows, user disassembles energy/force/magical fields... or objects. Stones are used against Barrier's AN; success means barrier is destroyed and disabled for 1 panel afterwards. If used to disassemble an object, stones are used as an attack VS the Object's Resistance directly, ignoring its Hardness.)
-Vector Boost (Creates a visible arrow on a surface or in the air which increases the power of attacks used in that direction for one panel/stone paid for that specific purpose, by an amount of 1 stone/stone paid for the effect, up to the AN of this action.)
-Vector Conduct (Allows user to leave invisible arrows for one to follow. Needs to spend 1 stone per arrow left behind, and 2 stones to allow an additional person to read them other than the original intended target.)
-Tail Snake (Creates a Vector Arrow that allows this action to be used as Tail Whip, with a Weapon Modifier. The tail cannot be destroyed, and acts as a +2 Weapon itself. It costs 1 stone per panel (but no action) to maintain it.)
-Vector Blade (As Psi-Weapon, in the shape of a Vector Arrow, at AN. 2x damage.)
-Absorbed from Medusa Gorgon (Magical action)
(Int.bonus)
-Efficient
-Vector Arrows (As Force Blast; with the following advantages: 2x damage, Ignores Reflexive Dodge. User unleashes slashing and piercing vector arrows to defeat their foes.)
-Steam Vector (As Force Field at AN; defensive stones are doubled. User surrounds themselves with Vector arrows to deflect and parry enemy attacks.)
-Vector Compress (Atk VS Agility or Speed, + Reflexive Dodge. Deals Normal damage, and victim is then paralyzed and unable to move as long as user pays 1 stone to maintain. It may deal additional damage afterwards, but the user must pay stones as normal to do so (although the attack then ignores Reflexive Dodge, since the victim is already caught. User makes Vector arrows wrap themselves around a victim and constrict around them.)
-Vector Plate (Creates a Vector arrow which 'throws' whoever, or whatever, finds itself on it in the direction the arrow is pointing at. In game terms, works as an Atk VS Agility + Magical Defense; if any 'damage' occurs, the victim/target object is thrown at a Flight speed of up to AN in the direction of the user's choice. May also use on oneself as Flight at AN.)
-Analysis Disassemble (Using Vector arrows, user disassembles energy/force/magical fields... or objects. Stones are used against Barrier's AN; success means barrier is destroyed and disabled for 1 panel afterwards. If used to disassemble an object, stones are used as an attack VS the Object's Resistance directly, ignoring its Hardness.)
-Vector Boost (Creates a visible arrow on a surface or in the air which increases the power of attacks used in that direction for one panel/stone paid for that specific purpose, by an amount of 1 stone/stone paid for the effect, up to the AN of this action.)
-Vector Conduct (Allows user to leave invisible arrows for one to follow. Needs to spend 1 stone per arrow left behind, and 2 stones to allow an additional person to read them other than the original intended target.)
-Tail Snake (Creates a Vector Arrow that allows this action to be used as Tail Whip, with a Weapon Modifier. The tail cannot be destroyed, and acts as a +2 Weapon itself. It costs 1 stone per panel (but no action) to maintain it.)
-Vector Blade (As Psi-Weapon, in the shape of a Vector Arrow, at AN. 2x damage.)
-Absorbed from Medusa Gorgon (Magical action)
Cursing Magic: 7
(Int.bonus)
-Insanity: Attack VS Intelligence + Mental Defense or Magical Defense (whichever is higher); Damage inflicts a Mental Problem of user's choice at a score of -1 per red stone of damage, up to -3. Base duration of the effect: 5, +1 to Duration for any stone exceeding the -3 effect.
-Order: Mental Attack VS Intelligence + Mental Defense or Magical Defense (whichever is higher); stones of Damage negates all emotions for a Duration of red stones of damage on the D&R chart. Victims who suffer at least 5 red stones of "damage" from this also obey the user's orders for that duration.
-Power: Attack VS Durability + Magical Defense. If even 1 stone of damage gets through, the victim is temporarily transformed, their power increased as per as many stones in Metamorphosis as Stones played, for a Duration of 1 hour (or more, if stones are paid specifically for this reason). However, it also gives them a -3 "Obsession" challenge to give in to their deepest desire, generally a vice of some sort.
-Wisdom: Mental attack VS Intelligence + Mental Defense or Magical Defense (whichever is higher). If "damage" occurs, the victim suffers an increase in Resistance for all Mental Actions of up to -3 (1 for every "white stone of damage" they would have suffered, for a Duration of "red stones of damage suffered". On the other hand, the victim also gains +1 to Intelligence and all Mental Actions' ANs while it lasts, making them potentially better at everything mental, but so confused by their newfound knowledge that they have trouble focusing on anything.
-Rage: As a "Empathic Projection (Rage)" Mental Attack VS Intelligence + Mental Defense or Magical Defense (whichever is higher). Base Duration of 2 (10 panels), may be increased by spending stones specifically for this purpose.
-Absorbed from Medusa Gorgon (Magical Action)
(Int.bonus)
-Insanity: Attack VS Intelligence + Mental Defense or Magical Defense (whichever is higher); Damage inflicts a Mental Problem of user's choice at a score of -1 per red stone of damage, up to -3. Base duration of the effect: 5, +1 to Duration for any stone exceeding the -3 effect.
-Order: Mental Attack VS Intelligence + Mental Defense or Magical Defense (whichever is higher); stones of Damage negates all emotions for a Duration of red stones of damage on the D&R chart. Victims who suffer at least 5 red stones of "damage" from this also obey the user's orders for that duration.
-Power: Attack VS Durability + Magical Defense. If even 1 stone of damage gets through, the victim is temporarily transformed, their power increased as per as many stones in Metamorphosis as Stones played, for a Duration of 1 hour (or more, if stones are paid specifically for this reason). However, it also gives them a -3 "Obsession" challenge to give in to their deepest desire, generally a vice of some sort.
-Wisdom: Mental attack VS Intelligence + Mental Defense or Magical Defense (whichever is higher). If "damage" occurs, the victim suffers an increase in Resistance for all Mental Actions of up to -3 (1 for every "white stone of damage" they would have suffered, for a Duration of "red stones of damage suffered". On the other hand, the victim also gains +1 to Intelligence and all Mental Actions' ANs while it lasts, making them potentially better at everything mental, but so confused by their newfound knowledge that they have trouble focusing on anything.
-Rage: As a "Empathic Projection (Rage)" Mental Attack VS Intelligence + Mental Defense or Magical Defense (whichever is higher). Base Duration of 2 (10 panels), may be increased by spending stones specifically for this purpose.
-Absorbed from Medusa Gorgon (Magical Action)
Soul Protect: 6
-Must be used at Maximum AN when activated
-Negates the Soul Wavelength challenge when in use. On the other hand, can't use Magical spells while in use.
-Requires no action to maintain, but must still pay full price
-Absorbed from Medusa Gorgon
-Must be used at Maximum AN when activated
-Negates the Soul Wavelength challenge when in use. On the other hand, can't use Magical spells while in use.
-Requires no action to maintain, but must still pay full price
-Absorbed from Medusa Gorgon