Post by Manah on Jun 26, 2019 22:11:35 GMT -5
THE ENGINEER
The Vault Legend, merged with one of the
Last of the Time Lords
The Vault Legend, merged with one of the
Last of the Time Lords
QUOTE: "My only issue with this technology is that I don't own it yet. Time to remedy that."
Original Names: Christina Rodriguez/The Engineer
Age: 28 (Physically; her alter-ego the Engineer is over 242 years old.)
Other Aliases: Christie, The Lone Wanderer from Vault 101, The Vault Legend, The Courier, Courier 6, The Vault Guardian, The Messiah, The Angel of Death, Star Paladin Rodriguez
Occupation: Former Courier, Adventuress, Traveler, Inventor, 'Mad Scientist', Regulator, Star Paladin of the Capital Wasteland chapter of the Brotherhood of Steel, Mr. House's Right-hand woman, The Most Powerful Psyker in History, Time Lord
Marital Status: Single
Height: 5'8"
Weight: 221 lbs (Increased due to cybernetics)
Eye color: Grey
Hair color: Black
Species: Genetically/Cybernetically-Enhanced Gallifreyan (Psyker/Cyborg/Mutant)
Notes: Originally born a human, but underwent various mutations due to exposure to radiation, granting her powerful Psyker abilities, and received multiple cybernetic enhancements including very complex ones a human shouldn't have survived, given her healing capabilities. Furthermore, she was merged with the Engineer, a Gallifreyan Time Lord, making her no longer human at all.
ABILITIES
Int: 10
Str: 9
Agl: 5
Spd: 7*
-Initiative comes from Speed
Dur: 7
HEALTH/P.L: 7/1
ENERGY/P.L: 30/3
REGEN/P.L: 15/1
ACTIONS
Commando: 9
(Str.bonus and Wpn.modifier)
-Efficient
-As M.o.K.F
-Boxing/Martial Arts
-Swords
-Firearms
-Precise shots
-Handling recoil
-Acrobatic fighting
-Inhuman power
-P.A Fighting
-Using powers in combat
-Options: Balance, Blind fighting, Catch projectiles, Multiple opponents
Parkour: 5
(Agl.bonus)
-Efficient
-As Acrobatics, Swimming and Wall-Climbing
Psychokinesis: 8
(Int.bonus)
-Efficient
-This psionic discipline focuses on manipulation of kinetic and concussive energy, telekinetic powers, and the like. It includes the following powers:
- Force Field (As the Action itself, defensive stones are doubled.)
- Optic Blasts (As Force Blast, 2x damage, AP or Area Attack, Concussive Force. Fires bright red blasts of pure concussive energy.)
- Telekinesis (As the Action; 2x damage, Normal or Stun damage, Area Effect, Fine Control; Doesn't require visual contact.)
- Telekinetic Mastery (May perform very precise manipulations with her telekinesis for various purposes depending on her skills. For example, could telekinetically perform neurosurgery thanks to her high skill in medical healing.)
Ergokinesis: 8
(Int.bonus)
-Efficient
-As Mastery of Fire, Electricity, Darkness/Shadows, Blood, Poison
-Create/Manipulate
-Force Blasts (Multiple and varied, with several possible effects, including the following:
- Fire Blast/Fire Balls (2x damage, Area Attack OR Area Effect of Half AN around impact, Sets flammable objects on fire)
- Lightning Bolt (2x damage, Normal and/or Stun damage, Indirect)
- Shadow Blast (2x damage, AP OR Atk VS Dur to Blind)
- Internal Bleeding (2x damage, Ignores Toughness and Armor Entirely)
- Acid Spit (2x damage, AP, Ignore Hardness, After Effect, Automatically causes collateral damage, Range 3)
- Poison Blast (Atk VS Defense; Ignores Toughness. If any stone gets through, the effect are as per 'Poison' below. User pays either for the attack, or the poison, whichever is higher.)
-Poison (Can create poison at will, be it a liquid or a gas; Usually functions by contact, ingestion, injection through a wound or even a force blast, user's call; often via an Atk VS Durability, either causing damage equal to the stones that went through the victim's defense/panel for up to AN panels, or dealing no damage and causing plenty of other effects such as sleep, paralysis, fatigue, confusion, etc.)
-Shadow Images (May be used as Create Illusions, but only illusions made of pure shadows)
-Shadow Swarm (As Summoning; may only bring forth living, solid shadow servants of various forms, always appearing as made of solidified darkness.)
-Transform into Elements (With various possible effects of different types, depending on the element, up to AN.)
-Energy Absorption/Reflection (At Half AN, rounded up)
-May drain up to 3 more stones of Energy per panel from Electrical sources
Mastery of Radioactivity: 9
(Int.bonus)
-Immune to element
-Create/Manipulate
-Radiation Burst (As Force Blast up to AN; Attack VS Durability, Area Effect of Half AN; deals 1w damage per panel for up to 1 panel/red stone of 'damage' due to radiation sickness.)
-Nuclear Explosion (as a Force Blast, Attack VS Durability, 2x damage, Area Effect centered on self, Will leave affected area irradiated for up to AN years. Christie herself will be harmed by the blast despite her immunity to radiation - cause there's also sheer kinetic energy and well, the whole explosion thing - but she will regenerate even from that.)
Vampiric Hemokinesis: 7
-As Improved Drain Energy; Range 2
-If stones beat Intelligence, also allows to read the memories and thoughts of the victim
-The user can drain the blood of a victim from a distance and absorb it with their body to feed on their lifeforce, thoughts and memories.
Vigor/Entropy Touch: 8
-Either usable as Magical Healing, as Improved Drain Energy or an Atk VS Durability, 2x damage, Disintegrates organic matter to dust if target is killed/destroyed.
-May heal up to 2x AN White stones per day
-Requires physical touch to be used
Telepathy: 6
(Int.bonus)
-Create Links with Others
-Empathic Projection (Rage)
-Fear
-Illusions
-Mental Bolts
-Mind Meld (Stones VS Int + Mental Defense to 'merge' minds with the target granting full access to the person's knowledge, memories, emotions, and so on.)
-Project Thoughts/Control Others
-Read minds
-Subtle Commands
-Telepathic communications
-Acquired via Empathic Mimicry
Technopathy: 7
(Int.bonus)
-As Telepathy, but only functions on Artificial intelligences, machines, robots, base appliances, etc.
-Read minds
-Project thoughts/Control others
-Illusions
-Telepathic communications
-Mental Bolts (2x damage)
-Psychometry
-Edit memories
-Repair Minds
-Acquired via Empathic Mimicry
Invisibility: 6
-Acquired via Empathic Mimicry
Space/Time Manipulation: 10
-As Teleportation, with the following options: Interstellar Distances, See through portal before entering, Does not have to travel to send others, Open Portals for others to return, Time Travel)
-Freeze in Time (Atk VS Durability to freeze a single target in time for 5 minutes per stone of 'damage'.)
-Time Bubble (As Force Field, Effective VS Mental and Magical attacks as well. The user essentially freezes/slows time around a given area, making attacks near completely ineffective in said area/preventing entry, in addition to looking like that cool bullets stopping effect from the Matrix.)
-Time Warp (Temporarily adds Stones played to Initiative, Stones played to defense, half Stones played rounded up to be split among actions, one more Action per panel per 5 Stones played in this action rounded up, and 2 times Stones played free Energy stones to use per panel as the user slows time for everyone else but themselves. Lasts for up to AN minutes/2x AN panels in a row, and cannot use this action again for as many panels afterwards, in addition to taking a -1 to all actions for the Duration due to the fatigue it causes.)
-Time Stop (Downright stops time for everyone but the user for up to 1 panel/Stone played up to AN. The user may act however they please for the Duration and regenerates their own energy as normal every panel that time is frozen, with the only exception being that if they directly harm someone during the Time Stop, the effect will end and normal time flow will resume. However, the user is otherwise free to act as they please, moving people or objects frozen in time as they please, setting events in motion, or possibly using ranged attacks in all impunity - as a gun fired at someone will not directly harm them, since the bullet will be frozen in time as well and will only be fired once time resumes normally. This power is very draining, however, and at the end of the effect, the user suffers a -3 sitmod to all actions for as many panels as the duration due to exhaustion, in addition to not being able to use this power for said duration as well.)
-Overstrain (May add up to 1 stone per AN to the effect, but may not use the power again for 1 hour per stone added afterwards.)
-The Vault (As Hammerspace; May access a pocket dimension in which she can store away equipment, supplies and even vehicles, which she can then easily retrieve at will. Putting away or retrieving an item from it costs 1 stone per item, and up to AN total weight can be stored in it. At the user's discretion, she can either simply pull items out of a portal to retrieve them, or can directly equip them on herself or others with Range of 1 in the case of weapons, armors, clothes and other similar equipment.)
-Other Space/Time Manipulation users, people with similar abilities, God-like beings or individuals immune to Reality Alteration may be immune to the effects of this power, at GM's discretion. It won't stop the user from using it, but they themselves will be unaffected and be fully able to interact with the user normally even under the effects of Time Warp or Time Stop.)
-Acquired via Empathic Mimicry
Mad Scientist: 9
(Int.bonus)
-Efficient
-As Warmaster; the Courier has dabbled in so much
-Available Army Types: Robots (Eyebots, Mr. Handies/Gutsies, Protectrons, Robobrains, Senty Bots, Securitrons, etc); Junkbots (Coffeebots, Hydrobots, TVtrons, Jukebots, Safebots, Shieldbots, Think-Tanks, etc); Cyborgs (Lobotomites, Cyberdogs, Cyberroaches, Cyberclaws, etc)
-Batallion (Summons up to 100 normal troops/stone played.)
-Elite Troops (1 Elite/50 normal Troops, minimum of 1.)[/i].)
-Heroes/Bosses (1 Hero/Boss per 1,000 normal troops. Some examples include ED-E, Rex, Yes-Man, a reprogrammed Victor, Cyberus - a unique, powerful, three-headed cyberdog - and a Super Mutant Behemoth Cyborg affectionately nicknamed 'Tiny'.)
-Support Troops (1 Support Troop/2 normal troops. Include Junk Bots and robots meant for other tasks than combat.)
-Animals (1 Animal/50 troops. In this case, 'animals' is more akin to exotic ones, as in 'cybernetically and/or genetically altered/mutated' animals.)
-Fanaticism (User's commands are unquestionable and obeyed without fail.)
-Psychic Link (The Courier may command her forces via her Technopathy powers with ease.)
-Permanency (Forces brought forth by the Courier may remain for as long as she deems it necessary, or preferable.)[/font]
Flight: 7
-Acquired via Empathic Mimicry
Black Ops: 7
(Int.bonus)
-Stealth
-Search room/area
-Pickpocket
-Lockpicking
-Demolitions
-Hunting/Scavenging
-Assassination
Technology: 10
(Int.bonus)
-Boffin (using other pieces of already existing equipment, the Doctor can make temporary technological devices with various purposes. For example, with a toaster, a fork and some help of her Sonic Screwdriver, she could make a temporary holographic projector in working condition but with limited capabilities.)
-Disable Robots (If Christie successfully sneaks onto a robot, she can use this action at up to AN as an Atk VS Durability which, if successful, immediately disables and defeats the robot by short-circuiting/damaging/removing critical components.)
-Gadgets (can substitute for Close/Ranged combat to use a gadget which cannot cause harm but still requires a "hit" to work)
Inventing: 8
(Int.bonus)
Vehicle Operations: 3
-Light vehicles
-Military Vehicles
-Vertibirds
Genetic Engineering: 5
(Int.bonus)
General Knowledge: 9
(Int.bonus)
-Efficient
-Time/History
-The Universe and Beyond
-Most Sciences
-Spacial/temporal anomalies
-Xenobiology/Alien Culture
-Robotics/Cybernetics/A.I
-Survival
-Tactical lore
-Weapons/Armors
Medical Healing: 7
-Perform sophisticated medical diagnoses by touching someone's ear
Leadership: 4
Business: 4
(Int.bonus)
Perform: 5
(Agl.bonus)
-Can shatter windows with her voice, if she puts at least 5 stones in this action for this specific purpose
-Singing
-Dancing
-Calligraphy
-Drawing/Painting
-Piano
Biocomputing: 5
Social Skills: 7
(Int.bonus)
-Beautiful
-Persuade
-Calm and collected
-Etiquette
-Intimidate
-Death Glare
-Vault Legend
MODIFIERS
Immortal
-Via her Rapid Cellular Regeneration, Gallifreyan lifespan and cybernetic enhancements.
Power Level 1
Unbreakable Skeleton
-As Adamantium Skeleton, but due to a mutation acquired via Empathic Mimicry
Acute Sight +3
Precognition +3
-As Good Luck
-Can perceive the future to sense the best ways to reach a desired outcome, and act accordingly, usually leading to success.
Energy Battery +3
Deep Reserves +5
Rapid Cellular Regeneration
-As Immortal, Enhanced Healing Factor, Instant Regrow Limbs, Reconstitute Self, Special (Between 1 and 10 panels, or 30 seconds and 5 minutes, depending on the severity of the cause of death and how 'used' she is to being killed in such a manner.)
-Healing Blood (Injecting Christie's blood into another living being will cause them to benefit from the same Enhanced Healing Factor, Instant Regrow Limbs, and even Reconstitute Self effects she herself has as long as the person wasn't killed for longer than 24 hours. The effect of her blood on the recipient only lasts about 5 minutes/10 panels, but is usually enough to heal one of nearly anything, making her blood one of the most potent healing solutions ever.)
-Radioactive Leech (Healing Factor Becomes Superior when under the effects of high levels of radiation; 'high' being when radiation is harmful to other humans.)
-Acquired via Empathic Mimicry
Genius +5
-As P.C.P.T
-Can interact directly with computers due to her cybernetic implants
Bone Claws +3
-Limited AP, Retractable
-Three foot-long, very sharp hardened bone claws from the top of her hands which allows her to kill with relative ease, or cut through various materials.
-Acquired via Empathic Mimicry
Bone Weapons +2
-2x damage
-Christie is able to grow her bones in other ways, allowing her to produce various other weapons.
-Acquired via Empathic Mimicry
Reflexive Dodge +6
-Some of which acquired via Empathic Mimicry
Toughness +7
-No 2x damage
-No AP
-Sub-dermal armor and Impenetrable Skin mutation
-Some of which acquired via Empathic Mimicry
Fire Defense +5
Immunities
-Electricity, Diseases, Poisons, Radiation, Fear, Alcohol Intoxication and the Voice-changing Effect of Helium
Targeting +2
Fast-Draw +4
Enhanced Vision +6
-See in Darkness, Infrared, Telescopic, X-Rays, See Energy patterns and forces, Sense Beings' Health)
-Via cybernetic eyes
Grim Reaper's Sprint
-Upon successfully killing an opponent using V.A.T.S with her Pip-Boy, Christie is able to perform possibly multiple more, targeting a different opponent with the same attack, -2 stones. If she kills that new opponent too, she can then make another attack against yet another one, this time at -4, and so on, until somone survives her attack.
-Regardless of how successful her attacks are, Christie cannot kill more people/creatures than her AN in Intelligence per panel.
Hematophage
-Christie has received information from the would-be vampires known as The Family as to how to safely consume, and best benefit from consuming, human blood. Essentially allows her to recover energy depending on how much blood she drinks, usually 3 stones per pint.
Healing Trance
-As Healing Factor; the Engineer can make herself go into a state of coma-like trance that allows her to heal much faster than normal; ALTHOUGH she doesn't need it given her mutations. However, she can also slow her heart rate and respiration so much she appears dead to just about anyone, including gifted doctors (one would need to put at least 6 stones in Medical Healing to discover she is still alive).
Respiratory Bypass System
-While the Engineer requires air to breathe, she needs less of it and less often. If really necessary, she can hold his breath for a very long time. In game terms, she may spend stones in his Durability to hold her breath for up to 5 minutes/stone spent. She may even hold for a little longer (2 minutes) if she activates "Overdrive" prior to using this ability.
Binary Vascular System
-Time Lords have two hearts. Aside from the obvious "If I lose one, I have the other" advantage, their body will also eventually regenerate a lost heart in time, usually a week. Additionally, once in a while, a Time Lord can use their hearts to pump blood faster into their system, making them go in "overdrive". Such a state grants +1 to all Physical Abilities, to Reflexive Dodge, to Energy Battery, and adds 3 to Christie's energy Regeneration per panel, for up to basic Durability in panels (4 in this case). After going into overdrive, they are exhausted for 3 panels (-1 to all actions).
Feel the Turn of the Universe
-Time Lords have an uncanny ability to perceive the fabric of time, discerning "fixed points" and "points in flux", periods of time which must stay the same and other periods which can be altered. Additionally, Time Lords can sense when something is amiss or unnatural, and what needs to be done to set things right. They are able to know if someone is tampering with time. Finally, they can also see all past, present... and possible future events in time if they concentrate enough. In game terms, this works as Precognitive Flashes with these specific focuses, but the Time Lord can also actively concentrate and focus to try to feel any such "disturbance in time" if they want.
Gallifreyan Fast Reading
-The Engineer can read a book from cover to cover in a second by thumb-flipping the pages before her eyes.
Regeneration
-Time Lords who die in some way or another may regenerate and come back to life. While they used to be able to do that up to 12 times, with the destruction of Gallifrey and the permanent death of all other Time Lords, the Doctor has unknowingly absorbed all remaining Regenerations, leaving him with countless "lives".
-Essentially works like Reconstitute Self, although with each regeneration, any (or all) of the following things may change: The Doctor's gender, appearance, height, weight, hair and/or eye color, apparent age, personality quirks, beliefs, habits, etc. The "core" of the Doctor would remain: for example, she will still be compassionate and devoted to peace and non-violence... but everything else could change. Additionally, she could shift Ability points here and there [for example, she could lower his Speed by 1 to increase her Agility or something]. Basically, one is never sure exactly what the result of a regeneration is going to be.
-Also, for 1-20 hours after Regeneration has occured, a Time Lord is in a state of excessive energy and hyperactivity, is confused and can go from extremely tired to impossible to hold in place for more than five seconds in the blink of an eye. During that period, their Healing Trance becomes a full Enhanced Healing Factor, and they may even regrow limbs in seconds.
Translation, Universal
Photographic Memory
Wealth: 10+
-Gains $1 million per issue/month
-Currently has: $1,000,000
Ressources: 6
- Corporate Leader (While not the leader herself per se, Christie is Mr. House's right-hand woman, and the strongest enforcer of his vision for New Vegas and the Mojave. This, along with her multiple accomplishments, heroic feats and near-legendary stories about her as the Lone Wanderer and the Courier, makes her one of the most influential authority figures in the Wasteland.)
- Combat Team (The Lone Wanderer/Courier has gathered multiple individuals of like-minded interests and goals over the time, whom she usually refers to as her Companions. Including, but not limited to, Arcade Gannon, Craig Boone, Star Paladin Cross, Butch DeLoria, Fawkes, and her trusted canine friend Dogmeat.)
- Respected Status (In the scientific community. Christie has followed in the footsteps of her parents James and Catherine, and has since become known as one of the greatest scientific minds to walk the Capital Wasteland and the Mojave, despite her love for battle and skill at slaughtering Raiders. She is an accomplished doctor, geneticist, inventor, and a specialist in both robotics and cybernetics. She has successfully completed her parents' dream of bringing clean, pure water to the Capital Wasteland, and has proven herself repeatedly as one of the best and brightest minds out there.)
- Position of Authority (Christie is a Star Paladin of the East Coast Chapter of the Brotherhood of Steel, a highly valued ally or member in various other groups, as well as the unofficial military commander of Mr. House's Securitron army. Even if it wasn't for her astonishingly deadly personal power, she is one person not to mess with for those reasons alone.)
- Influential Connections (Mr. House, naturally. As the strongest ally of the master of New Vegas and Hoover Dam, Christie has access to a formidable wealth of information and influence when necessary and reasonable.)
- Secure Headquarters (The Lucky 38 Presidential Suite, located on the 22nd floor of the Lucky 38 casino in New Vegas. Highly secure, heavily protected by Mr. House Securitrons, and both lavish and luxurious, with plenty of space for equipment and companions.)
CHALLENGES
-Mutant/Cyborg/Time Lord (-4; Christie is a lot less human than most people despite her mostly normal appearance. She's been moderately altered due to heavy exposure to radiation and alterations to her body via cybernetics... and that was BEFORE she merged with a Time Lord.)
-Psychological (-2; moderate selflessness. While she has lived in a merciless, deadly wasteland for the last few years, Christie has always been a kind-hearted soul, perhaps a bit too much, as she tends to put other people's interests before her own.)
-Psychological (-2; hoarder. Most people in the Wasteland hold onto whatever's valuable or useful, obviously. But Christie tends to go a bit beyond that. She will gather basically anything she thinks could be useful for anything or anyone at any point in time regardless of value or use.)
-Psychological (-1; mild battle enthusiast. While the Engineer was not as much of a battle-crazy nut, merging with Christie resulted in a new Time Lord who fairly loves to step into battle.)
-Psychological (-1; mild cruelty. Again, while less intense since she merged with the Engineer, Christie is still quite happy to bring in the pain to anyone who deserves it.)
-C.T.S.U.F.U (-4; a true blue heroine, Christie is known for stepping in to make things right whenever evil raises its ugly head, and to fill it full of lead. She frequently helps people in need, saves people in trouble, and crushes the forces of darkness below her heel whenever possible.)
-Hatred/prejudice (-3; towards Raiders, Slavers, thugs, goons, would-be tyrants, and anyone else who would abuse their power and harm innocents for their own benefit. Christie feels no mercy whatsoever for such individuals.)
-Famous/Infamous (-3; Christie is almost a figure of legend by now. The Lone Wanderer from the Capital Wasteland, who then became a mysterious Courier who changed the Mojave forever. A lone woman whose mere presence brings hope to the good people of the lands she protects, and whose arrival terrifies men of evil hearts with but a glance. Let's just say she does not tend to go unnoticed.)
-Minority (-1; bisexual. Christie swings both ways, as long as her partners are mostly the same species as she is. She will draw the line at Super Mutants and Ghouls, though. Not that they can't be besties, of course.)
-Addiction (-1; mild smoking and alcoholism. While she is neither a heavy smoker nor drinker, going for too long without a cigarette or a drink will get on her nerves a bit.)
-Deadly enemies (-8; many and varied. Raiders despise and fear her, slavers would love nothing more than to see her dead, evil mercenaries, crooks and evildoers of all kind see her - rightfully so - as their deadliest opponent. She single-handedly destroyed the Enclave in the Capital Wasteland, and crushed Caesar's Legion in the Mojave, along with countless other foes, but there will always be more. And THEN she merged with a Time Lord.)
EQUIPMENT
-Currently worn: Vault Legend outfit (+2 defense)
-CZ57 Avenger (+6, 2x damage, Limited AP, Area attack, Causes heavy collateral damage, Range 6. The Avenger is a unique Minigun of formidable power, accuracy, firing speed, range and lethality designed by Rockwell. It fires 5mm rounds and comes with a backpack holding its 120 rounds ammo belt. Arguably one of Christie's personal favorites.)
-Pip-Boy (Also known as the RobCo Personal Information Processor, this electronic, wrist-mounted device is, in addition to serving as a clock and electronic calendar, capable of storing large amounts of information and transfer data to, and from, holodisks, computers and data tubes, in addition to being extremely useful for multiple uses, including the following:
- Computer Link (+2 when using Computers connected to one's Pip-Boy. A Pip-Boy, while not as versatile as a larger, more powerful computer could potentially be, is especially useful to connect and interact with computers in general.)
- V.A.T.S (+3 to user's Targeting to perform called shots/aim for specific body parts, but also works for Melee attacks. Known as the Vault-Tec Assisted Targeting System, V.A.T.S allows its user to enhance their effectiveness and efficiency in a fight and more effectively target critical parts of an enemy's body for enhanced lethality/versatility.)
- Self-Status Display (The Pip-Boy can display the user's own, varied characteristics such as their current health, wounds they have suffered, any conditions they may be benefitting or suffering from, whether they are hungry, thirsty, sleepy, sick or whatnot, what inventory they are carrying with them, and so on. Acts as Enhanced Vision 8 (Sense user's current status.)
- Extensive Memory Capacity (The Pip-Boy has surprisingly vast capacity for storing data, either recovered from other devices, or entered by the user. Its database can then be consulted whenever needed to recover any uploaded/downloaded information on it when needed.)
- Geiger Counter (As Enhanced Vision 8 (Detect/analyze Radiation). A Pip-Boy can both detect radiation and analyze its type, and intensity.)
- Flashlight (As Create Light 2, centered on the Pip-Boy. Serves as a flashlight that simply won't run out of battery.)
- Map (An electronic map of one's surroundings which get updated as the user travels, and on which one may place markers to recall interesting locations and the like.)
- Radio Emitter/Receiver (The Pip-Boy is capable of receiving radio signals, which may allow one to listen to them should they be within range. Incidentally, it is also usable to send radio signals outwards if one so wishes.)
-N99 10mm pistol (+2, 2x damage, Range 4; Holds 12 10mm rounds per magazine) kept in a hip holster
-Combat Knife (+2)
-3x magazines of 10mm ammo for her Pistol
-Stimpacks (Heal 1w when applied, or restore the use of a crippled limb. Require an action to use.)
-Gun-cleaning kit
-Pack of cigarettes
-Match Box
RESERVE EQUIPMENT (Kept in her Vault pocket dimension)
-T-51b Power Armor (+5 Defense, No 2x damage; +3 Energy/Radiation defense, Permanent Life support; +1 to Strength when worn)
-Colonel Autumn's 10mm Pistol (+3, Range 4, Holds 12 10mm rounds at once)
-Ten-180 (+3, 2x damage, Range 3 submachine gun using 10mm ammo.)
-The Terrible Shotgun (+6, 2x damage, Limited AP, Range 3, Automatically causes collateral damage. A very powerful, unique combat shotgun. Holds 12 rounds per magazine.)
-Lucky +3, 2x damage, Limited AP, Range 4. Holds 6 .357 Magnum rounds. A unique Magnum revolver with more punch than a standard version.)
-Sprtel-Wood 9700 (One of the most devastating weapons a person on foot could hold in their hands in the Fallout Universe without it shooting Mini-Nukes. It is a frightening +8 (2x damage, AP (Ignores 2 Toughness even when No AP), Area attack line (5 ft wide, range in length), Ignores Hardness of objects, Automatically causes collateral damage weapon holding 90 shots per load, and using up Electron Charge packs as ammo. It is used with two hands.)
-Blade of the East (A +4, Normal and Stun damage sword once belonging to Legate Lanius.)
______________________________________________________________
STORY: Christina "Christie" Rodrigues, also known as the Lone Wanderer from Vault 101 back in the Capital Wasteland, and the near mythical 'Courier' in the Mojave desert, is one of the biggest of the big damn heroes out there, one of the best warriors, gunslingers, soldiers... but also one of the greatest minds in her post-apocalyptic universe. The daughter of James and Catherine Rodriguez, a couple of scientists working for a better tomorrow in Rivet City prior to her birth, she grew up unaware of her true origins in Vault 101 with her father, being told for all her childhood that she had been born there. She was forced to leave years later when her father left with hardly a word for her, leaving the Vault in chaos, and her to follow in his footsteps.
In her search for him, she aided countless people, wiped out dozens of lowlives, criminals and raiders, saved entire cities, defeated multiple evil organizations, and despite James' sacrifice to protect Project Purity from the Enclave, she continued in his stead to eventually successfully defeat them and bring forth pure, clean water to the Wasteland. Hailed an heroine without equal, her feats were many and outlandish - some even claimed she had stopped an alien invasion, of all things! At any rate, she eventually left for harsher lands, feeling her assistance was needed elsewhere.
She found a new life as a Courier in the Mojave Desert a few years later, where she returned to her old habits of saving the world and the innocent people living in it. She had a very close encounter with Lady Death when she was shot in the head by a man called Benny in a bid for power over New Vegas, but surprisingly enough, the wound left her only smarter, and possibly due to a life of close encounters with radiation, triggered a mutation within her which made her able to permanently copy the abilities of other people with mutation-induced abilities.
She eventually met, and joined, Mr. House in his own goals and interests, seeing him as the best hope for New Vegas and the Mojave. Their new alliance proved overwhelming to their enemies, crumbling raiders and Caesar's Legion to extinction within months, while the Courier's powers grew, along with her influence, allies, and ever-growing collection of weapons, armors, artifacts and other forms of wealth.
Nowadays, she is an agent of peace, an angel of hope to many, and of death, to others less honorable. Christie still fully intends to make the world a better place, no matter what stands in her way.