Post by Manah on Jul 17, 2021 12:53:22 GMT -5
"DEVIL CHILD" MAKINO
Captain of the Ironclad Pirates
Captain of the Ironclad Pirates
QUOTE: "I just like adventure and freedom, and having fun. You get off my back, I'll stay off yours. But stand in my way or mess with my friends, and I'll make sure you live to regret your actions."
Full Name: Unknown
Age: 31
Other Aliases: Big Sister/Oneesan, "Devil Child" Makino, The Anomaly, Doctor Makino, "Miracle Worker" Makino
Occupation: Former Barkeeper, Former Partys Bar Owner, Swordswoman, Doctor, Adventuress, Traveler, Outlaw, Captain of the Ironclad Pirates
Marital Status: Single
Current Bounty: 500,000,000 Beri
Weight: 128 lbs
Eye color: Brown
Hair color: Dark Green
Species: Human (Devil Fruit User, Special; Devil Child)
Notes: Makino's appearance might vary wildly depending on her use of the Horu Horu no Mi. Additionally, unless she deactivates the Mochi Mochi no Mi, her body is currently actually made of white mochi paste.
ABILITIES
Int: 6
Str: 6
Agl: 8
Spd: 7/8 (via Nikyu Nikyu no Mi. Requires at least one free hand.)
Dur: 7
HEALTH/P.L: 7 / 3
ENERGY/P.L: 30 / 9
REGEN/P.L: 24 / 6
ACTIONS
Close Combat: 7
(Agl.bonus and Wpn.modifier)
-Efficient
-Hand-to-Hand
-Grappling
-Swords
-Tsu no Kaze
-Acrobatic fighting
-Fighting multiple/larger opponents
-Using powers in combat
Ranged Combat: 5
(Agl.bonus and Wpn.modifier)
-Efficient
-Firearms
-Thrown weapons/objects
-Improvised weapons
-Precise shots/throw
-Handling recoil
Acrobatics: 4
(Agl.bonus)
Bara Bara no Mi: 7
(Int.bonus)
-Efficient
-The Chop-Chop Fruit, as it is also known, is a Paramecia which allows the user to split their own body into pieces and control them however they please, in addition to making them immune to slashing and piercing attacks, making them a Splitting Human. It grants the following powers:
- Body Parts Control (As Telekinesis; Usable for up to AN actions per panel; May only manipulate own's body separated parts or held objects/creatures. Controlled parts move at a Speed of AN, and may be used as they normally are when still attached (a mouth can still talk and eat, an eye can see, etc). This effect reflects the user manipulating their own detached body parts.)
- Self-Disassembly (1 stone/part detached to essentially separates her own body into pieces harmlessly. Reattaching it costs only 1 stone regardless of how many parts are separated as long as physical contact can be made.)
- Splitting Body (Makes the user Invulnerable to Cutting/Slashing and Piercing attacks. Instead of being harmed by such attacks, the user's body is simply cut without harm, and can split apart and either be moved separately, or reattach itself.)
-Maximum Area Effect of AN around user's feet to be able to control her parts
-The User's feet must remain grounded on a solid surface in order to levitate any of their body parts, and cannot be levitated themselves, although they can be carried by someone else.
Beta Beta no Mi: 10
(Int.bonus)
-A somewhat disgusting Paramecia fruit also known as the Stick-Stick Fruit, which allows the user to create and control mucus at will. Its powers are described below:
Mastery of Mucus (Create/Manipulate, Force Blast - Area Attack, Normal and Stun damage OR Entangle, with Instant Dissolve, Covering, Sticky and Barriers options.)- Beta Beta Chain (Connecting a person or object to another with the user's Mucus causes them to stick to each other at AN strength, with a D/R of AN/2x AN to get free.)
- Beta Beta Coat (As Force Field; 'Skin-Tight' - read further.Direct physical attacks cause targets to be Entangled as per AN; via coating oneself in a large amount of mucus, making many attacks ineffective. While not exactly 'skin-tight' per se, attempting to protect someone else with this will also entangle them, and as such is usually not the best idea. Still, a clever user may use this to appear as a Logia user, their 'mucus body' reforming whenever an attack 'damages' them.)
- Beta Beta Flail (By using one end of Beta Beta Chain's mucus onto an object - preferably heavy and hard - and grabbing the other end, the user may create a makeshift flail. The weapon modifier of such an object is its Weight or Hardness up to AN.)
- Colored Mucus (The user may apparently color their mucus however they like as well as alter its texture, for example to make it appear like human skin. This works similarly as Shape Shift at AN, but doesn't cost stones and is done at will.)
- Flammable Mucus (The user's mucus is flammable and can potentially explode with but a spark, adding +3, 2x damage, Area Effect of Half AN around point of impact, rounded up; to any effect's stones to reflect the resulting explosion if and when this happens. NOTE: The user is NOT immune to those explosions, and should be careful how they use their mucus and be mindful of potential fire hazards around them.)
Choki Choki no Mi: 10
-This Paramecia fruit, also known as the Snip-Snip Fruit, allows the user to transform parts of their body into scissors and cut solid objects as though they were paper, making the user a Scissors Human. It grants the following powers:
Scissors (As Psi-Weapon up to AN, 2x damage, AP, Ignores 5 Toughness even if No AP; Slashing 'Element'. The user can turn any part - or parts - of their body into scissors, capable of cutting anything, no matter how hard, as though they were paper. Also, the user can will their schissors to cut or not; allowing one to hold even fragile objects with their scissor blades without damaging them.)- Origami (As Geomancy, Int.bonus, Must cut matter with scissors to manipulate them. Upon cutting any matter or objects with their scissors, the user can manipulate them as though they were paper, although they otherwise retain their density and usual properties to anyone else. This may be used to attack with strips of the environment, acting as Force Blasts with Advantages of up to Half AN, rounded up.)
- Lockpick Blades (A small enough scissors blade may be used to pick locks with a +2 bonus on lockpicking attempts, though the user must still rely on their own lockpicking skills to succeed. Alternately, the user can always cut the lock and/or the door instead.)
Fude Fude no Mi: 5
(Int.bonus)
-Also known as the Brush-Brush Fruit, this Paramecia Devil Fruit allows one to, among other tricks, generate ink from their body, and - via use of a painting brush, an inkpen, one's own hair, or something similar at GM's discretion - paint with it, drawing as they please and as their skill allows. They are then capable of transforming images created with that ink into three-dimensional, lifelike objects or creatures, making its user a Painting Human. Its powers are as follows:
- 2-Dimensional Shifting (As Phase Shift; via making oneself into a two-dimensional drawing on a surface to either hide, or move on said surface, possibly through very narrow openings.)
- Ink Connection (1 stone/panel to speak through a/more Ink Creature(s), free to sense through one. The user can communicate through any of their ink creatures, and also sense through them, seeing what they see, hearing what they hear, and so on.)
- Ink Creations (Requires user to draw/paint the manifested object/effect. Stones VS Hardness/Technology/Weight/Area/Vehicle Operation/Highest AN/MN, whichever is higher, to manifest any object, weapon, vehicle, article of clothing, food (which is edible and sustaining, but tastes rather bad), building, energy, matter, etcetera that they have drawn or painted beforehand, making them as real as can be for all intents and purposes. As for Ink Creatures, the manifested objects/effects' appearance depends on the quality of their drawing, with higher artistic skill resulting in objects indistinguishable from real ones.)
- Ink Creatures (As Summoning, Summons are always loyal to summoner, Needs not maintain; Requires user to draw/paint the summoned creature(s); may manifest any creature one can draw with properties identical or even stronger to real-life equivalents. Ink Creatures are as accurate as the original drawing is, so a better artist may create more realistic entities, up to and including perfect duplicates of people. Ink Creatures possess the same voice as a specific being they might be emulating, or an appropriate voice for such an entity if more generic. NOTE: All Ink Creatures are Immune to Pain, and don't bleed. They can keep acting even if beheaded or if their internal organs are destroyed, as long as they still have Health remaining.)
- Ink Disguise (3 stones to activate, 1/panel to maintain. As Shape Shifting/Possession, only usable on one's own Ink Creatures. The user may shroud themselves into one of their drawings, allowing them to go around under a potentially very realistic disguise depending on the skill of the user.)
- Ink Dissolution (1 stone for any and all active effects undone. The user is capable of dissolving into thin air any ink they have created themselves, or any drawings they made, creatures, effects or objects created with this power, at will.)
- Ink Generation (1 stone/panel. The user's body becomes capable of generating ink at will, of whatever color they please, typically in whatever amount they need to write or paint. This effect extends to any object the user holds, allowing one to paint with a brush or other items.)
- Ink Mastery (Create/Manipulate Ink, Force Blast - 2x damage or Area Attack/Effect, Indirect)
-Living Drawings Fatigue (The user may easily maintain up to 1/3 this Action's AN Ink Creatures at once, rounded up. However, exceeding that amount drains 1 Energy/Ink Creature per panel.)
-Water Vulnerability (If the user's drawing/painting AN is 3 or lower, any Ink Creation/Creature they manifest are vulnerable to water and can be washed away/erased by it. However, at AN 4-6, they would only suffer a -1 sitmod to all Actions/Modifiers when wet. At AN 7+, the drawing is so realistic that water doesn't affect them anymore than it would anyone else.)
Gomu Gomu no Mi: 9
-Efficient
-Also known as the 'Gum-Gum Fruit', this Paramecia fruit grants its user's body the properties of rubber, making them a Rubber Human. It grants the following abilities:
- Rubber Body (Passive ability. Grants Immunity to Electricity and Flexible Skeleton at an MN of this Action's AN)
- Slingshot Jump/Tumble (Agl.bonus. May use as Acrobatics/Web-Slinging to launch oneself by grabbing onto something, pulling oneself back, and slingshotting forward at great speed. Alternately, may stretch to grab onto something to either move around or redirect oneself in midair for additional mobility.)
- Stretching (Strength is not reduced. The user's body may stretch, bend, bounce, inflate and twist like rubber with no harm whatsoever to them.)
- Stretchy Organs (While active, the user's entire body behaves like rubber, internal organs included. This means the user can breathe in a LOT more air than most people - as their lungs are just as elastic as the rest of them - and can eat considerably more than others without any ill effect due to their stomach being stretchy as well. The user can hold their breath for AN times longer and eat AN times more than normal without trouble.)
-Busoshoku Haki may be used to harm the user with blunt/grappling attacks despite their rubbery body, but one would need Haki at a higher AN than this action.
-If unconscious or under the effects of seawater or seastone, while the user cannot stretch themselves or move much on their own, their body is still rubbery and can be stretched by a third party.
Horu Horu no Mi: 8
(Int.bonus)
-Efficient
-Also known as the Horm-Horm Fruit, this powerful Paramecia fruit allows its user to create potent hormones which can alter the recipient's body in any way the user desires, making the user a Hormone-Controlling Human. All uses of this power are activated beforehand (and can be maintained for up to AN panels before being injected into someone) and are then delivered via injection using the Syring Fingers ability. Up to 1 option described below/3 AN, rounded up, might be used in a single injection at user's discretion. Most of its effects can be reverted with another use of this power for the same purpose. It grants the following abilities:
- Adrenalin Boost (3 stones/2 stones played may be added to any action for up to AN panels. Cannot be used along with Awakening. Requires injection via Syringe fingers.)
- Appearance Hormones (Stones VS Durability, + Magical Defense if target is unwilling; success transforms the target's appearance permanently. May alter multiple aspects, including: skin, hair and eye color; hair length and type, skin quality, general build, body fat or lack thereof, muscular mass, pilosity, physical beauty, tan or lack thereof, freckles, spots, body/parts shapes/relative size, etc. Height and gender are covered in other options. Requires injection via Syringe fingers.)
- Chiyu Hormone (As Mutant Healing, May heal up to 2x AN white stones of Health/day. Alternately, stones VS Durability up to AN + Duration on D&R chart to imbue the target with a Healing Factor of a strength equivalent to how many stones exceed Durability. Finally, if used to counter a poison or disease, will render the target immune to it for a Duration of 1 hour/AN after the healing is performed. Might lower target's lifespawn by 1 year/stone played if injuries are lethal, and only functions on those with the willpower to survive. Requires injection via Syringe fingers.)
- Dansei/Onna Hormone (Stones VS Durability, + Magical Defense if target is unwilling, to transform the target from male to female or vice versa, permanently. Alternately, might induce androgyny and/or hermaphroditism at user's discretion. Requires injection via Syringe fingers.)
- Fear Hormone (Stones VS Durability, + Magical Defense if target is unwilling; deals no damage; success either adds Fear Defense up to AN per red stone of 'damage', or cause a temporary -1 Challenge - either Psychological (Cowardly) or Phobia/3 red stones of 'damage' up to -5, for a Duration of 5 minutes/red stone of 'damage'. Requires injection via Syringe fingers.)
- Growth/Shrink Hormone (Stones VS Durability, + Magical Defense if target is unwilling, to grow or shrink the target by 1 foot/red stone of 'damage', with a maximum of 2x AN additional feet for Growth, and down to a minimum of 1 foot for Shrink. If used for Growth, may add up to +2 Str and +1 Dur to the target if the user wishes, in which case the taller form grows more muscular as well. If used for Shrink, might lower Str and Dur by 1 if the user wishes, diminishing muscular mass as well. NOTE: Alternately, may only alter the size of specific body parts instead of the whole body, at user's discretion. Requires injection via Syringe fingers.)
- Metabolic Hormone (Stones VS Durability, + Magical Defense if target is unwilling; deals no damage; increases or lowers the metabolic speed of the target by a factor of red stones of 'damage' up to AN, making their body turn what they eat and drink into energy either faster or slower. May increase or lower Energy Regen per panel by 1 per 3 red stones of 'damage' to reflect this, in addition to determining how easy it is for them to either burn or gain fat. Requires injection via Syringe fingers.)
- Mood Hormone (Stones VS Durability, + Magical Defense if target is unwilling; deals no damage; if successful, acts as Empathic Projection (Any Emotion) for 5 minutes/red stone of 'damage'. Requires injection via Syringe fingers.)
- Needs Reduction/Trigger (Stones VS Durability, + Magical Defense if target is unwilling; deals no damage; success either negates hunger, thirst or the need to sleep for 1 hour/red stone of 'damage', or makes the target hungry, thirsty or sleepy for 5 minutes/red stone of 'damage'. Alternately, may either lower or increase the need to breathe of a target by a factor of red stones of 'damage' up to AN; for example, beating Durability by 5 would allow the target to breathe 5 times slower and hold their breath for 5 times longer, or vice versa. Requires injection via Syringe fingers.)
- Sexual Hormones (Stones VS Durability, + Magical Defense if target is unwilling; deals no damage; success either increases or decreases the chances of pregnancy by a factor of red stones of 'damage' for a Duration of red stones of 'damage' on the D&R chart, boosts or decreases a target's sensitivity to pleasure as a -1 Challenge equivalent/3 red stones of 'damage', up to -5, for up to 1 hour/red stone of 'damage'; and/or increases or decreases lust and libido as a -1 Challenge equivalent/3 red stones of 'damage', up to -5, for up to 1 hour/red stone of 'damage'. Alternately, may trigger lactation in a body capable of it, or trigger an orgasm in the target, dealing 3x damage, Stun damage only, and causing a -2 sitmod to all actions for 1 minute/red stone of 'damage'. Requires injection via Syringe fingers.)
- Syringe Fingers (The most basic effect of this Devil Fruit, which allows all the others. Turns the user's fingers into claw-like syringes with which to inject hormones into their targets. See modifiers.)
- Temperature Hormone (Stones VS Effect + Duration on the D&R chart; where Effect adds stones of Heat or Cold up to 5 to the target's body. Might be used to either cause comfort or discomfort, or overcome external temperature extremes. Requires injection via Syringe fingers.)
- Tension Hormone (Stones VS Effect + Duration in panels, where Effect adds to Energy Regeneration per panel. Also negates -1 negative sitmod due to fatigue/exhaustion per 3 stones played. Requires injection via Syringe fingers. Cannot be used twice on the same person without an hour of rest.)
- Etcetera (At GM's discretion, many other effects may be possible as long as they theoretically make sense from a hormonal viewpoint. In general, will be triggered with Stones VS Durability, + Magical Defense if the target is unwilling, and typically always require injection via Syringe Fingers.)
Ito Ito no Mi: 9
(Int.bonus)
-Efficient
-The String-String Fruit, a very powerful and versatile Paramecia fruit which allows its user to create and manipulate near-invisible, monomolecular-like, razor-sharp strings for countless purposes, making its user a String Human. The strings are so thin they are nearly impossible to see to the naked eye except when condensed heavily, making them essentially Invisible at half AN, rounded up. Its known possible effects are as follows:
- Overheat (As Razor Strings, but 3x damage, Area Attack Line, Sets flammable objects on fire, Range 8. Shoots a superheated, condensed strings thick whip-like rope of ridiculous length and destructive power.)
- Parasite (Atk VS Defense as per Razor Strings - taking up one such use for the panel - but deals no damage; if successful, this Action's AN is used as an Atk VS Durability, + Magical Defense if target is unwilling, dealing no damage, to act as Project Thoughts/Control Others as long as the string(s) remains connected to the victim(s); Needs not maintain. At GM's discretion, some very powerful attacks/effects, such as Luffy activating his Gear Fourth, can potentially detach Parasite strings. NOTE: The victim is not actually mentally under the user's control, they are simply forced to act as the user dictates. Their head can still think and speak freely, but their body will not obey them.)
- Razor Strings (As Tendril Whip, with any, some or none of the following: 2x damage, AP (Ignores 3 Toughness even if No AP), Area Attack/Effect, Indirect, May perform up to AN actions with it at once, paying only for the most expensive; May attack to any surface no matter how little dense it is, including clouds and mist. The most basic effect of this power, which can both be used to attack and cut people apart, immobilize them, manipulate objects from a distance, and so on.)
- Repair Stitching (As Mutant Healing, Only to stitch internal organs or severed limbs back together with one's body to prevent death or further damage; Does not actually heal as much as stabilizing the body.)
- Sky's Path (As Flight at up to Half AN, rounded up; Requires clouds to attach the user's strings to in order to use.)
- String Cage (Takes 5 minutes/10 panels to prepare. Stones VS Effect; where Effect creates an Area Effect up to AN 'cage' of strings to trap anyone and everything within said area. Anyone and anything who/which touches the barrier suffers an Attack of Stones played, as per Razor Strings above. Additionally, they are just as near-indestructible as usual as stated below, so escaping is near impossible. Worse still, if they so please, the user can make the String Cage close in on their location as slow or as quickly as they please to cut anything in its path save for the user. If not used for that purpose, the String Cage's Duration is up to AN on the D&R chart, but is dependent on the user's presence within the area, so if they leave the area, the cage will collapse upon itself and vanish.)
- String Creation (As Create only option from a Mastery of Elements to create objects out of bundled up, compressed strings.)
- String Puppet (5 stones to create a clone, 1 stone/panel per clone to maintain; as Duplicate Self. Creates identical clones to the user which can act independently, speak as the original, fight, and so on, but are otherwise entirely made of strings.)
- String Sphere (As Force Field; Defensive stones not doubled, but stones used to create it also cut anything that touches it as per Razor Strings.)
- String-Spinning (As Entangle; Atk VS Defense, Ignoring Toughness and Armor, to entangle (Difficulty of red stones of 'damage' up to Half AN, rounded down, and Resistance of red stones of 'damage' to free oneself); additional successful uses add +1 to Difficulty up to maximum of Half AN, rounded up; and adds all red stones of 'damage' to Resistance with no maximum limit. Includes Instant Dissolve, Sticky and Barriers options.)
-Accumulate Energy for Greater Effect
-Range 6
-Near-indestructible (Despite being 'but' strings, the Ito Ito no Mi strings display fantastic durability and tensile strength. They have a Difficulty of AN + 5, and a Resistance of 3x the Difficulty, to be destroyed or cut.)
-Requires Hand gestures to use
-Busoshoku Haki may be used to negate the Armor Penetration aspect of this power, but one would need Haki at a higher AN than this action.
-Cannot cut through seastone with strings
-If knocked unconscious, all of the user's created Strings will dissolve into thin air after 5 minutes/AN.
Kuku Kuku no Mi: 10
(Int.bonus)
-Also known as the Cook-Cook Fruit, this Paramecia grants its user the ability to turn any object into food, making them immediately edible, although the resulting food is a bit bland if uncooked. It grants the following powers:
- Transformation Food (Stones VS Hardness/Weight/Area/Technology/Highest AN/MN up to this action's AN to transform target objects/matter into food; the amount of food created depends on the volume transformed. Base result can be decided at no cost - for example, turning objects into cake - but additional stones must be spent for specific additional factors - such as, 'chocolate flavored', 'has Kit Kat candy on it' and the like.)
- Edible Defense (If shifted into defense, stones in this action can turn physical projectiles or enemy weapons into food as per Transformation Food option above at stones played in addition to blocking attacks.)
-Magical/superscience items may be immune to this power's effects, as are Indestructible objects.
-Requires direct interaction with objects to transform them (Example: Cutting an object with a knife to turn it into steaks, or touching a pencil to turn it into a Pocky snack stick.)
Massu Massu no Mi: 8
(Int.bonus)
-Also known as the Massage-Massage Fruit, this Paramecia allows its user to perform extremely enjoyable massages which have the ability to soften any body to a clay-like consistency. It grants the following powers:
Combo Massage (Up to 2 different effects of this Action may be activated in a single massage simultaneously, with full AN and Int.bonus, provided that the user has the Energy for it.)- Invigorating Massage (As Mutant Healing; Restore Energy/Cure physical fatigue only.)
- Overwhelming Massage (Atk VS Durability + Haki/Magical Defense, deals no damage; if successful, target is paralyzed for 5 minutes/red stone of 'damage' from being overly-softened.)
- Pleasurable Massage (As Empathic Projection - Pleasure/Calm)
- Shaping Massage (Stones VS Effect up to AN + Duration on D&R chart; Effect is as Shape Shifting, Usable on others, to reshape their body and features via clay-like softening. While extensive transformations are not possible with this effect alone, many minor changes may be achieved by altering the body via the massage; limitations are subject to GM's discretion.)
- Softening Massage (Stones VS Durability; grant Flexible Skeleton to target of red stones of 'damage' up to AN for a Duration of 5 minutes/red stone of 'damage'.)
Mochi Mochi no Mi: 8
(Int.bonus)
-A powerful, special Paramecia type nearly indistinguishable from a Logia, the Mochi Mochi no Mi allows the user to create, control and transform into white Mochi paste at will, making its user a Mochi Human. Unlike Charlotte Katakuri, Makino hasn't awakened its power and cannot transform her environment into mochi yet. Its powers are as follows:
- Mastery of Mochi (Immunity to Element, Create/Manipulate, Force Blast - Normal damage, Area Attack OR any, some or none of the following if hardened by Busoshoku Haki: 2x damage, AP, Area Attack/Effect; Transform into Element, Combine with Close/Ranged Combat, Accumulate Energy for Greater Effect. Note: Mochi Constructs are bulletproof, negating 2x damage.)
- Mochi Dodge (As Skintight Force Field, Requires use of Kenbushoku Haki; also effective against Busoshoku Haki-imbued attacks. This technique is essentially the user focusing and reshaping their body to dodge incoming attacks by shifting the mochi of their body, to evade even Haki-imbued attacks.)
- Mochi Morphing (As Metamorphosis; alternately, usable as Growth/Shrink/Stetching (Strength is retained while stretching)/Manipulate Body Density at Half AN, rounded up. Only transform the shape of the user's, but the appearance of any transformed body part is always semi-liquid mochi.)
- Mochi Tendrils (As Tendril Whip, w/Wpn.modifier; Range of Half AN, rounded up.)
- Mochi Weaponry (As Weapons Morphing +2, Telescopic. If imbued with Busoshoku Haki, Wpn.modifier may go up to Half AN, rounded up.)
- Sticky Mochi (As Entangle, with Instant Dissolve, Sticky and Barriers option. Alternately, at the user's discretion, even basic constructs or blasts can act akin to Entangle on contact, although the user is capable of creating non-sticky mochi. Note: Mochi Barriers are bulletproof, negating 2x damage.)
Nikyu Nikyu no Mi: 8
(Int.bonus)
-Efficient
-The Paw-Paw Fruit, as it is sometimes known, grants its user the ability to repel anything and everything they touch, manifesting paws on the user's palms while active, making the user a Paw Human. It grants the following powers:
- Attack Repel (Stones VS Incoming Attack's Action's AN to deflect it entirely and harmlessly; if the target AN is beaten by more than 3, the user may decide to redirect it against a new target - even possibly the original user - with the same attack stones. Requires at least one free hand to use.)
- Emotional Repel (Stones VS Durability, + Magical Defense if target is unwilling; deals no damage; requires physical contact to use. If successful, acts as Empathic Projection - Any Emotion; May only use to repel/negate existing emotions in target. Doing this creates a red paw-shaped bubble 'containing' the repelled emotion, which will affect anyone who touches it with the repelled emotion as described here. Alternately, the user may dissolve the emotion or throw it with their palm as either an Atk VS Defense ignoring Toughness and Armor, or an Atk VS Durability, + Magical Defense if target is unwilling, requiring physical contact, to transfer the repelled emotion into someone else.)
- Object Repel (Requires Physical Contact to use. Stones up to AN VS Durability/Area/Weight/Resistance, whichever is higher, to push things - living beings, objects, and even intangible materials along the lines of air and other gases, ghosts, and in truth, pretty much anything the user can come in contact with - into paw-shaped bubbles and send them flying at a Speed of AN towards an intended location for up to 3 days of Duration; while traveling so, the object is protected by a Force Field of AN, defensive stones being doubled. Must at least have a reasonable understanding/knowledge/idea of the target location to send objects there. NOTE: Usable on self as well.)
- Curse/Disease/Enchantment/Fatigue/Pain/Poison Repel (As Magical Healing; Alternately Stones VS Curse/Enchantment to repel it from the target; Requires physical contact. Creates a red paw-shaped bubble containing the removed ailment, which can either be dissolved by the user, affect whoever touches it as the original effect, or be thrown by the user as an Atk VS Defense ignoring Toughness and Armor, or an Atk VS Durability, + Magical Defense if target is unwilling, requiring physical contact, to transfer the repelled ailment into someone else. NOTE: Though white stones of Health may be restored, the wound isn't visually healed, and will still need to heal on its own/via medical care over time, and possibly leave a scar.)
- Pressure Cannon (As Force Blast, with one, some or none of the following: 2x damage, AP, Area Attack Line, Area Attack, Normal and Stun damage, Air/Pressure element; leaves paw-shaped imprints in its wake Fired from either hand. Requires at least one free hand to use.)
- Ursus Shock (As Pressure Cannon, but 3x damage, Area Effect around point of impact, Accumulate Energy for Greater Effect; Must accumulate for at least 1 panel before using. The user gathers air with their palms and compresses it ino a giant paw-print like bubble before compressing it further within their hands, until they blast it at a target, causing a massive, devastating and violent explosion.)
- Etcetera (At GM's discretion, many other effects may be possible as long as they theoretically make sense from a repulsion viewpoint. In general, will be triggered with Stones VS Durability, + Magical Defense if target is unwilling, and typically always require physical contact via the user's palms.)
-Requires Hand gestures to use
-Causes pink paws to manifest on the user's palms while active.)
Ope Ope no Mi: 8
(Int.bonus)
-Efficient
-Also known as the Op-Op Fruit, this powerful Devil Fruit grants its user the ability to create a spherical space, or 'room', within which the user has complete control over the placement and orientation of everything inside, making them a Free Modification Human. Its powers seem heavily connected to medical techniques and knowledge, and being in a ROOM has been compared to being a patient on a doctor's operating table. It is said to be the 'Ultimate Devil Fruit' due to its ability to grant someone eternal youth, albeit at the cost of the user's own life. Its powers are as follows:
- Amputate/Radio Knife (Stones VS Durability + Magical Defense, deals no damage; to cut a target or targets apart without actually harming them; does not actually require contact with the target to function; Requires a ROOM to be active to use. Alternately, stones VS Hardness/Weight/Area/Technology AN/Highest AN/MN to do the same to objects in the area. The user may decide how the target(s) is cut up, in how many parts and so on. The cut parts maintain a connection similar to the Bara Bara no Mi's effects, meaning the victims retain feeling in all of their body parts, although they can only control their own body parts if they are still connected to their head. NOTE: Radio Knife is a more advanced version of the same effect; the difference being the user charges this move with electricity, which has the side effect of preventing targets with the ability to reform their body - such as a Bara Bara no Mi or Logia user - to reform their body for 5 minutes/red stone of 'damage' if affected by this effect, making this Fruit very effective against such opponents.)
- Countershock (Either as Create Electricity, or as an Atk VS Dur + Magical Defense; 2x damage, Normal and/or Stun damage; Requires a ROOM to be active to use. Alternately, usable as Medical Healing, only to alter a heart's disturbed rhythm such as during atrial fibrillation in order to prevent strokes, heart failures and other such complications. Does not require actual physical contact due to the nature of the ROOM.)
- Curtain/Emergency (As Force Field at up to AN, defensive stones being doubled. Creates a transparent veil akin to surgical draping to act as a protective force field to defend either the user or other people. Alternately, 'Emergency' is simply a part of Shambles, namely using it to teleport oneself defensively, which is about as effective as Curtain itself.)
- Gamma Knife (As Psi-Weapon, Atk VS Durability, 2x damage; One use only, Requires a ROOM to be active to use. May be made 3x damage, but doing so lowers the user's lifespan by a month. Creates a small energy blade which destroys the target's internal organs without leaving any external wounds. The blade deals its damage and then vanishes; the user must re-create it to re-use it.)
- Injection Shot (Adds +1/3 this Action's AN, rounded up, to a Close Combat action performed via this technique; 2x damage if it wasn't already, otherwise adds another +2 to the attack; Cannot split between multiple opponents; Requires a ROOM to be active to use. The user rushes forward with their sword stretched out to stab the target. Once it 'connects' - even from afar due to the ROOM's nature - the user's power makes it fire energy like a gun for increased damage.)
- Medical Miracle (Adds Half AN, rounded up, to the 'virtual' AN of Medical Healing of its user, allowing more severe illnesses and poisons to be cured, in addition to allowing Medical Healing to be used in a single panel and without medical equipment akin to Magical/Mutant Healing; Requires a ROOM to be active to use. Additionally, this action may not only be combined with Medical Healing to heal, but also adds its own AN to their Medical Healing AN to determine how many white stones of Health per day may be healed, with the 'May heal up to 2x AN white stones of Health per day' option added to that total. The Ope Ope no Mi essentially makes its user into a nearly peerless doctor.)
- Mes (Atk VS Dur + Magical Defense; deals 3x damage, Stun damage only; Requires a ROOM to be active to use. If successful, the target's heart is expelled from their body, encased in a glass-like cube, leaving a cube-shaped hole on the opponent's body where the heart was. Once removed, squeezing the heart will cause great pain and possibly damage to the victim as per Atk VS Durability, dealing Normal and/or Stun damage. If the heart is stabbed or crushed fully, acts as an Atk VS Durability, 3x damage, likely killing the victim in one panel, or a few. Anyone can damage the removed heart, but those without the Ope Ope no Mi action suffer a -3 penalty to affect it. Furthermore, Logia users are just as vulnerable to this attack as anyone else; their body stops being able to regenerate as it normally does the moment it is not connected to their head. NOTE: Returning the heart to its proper place is impossible for a non-Ope Ope no Mi user, but it only requires 1 stone in this action plus the physical action of putting it back for such a user.)
- Perennial Youth Operation (Stones VS Durability to make another target but the user itself Immortal and Immune to Diseases/Poisons, in addition to reducing/maxing out their physical age to their prime forever; Requires a ROOM to use, in addition to burning out 100 years of the user's own lifespan, usually killing them in the process, unless they somehow have more lifespan than normal humans.)
- Personality Transplant Surgery (Atk VS Dur + Magical Defense, deals no damage; if successful, act as Swap Minds option of Telepathy, permanently until undone by the user, or another Ope Ope no Mi user. When swapped, Devil Fruits powers - and at GM's discretion, other superpowers except mental/psionic-based ones - remain with the original body, but special training such as Haki, Rokushiki and the like remain with the original soul in the new body.)
- ROOM (Stones VS Area up to 2/3 AN, rounded up, to manifest a spherical space around the targeted location anywhere within Range 4 or more with stones, typically with the user within it - though the user may move in it subsequently; Duration is up to 10 minutes/AN, after which a new ROOM would have to be made. Alternately, may use full AN for Area, but doing so lowers the user's lifespan by 1 month/additional AN. ROOM, by itself, does nothing but allow the user to use the rest of the Ope Ope no Mi's powers within said area, and determine said powers' reach. NOTE: The ROOM is not technically speaking invisible, albeit it appears as a subtle, transparent and only very lightly blue-colored energy-like field, so it counts as so if its edges are beyond an individual's line of sight.)
- Scan (As Enhanced Vision at up to AN, but as an Action; with options Radio Waves, Ultrasound, X-Ray; Requires a sword and a ROOM to be active to use.)
- Shambles (As Mastery of Space, Energy and Matter, Unlimited Manipulate only, Force Blasts (With up to Half AN, rounded up, worth of Advantages depending on the attack; and/or as Teleportation at AN; May not transmute Energy or Matter to other forms, but may manipulate/move them freely otherwise; Teleportation is limited to the confines of the area; Requires a ROOM to be active to use. Shambles allows the user to switch the places of any object inside the space of a ROOM, as well as move the user itself within it at will. It can be used to connect any objects together without harm, such as sticking a person's head, severed with Amputate, to a desk, or switch two people's location with one another, among many other possibilities. NOTE: Devil Fruit users whose body has been split will still be affected by water or seastone if a separated body part is in contact with it.)
- Takt (As Telekinesis w/Wpn.modifier.)
- Etcetera (At GM's discretion, many other effects may be possible as long as they theoretically make sense from a ROOM/space manipulation/placement/orientation viewpoint, including potentially swapping other abstract concepts between targets as a user does when using Personality Transplant Surgery to swap souls between bodies. In general, will be triggered with Stones VS Durability, + Magical Defense if target is unwilling, and typically always require a ROOM to be active to use.)
-Unless mentioned otherwise, all Effects of the Ope Ope no Mi persist even after the user has disgengaged their ROOM. Furthermore, they persist even if the user is rendered unconscious or restrained with seastone.
-Requires Hand gestures to use
-Stamina Drain (After a ROOM has been disengaged/otherwise ended, the user's stamina is drained, keeping them from manifesting another and suffering a -1 to all actions for 1 minute/stone played in the original ROOM's creation.)
-Busoshoku Haki may be used to defend against Amputate/Radio Knife and Mes, but one would need Haki at a higher AN than this action.
Shibo Shibo no Mi: 9
(Int.bonus)
-A Paramecia type Devil Fruit also known as the Wring-Wring Fruit, the Shibo Shibo no Mi grants its user the ability to drain liquid from living and non-living things by squeezing them, and absorb liquid into oneself and their weapons, which makes them a Dehydration Human. Its powers are described below:
- Wring Objects (Stones VS Taste/Hardness/Weight/Area/Technology AN/Highest AN/MN, whichever is higher, to wring out juice from non-living objects/matter. Objects affected by this power are unusable for as long as they remain wrung, and will return to normal on their own (12-AN, minimum of 1) hours later.)
- Wring Beings (Stones VS Durability + Haki; Requires physical contact to use, Deals no damage. If successful, victims of this effect are wrung out, extracting juice and suffering a -1 penalty to all Actions/red stone of 'damage', up to AN, for a Duration of up to 1 hour/red stone of 'damage' up to AN, due to dehydration and their physical, shriveled state. NOTE: This effect may be undone via drinking LOTS of water/drinkable liquids, at least 4 times as much as normally necessary in a day.)
- Wring Out Substance (At user's discretion, may use as Mutant Healing of up to AN for the purpose of purging any poison, harmful substance, chemical, food or other from a victim's body, via literally squeezing it out of them; Requires physical contact. This effect causes no harm nor penalty as it does not dehydrates the target.)
- Absorb/Reflect Liquids (As Energy Absorption/Reflection up to AN, Liquids only; Int.bonus, 2x damage, Area Attack when reflecting. May absorb 3 stones of Element to increase size/mass; Use Area/Leaping as Volume; May either use absorbed stones to heal one's Energy or add to Strength up to +3. NOTE: Cannot absorb seawater, however.)
- Unwring (3 stones/object or being unwrung, Requires physical contact to use. A user of the Shibo Shibo no Mi may undo its effects and return an object or being to a semi-functional state by unwringing them, making objects usable again at a -3 penalty, and halving the penalty, rounded down, that creatures were suffering due to the Fruit's initial effects. This does not undo the dehydration nor the shriveled state, but it does return them to a semblance of their normal, unwrung shape.)
- Weaponized Wringing (At user's discretion, any melee weapon may count as 'physical contact' for the purpose of using this power's effects)
- Juice Creation (The basic use of this Fruit - see Wring Objects and Wring Beings, above - results in the creation of positively delicious, unique tasting juices based on the object or entity being wrung. How delicious depends on how many stones are played; but even 1 stone would result in a pretty good juice. 2 would be a good one, 3 for excellent, and anything about that is increasingly tasty and delicious. At the very least, drinking the juice manifested by this Fruit adds +1 to Energy Regen per panel of the drinker per stone played up to AN upon wringing the juice out, if only due to how incredibly good it tastes, for a Duration of up to AN hours. NOTE: Objects take a -2 penalty on this bonus; creatures-based juice typically tastes significantly better, despite how good objects-based juice tastes.)
- Juice Limit (Objects may create up to 1 'dose' of juice per Area/Weight AN for every use of this effect, whichever is higher, and creatures may generate up to 1 dose/Durability AN. A 'dose' is essentially enough liquid to satisfy someone's thirst for a single, yet full day. After generating this much juice, an object - or victim - will not be able to produce anymore juice for up to (12-AN, minimum 1) hours.)
- Pleasurable Wringing (Surprisingly, despite how painful or how scary the end results may look to others, the feeling of being affected by this fruit is actually extremely pleasurable, akin to Pheromones at 2/3 AN, rounded up, causing pleasure in the victim as opposed to pain.)
Suna Suna no Mi: 9
(Int.bonus)
-One of the most frightening known Logia in existence, the Sune Sune no Mi allows the user to create, control and transform into sand at will, making its user a Sand Human. Astonishingly enough, its powers share a lot of similarities with an Awakened Devil Fruit, but apparently, it isn't awakened yet, which suggests its powers might be even more incredible if they are ever awakened. Its powers are as follows:
- Mastery of Sand (Create/Manipulate; May use to create sandstorms as Stones VS Effect+Duration, where Effect is the intensity of the sandstorm.)
- Force Blasts (With any, some or none of the following: 2x damage, AP, Normal and/or Stun damage, Atk VS Agl+Ref.Dodge to trap in quicksand)
- Dehydratation (Atk VS Durability, 2x damage; Requires physical contact/hit from Force Blast below to use, Only usable VS beings require water to survive; Alternately, usable as Stones VS Resistance/Area to dehydrate one's surroundings as opposed to a specific living being. NOTE: If used through a Force Blast-based attack, the attack itself is used to determine if contact is made, and Dehydratation's advantages add directly to the attack.)
- Transform into Element (As Phase Shift at AN; Cannot become completely intangible as opposed to animated sand. Technically speaking, she is always 'transformed' while the fruit's powers are active, but her becoming 100% solidified negates these effects.)
- Transmute Inorganic Matter to Sand (Stones VS Hardness/Area/Weight, whichever is higher. to transform inorganic matter in one's surroundings into sand.)
- Sand Arsenal (As Psi-Weapon, formed of Sand instead of psionic energy.)
- Sand Flight (As Flight at Half AN, rounded up, via turning one's lower body into jets of flowing sand, a massive advantage over most other Devil Fruits.)
- Desert Empowerment (All uses of the Suna Suna no Mi benefit from a +3 when the user is in a desert, or Area 10 or higher of mostly sand even if created by them via this power.)
-Area Attack/Effect up to AN
-Accumulate Energy for Greater Effect
-Liquid Exposure Vulnerability (If the user is exposed to sufficiently significant liquid, their body will solidify enough to make them no longer invulnerable, as mentioned in Transform into Element above, which negates the advantages of her Sand Body modifier described below. What counts as significant liquid is subject to GM's discretion, but should be at least involve a 1-3 stones worth of water at a bare minimum.)
Vehicle Operations: 3
-Sailing Ships
-Crewmate
-Light vehicles
Medical Healing: 5
General Knowledge: 6
(Int.bonus)
-Efficient
-Foosha Village/Partys Bar
-Drinks
-The Blue Sea
-The Human Body/Hormones
-The Big Names
-Devil Fruits
Haki: 7
-As Iron Will
-Heal Self
-Accumulate Energy as M.o.M
-Kenbunshoku Haki (Allows to use as Sense Power/Sonar Sense at AN and as an action rather than a modifier; often combined with another action to dodge attacks more efficiently. At GM's call, this may also work as Precognitive Flashes warning the owner of danger, sometimes; especially if there is a strong killing intent directed at the user)
-Busoshoku Haki (This Haki has many uses. First, it can be used to project one's own energy and will in the form of a semi-visible, pure Haki blast, acting as a Range attack at a range of Half this action's AN rounded up (or 4 in this case). It grants no Wpn.modifier to the attack, but as normal, the user can combine stones from this action with Ranged Combat as per the normal Iron Will rules. May also be used as Skintight Force Field (Defensive stones are doubled) all by itself, and/or to add to physical/Devil fruit/weapon attacks, causing said attacks to deal considerably more damage than they should (2x damage. If attack already was 2x damage, add +3 to the attack instead). Finally, may overcome a body altering Devil Fruit user's normal defenses/invulnerabilities, such as the intangible body of Logia fruit users. Attacking with a Busoshoku Haki attack against such a foe with an Haki no higher than 2 AN beyond the attacker's (or no Haki whatsoever) means the target takes the damage normally (if it would have done any in the first place, of course), and cannot recover from it instantly, rather having to heal as though their Instant Healing Factor was just a regular Healing Factor instead.)
House/Barkeeping: 6
(Agl.bonus)
-Efficient
-Bartending
-Cleaning
-Cooking
-Sewing
-Laundry
-Repairs/Maintenance
Business: 5
(Int.bonus)
Gambling: 3
(Int.bonus, and Agl. if cheating/spotting cheaters)
-Dice
-Poker
-Blackjack
Perform: 3
(Agl.bonus)
-Singing
-Dancing
-Drawing
Social Skills: 6
-Beautiful
-Kind and cheerful
-Compassionate
-Humor
-Good listener
-Barkeeper
MODIFIERS
Power Level 3
-Power Level Recovery
-Tireless +2
Mochi/Sand Body
-As Logia Body, but either via the Sune Sune no Mi, or the special Paramecia, the Mochi Mochi no Mi. It makes the user essentially invulnerable against most non-Busoshoku Haki-imbued attacks, allowing them to reform themselves at will, with ease. It grants the following powers:
- Mochi/Sand Physiology (As Instant Healing Factor, Instant Limb Regrowth, and Instant Reconstitute Self, via reforming one's body with mochi/sand whenever damaged.)
- Immunity to Poison/Diseases (The user's body, being literally mochi/sand while this Devil Fruit is active, cannot be affected by poisons, nor fall ill.)
-Only while the appropriate Devil Fruit is activated; Makino is capable of returning her body to normal flesh, but she can't use the inactive Devil Fruit(s)'s powers when doing so.
Rapid Recovery
Energy Battery 3
Deep Reserves +3
Syringe Fingers +2
-2x damage, Limited AP, Normal or Stun damage
-Retractable
-While active, may inject manifested hormones via the Horu Horu no Mi's powers into whoever they deal damage to. Alternately, may not deal damage whatsoever on a willing target.
-From Horu Horu no Mi
String Weapons +4
-With any, some or none of the following: 2x damage, AP, Area Attack/Effect, Normal and/or Stun damage, Indirect, Range 5
-User generates either weapons or weapons-like effects to attack using the Ito Ito no Mi strings to form them.
-From Ito Ito no Mi
Swordmaster +2
-Adds to all uses of Close Combat using swords
Reflexive Dodge +4
Toughness +4
-Cost reduced via Gomu Gomu no Mi
Flexible Skeleton +9
-Protects VS Bullets/Cannonballs in addition to regular blunt/grappling
-Negates 2x damage from Firearms
-Countered by Busoshoku Haki if it beats user's Gomu Gomu no Mi's AN
-From Gomu Gomu no Mi
Mental Defense +6
Invulnerability
-To Slashing/Piercing damage
-Via Bara Bara no Mi
Immune to Electricity
-Via Gomu Gomu no Mi
Kin Kin no Mi
-Also known as The Gold-Gold Fruit, this Paramecia transforms the user into solid - though mobile - gold, and allows them some measure of control over their form, making them into a Gold Human. The transformation takes 1 panel and grants the following bonuses while in gold form:
Metallic Might (+3 Str, +3 Durability, +2 Toughness. While user's golden body is stronger and more resilient, it is not exactly much tougher than the metal it is made of.)- Weapon Morphing (+2; via forming sharpened edges on one's limbs and body parts.)
- Shape Shifting (AN 3; Only to shift body/facial features or alter 'clothing' of user's golden body, but still remains metallic gold in appearance.)
- Electricity Absorption (AN 6; as Energy Absorption, usable VS Electricity alone, Can only Reflect into a touched object.)
- Immunities (Diseases, Poisons)
- Self-Contained Lifeform (User needs not breathe, eat, drink or sleep while made out of solid gold. Neither to they have a heartbeat or normal lifesigns.)
- Heavy Weight (User's Weight increases by +2 CL while transformed, as gold is quite heavy.)
Poké Poké no Mi, Model Dratini
-Similar to Zoan fruits, this Devil Fruit allows its user to transform into a pseudo-legendary Dratini, Dragonair or Dragonite pokemon, or alternately human-pokemon hybrids of each of them. The transformations grant the following changes (Numbers represent respectively: Dratini/Dragonair/Dragonite. Note: In Hybrid forms, use the same bonuses, but ignore maluses):
- Length/Height: 5'11"/13'01"/7'03"
- Weight: 7.3 lbs/36.4 lbs/463 lbs
- Strength: -1/+0/+3
- Agility: +1/+2/+2
- Speed: -1/+1/+1
- Durability -1/+0/+2
- Hyper Beam (As Force Blast of pure Energy at AN 8/10/12, Int.bonus, Efficient, 3x damage, AP or Area Attack; After use, cannot attack for one panel, though may still defend.)
- Weather Mastery (As Mastery of Weather AN 0/7/9, Int.bonus, Efficient, Create/Manipulate, Force Blasts - Various Advantages of Half AN rounded up; Area Effect. When applicable, has a base Duration of 4, but that can be increased with stones.)
- Aura of Light (As Create Light AN 0/3/0, Area Effect centered on self.)
- Skin Shedding (As Mutant Healing AN 6/0/0; Heals Health/Energy/Negates Poisons/Diseases all at once; Only usable on Self, Only usable once per day; in their Dratini form, the user can shed their skin to heal oneself and recover from most ailments all at once. A side effect of this makes the user's human skin renew itself upon transforming back, essentially making it flawless and removing any flaws and scars.)
- Swimming (AN 3/5/6, Spd.bonus; BUT cannot normally use due to being a Devil Fruit user.)
- Flight (AN 0/5/7, Agl.bonus, Efficient. Technically speaking via wings, but their flight is actually magic-based, and Dragonite can fly at 2.028 times the Speed of Sound.)
- Ref.Dodge +1/+2/+1
- Toughness -1/+0/+2
- Elemental Defenses: +3 Fire/Water/Grass/Electric Defense (Dratini, Dragonair) / +3 Fighting/Bug/Fire/Water Defense, +6 Grass Defense (Dragonite)
- Immunities: None (Dratini, Dragonair) / Earth/Ground (Dragonite)
- Horn (+0/+1/+1)
- Fangs/Claws (+0/+0/+2)
- Underwater Breathing (All forms. While the user cannot move or act while underwater just like other Devil Fruit users, if already in one of the forms available through this Devil Fruit power, at least they won't drown and can be rescued by allies.)
- Major Diability (-4/-4/-3; armless in Dratini and Dragonair's cases, no opposable thumbs in Dragonite form.)
- Looking Non-Human (-4 in Pokemon form or Dragonite hybrid form, -3 in Dratini/Dragonair hybrid forms. Looks like a pale blue and white snake-like creature with white fins on the sides of the head and a circular white snout as Dratini. Appears as a graceful, much longer snake, blue and white in color with a horn, two wings on the sides of its head, and 3 jewels, one at its neck and two on the tip of its tail, as Dragonair. Finally, appears as an over 7' tall bipedal light orange and cream colored dragon with a large, circular snout, two antennae on its horn's sides, and a pair of teal wings. Its hybrid forms are mostly humanoid blue and white lizard-like in Dratini and Dragonair's cases, with their respective features such as fins/wings, crystals, and a tail in both forms. Hybrid dragonite looks like a more human form with Dragonite scales and features, the horn, antennae, wings, claws and tails, but otherwise human.)
- Weaknesses: Takes 2x damage from Ice/Dragon/Fairy (Dratini, Dragonair) / Takes 2x damage from Rock/Dragon/Fairy, Takes 3x damage from Ice (Dragonite)
Poké Poké no Mi, Model Oranguru
-Similar to Zoan fruits, this Devil Fruit allows its user to transform into the Normal/Psychic Type 'Sage pokemon', Oranguru, or alternately a human-pokemon hybrid of it. The transformations grant the following changes. Note: In Hybrid forms, use the same bonuses, but ignore maluses):
- Length/Height: 4'11"
- Weight: 167.6 lbs
- Intelligence: +2 (up to AN 8)
- Strength: -1
- Agility: +1
- Speed: +1
- Durability: +1
- Telekinesis (AN 4, Int.bonus and Wpn.modifier)
- Telepathy (AN 6, Int.bonus; Clairvoyance, Empathic Projection (Calm), Mental Bolts, Read Minds, Telepathic Communications.)
- Instruct (AN 6, Int.bonus. Atk VS Int + Magical OR Mental Defense, deals no damage; if successful, target is forced to redo the same moves they just did on their earliest turn.)
- Leadership (AN 4)
- Survival (AN 5, Int.bonus; Can easily forage/hunt for food and plants in the wild. May locate medicinal plants to grant 2x Natural Healing Rate temporarily - 1 day per use of plants - to injured pokémon and humans.)
- Ref.Dodge +1
- Toughness +1
- Elemental Defenses: +3 Psychic
- Immunities: Ghost
- Hand-like Feet (Unlike many pokémon, not only does Makino's orangutan form has opposable thumbs, but her feet essentially turn into another pair of hands, allowing for formidable feats of agility and manipulation.)
- Looking Non-Human (-4 in Oranguru form, -3 in hybrid form. Appears an either an orangutan with white fur, gray skin and snout, a long beard-like fur patch and yellow and blue markings around the eyes, with a 'cape' of purple fur on its back. The hybrid form shares those details but appears closer to the user's normal form and body structure.)
- Weaknesses: Takes 2x damage from Bug/Dark
- Equipment: Leaves Fan (No game effects; simply used to fan oneself for comfort in warm weather.)
Hobi Hobi no Mi
-A very powerful, extremely dangerous Paramecia-class Devil Fruit granting its user the power to transform anyone they touch with their hands into living toys, which weakens the victims severely and causes the rest of the world to completely and instantly forget they ever existed; an ability made even more terrifying by the fact that Haki does not protect against its effects. Furthermore, the user may impose vocal 'Contracts' with the victims to control their actions, which the toys being unable to disobey it directly. Finally... the Fruit makes its user permanently stop aging, effectively rendering them immortal. Its powers are as follows:
- Hobi Hobi Curse (As Transform Others by Touch; Turns victims into any type of toy the user wishes/can imagine; Requires physical contact via user's hands to use - unwilling targets require an Attack VS Defense, but ignoring Toughness, Armor and similar defenses.
- Physical Changes (Victims' Strength, Durability and Toughness cannot exceed more than the Hardness of the strongest material they are made of, at user's discretion; Agility, Speed and Ref.Dodge may be lowered down to a minimum of 1, or increased to up to the victim's +1 at most. Naturally, the victims gain the 'Looking non-human' challenge at -4 as well, and possibly others depending on their form, at user/GM's discretion.)
- Shrinking Size (Regardless of the target's original size, their resulting toy form is always at least smaller than an average human - if not smaller, depending on the user's intended toy form.)
- Toy Abilities (Some toy forms might grant the victim some new Actions/Modifiers/Equipment, depending on its form and particularities. Typically applied in the same manner as the Summoning action allows one to add specific Actions or Modifiers at specific ANs/MNs, with a maximum of Intelligence AN such changes, at an AN/MN of the user's Intelligence AN at the time of creation.)
- Haki Bypass (Unlike many Devil Fruits, one's Haki does not provide any protection against this fruit, whatsoever.)
- Devil Fruit Bane (Devil Fruit users lose their Devil Fruit powers while they are turned into toys.)
- Duration (Permanent until either undone by the user, or via knocking out or killing the user.)
- Base Materials (Toys can be made into whatever mundane materials the user wishes. Special, mystical or unknown materials - such as, say, Uru metal; if at all possible, may have special restrictions or requirements at GM's discretion, such as knowing what the material is in detail, to be used as toy material.)
- Combined Toys (At user's discretion, victims can be turned into parts of even bigger toys to create more powerful, giant soldiers. One of the victims is chosen as the 'leading part', and assume control of the resulting larger body. In game terms, such combined toys gain the benefit of a permanent Growth - also adding 1 Toughness per AN - at AN 1 for 4 combined victims, AN 2 for 8, AN 3 for 16, and so on up to a maximum of AN 5 with 64 victims.)
- Memory Erasure (The instant a victim is transformed, the entire world around them instantly forgets they ever existed, no matter how famous or close to others they may have been; the toys themselves - and the Devil Fruit user - remembers who they used to be, but just like anyone else, the toys will not remember anyone else who has been turned into toys as well. This is an automatic, supernatural effect with no known defense; with the possible exception of Gods/Cosmic Entities/Eldritch Abominations stronger than the user, at GM's discretion. NOTE: The memory erasure effect does not affect physical evidence of those transformed; however, seeing those will not bring back any memories of the victim. Instead, the person seeing it would realize that they seem to have a gap in their memory, but nothing more than that, nor that said memory gap is unnatural.)
- Contract (Immediately upon transforming the victim, the user has 5 minutes/10 panels to make a vocal 'Contract', to essentially dictate the toy's 'directives' to control its behavior and actions. The commands should be clear and precise, as vague or limited commands might lead to loopholes toys might use to their advantage. Upon being stated, the commands act as a -5 Obligation challenge which the toy cannot ignore or disobey of their own free will. NOTE: Past that initial 5 minutes, a Contract cannot be made at all, so a toy which escapes the user might retain their full free will, though the rest of the effects still apply to them.)
- Reversal/Alteration (The user can undo the transformation into a toy and the resulting effects - or alternately, turn the toy into another toy for whatever reason - with another touch and use of this power on the target.)
- Eternal Youth (A side effect of the Fruit grants Immortality to its user, in the form of halting their aging process at whatever point the user is upon eating the fruit. Additionally, victims turned into toys do not get older either for as long as the effect lasts.)
Tama Tama no Mi
-A very unusual Zoan fruit, the Tama Tama no Mi - also known as the Egg-Egg Fruit - turns the user's body composition into that of an egg, and their torso's form to an ovoid-shaped one when active. This has two effects:
Eggshell (If the user suffers a heavy blow dealing at least 1/4th their Health, rounded up, or more, the user may choose to activate the Devil Fruit's first power, cracking their body open like a real egg and letting out a yolk, while their body turns into an empty shell. At which point, the yolk can evolve to the next step described below in 1 panel; should the user be attacked during that time, attackers must deal at least the user's remaining Health in damage down to 0 in order to prevent their transformation, though their usual passive defenses still apply with the exception of Reflexive Dodge. This process can repeat endlessly between the three forms, effectively preventing the user from dying from most effects. NOTE: This effect will activate even if the user's Health is already down to 0w or less, effectively acting as a sort of Reconstitute Self. This simply means that any attack while the yolk transforms will result in permanent death.)- Tamago/Hiyoko/Niwatori (As Super Form at AN 4, split 2/2 between Hiyoko and Niwatori form; Fully Heals upon Transforming, Inhuman Form, Maximum AN of 4, Number of Forms 2, Metamorphosis to gain +1/+2 Talons and +1/+2 Leaping. "Tamago" is the user's base body - though ovoid in shape due to the Fruit's nature; "Hiyoko" turns the user's skin into yellow down feathers, their mouth to a beak and their arms into small prehensile wings. Finally, "Niwatori" will transform the user into an oversized white rooster with complete, still prehensile wings, red wattle and comb, though still retaining some facial/body features of the user's if appropriate.)
Devil Child
-Makino has an exceedingly rare - many would say 'unique' - ability, considered to be on par with the three Ancient Weapons as far as the World Government is concerned, given the potential it grants its wielder. Devil Child grants her with two powers, described below:
- Awakening Potential (Makino is more likely to 'awaken' her Devil Fruits than most people, likely at an earlier age, due to the Devil Child's natural affinity with Devil Fruits in general. Awakening Devil Fruits strengthens such a fruit's powers in general, in addition to granting new abilities and techniques to its user, such as the Ito Ito no Mi being able to transform surrounding matter into even more strings.)
- Devil Fruit Magnet (It seems that this power subtly influences the world around the user in such a way as to bring Devil Fruits her way, be it via making it more likely for her to come across Fruits in her travels, or making it more likely for her to be around when they grow in the world. It seems this ability even makes it possible for her to come across Fruits that shouldn't appear at all, such as her finding a Gomu Gomu no Mi even though Luffy was very much alive. This latter effect is possibly due to the multiversal nature of the world.)
- Multiple Devil Fruits Eater (Makino has the power to safely eat and benefit from multiple Devil Fruits, as opposed to only one. She will suffer no ill effect from doing so aside from the rather disgusting taste. Powers altering her body may be combined in appropriate - say, the Gomu Gomu no Mi may be active at the same time as a Logia to make her an elemental yet rubbery form; she may decide whether a given Fruit's powers are active at any one time, and can switch between them every panel.)
Potential Will of D.
-Makino does not know who her parents were, nor where she came from. Whether or not she has the initial "D." in her name and is connected to the 'Will of D.' is so far unknown, although she definitely seems to have the power to change the world.
Wealth: 8
-1 Beri = $0.0091 USD
-Gains about 11 billion Berries per month/issue ($100,000,000 USD)
-Currently has 1,298,030,592,401 Berries (Close to $12 billion USD)
-Updated on 2023-08-17 (Last issue: "Escalation to nowhere.")
Resources: 3
-Due to her powers, and her social connections, Makino has access to the following Resources when necessary:
- Influential Connections (Makino is a personal friend of both Monkey D. "Straw Hat" Luffy, and "Red-Haired" Shanks, which in and of itself makes her arguably one of the most influential people in the world, both among Marines and pirates alike, despite her own relatively low personal influence.)
- Respected Status (Thanks to her training in the medical arts and the medical/life-changing abilities of the Horu Horu no Mi, Nikyu Nikyu no Mi and Ope Ope no Mi, Makino is widely seen as a peerless doctor and miracle worker. It is believed - fairly accurately - that whatever ails you, Makino can cure you, except for death.)
- Unique Technology (While it is not 'Technology' per se, Makino's powers as the Devil Child makes her the only living being capable of potentially manifesting already existing Devil Fruits in her surroundings, in addition to simply making it more likely for Devil Fruits to cross her path. This makes her potentially invaluable in the eyes of anyone with an ounce of judgment, be they marines, pirates or whoever else.)
CHALLENGES
-Addiction (-1; mild alcoholism. While Makino is not one to get drunk out of her wits nor is she unable to drink responsibly, she does enjoy a drink every now and then, if only to taste her mixes to make sure they are as good as can be.)
-Psychological (-2; moderate code of honor. Makino does not cheat, lie or use unfair advantages - other than her own Devil Fruit powers, that is - to her benefit. When she gives her word, she fully intends to keep her end of the bargain, and always gives it her all when she decides to do something. She also tries to use her powers responsibly.)
-Psychological (-2; moderate obsession; to gain new Devil Fruits, master the powers of those she already ate, and to become a generally better swordswoman and doctor.)
-Covetous (-1; mild ambition. While Makino is not exactly power-hungry, she is curious to see how powerful and influential a person with her Devil Child ability can get, and desires to travel, seek adventure and find new Devil Fruits for herself for that purpose.)
-C.T.S.U.F.U (-3; Makino is a kind and gentle soul who will go out of her way to help people in need or protect those who can't defend themselves.)
-Hatred/prejudice (-3; towards evil, cruel people and those who abuse their power or authority to crush those weaker than them, in addition to supporters of 'Absolute Justice', who believe the end justifies the means and that sacrificing innocents and performing immoral acts is fine as long as the 'greater good' - in their eyes, anyway - is served.)
-Conflicting interests (-2; the order established by the World Government VS the freedom of the pirate lifestyle. Makino does not currently strongly support either side and knows for a fact there are good and evil people on both sides, so she hasn't picked one so far, though she is very good friends with two of the greatest known pirates, Monkey D. "Straw Hat" Luffy, and "Red-Haired" Shanks.)
-Minority (-1; Makino is bisexual, finding both men and women potentially attractive. She has never really acted on it, though.)
-Criminal Record (-2; Makino is wanted by the World Government due to her unique and potentially dangerous powers, and because of her friendship with "Straw Hat" Monkey D. Luffy and "Red Hair" Shanks, in addition to her willingness to befriend and travel along with pirates in general, in addition to the value of the Devil Fruits she ate. The government have put a massive Beri bounty on her head.)
-Deadly Enemies (-5; the World Government and possibly some pirates who do not share her views would very much like to force her into their control.)
-Weakness of Water/Seastone (-2; if a Devil Fruit user is even only partly submerged in water, they temporarily weaken and take a -2 stimod to all their Devil Fruit-based actions. Moreover, if they are submerged up to the knee, they become immobilized and weak, sinking fast. Essentially, it is the same as being reduced below 1 white stone of Health, but without the wounds. At this point, they better have a good friend willing to give them a hand nearby, or else they may drown. NOTE: Moving water, such as waves or rain, does not affect a Devil Fruit user, although still water does. Seastone has a similar effect; while in contact with it, a Devil Fruit user drops to 1 in all Physical Abilities and Actions, and cannot use any Devil Fruit Powers or Haki while in contact with it. NOTE: Although she can actively decide which of her Devil Fruits are 'active' or not, Makino does not lose this weakness if she deactivates them all.)
EQUIPMENT
-Currently worn: Orange, yellow and black shirt, grey skirt (Lost her pumps in a fight with Hideyoshi Gokun)
-Tsu no Kaze (+6, 2x damage, Limited AP, Poisons as AN 6 VS Durability to paralyze if damage occurs if user so pleases; Near Indestructible. This high-quality, mastefully crafted, black-bladed sword is a rare Kokuto duelist saber of excellent quality, and Makino's weapon of choice despite/in addition to her Devil Fruit powers. Its name means 'Four Winds', and she obtained it while exploring an old ruin on an island she came across years ago. Was imbued with the powers of the Poké Poké no Mi: Model Rapidash and improved by her crew to deal more damage and to generate a paralyzing poison at will, in addition to having 3 materia slots; 2 in the crossguard, one in the pommel. Currently holds three Materias:
Long Range (MN 2; Acts as Range for Melee Attacks.)- Slash-All (Makes Close/Ranged Combat Limited Area Effect if user so wishes.)
- Morph (Changes an enemy she kills into an item relevant to their being. She takes a 1 stone situational penalty per 2 stones she spends in the attack to create the item.)
-Five-seveN (+2, 2x damage, Limited AP, Range 3 semi-automatic handgun; holds 11/20 rounds/magazine. Known as the FN Five-SeveN, this pistol is chambered in 5.7x28mm cartridges. Makino keeps it in a side holster on her left.)
-DL-44 Heavy Blaster (+4, 2x damage, Limited AP, Normal or Stun damage, Range 4 semi-automatic heavy blaster pistol; holds 50 shots per power pack. The Blastech DL-44 fires powerful energy bolts in a compact package and both has strong stopping power and a stun setting, making it very useful in many situations. Makino keeps it holstered in a side holster on her right.)
-Goldbrand
-Dawnbreaker
-Luck Plus Materia (Lvl 1, +1 Good Luck. Unequipped.)
-Old Man Merchant's Business Card (Used to call the Merchant)
RESERVE EQUIPMENT (Kept on the ship)
-200x additional 5.7x28mm magazines for the Five-SeveN
-100x additional power packs for her DL-44
-Gun cleaing tools and instructions for DL-44 and Five-seveN
-100x Nth Metal Ingots
-1,000 Seastone Ingots
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STORY: Makino grew up in Foosha Village in East Blue, born from unknown parents, where she was the owner, and main barkeeper, of the village's Partys Bar. A good friend of Monkey D. Luffy, who grew up in the same village, and of "Red-Haired" Shanks, who often visited them (and tried more than once to flirt with her), she supported the former when he decided to become a pirate and to live his life however he saw fit. Makino herself back then was, as far as she knew, a normal human woman with no special skill or powers other than tending a bar and mixing excellent drinks, so the thought of leaving on an adventure did not even occur to her.
However, when she 'accidentally' came across a Devil Fruit of her own, she decided to go against her better judgment and took a bite in it... only to realize it was the exact same fruit Luffy himself had eaten, the Gomu Gomu no Mi itself! Of course, that should have been impossible. Only a single one of each type of Devil Fruit existed in the world at any one moment, and only the death of a user would make their Devil Fruit reappear. Yet Luffy was still very much alive, and there was Makino with the same power as he had.
Shanks gave her the explanation she needed: the legend of the Devil Child, a person who had apparently the ability to eat multiple Devil Fruits without dying, to awaken Devil Fruit powers more easily than normal, and... to come across Devil Fruits almost through fate, including ones already consumed by others, as though they grew specifically to be picked up by her, regardless of whether they were already 'taken'. It had always been believed to be nothing but a myth by the few who knew of it, but Shanks knew it to be true due to having come across the 'True History' of the world, and was even somehow able to tell that Makino was it, although he did not reveal how so to her. Still, his claim was proven true as she came across more Devil Fruits later, successfully consuming them and obtaining their powers as well.
Makino decided to see her bar and to leave her small village behind to find her own purpose in life, and live a life of adventure of her own. During her travels, she met good and bad people, among marines, pirates and civilians alike. She picked up a rare blade which inspired her to train hard as a swordswoman, and she ate the Ope Ope no Mi, which - along with some advice from its original user Trafalgar D. Water Law - pushed her to study medicine in order to fully use her newfound powers to help people. Nowadays, she has grown into a formidable adventuress in her own right, easily fitting among the great and the mighty of the world, and enjoying the ride aplenty. She plans on making the world a better place than she entered it, to become a formidable swordswoman, a world-class doctor, and a great Devil Fruit user, and she's well on her way to doing all of this.
Both pirates and the World Government's marines are hoping she will join them, but so far, she has yet to make such a move, remaining an independent agent who mostly acts out of her own interests.