Post by Manah on Oct 3, 2021 22:05:23 GMT -5
NEW EQUIPMENT
-Ghal Maraz, the Skull-Splitter (A god-level legendary artifact Warhammer once wielded by the founder of the Empire of Man, Sigmar Heldenhammer. It was created ages ago by the Ancestor God Semdnir, and is said to be, by far, one of the most powerful weapons ever made in its native universe - and obviously, a very powerful one in the multiverse in general. Stones are free from GP except for Ability bonuses, unless stated otherwise. Ghal Maraz has multiple powers and uses, as described below:
- Combat (+10, 2x damage, AP (Ignores 5 Toughness if No AP), Can Parry/Deflect Magic, Range 6 if Thrown (May be increased by stones), Returns to thrower. Ghal Maraz is, before anything else, an incredibly powerful weapon in both melee and distant ranges, more than capable of annihilating foes based solely on that alone.)
- Flames of Sigmar (For 1 stone of the user's own Energy/panel, the hammer ignites itself with holy flames, adding +2 to its Weapon modifier, as well as '3x damage VS Dark/Demonic/Evil/Undead' and 'Sets flammable objects on fire' Advantages to its attacks.)
- Gaze of Sigmar (As Sense Power 10, Only to sense the forces of Evil and Servants of Chaos.)
- Indomitable Body (Increases user's Healing Factor by one step, to a minimum of Accelerated Healing Factor; also renders user Immune to Fatigue.)
- Light of Sigmar (At will, the wielder may use an Action to cause the hammer to emit a bright purifying light of up to Area 5. Any lesser demons and undead - with a Durability of 3 or lower - caught in that light is automatically incinerated and disintegrated.)
- No Evil May Gaze Upon (Simply gazing upon the hammer will cause -2 to all actions of truly evil, demonic or undead beings. Furthermore, those of Durability 3 or lower who look directly at it will suffer 1w of damage per panel due to its holy might.)
- Omnislayer (The warhammer is capable of permanently killing nearly any foe, including most immortals and beings capable of self-reconstitution, up to and including permanently destroying demons even in the Realm of Chaos. Gods, eldritch abominations and cosmic entities of a sufficient power might be immune, at GM's discretion.)
- Shockwave (AN 10 + Str.bonus to cause a powerful Area Effect 3 kinetic shockwave when the hammer is slammed into the ground.)
- Sigmar's Blessing (Grants +3 to Str, Agl, Spd, Dur, Toughness, Ref.Dodge, Magical Defense and all Energy/Magical/Mental Actions while wielded in battle, along with +1 to Power Level and +2 Energy Battery.)
- Spirit-Bane (Ghal Maraz can strike incorporeal/phase shifted foes as though they were fully physically manifested.)
-Exclusive (May only be wielded by those deemed worthy of its power by the hammer itself, and will burn violently demons or evil beings who attempt to hold it.)
-Indestructible