Post by Manah on May 17, 2022 15:23:58 GMT -5
Jessie
Mistress of the Mansion,
Papermaster
Mistress of the Mansion,
Papermaster
QUOTE: "Now, let's see if science can fix this... or if it'll make things worse.♥"
Real Name: Jessie Cunningham II
Age: 19
Other Aliases: Jess, Master, Mistress, Doctor Cunningham, Doc
Occupation: Princess of Scotland, Master of the Mansion, Doctor,
Marital Status: Single
Height: 5'3"
Weight: 100 lbs
Eye color: Silver
Hair color: Silver
Species: Human (Master)
Notes: None
ABILITIES
Int: 20
Str: 1
Agl: 2
Spd: 1
Dur: 3
HEALTH: 3
ENERGY: 46(i)
REGEN: 28
ACTIONS
Close Combat: 1
(Agl.bonus and Wpn.modifier)
-Fencing
Ranged Combat: 2
(Agl.bonus and Wpn.modifier)
-Handguns
-Precise Shots
Tentacle Whip: 12
(Tentacle Str.bonus, see Equipment; and Wpn.modifier)
-Efficient
-Requires Octopus Device to use
Papermaster: 10
(Int.bonus and Wpn.modifier)
-Efficient
-Manipulate only
-Force Blast
Thieving: 4
(Agl.bonus)
-Stealth
-Search room/area
-Set/Spot traps
-Lockpicking
Brainiac: 20
(Int.bonus)
-Efficient
-As Technology/Inventing/Vehicle Operations/Genetic Engineering/Medical Healing/General Knowledge/Business
-Vehicle Specialties: Light Vehicles, Heavy Vehicles, Motorcycles, Aircrafts, Ships, Military Vehicles, Mounted Weapons
-History and Geography
-Most Sciences
-Biology
-Psychology
-Parapsychology
-Robotics/Cybernetics
-A.I
Perform: 4
(Agl.bonus)
-Drawing
-Writing
-Play Piano
-Calligraphy
Gamer: 1
(Int.bonus)
-H-Games
Social Skills: 5
-Beautiful
-Shy
-Charm/Seduce
-Authority
-Science!
MODIFIERS
Rapid Recovery
Energy Battery 2
Deep Reserves +2
Master Powers: 10
-Master Powers represent a Master's absolute authority over the world around them via one or more means under their control. With them, a Master can do pretty much anything, once per available Master Power. Once used, a Power is spent permanently and removed from the user's CAD, though more may be gained in-game and/or GM's discretion. In game terms, they work sort of as the Destiny Force, but with control pretty much fully under the master's grasp. Jessie's Master Powers currently include the following:
- Assets x3 (Jessie is filthy rich, beyond measure. On top of her normal wealth, this power allows her to do almost anything via the near limitless financial power of the almighty dollar.)
- Fear (While she is one of the smartest beings in the universe, and usually a very kind and reasonable person, she has a reputation as a 'Mad scientist' whose obsession with knowledge, research and science is borderline unhealthy at times. This can scare the living sh** out of people.)
- Magical Power x3 (Her Dragon Balls have been boosted with her power and are now capable of granting three wishes.)
- Mansion (Turns out the mansion has an unprecedented secret!)
- Political Power (As the princess of Scotland, Jessie could easily make a request no one would refuse.)
- Renown (As arguably the greatest super scientist ever, her reputation opens pretty much all the doors.)
Genius +5
-As P.C.P.T
-Can't interact directly with computers
Mental Defense +3
Good Luck +1
Technological Superiority +12
-Adds to the max AN/MN of her inventions
-Allows her to spend stones in Inventing up to MN+1 times per day
Master Authority
-As the Master of the Mansion, Jessie can issue orders to any butler, maid or other employee working under her, and they are typically expected to obey to the best of their capabilities. Potentially up to and including unreasonable commands in any other situation. A master cannot order a butler, maid or other to wilfully throw away their life, but in general, they will obey.
Wealth: 10
-Gains $10 billion per month/issue
-Currently has: $1,011,685,000,000
-Updated: 2023-10-28
Resources: 5
-Jessie is both an extremely wealthy doctor, inventor and scientist; and the princess and heiress of the royal Scottish family, and has access to the following resources:
- Loyal Aide (Ria Akashiya, her head maid.)
- Powerful Enforcer (Her butler, Master Asia.)
- Combat Team (Jessie's team of maids.)
- Respected Status (Within the scientific and medical communities, Jessie is considered to be one of the smartest people on Earth.)
- Secure Headquarters (Her mansion, though its exteriors may not be all that secure per se?)
CHALLENGES
-Minor Disability (-1; shortsighted. Requires prescription glasses to see details from beyond a few yards away.)
-Psychological (-3; serious obsession; science. Jessie essentially lives for science, technology, experiments, discoveries, and so on. If she doesn't know, she wishes to learn; if she doesn't get it, she wishes to understand.)
-Psychological (-1; mild shyness. Despite her strong interests and goals, Jessie is typically shy around people she isn't familiar with.)
-Psychological (-1; mild complex; towards her small height which she considers improper for a powerful, wealthy princess supergenius.)
-Psychological (-1; mild obsession; immortality. Jessie desires to become immortal somehow because being mortal means she would one day die of old age or disease, which would prevent her from learning more knowledge and advancing science further. For that reason, she is considering various methods of reaching immortality.)
-Covetous (-2; moderate ambition. While Jessie does not seek power for power's sake, she still seeks it for the freedom more power would bring her when performing her experiments.)
-Covetous (-2; moderate lechery. Despite her general shyness and love for science and technology before anything... Jessie is actually a fairly noticeably perverted, lustful and lewd person, who enjoys flirting, being flirted with, and teasing staff and guests alike.)
-Minority (-1; pansexual. Jessie does not care all that much about gender or other factors when considering intimate partners, as long as they're good people.)
-Stress Explosion (-2; mischief. When life becomes too much to bear, and stress overwhelms her... Jessie deals with it in her own way, namely via causing mischief and pulling pranks on people. Often involving science. Or not.)
EQUIPMENT
-Currently Worn: White buttoned blouse, black knee-length skirt, black pumps
-V-1 Visor (Normally serving as her Prescription glasses, can turn into sunglasses at will, or turn into a colored Sailor Mercury-like visor with Cybernetic Senses MN 6, Sense Power MN 10 and a +5 Targeting sytem.)
-Smartphone
-Dimensional Storage Belt (A simple black leather, silver buckle belt serving as a dimensional storage device as per Hammerspace AN 12, stones are free from GP. Furthermore, the belt can change appearance to fit the user's current outfit as per Shape Shifting AN 6, Stones are free from GP, Needs not maintain.)[/quote]
-Cheesecutter (+6, 2x damage, Can strike strike Ethereal/Elemental opponents. Also smells unpleasant. A broadsword with a golden yellow blade, a brown hilt and guard, with fumes constantly coming off it.)
-Custom Webley Mk VI Revolver (+3, 2x damage, Limited AP, Range 4; Homing +3 - as Good Luck, only to hit targets. Holds six .45 ACP rounds, but ammo regenerates at a rate of 2 rounds/panel. An old school-looking revolver custom-crafted by Jessie to serve as a self-defense weapon; this revolver's power has been enhanced, along with its range. In addition to that, nanomachines within the gun constantly generate ammo whenever its chambers are empty, namely .45 ACP, armor-piercing rounds with a surprisingly high-tech homing capacity.)
-Jager-Morder, The Final Dissuasion (A Device linked to Jessie's soul akin to that of a Blazer, obtained via the Hidden Room. Appears as a shoulder-mounted 16 tubes missile launcher box connected to a pauldron and a clamp. It has the following capabilities and powers:
- Missile Launcher (+5, AP or Area Effect around point of impact; Can hit energy/magic as though it was physical is she wishes. Range 5.)
- Illusionary Form (For sparring matches or when she wishes not to kill, Jaer-Morder can be summoned in illusionary form. In said form, it functions identically as normal, but only inflicts Stun damage. If defeated, an opponent may fall unconscious, but their body will be unharmed. Should a victim suffer extensive and repeated damage from an Illusonary form weapon, however, they risk falling into a coma.)
- Inner Self Reflection (Like regular Devices - despite Jessie not being technically a Blazer - the weapon still reflects her inner self, and as such, it might grow and evolve as she does, likely to gain power as she grows and improves as a person. In game terms, this can both be a reason for improving it through White stones, and for possible story-based boosts, though those are left at GM's discretion.)
- Near-Indestructible (Like most Devices, Jager-Morder is built from the fabric of its user's soul and willpower, making it extremely difficult to break. If it were to break, however, it would instantly knock Jessie out, given that it's literally a manifested part of her soul.)
- Collapsible (Jessie can manifest it, or de-manifest it, at will.)
- Exclusive (Nobody else but her can use it for any reason.)
-Multi-Tool (+3 Variable tool taking the form of whatever tool, instrument, or other basic or simple device meant to perform countless types of tasks, such as an inkpen, screwdriver, hammer, shovel, drill, lighter, can opener, hoe, stethoscope, fork, etc.)
RESERVE EQUIPMENT (Kept in her Dimensional Storage Belt)
-Octopus Harness (A better, stronger and improved Octopus Harness with four mentally-controlled, electronically powered, telescopic, prehensile tentacles ending in three multi-jointed pincers capable of highly precise and fast manipulation and control, but can also move at 125 mph and strike hard enough to make a jackhammer feel like a toy. Stones come free from GP. They can move at Its capabilities include the following:
Tentacle Strength (Each tentacle has an individual Strength of 8 and comes with a +3, 2x damage, Limited AP Weapon modifier if used at full striking power. When combined together for a single purpose, two tentacles have a Strength of 9, and all four reach Str 10.)- Telescopic (Each tentacle is 15' tall and can be extended up to 3x as long to 45', for a total range of 2 when used by an efficient user. Alternately, they can contract to as little as 6' long if the user needs them to.)
- Wind Generation (AN 5 Wind generation when spun like a giant fan.)
- Wall-Crawling (AN 7, Str.bonus; via rending 'handholds' in walls' surface and/or holding onto borders, corners or other parts. Requires two free tentacles to climb, or one to hold onto a wall or ceiling.)
- Mobility (Can move at Speed 5 with all four tentacles, or Spd 3 with only two.)
- Tactile Sensation (As Radar Senses MN 8 to sense via the tentacles.)
- Multitasking (Negates up to -8 negative sitmods for multiple actions performed with the tentacles at once, and gains a +2 sitmod when separate tentacles are used for different purposes or against different opponents.)
- Remote Control (If separated from her Harness, Jessie is still able to control it from afar at a Range of up to AN 6.)
- Underwater Breathing System (Allows breathing underwater)
- Physical Limitation (When manipulating anything heavier than what Jessie's own Strength allows with the tentacles, she needs to use one tentacle to brace herself to compensate.)
- Exclusive (Only usable by Master Jessie)
- Near-Indestructible
-Dragon Balls (Special Dragon Balls which can make wishes - pretty much anything - come true, with almost no limitation... except that they work via spending Magical Power-type Master Powers.)
-Death Gem (Infinity Gem)
RESERVE EQUIPMENT (Kept at the Mansion)
-SG-1 Field Uniform
______________________________________________________________
STORY: The young heiress of the extremely wealthy Cunningham family, Jessie Cunningham the Second is an exceptional genius, a skilled doctor and experienced surgeon, an inventor and technology specialist, and all-around
Recently, she used this massive wealth, intellect and connections of hers to become a Master, acquire a mansion, and hire a butler and maids. Incidentally, she had the mansion built in an extremely wild area... for science!
THE MANSION
World Type: Wild Kingdom
Mood Type: Action
Mansion Type: Normal Mansion (Regular mansion despite the wilderness around it.)
Description: A relatively large, fancy mansion surrounded by a pretty wild jungle filled with pokemon away an half an hour away drive from civilization.
MUNDANE FACILITIES/FEATURES
-Laboratory (Extensive and well-equipped cut of the edge laboratory within the mansion. +2 to all Actions involving science, technology and experiments in general performed within it.)
-Large Baths (The mansion has huge baths where multiple people can enjoy baths together inside the mansion.)
-Library (A special, 80 x 80 x 25 library with filled bookshelves on the walls, floor and even the ceiling, with all the classics and enough non-fiction books to cover various subjects to teach just about anyone up to a college level.)
-Outdoors Pool (Huge outdoors pool for the enjoyment of the mansion's inhabitants. Connected to a separate bassin where the Master keeps a pet large crocodile.)
-Stables (Stables for horses, or other mounts depending on the setting. Holds at least 1 mount per mansion inhabitant.)
-Torture Room (A surprisingly well-equipped torture room. Whether the master uses it for sinister or perverted purposes - or at all, really - depends on the Master.)
-Treasury (Holds Jessie's money and physical wealth.)
SPECIAL FACILITIES/FEATURES
-Cameras Security System (The mansion's perimeter is equipped with an advanced cameras security system allowing the staff to view the mansion's perimeter at all times.)
-Gymnasium-sized Holodeck (Full-on Federation technology holodeck.)
-Hidden Room (There is a secret room hidden in the mansion. Once per issue, Jessie, or someone else she allows to, can open it to gain a random item or facility for the mansion, at GM's discretion.)
-Titans Pen (A massive walled off section of the property, located next to the stables, filled with pits containing about 2 dozen Titans of varying sizes from 6 to 14 meters.)
NOTE: Paid for the installation of cutting edge medical facility in the mansion; will take about 2-3 months to complete.