Post by Manah on Nov 12, 2022 0:34:46 GMT -5
-Kanai's Cube (A powerful mystical artifact created by the Horadrim mages from the world of Sanctuary. Its creation was marred by the maddening rituals and dark magics required to enchant it, making it a dangerous object in the wrong hands, but a very potent item should its owner be strong-willed enough to use it safely. The Cube has several powers, including a pocket dimensional storage, the ability to combine or transmute items, the ability to disenchant magical items to grant their powers to creatures, among other powers, described below. Stones are free from GP, except Ability bonuses if applicable.
-Indestructible (No known means have been able to destroy the Cube so far, although divine intervention or similar powers might be able to destroy it.)
- Dimensional Storage (As Hammerspace AN 10. The most basic ability of the Cube allows it to contain a fairly massive amount of matter and objects.)
- Enchantment (AN 12, Int.bonus, Effect to enchant non-magical items into magical ones. Each stone provides 5 creation stones to create enchantments on a given item. The user has some measure of control, allowing them to 'request' for specific enchantments. The results are left to GM's discretion, but the Cube tends to grant the requests of powerful users.)
- Enhancement (AN 12, Int.bonus, Effect VS Resistance, to empower existing objects' powers into a stronger, further empowered version of it. In effect, each stone played adds up to 5 creation stones to enhance an object further, be it technologically and/or mystically. The user has some measure of control over what they get, allowing them to 'request' certain results. The end results are left at GM's discretion, but the Cube tends to grant powerful users' requests when improving items.)
- Extraction (AN 12, Int.bonus, Effect VS Resistance to disenchant an object, and grant its powers to a creature permanently for them to wield instead.)
- Restrictions Removal (AN 12 Effect VS Resistance to alter an object within the Cube to remove or lessen a 'restriction' set on it. For example, a magical item usable, say, only by a specific person could be made to be usable by anyone, or additional people.)
- Transmission (AN 12, Int.bonus, Effect VS Resistance to extract powers from an object and transfer them to another object, within the Cube.)
- Transmutation (AN 12, Int.bonus, Effect VS Resistance to transmute an object/matter within the Cube to another one of equivalent power, value and or quality. The user has some measure of control over what they get, as in allowing them to 'request' for something - i.e, a shield, a tough metal, food, a vehicle, gold, etc - upon activating this effect, but the actual results are up to the GM.)
- Unification (AN 12, Int.bonus, Effect VS Resistance to combine matter and/or items contained within the Cube to form a single fusion of the items and/or matter used, with the results being left at GM's discretion, although they tend to be as expected.)
-Indestructible (No known means have been able to destroy the Cube so far, although divine intervention or similar powers might be able to destroy it.)