Post by Manah on Apr 18, 2023 22:17:49 GMT -5
NEW EQUIPMENT
-Boosted Gear (Also known as the Red Dragon Emperor's Gauntlet, a Sacred Gear within which the soul of the Welsh Dragon, Ddraig, resides. Its abilities include the following:
-Special Vulnerability (For all its power, the bearer of Boosted Gear becomes vulnerable to the same weaknesses dragons might suffer from, inclduing Dragon slaying magic and weapons.
-Collapsible (Can be summoned and put away at will by its user.)
-Exclusive (Sort of. Boosted Gear cannot be worn, or used, by one deemed 'unworthy' by Ddraig. What unworthy means is pretty much left to Ddraig to decide.)
-Indestructible (As long as the dragon sealed within exists, the Boosted Gear cannot be destroyed.)
- Dragon Scale Gauntlet (Boosted Gear's most basic ability is it being a dragon scale gauntlet; it adds +2 to all punches attacks made with it, and adds +3 to the user's Defense specifically for attacks targeted at their forearm.)
- Boost (MN 12; Every panel, may accumulate a modifier of up to +3 - +1 every 10 seconds, whichever is lower if the panel is shorter, at GM's discretion - up to this effect's MN, which can be added to any Physical Ability/Action/Modifier of the user's - excluding other power-ups and transformations - up to Double the normal AN/MN at once. Stones are free from GP, but may only boost a single A/A/M per panel. With each +1 being applied, the gauntlet makes an audible 'Boost!' noise.)
- Boost Senses (At user's discretion, may use up Boost stones to enhance one of the user's senses as per Acute Senses; increase Enhanced Vision, or add an Enhanced Vision option on a 1 per stone basis.)
- Boost Transfer (At user's discretion, may transfer the boost to other people or items instead of the user, within Range 3. This effect has the same limitations as the normal boost.)
- Dimensional Containment (As Hammerspace AN 6; at GM's discretion, may copy some or all of the powers - A/A/M - of items stored inside to be added to the gauntlet's while it contains the items.)
- Mass Transfer (As Boost Transfer for up to Half MN targets, rounded up; in which case only 3/4, rounded up, of the Boosted Power may be used among the group, using up the energy only for the highest boost.)
- Penetrate (For 3 accumulated Boost stones, may ignore all mundane, most supernatural and even some epic and divine defenses. May pierce through Attacks, kill creatures typically immune to death, and lower Healing Factors by one rank.)
- Penetrating Gaze (Alternately, may pay 3 accumulated Boost stones as per the Penetrate option, to gain Enhanced Vision 5 (X-Ray vision) for up to 5 minutes.)
- Blazing Inferno of Scorching Flames (As Force Blast, AN 12, Int.bonus, Ignores Toughness and Armor; if successful, stones played into Atk VS Durability, 3x damage, May harm incorporeal/phase shifted targets, May kill beings typically immune to Death/with Reconstitute Self, Sets flammable objects on fire, Said to be impossible to extinguish. Stones are free from GP except Int.bonus; May also add accumulated Boost stones to the blast.)
- Contextual Boost (At user's discretion - and with GM's approval - Boost may be used to double things other than one's power or skills. For example, someone's height, the weight of an object, up to and including more metaphysical and metaphorical things, such as the sadness someone experiences, or the enjoyment one experiences from an activity.)
- Boosted Gear: Scale Mail (At will; +3 to all Physical Abilities, Toughness, Reflexive Dodge, Energy Battery, and all Energy/Magical/Powers actions; Acts as +5 Armor, No 2x damage; and grants Self-Contained Lifeform and Flight 5, Agl.bonus, via Retractable dragon-like wings. This power extends Boosted Gear to transform into a crimson red dragon-like plate armor covering the user's body.)
- Juggernaut Drive (Also known as the Dragon of Supremacy. Essentially functions as an even more powerful version of Boosted Gear: Scale Mail: adds another +3 to all of its Effects. However, it renders the user temporarily insane - akin to a -5 psychological challenge, and/or being controlled by the GM for the duration - and have their lifeforce drained, losing 1w per panel which cannot be healed faster than the natural rate, and suffering a cumulative -1 to all Actions per 3 panels spent with the effect active; potentially lowering the user's lifespan, as well. Deactivating this effect is not easy either; the user must spend stones in Intelligence or an appropriate action VS Resistance with many factors going against them; friends and allies may attempt to help them return to normal through various means if they know them well.)
- Sense Power (MN 12)
-Special Vulnerability (For all its power, the bearer of Boosted Gear becomes vulnerable to the same weaknesses dragons might suffer from, inclduing Dragon slaying magic and weapons.
-Collapsible (Can be summoned and put away at will by its user.)
-Exclusive (Sort of. Boosted Gear cannot be worn, or used, by one deemed 'unworthy' by Ddraig. What unworthy means is pretty much left to Ddraig to decide.)
-Indestructible (As long as the dragon sealed within exists, the Boosted Gear cannot be destroyed.)
-Divine Dividing (Also known as the White Dragon Emperor's Light Wings, this Sacred Gear is home to the soul of the Vanishing Dragon, Albion. Its abilities include the following:
-Special Vulnerability (For all its power, the bearer of Divine Dividing becomes vulnerable to the same weaknesses dragons might suffer from, inclduing Dragon slaying magic and weapons.)
-Collapsible (Can be summoned and put away at will by its user.)
-Exclusive (Sort of. Divine Dividing cannot be worn, or used, by one deemed 'unworthy' by Albion. What unworthy means is pretty much left to Albion to decide.)
-Indestructible (As long as the dragon sealed within exists, the Divine Dividing cannot be destroyed.)
- Dragon Scale Wings (Divine Dividing's most basic ability is it being a dragon scale 'cape', or wings, granting Flight AN 10, Agl.bonus; Stones are free from GP, except for Agl.bonus. Unlike Boosted Gear, it is not really an effective weapon, but it protects the bearer more, adding +1 to Defense in general, or +3 to the user's Defense specifically for attacks targeted at the back.)
- Divide (MN 12, Requires physical contact; Every panel, may inflict a negative sitmod of up to -3; -1 every 10 seconds, whichever is lower if the panel is shorter, at GM's discretion - up to this effect's MN, which can be subtracted from any Physical Ability/Action/Modifier of an enemy/target's - excluding other power-ups and transformations - down to a minimum AN/MN of 1; stones taken away in this manner can then be added to the user's A/A/M as they please. Stones are free from GP, but the user must touch a target to affect them with this ability. With each -1 being applied, the wings make an audible 'Divide!' noise. Duration of those effects is 5 minutes/-1 sitmod applied.)
- Emotions Divide (At user's discretion, may use up Divide stones to diminish a target's negative emotions, by -1 per Divide stone down to negating them entirely. As usual, this requires a physical contact.)
- Reflect (Divide Stones VS Target's attack's AN to reflect it to sender; usable only VS visible effects, but otherwise functions against any type of attack, be it physical, magical or other.)
- Half Dimension (Divide Stones to reduce size of objects and living beings for a Duration of up to 5 minutes/Divide Stone played; Range 4 to use, but requires physical contact with targets beforehand.)
- Compression Divider (Atk VS Durability + Magical Defense; success halves a target until they vanish from existence. Only usable on a target already shrunk to the smallest size possible via Half Dimension beforehand.)
- Satan Compression Divider (As Force Blast, AN 12, Int.bonus, Ignores Toughness and Armor; if successful, AN + Intelligence used shrinks the target by half for every white stone of 'damage' until they reach minimal size; at which point they vanish from existence if the stones beat the victim's Durability + Magical Defense. Stones are free from GP, except for Int.bonus)
- Divine Dividing: Scale Mail (At will; +3 to all Physical Abilities, Toughness, Reflexive Dodge, Energy Battery, and all Energy/Magical/Powers actions; Acts as +5 Armor, No 2x damage; and grants Self-Contained Lifeform. Furthermore, allows user to use its various Divide powers from Range 3 without requiring Physical contact. This power extends Divine Dividing to transform into a pure white dragon-like plate armor covering the user's body, still retaining its wings.)
- Juggernaut Drive (Also known as the Dragon of Supremacy. Essentially functions as an even more powerful version of Divine Dividing: Scale Mail: adds another +3 to all of its Effects. However, it renders the user temporarily insane - akin to a -5 psychological challenge, and/or being controlled by the GM for the duration - and have their lifeforce drained, losing 1w per panel which cannot be healed faster than the natural rate, and suffering a cumulative -1 to all Actions per 3 panels spent with the effect active; potentially lowering the user's lifespan, as well. Deactivating this effect is not easy either; the user must spend stones in Intelligence or an appropriate action VS Resistance with many factors going against them; friends and allies may attempt to help them return to normal through various means if they know them well.)
- Sense Power (MN 12)
-Special Vulnerability (For all its power, the bearer of Divine Dividing becomes vulnerable to the same weaknesses dragons might suffer from, inclduing Dragon slaying magic and weapons.)
-Collapsible (Can be summoned and put away at will by its user.)
-Exclusive (Sort of. Divine Dividing cannot be worn, or used, by one deemed 'unworthy' by Albion. What unworthy means is pretty much left to Albion to decide.)
-Indestructible (As long as the dragon sealed within exists, the Divine Dividing cannot be destroyed.)