Post by Scriptus on Nov 24, 2006 1:38:23 GMT -5
I have often wondered how the transform self by touch modifier should work. I know the in game example is that Absorbing Man gets a toughness of 6 when he is shot, but now his muscles and bones are also made of steel. I think that should have some impact on his other stats. Here are a couple of guidelines that I am working through. Give me some feed back people; this rule is too open ended for me to think of everything.
Assuming you are starting with an other wise human character
For solids (Wood, hard plastic, rock, steel, rubber bands, diamond)it should:
-add its hardness level to strength.
-give the character a toughness of its hardness level.
-add 1/2 its hardness (rounded down) to durability. This is loosely based on Colossus. When he changes to bio-organic steel he adds 6 to his strength and 3 to his durability. I know this isn't transform self by touch but I think it works.
-possibly change agility and speed.
-possilby add an vulnerability (electricity, fire, etc...)
For liquids (water, acids, other chemicals) this is tougher.
-bump the durability up one level
-a little bit of toughness
-maybe some elements of stretching
-electrical conductivity
-a damage modifier if corrosive
-colateral damage for spash damage???
For energies (Electrical, magical, nuclear, magnetic)
-There shouldn't be an invulnerability to energy. Becoming steel doesn't make you invulnerable to steel. Becoming energy shouldn't make you invulnerable to energy.
-A durability increase is probably in order depending on the energy type. Probably +2 for electrical or other mundane energies. +3 or 4 for Nuclear energy. Magical, your guess is as good as mine. Probably depends on the type of magic +1 to +5.
-A damage modifier for anything that touches you if appropriate.
-Collateral damage or environmental if conductive or radioactive.
-Increased speed and/or agility.
That's all for now. What do you think? This might be best left to the GM and the player of a particular game. Has anyone ever played this power before?
Assuming you are starting with an other wise human character
For solids (Wood, hard plastic, rock, steel, rubber bands, diamond)it should:
-add its hardness level to strength.
-give the character a toughness of its hardness level.
-add 1/2 its hardness (rounded down) to durability. This is loosely based on Colossus. When he changes to bio-organic steel he adds 6 to his strength and 3 to his durability. I know this isn't transform self by touch but I think it works.
-possibly change agility and speed.
-possilby add an vulnerability (electricity, fire, etc...)
For liquids (water, acids, other chemicals) this is tougher.
-bump the durability up one level
-a little bit of toughness
-maybe some elements of stretching
-electrical conductivity
-a damage modifier if corrosive
-colateral damage for spash damage???
For energies (Electrical, magical, nuclear, magnetic)
-There shouldn't be an invulnerability to energy. Becoming steel doesn't make you invulnerable to steel. Becoming energy shouldn't make you invulnerable to energy.
-A durability increase is probably in order depending on the energy type. Probably +2 for electrical or other mundane energies. +3 or 4 for Nuclear energy. Magical, your guess is as good as mine. Probably depends on the type of magic +1 to +5.
-A damage modifier for anything that touches you if appropriate.
-Collateral damage or environmental if conductive or radioactive.
-Increased speed and/or agility.
That's all for now. What do you think? This might be best left to the GM and the player of a particular game. Has anyone ever played this power before?