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Post by Scriptus on May 12, 2007 11:16:42 GMT -5
I've been thinking about how to deal with a wounded character's energy needs. In the comics it appears that wounded characters are often capable of contiuning to fight at a very high level. (ie. their energy regeneration stays the same) In the murpg system it becomes increasingly difficult to continue to fight hard after a character has sustained damage. So here's my proposal.
Instead of reducing both energy regeneration and max energy reserve (I know several of you don't believe max energy reserve is damaged during a fight but that is another topic) when a character is damaged, why not only reduce the maximum energy reserve by 3 red stones for every white stone of damage and leave energy regen alone.
Basically I'm just applying the damaged intelligence based character energy rules (from the Hulk book) to all characters. I know this idea will create its own set of role playing problems but my question is whether or not this would make roleplaying more fun and realistic than the current system.
Let's here it guys and gals. What do you think?
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Post by WildKnight on May 12, 2007 11:23:20 GMT -5
While I dont personally care (if I play in a persons game, I tend to be cool with their house rules... if I dont like them I just dont join in the first place), I would like to question the premise.
While some heroes seem to fight well when wounded, I think that if you take a look around, you'll notice that most heroes slow down and look hurt when they've been fighting for a while. I can't think of a single hero who hasn't had the old "I need to end this fight quickly, I can hardly catch my breath anymore..." thought bubble.
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Post by Brainstem on May 12, 2007 15:52:03 GMT -5
The way I like to think of it is that heroes will, inevitably, get scratched and beaten up while fighting. This doesn't mean, however, that they're actually losing stones of health. 1w of health tends to represent something quite different than 1HP in a system like D&D. It kind of ties into the flavor aspect of where defense comes from. If a player shifts Durability to defense, it's not like they aren't feeling an attack, they just don't suffer drastic enough of an ill effect from the damage to really constitute losing a stone of health.
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Post by Neros on May 14, 2007 23:56:38 GMT -5
The idea dosent sound bad at all, however i dont think theres a need to fidle with how the Health-Energy work... You get hit, you regenerate less energy.
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