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Post by WildKnight on Oct 4, 2008 11:26:58 GMT -5
I think the description is listed right beneath the name...
Yep. Here it is; Option: Natural Flier +3 Cost levels (1st stone of Flight is free. Hovering/flying is as natural as walking for you. So long as you need no more than 1 stone to beat resistance and you do not invest stones into Flight for any other reason, Flight does not take up one of your actions)
This is meant to account for characters who tend to "float" most of the time rather than walk
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Post by mcfly on Oct 4, 2008 11:32:09 GMT -5
Seems a tad expensive for a single stone *I assumed that was being given to all fliers*
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Post by WildKnight on Oct 4, 2008 11:34:27 GMT -5
You're not paying for the single stone, really (well, you are, but just a bit). What you're paying for is the second half... flying at a speed of up to 200 MPH without it costing you an Action.
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Post by mcfly on Oct 4, 2008 11:36:26 GMT -5
the speed thing is quite important but three cost levels is *alot* admitedly nothing stops the person raising there an through loes though if they take that option and have to start with a much lower top speed. technically it's only 150mph as well but meh it's a small difference.
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Post by WildKnight on Oct 4, 2008 11:55:04 GMT -5
D&R Chart, "Flying Row", column 4 161-200 MPH, Resistance 1 Unless your book is different than mine. You can never underestimate the value of getting to do anything without it costing you an Action. If you think about a character with this option for a moment, they could easily perform two actions and be well out of the range of any possible attackers (save other fliers... and not just any other fliers, fliers with the foresight to dedicate flight stones to following them, or with Prescience so that they can choose to do so after the fact) in one panel. This option makes you (potentially) a hit-and-run machine
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Post by mcfly on Oct 4, 2008 11:59:44 GMT -5
mm true actually i had considered that although not in that specific situation how would you price a similar action for running?
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Post by WildKnight on Oct 4, 2008 12:11:39 GMT -5
+1 if its limited to the normal running speeds, +2 if you're using the Flight chart for running speed (even though you can move just as fast, you don't have nearly as many options as the flying guy)
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Post by Brainstem on Oct 5, 2008 0:06:36 GMT -5
I don't really think the ability to hover rather than walk should cost anything. The second a player tries to do more than just hover, he'll have to put stones into Flight, but using it as the character's alternate means of walking shouldn't take up an Action.
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Post by WildKnight on Oct 5, 2008 8:48:35 GMT -5
I don't really think the ability to hover rather than walk should cost anything. The second a player tries to do more than just hover, he'll have to put stones into Flight, but using it as the character's alternate means of walking shouldn't take up an Action. I don't either. The cost level increase is for the free stone and the non-action use.
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Post by Brainstem on Oct 5, 2008 13:07:46 GMT -5
Gotcha. In that case, +3 is pretty fair. It isn't quite Action to Modifier, as it only applies to 1 stone, but it still gives you immense speed for free, which really shouldn't be taken lightly. Having it not take an Action almost seems, to me, like +4 may be a bit more appropriate. That kind of mobility is incredibly powerful.
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Post by WildKnight on Oct 5, 2008 15:18:56 GMT -5
If it goes to +4, its brushing up against the cost of my revised AaM though.
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Post by Brainstem on Oct 5, 2008 17:33:45 GMT -5
Yeah, but thinking about it, the advantage is about as heavy. Sure, you have to invest some stones into it, but it still isn't taking up an Action in that Panel and how frequently would a player need to go over 200mph in a situation where the number of Actions given in a panel would actually matter?
One question about it, though: If the resistance is 2, does the player only need to use 1r or does he then have to pay the full cost?
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Post by Kaimontfendo on Oct 5, 2008 18:17:45 GMT -5
"Natural Flier"?! Seriously? Personally, I think it's overpriced, but then, I haven't been fond of the two actions per panel limit, and I tend to ignore it in my games. Instead, I favor good ol' common sense.
For example, Ranged Combat, Flight, and Leadership. As far as I'm concerned, there's no reason at all why you shouldn't be able to do all three of those at once, regardless of if you have this homemade option or not. If you want to burn through your energy pool faster, go right ahead.
Of the other hand, using crawling across a ceiling to avoid a laser grid, picking a lock, apologizing to your girlfriend (over the phone) so she doesn't break up with you, while keeping your voice down so that it doesn't set off sound-sensitive alarms, oh and using Telekinesis to stop your dropped flashlight from hitting the floor... That's harder for me to buy. (And your energy pool would be nothing, but that's beside the point.)
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Post by WildKnight on Oct 5, 2008 18:21:36 GMT -5
One question about it, though: If the resistance is 2, does the player only need to use 1r or does he then have to pay the full cost? As I've got it written now, the 1st stone for Flight is always free.
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Post by WildKnight on Oct 5, 2008 18:23:15 GMT -5
"Natural Flier"?! Seriously? Personally, I think it's overpriced, but then, I haven't been fond of the two actions per panel limit, and I tend to ignore it in my games. Instead, I favor good ol' common sense. Well, in my games I favor balance, and I feel the 2 action limit is an important balancing factor in the game Since you don't use the action limit, its really hard to explain why getting an additional action is extremely valuable.
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