Post by dolemite on Aug 5, 2003 7:15:58 GMT -5
KLAW
Realname: Ulysses Klaw
Species: Human/extra-physical energy form
Occupation: Ex-scientist, professional criminal
Appearance: 5'11", 175lbs, red eyes, no hair
Attributes
Intelligence: 3
Strength: 4
Agility: 2
Speed: 2
Durability: 7
Health: 7
Energy: 21
Actions
Close Combat: 2
(Strength or Weapon Bonus)
- Hand-To-Hand
Ranged Combat: 2
(Strength or Weapon Bonus)
- Sonic Converter
Science: 4
(Intelligence Bonus)
- Sonic Energy
Inventing: 3
Modifiers
- Body Transformation: Klaw's body has been irreversiable replaced by sonic energy. He does not eat, drink, breathe or sleep. He cannot be harmed in normal ways (see Challenges)
- +6 Toughness vs Sonic attacks
Equipment:
- Sonic Converter (replaces right hand):
- Sonic Blast: +6, AP, 5 Range (cost 3r to use, combined with stones in ranged combat)
- Create Sonic Force Field: AN 6, 1 stone for upkeep
- Create Sonic Objects: AN 4, 1 stone for upkeep
- Create Sonic creatures (one creature per panel, cost 4 stones to create) Str 4, Agility: 2, Endurance 4, Close Combat: 2 (Strength bonus)
- see also Challenges
Challenges
- Looks non-human
- No right hand, tasks using both hands are at +2r
- Exposure to vaccuum make him lose 1 health every panel.
- Certain frequencies may cause Klaw to fall unconcious. Difficulty 6 Science to find these frequency. He must spend 6r stones out of his energy pool to resist these frequencies or fall unconcious until the frequency is removed
- Weapons made of sound dampening vibranium do full damage
- The presence of more than 10lbs of sound dampening vibranium causes his energy pool to go down to 0 if he does not spend 6r stones to resists it.
- Sonic attacks do full damage
- If his health is reduced to 0, he is absorbed by his sonic converter.
- Destroying the sonic-converter (5 toughness, 6 health, destroyed at 0, +3r to hit it) will make him unconscious if he cannot spend 6r stones to resist.
Realname: Ulysses Klaw
Species: Human/extra-physical energy form
Occupation: Ex-scientist, professional criminal
Appearance: 5'11", 175lbs, red eyes, no hair
Attributes
Intelligence: 3
Strength: 4
Agility: 2
Speed: 2
Durability: 7
Health: 7
Energy: 21
Actions
Close Combat: 2
(Strength or Weapon Bonus)
- Hand-To-Hand
Ranged Combat: 2
(Strength or Weapon Bonus)
- Sonic Converter
Science: 4
(Intelligence Bonus)
- Sonic Energy
Inventing: 3
Modifiers
- Body Transformation: Klaw's body has been irreversiable replaced by sonic energy. He does not eat, drink, breathe or sleep. He cannot be harmed in normal ways (see Challenges)
- +6 Toughness vs Sonic attacks
Equipment:
- Sonic Converter (replaces right hand):
- Sonic Blast: +6, AP, 5 Range (cost 3r to use, combined with stones in ranged combat)
- Create Sonic Force Field: AN 6, 1 stone for upkeep
- Create Sonic Objects: AN 4, 1 stone for upkeep
- Create Sonic creatures (one creature per panel, cost 4 stones to create) Str 4, Agility: 2, Endurance 4, Close Combat: 2 (Strength bonus)
- see also Challenges
Challenges
- Looks non-human
- No right hand, tasks using both hands are at +2r
- Exposure to vaccuum make him lose 1 health every panel.
- Certain frequencies may cause Klaw to fall unconcious. Difficulty 6 Science to find these frequency. He must spend 6r stones out of his energy pool to resist these frequencies or fall unconcious until the frequency is removed
- Weapons made of sound dampening vibranium do full damage
- The presence of more than 10lbs of sound dampening vibranium causes his energy pool to go down to 0 if he does not spend 6r stones to resists it.
- Sonic attacks do full damage
- If his health is reduced to 0, he is absorbed by his sonic converter.
- Destroying the sonic-converter (5 toughness, 6 health, destroyed at 0, +3r to hit it) will make him unconscious if he cannot spend 6r stones to resist.