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Post by WildKnight on Feb 19, 2009 8:05:30 GMT -5
Even if you happen to have wings... I've NEVER seen any evidence that hovering in place stresses Angel in any way. Heck, I don't recall Angel ever getting tired from flying period.
At the end of the day, I think this is all way overcomplicated. I don't care if a character flies by wings or a jetpack or by super-flatulence. It should all cost the same, and there should be a minimum speed that you pay stones for. Under that, even hovering, should be free.
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Post by malice on Feb 19, 2009 8:22:46 GMT -5
Honestly, if something costs 1 stone per panel to maintain... it means it's supposed to take an action. That's at least been the consensus of the people I've talked to... That's what I was railing against. BUT Game Mechanics wise, there still is no reason, unless you have Wings that hovering should require anymore effort than saying hello to your friend.... That's why I suggested the three levels... First being: Flight, no Hover Second being: Flight, Hover costs 1r/Panel Third being: Flight, Hover free What was really at issue was how much I charged (+1, 2 and 3 respectively) and WK was right... it should be (the way I said it before I realize) (+0, +1, and +2 respectively) Ok, as I've said I don't have a problem with charging nothing to hover. Now I want to know what you do about other actions that DO require stones to maintain, and I also want to know WHY they require stones to maintain if flight doesn't. As for paying to maintain actions not counting against your actions per panel, that's my way of doing things and it saw its contention in another thread forever ago. I think allowing actions to be maintained without counting against your two actions per panel is just plain better than other ways of doing it, so that's how I do it. Even if you happen to have wings... I've NEVER seen any evidence that hovering in place stresses Angel in any way. Heck, I don't recall Angel ever getting tired from flying period. Force blasters didn't get tired either, and people using Ranged Combat tend to blast away forever in the comics. In MURPG nobody doesn't get tired. If all this is something you want to fix in 2.0, that's fine. Again I saw mention of hover rules and I presented mine. At the end of the day, I think this is all way overcomplicated. I don't care if a character flies by wings or a jetpack or by super-flatulence. It should all cost the same, and there should be a minimum speed that you pay stones for. Under that, even hovering, should be free. I still don't see how it's complicated. Using an action takes effort... period. There are a few exceptions, like Energy Absorption/Reflection (Which arguably should've been a modifier), but Flight was never one of them. Having a universal rule is NOT complicated, applying exceptions here and there and "Special" actions IS complicated. My way is simple because it makes all actions, including flight, play by the same rules. The original MURPG was actually decent about this, and MURPG 2.0 should be even better about it.
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Post by Dionon on Feb 19, 2009 10:14:40 GMT -5
If something NEEDS maintaining (as per the action) I do it as you do... Off panel drain of energy. As for complication... I think he was more talking to ME than you Malice lol..
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