Orochimaru
One of the Legendary SaninFull Name: Orochimaru
Height: 5'9
Weight: 126 lbs
Eye color: Yellow
Hair color: Black
Species: Enhanced human/snake hybird Human (Ninja)
ABILITIESInt: 7
Str: 6
Agl: 6
Spd: 5
Dur: 6
HEALTH: 6
ENERGY: 30
SKILL: 5 (Regen 2)
REGEN: 22
ACTIONSNinja: 8
(Agl.bonus and Wpn.modifier; or 2 Wpn.modifiers)
-Efficient
-Martial Arts
-Taijustsu
-Ninja Weapons
-Stealth
-Disguise
-Concentration
-Thrown Kunai
-Kusanagi
Acrobatics: 6
(Str.bonus)
Snake Jutsu: 10
(Int.bonus)
-Super-Efficient
-Immunity to Effects (Snake poisons, mostly, but also, ordinary snakes won't attack him unless he does so himself. As far as snakes can tell, Orochimaru is one of their own.)
-
"Summon Snakes" (Orochimaru may summon all kinds of snakes to his aid, including, but not restricted to, boas, pythons, vipers, anacondas, cobras, etc. He may summon up to one dangerous snake (Durability 1 or higher, able to somehow threaten the lives of other living beings) per AN by paying one stone per Durability per summoned snake, and up to five times AN of smaller, not dangerous ones by paying one stone/2 snakes. The summoned snakes obey his command without fail.)
-
"Orochi Venom Jutsu" (Due to his power over snakes, Orochimaru is able to easily generate poison and venoms of many kinds from his very own body. He spends stones for the venom's Potency [up to AN; stones VS Durability], its Duration [past this time, the venom loses its power] and one additional stone per dose of said poison to be produced. Such poisons can have various effects, from damaging the victim [normal damage for every 1-3 red stones of damage over victim's Durability], stunning them [Stun Damage which drains Energy for every stone over Durability] or even inducing sleep, or illusions, diminishing the victim's senses, or similar effects.)
-
"Hidden shadow snake hands" (Orochimaru can summon a horde of extra long snakes from his sleaves or mouth. These snakes allow him to use this action as tendril whip)
-
"Hissing of the Orochi" (Orochimaru can use his chakra to let out a powerful hiss very much alike that of a snake, which, combined with his energy, strikes fear in the hearts of those who hear it. This jutsu allows him to use this action as Fear up to a range of 3.
-
"Snake Tail technique" (Orochimaru can transform his lower body into a snake-like tail allowing him to slither across the ground with great speed. Ie. He may use this action as metamorphosis but only for this one form.)
Streching: 5
Dark Jutsu: 10
(Int bonus)
-
"Edo Tensei" (As Zombies per Voodoo action... However requires sacrifice of a sentient being mixed with DNA from the person you intend to resurrect. Also all ressurected characters have Instant healing factor, and instant reconstitute self. The only way to destroy them is to remove their souls.)
-
"Facial copy technique" As shapeshifting. By removing a target's face and wearing it over your own you can disguise yourself as that person. Stones played vs detection)
-
"Oral Rebirth" (As Mutant healing. Except he can only use it on himself. When he does this he regurgitates a healed and whole copy of himself leaving his former body nothing left but a skinless husk. This technique leaves him weakened -2 to all actions for 12 hours after he uses it. If he uses it multiple times, the effects are cumulative.)
-
"Forced Oral Rebirth" (As either mutant healing, or drain energy. By sticking his hand in another persons mouth he can pull out a healed (or drained) copy of the person from the person's mouth. Leaving behind an empty husk of skin. This action leaves the person weakend (-2 to all actions for 12 hours) Orochimaru can also choose if the reborn copy retains the original's clothing or weapons, or is "reborn" naked with their effects remaining with their husk of skin.)
-
"Transform into giant snake made of multiple snakes" (As Growth +Metamorphosis. Can only use this Jutsu once every three years.)
-
"Living Corpse Reincarnation" (Stones vs Dur + Int + Defense, Orochimaru's ultimate Jutsu. It allows him to take over another person's body permanantly. Overtime the body will change to reflect his own appearence and abilities while retaining those of his victem's. He can only use this technique once every 3 years. After which point his body will begin to reject him making the transfer nessesary.)
Ninjutsu: 10
(Int.bonus)
-As Mastery of Elements (Fire, Wind, Earth, Water, Lightning) and Sorcery (With Chakra substiting for Mastery of Magic)
-Super-Efficient
-Create/Manipulate
-Force Blast ("2x damage" if Fire; "2x damage, may deal Stun damage" if Wind; "2x damage, may deal 3x damage to targets standing directly on/in/under the ground, cannot affect Targets that are currently flying" if Earth, "Normal Damage, 2x damage if in/on/under water" if Water and "2x damage OR 3x damage, stun only" if Lightning)
-Fire speciality: Orochimaru has an affinity for Earth Ninjutsu, and thus gets 1 stone from GP as a bonus to this action when using Fire. On the other hand, he is less skilled with Water, and thus loses 1 stone when using the Water element.
-Accumulate Energy
-Combine with Ninja, Snake Jutsu, or Dark Jutsu for some special Jutsus
Genjutsu: 7
(Int bonus)
-As Create Illusions, but enhanced: the illusions may affect up to one sense (sight, hearing, smell, touch, and taste, in that order) per stone played, with a difficulty equal to stones played as usual to "see through" the deception. In other words, if a person falls for it, the illusion could seem very real while being nothing more than a fake for anyone who saw through it. An illusion still cannot harm a person nor affect its environment.
-May be used for the opposite as well, hiding a real object from the senses of people around.
-Substitution Jutsu: When used as Defense, if she manages to avoid damage, Orochimaru can exchange place with a nearby object or person, up to 30 ft away, thus making that object or person take the attack instead of her and allowing her to attack by surprise on the next panel.
Chakra: 8
-As Iron Will
-Accumulate Energy (as the Mastery of Magic option)
-Leadership
-Chakra Distribution (Orochimaru may temporarily reduce his Chakra AN to enhance up to 2 physical Abilities, 1 AN for each +1 bonus to an Ability, allowing him to exceed his normal physical abilities and perform even more impressive feats.)
-Bend the laws of Nature: If Orochimaru combines his Chakra with another action, he may perform exceptional feats that are otherwise clearly superhuman. For example, he could combine it with Acrobatics to walk on walls and ceilings, or he could combine it with Speed to run on water. As long as he uses Chakra to do an action, he may be able to "do the impossible". However, certain limits exist, of course... for example, he couldn't walk on air, but he could reach a state of so perfect balance that he could stand on a frail branch of tree without breaking it or falling.
Hunting/Tracking: 6
-Stalk
-Spot/set traps
-Spot/set ambushes
-Survival
-Follow trail
-Search rooms
General Knowledge: 8
(Int.bonus)
-Chakra and the human body
-Jutsu
-Ninja clans
-Politics
-Hidden Leaf Village Lore
-The Cursed Seals
-Forbidden Techniques
Social Skills: 7
-Shinobi
-Intimidate
-Persuade
-Bloodthirsty
-Inspire loyalty
-Inspire bravery
-Snake-like charm
MODIFIERSAccelerated Healing Factor
Power Level 6
-Power Level Regeneration
-Must be activated by spending 1 stone into Chakra for every Power Level "unlocked"
-Last for 10 panels or until Orochimaru spends Energy in it again, whichever comes first.
Deep Reserves 4
Energy Battery 5
Toughness +3
Reflexive Dodge +4
Mental Defense +6
Targeting +2
Fast Draw +4
-Kunai, Shuriken
Fangs: +1
Cursed seals: Orochimaru can transfer cursed seals to people by biting them. There's around a 1/10 chance of survival. If the target survives they can access cursed seal level 1. Over time they will access level 2 and their will will errode until they finally become his slaves.
Animal Senses 5 (Snake)
Wealth: -1 (His money means little in the new world.)
CHALLENGES-Non-human appearence (-3; White skin, markings under eyes, yellow eyes.)
-Little to no knowledge of Technology (-4; from where he comes from, "Technology" is far from what it is in the new world in which he now finds herself... Also includes the "Can't drive a car" challenge.)) (Note he will be working to correct this flaw)
-Creepy (-2; Orochimaru has a creepier side to his personality, enjoying battle, violence and blood much more than normal folks do.)
-Obsession (-4; Become immortal to learn every jutsu in the world... Now that he has come to the Marvel Universe... This has expanded to mastering the technology around him to gain even more power.)
-Deadly Enemies (-5; Virtually everyone from his former world. Especially if they are from Konoha (His former village) or Suna (He murdered the Kazekage) and Akatsuki (He was a former member who defected after trying to take Itachi Uchiha's body.)
EQUIPMENT-Ninja Uniform (+1 defense)
-Kusanagi sword (+5 AP. Orochimaru may store and retract the sword from his throat. Extend the blade over great distances (Giving the sword a range of 4) Control it via telekinesis (using the Ninjutsu action) and it is almost industructable)
-Kunai (+2 weapons, may be used in both Close or Ranged combat; Orochimaru has over a dozen of those on him at all times, hidden in his uniform)
-Shurikens (+1 weapons, unlike the Kunai, these weapons may only be used at range. Orochimaru always have around twenty of those on him, hidden in his uniform)
-Several Explosive tags (Pieces of paper that explode. Each is +1 (Area effect), 2 tags are +2, 3-4 are +3, Any more than 4 is +4
-Various personal effects held in Uniform
--------------------------------------------------------------------------------------
SKILL POINT SYSTEM DETAILS- Unarmed Combatants gain a third Energy Pool called Skill Points.
- Skill Point Pool is 2/3 of your Close Combat Action Number
- Skill Point Regeneration is 1/3 of your Close Combat Action Number
- Use Skill Points to add Advantages to your attacks for a Panel on a Point per Cost Level Basis.
- If Purchasing Area Effect, Area = 2, Spend extra SP for more area.
--------------------------------------------------------------------------------------
"CURSED SEALS"-Located at the site of wherever Orchimaru bites them on the left side, If the bearer uses it, their power would increase, but they'd be forced to obey some... or all... of Orochimaru's orders due to the nature of the Seals.
- 1st Level: Power Level increases by 1, as does Chakra, and they may increase up to 2 Abilities (except Intelligence) by 1. Toughness and Animal Senses also increase by 1. On the downside, they'd have to obey all commands from Orochimaru which do not directly oppose their goals or cause harm either to herself or those she loves or care about. NOTE: This transformation appears simply as Orochimaru's Cursed Seal mark spreading over half her body (reducing any Attractive Modifier to by -1). It can be reversed at will with concentration
- 2nd Level: Power Level and Chakra both increase by 2, and the user may increase up to 3 Abilities (except Intelligence) by 2. Toughness and Animal Senses increase by 3, Reflexive Dodge increase by 1, and the user may grow Fangs and Claws worth +1. They'll also gain an Accelerated Healing Factor (If they didn't have one already). Additionally, they may grow addional body parts, and take a definitely demonic aspect, making them lose entirely any Attractive Modifier and gain the Challenge "Looking non-human -3; Yellow Eyes, discolored Skin, Fangs, Claws and other features". Downside is, they must now obey orders from Orochimaru, including things they normally wouldn't do and things that go against their goals except if it means hurting those they loves or truly wants to protect (they have to spend 10 stones of Energy to resist any one command for one day.) NOTE: This transformation can be reversed at will with concentration, which leaves the user exhausted for 1 day (-1 to all actions).