Post by superfrog on May 25, 2009 4:22:20 GMT -5
I am trying to build a reimagined Mellencamp for the Weapon X 313 game. Currently he is at 58 stones so I need to lose 8 stones. I'm not sure what to lose in order to do so.
I didn't change much from the min-CAD in the X-Men Guide, but the things I did change seemed to either:
A- fit typical Weapon X augmentations
B- were abilities he is said to possess according to Wkipedia and from what i have read in the comics.
C- were needed to round him out and also make him a little bit different from the 616 version.
So here is what I have so far:
Seamus Mellencamp
-----------------------
Abilities19w+2r
-----------------------
Int 2
Str 6 *
Agi 4
Spd 3 **
Dur 6 ***
* He has been listed as being able to lift 5 tons (D5-6). I also figured this would be an area Weapon X would try and enhance.
** Raised this by one over the official CAD. Again Weapon X likes them big, quick and strong.
*** This could possibly be lowered to 4-5, but according to Wikipedia "He can almost never become tired because of his immense stamina, this lets him do strenuous activities for days on end." Lowering Durability and adding in Energy Battery is an option, but the cost would probably end up about the same. Besideshe was hurled miles away by Jean and survived so he must be pretty tough.
----------------------------
Actions 8w +1r
----------------------------
Close Combat 3
- Strength and Agility *
- Natural Weapons
- Brawling
- Acrobatics in Combat
Acrobatics 3
- Agility
Social 1 **
- Intimidate
Wall Crawling 4 **
- Agility
Hunting/Tracking 3 **
- Hunt by scent
- Hunt by hearing
- Track mutants
* He has this on his official CAD and though it would free up 3 stones it fits the character.
** These Actions were all added to round him out. It is pretty much standard to have some kind of Social Skills. The Hunting/Tracking fits with weapon X. The Wall Crawling is just something I added to make him different from his Canon counterpart, but could be dropped to free up 2 stones.
---------------------
Modifiers 29w (This is where he gets pricey)
--------------------
Reflexive dodge +2
Toughness 4*
Fangs/claws +2 *
HF ***
animal Senses 3 **
Enhanced Vision 3 **
- Darkness
- underwater
Immune to drain effects (Energy Drain, Rogues powers) **
Leaper 3 **
* I bumped his toughness and claws up a bit since I can see weapon X doing so.
** These are all things he possesses in the comics. Except leaper which i took because it sounds cool to be able to have him leap great distances, or off of rooftops etc.
*** Took the HF since it is pretty standard issue for weapon X. I could drop it altogether and end up with a stone left over, but that is a last resort option.
OK there is my breakdown of the CAD. Hopefully some f your comments/suggestions will help me get him down to at least 50 stones.
I didn't change much from the min-CAD in the X-Men Guide, but the things I did change seemed to either:
A- fit typical Weapon X augmentations
B- were abilities he is said to possess according to Wkipedia and from what i have read in the comics.
C- were needed to round him out and also make him a little bit different from the 616 version.
So here is what I have so far:
Seamus Mellencamp
-----------------------
Abilities19w+2r
-----------------------
Int 2
Str 6 *
Agi 4
Spd 3 **
Dur 6 ***
* He has been listed as being able to lift 5 tons (D5-6). I also figured this would be an area Weapon X would try and enhance.
** Raised this by one over the official CAD. Again Weapon X likes them big, quick and strong.
*** This could possibly be lowered to 4-5, but according to Wikipedia "He can almost never become tired because of his immense stamina, this lets him do strenuous activities for days on end." Lowering Durability and adding in Energy Battery is an option, but the cost would probably end up about the same. Besideshe was hurled miles away by Jean and survived so he must be pretty tough.
----------------------------
Actions 8w +1r
----------------------------
Close Combat 3
- Strength and Agility *
- Natural Weapons
- Brawling
- Acrobatics in Combat
Acrobatics 3
- Agility
Social 1 **
- Intimidate
Wall Crawling 4 **
- Agility
Hunting/Tracking 3 **
- Hunt by scent
- Hunt by hearing
- Track mutants
* He has this on his official CAD and though it would free up 3 stones it fits the character.
** These Actions were all added to round him out. It is pretty much standard to have some kind of Social Skills. The Hunting/Tracking fits with weapon X. The Wall Crawling is just something I added to make him different from his Canon counterpart, but could be dropped to free up 2 stones.
---------------------
Modifiers 29w (This is where he gets pricey)
--------------------
Reflexive dodge +2
Toughness 4*
Fangs/claws +2 *
HF ***
animal Senses 3 **
Enhanced Vision 3 **
- Darkness
- underwater
Immune to drain effects (Energy Drain, Rogues powers) **
Leaper 3 **
* I bumped his toughness and claws up a bit since I can see weapon X doing so.
** These are all things he possesses in the comics. Except leaper which i took because it sounds cool to be able to have him leap great distances, or off of rooftops etc.
*** Took the HF since it is pretty standard issue for weapon X. I could drop it altogether and end up with a stone left over, but that is a last resort option.
OK there is my breakdown of the CAD. Hopefully some f your comments/suggestions will help me get him down to at least 50 stones.